majorly revamping the main menu arrangement
do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from #42 the default?
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
majorly revamping the main menu arrangement
do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from #42 the default?
my performance just turned to shit
In no situation should an i5 2500k @ 5GHz and a 970 play at less than 60fps at 1080p
what the hell
Tripzand if the med know hes gonna drop he can just switch to primary or melee
If a med knows he's going to drop
HE POPS
guys please delete recursive quotes
It's fake until they show where in the files this was added.
I've dug through literally everything the Gun Mettle update put out there, and while I've found references to matchmaking in translations, there were no new models like this added. The most I found was the c_model additions that they noted in the changelog.
VanguardDLKTo the people saying this was confirmed fake, etc. - this may be correct, but unless I'm very much mistaken, in the picture on the update's Part 2 page, look at the weapon pile in the bottom right corner of the "weapon balancing" picture; is that not the Afterburner (the green flamethrower) there in the pile? The tip/nozzle/whatever of it is quite distinctive and it looks identical.
Yes, that's the Afterburner, without a doubt. This "leak" is still fake though, until it can be proven.
I'm not doubting that they'll add new weapons, nor that the Afterburner won't be added (it's a great model), I'm just doubting the validity of the source.
I'll make a separate entry for sentry and basher jumping, as well as others that people have mentioned that I've been too busy to add
edit: added a fuckload, tell me if I missed anything, and please try and confirm the bug before telling me I missed it
poopy_don't have a screenshot,but im guessing mp_tournament_readymode broke the tournament setup hud.
Show Content
It shows the box for the individual readyup (behind press f4), but f4 readies the entire team. I'm guessing the bar for that shouldn't be there.
Also, will the contracts and the mission progress be added to the hud?
edit: inspect panels are weird too. + backpack panel doesn't have item quality colors.
Show ContentWeird line shows up on the 2nd, no image on either.
for the record i don't think readymode is working fully yet
contracts and mission progress already work in the HUD but yes, i'll work on skinning them and making them fit properly. they're definitely usable right now though.
will work in inspect panels, backpacks, and leaderboards.
wrathTF2add competitive beta button when people find it
they already did
if valve has a serverside cvar for retaining ammo and ubers, and it's disabled on MM servers... that's the only way i can see this being okay
good work valve, you're on the right track
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
ÜberCharge levels
deetrHow do you know how hard it is to do? There are a lot of Australium weapons that do not have skins and therefore presumably don't have an inspect animation. It would be extremely difficult to just make a bunch of animations. What if the way that they check if a weapon can be inspected relies on the weapon being a stock weapon (in which case Australiums may not be caught by the check because they count as different weapons).
All I'm saying is sure it was probably possible to make Australium weapons be inspected, but you have no idea how easy or difficult it would have been to implement.
actually it's not hard to do as long as the weapon is one of the ones that also has a skinned variant. Australium weapons are literally just replacement textures that are part of the normal model. These new "skinned" weapons are also texture swaps, using the same model. The model already has the animations. All they need to do is set a number from 0 to 1 for most australium weapons in the schema.
All aussies are either skinnable or are held the exact same way as the other weapons, with the same animation. The only exceptions to this rule are melee weapons and the Force A Nature.
Black Box uses the standard RL hand animations and posing. Tomislav does too. Frontier Justice uses the standard Shotgun animations.
Very few weapons need new animations. Not only that, but again, thanks to the c_model system, it's literally just a schema flag.
And for reference, weapons that need new animations:
Golden Pan
Knife
Wrench
Eyelander
Axtinguisher
Force A Nature
Juicykinda blows that your going to have to buy a matchmaking pass when competitive matchmaking is free in every other valve game, not to mention people just bought the gun mettle pass
it's a f2p game what did you expect
if it's one time and it's a decent price then why the fuck not support it, they're adding fucking matchmaking. plus it'll help dispel cheaters.
Knuckles_It's not hard to do, they have it this way intentionally. Gotta have more reasons to pay them money
It's also not hard to fix all these fucking bugs, but I'm pretty sure they aren't intentional.
indecencythe fact that you can inspect a skinned weapon but not for example an aussie scattergun is fucking blowing my mind right now
This is the kind of thing that I'm sure they'll change
cpu bottleneck, tf2 supports 3 threads max