whoa
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
nobelharvardsstuff
they're material overrides
2cyeah. community based decision making always leads to great things
Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
woo soda pooper
Fixed incorrect cube maps on Powerhouse
this was a big issue in sfm
Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
Updated several materials to fix issues caused by mat_picmip
whaa?
_KermitYou can just put the xpos of TFCharacterImage to be 9999 to remove them.
pretty sure he's trying to change, not remove
ry4ntk has the list
ddr4 has almost no current improvement for your workflow, but it's a necessary incremental upgrade for the future. As for the i7 itself, having more threads will always help with video editing and 3d rendering to a major degree.
regarding Xeon, you save money at the cost of lacking integrated graphics, which do occasionally have their uses - quick sync is neat and having an iGPU makes debugging a broken system easy if the GPU is the problem
i thought you were posting a video with one frag
poopy_yttriumnope. I could try reinstalling the hud i guess.poopy_http://i.imgur.com/1jXhap1.pngwait that's what they look like for you right now?
That's not what they should look like.
If you restart the game and bring up the loadout page without connecting to any servers, does it show up with icons?
edit: that fixed it. thanks.
believe itempanels might need to be redone:Show Content
Yeah they're broken and I'll look into them.
poopy_http://i.imgur.com/1jXhap1.png
wait that's what they look like for you right now?
That's not what they should look like.
If you restart the game and bring up the loadout page without connecting to any servers, does it show up with icons?
No, he doesn't.
But since when does TF2 support more than 3 threads? This is completely news to me.
poopy_The buttons for loadout and taunts. in the character loadout panel.
They're currently icons. Can you provide me a screenshot showing what the old icons were, and another showing what they currently look like for you?
poopy_Sorry for the constant questions but is it possible to change the L & T in the loadouts back to the icons from the older version?
The L & T?
Ericwrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.
I thought he was referring to displaying the same values, not using the same object name. Am I getting my terms mixed up?
redd0tCan confirm that it works! http://i.imgur.com/8AxSCnc.png
That is the most beautiful scoreboard I've ever seen
poopy_is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.
It's located in HudPlayerHealth, about halfway in. PlayerStatus_MedicUberBulletResistImage, PlayerStatus_MedicUberBlastResistImage, PlayerStatus_MedicUberFireResistImage for ubered. PlayerStatus_MedicSmallBulletResistImage, PlayerStatus_MedicSmallBlastResistImage, PlayerStatus_MedicSmallFireResistImage for passive.
poopy_http://imgur.com/a/IaDW2
Oh, the medal is screwing with the placement. I'll look into it.