rowrowActually, a tradeoff of jumpheight on top of boost reduction (or if the baby face boost was temporary like soda popper) would make it so your movement speed is up but your vertical maneuvering would be damaged, and this would allow a better synergy with winger, pocket boy pistol, atomizer. Something like -15% jump height.
There are so many actual good ideas here.
Is it possible for us to grab a Sourcemod plugin and make some of these weapon changes? I would love to test these in a bunch of PUGs, and get in touch with Valve to help pick the best variants.
TF2 could have a resurgence. A gameplay-focused rebranding or promo or something. It would include a surge in player numbers, and if Valve ties matchmaking into that rebranding, TF2 could get really popular again. I don't know I guess I'm just hopeful, but the TF2 team does seem to want to improve the game, and testing weapon rebalances is a really simple but solid way to do it.