in this video:
four airshots that are repeated 3 times each
one mediocre headshot
one okay headshot
one fourty second intro
that's all folks
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
in this video:
four airshots that are repeated 3 times each
one mediocre headshot
one okay headshot
one fourty second intro
that's all folks
desktop composition causes lag with windowed applications
essentially they aren't allowed to push a frame until the desktop compositor, dwm, actually composites the rest of the image too. causes insane input lag. ways around it involve having such a high refresh rate that it doesn't matter, using full screen so the application has exclusive control of the display and doesn't have to wait for dwm, or disabling composition in vista/7 (can't in 8+).
I notice this on my laptop, but it showed up in some other applications too on top of Chrome, like the Flash updater.
I think it's a Windows setting that other browsers ignore but I can't for the life of me find it.
750 ti and call it a day
but honestly any dedicated GPU should come with a dual dvi-d port
i thought this thread was going to be about street hoops being upset that someone bet $5 against them
Herganyttriumwhy would you ever bind something with autoexec
config.cfg exists and you guys need to learn to use it
config.cfg is a configuration file created by the engine, you can't just toss stuff in it and expect it to work, that's why we have autoexec.cfg, it's like a younger brother of userconfig.cfg from GoldSrc, different name, does the same
the intention is that config.cfg contains the current modified value separate from the default, so if you change it it doesn't keep changing itself back every time.
So many people put binds into autoexec and try to change them in the console, and then bitch when it resets them whenever they restart.
Either use a binds.cfg or don't put them in autoexec. Organize them and don't be retarded about it. Thing is, people that use binds.cfg are already intelligent enough to know what autoexec actually does. So many people don't, so please just recommend people change binds in console.
Autoexec exists for a reason, especially for graphics settings that TF2 doesn't like you altering, but it isn't necessary for binds.
why would you ever bind something with autoexec
config.cfg exists and you guys need to learn to use it
KanecoThat was actually what I had done originally, like here in this video, but all the test renders I made and also this final render it seemed the effect for some reason got fucked in the process and it only caught half clip. Something is wrong with the blur plugin so I just decided to remove it alltogether, but I rendered again mainly because of the render issue at 4:12 that I noticed yesterday after uploading.
What I would do is actually re-record that demo with mat_motion_blur_enabled 1 set, and with an absurd intensity level. Then I would just fade between them.
Kanecoremoved the blur at 7min entirely
Not worth rerendering for it, but one thing that might be interesting to take a look into would be a really intense motion blur in the sped up portion at 7min, fading it in and out as you speed up the clip, with a curve to the speedup rather than it happening instantly.
holy shit
really liked the slowmo non-sfm shots, and the sfm transitions. unique, smooth, gorgeous.
the bar has been set
when in doubt, windirstat
nobelharvardsWhat about a more modern rendition of the Source engine such as L4D2 or CS:GO? How many threads do they properly utilise?
The only iteration of the Source engine I've seen to properly utilize more than two threads was the version that SFM uses, and even then, only when rendering.
vilemaybe his full potential isn't invite lolol
http://v004o.popscreen.com/eFpxSmx6dnZJZVkx_o_thats-the-joke.jpg