yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#23 dreams by weatherspoon in Videos

in this video:

four airshots that are repeated 3 times each
one mediocre headshot
one okay headshot
one fourty second intro

that's all folks

posted about 9 years ago
#12 Sensitivty feels off in Q/A Help

desktop composition causes lag with windowed applications

essentially they aren't allowed to push a frame until the desktop compositor, dwm, actually composites the rest of the image too. causes insane input lag. ways around it involve having such a high refresh rate that it doesn't matter, using full screen so the application has exclusive control of the display and doesn't have to wait for dwm, or disabling composition in vista/7 (can't in 8+).

posted about 9 years ago
#4 google chrome font change in Off Topic

I notice this on my laptop, but it showed up in some other applications too on top of Chrome, like the Flash updater.

I think it's a Windows setting that other browsers ignore but I can't for the life of me find it.

posted about 9 years ago
#6 TF2 Smash Bros in Off Topic

pyrovision final smash

posted about 9 years ago
#37 What's your hitsound? in Customization

ebin seanbud maymay

posted about 9 years ago
#9 Help with DVI adapters? in Hardware

750 ti and call it a day

but honestly any dedicated GPU should come with a dual dvi-d port

posted about 9 years ago
#13 $5 upsets Street Hoops, stays alive in News

i thought this thread was going to be about street hoops being upset that someone bet $5 against them

posted about 9 years ago
#15 Binds are screwed up :[ in Q/A Help
Herganyttriumwhy would you ever bind something with autoexec

config.cfg exists and you guys need to learn to use it

config.cfg is a configuration file created by the engine, you can't just toss stuff in it and expect it to work, that's why we have autoexec.cfg, it's like a younger brother of userconfig.cfg from GoldSrc, different name, does the same

the intention is that config.cfg contains the current modified value separate from the default, so if you change it it doesn't keep changing itself back every time.

So many people put binds into autoexec and try to change them in the console, and then bitch when it resets them whenever they restart.

Either use a binds.cfg or don't put them in autoexec. Organize them and don't be retarded about it. Thing is, people that use binds.cfg are already intelligent enough to know what autoexec actually does. So many people don't, so please just recommend people change binds in console.

Autoexec exists for a reason, especially for graphics settings that TF2 doesn't like you altering, but it isn't necessary for binds.

posted about 9 years ago
#9 Binds are screwed up :[ in Q/A Help

why would you ever bind something with autoexec

config.cfg exists and you guys need to learn to use it

posted about 9 years ago
#31 Infinite Power by Kaneco in Videos
KanecoThat was actually what I had done originally, like here in this video, but all the test renders I made and also this final render it seemed the effect for some reason got fucked in the process and it only caught half clip. Something is wrong with the blur plugin so I just decided to remove it alltogether, but I rendered again mainly because of the render issue at 4:12 that I noticed yesterday after uploading.

What I would do is actually re-record that demo with mat_motion_blur_enabled 1 set, and with an absurd intensity level. Then I would just fade between them.

posted about 9 years ago
#29 Infinite Power by Kaneco in Videos
Kanecoremoved the blur at 7min entirely

Not worth rerendering for it, but one thing that might be interesting to take a look into would be a really intense motion blur in the sped up portion at 7min, fading it in and out as you speed up the clip, with a curve to the speedup rather than it happening instantly.

posted about 9 years ago
#27 Infinite Power by Kaneco in Videos

holy shit

really liked the slowmo non-sfm shots, and the sfm transitions. unique, smooth, gorgeous.

the bar has been set

posted about 9 years ago
#10 C Drive keeps filling itself up help in Hardware

when in doubt, windirstat

posted about 9 years ago
#44 i5 or i7 for TF2 specifically? in Hardware
nobelharvardsWhat about a more modern rendition of the Source engine such as L4D2 or CS:GO? How many threads do they properly utilise?

The only iteration of the Source engine I've seen to properly utilize more than two threads was the version that SFM uses, and even then, only when rendering.

posted about 9 years ago
#10 10k hours to mastery in Off Topic
vilemaybe his full potential isn't invite lolol

http://v004o.popscreen.com/eFpxSmx6dnZJZVkx_o_thats-the-joke.jpg

posted about 9 years ago
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