_KermitFerduxomniFerduximage
Anyone know how to change the borders so that they are not curved? I can't seem to find it in HudTournament.res.
Isn't it "HudTournamentBG"? I haven't touched that file in a long time, but I believe it's that. Change "draw_corner_width" and "draw_corner_height" to "0"
It isn't, changing HudTournamentBG doesn't affect the borders.
To change this I went into clientscheme and removed every border basically from the game.
Go into clientscheme and look for TFThinLineBorder, I'm not sure which one it is but I just changed
"draw_corner_width" "0"
"draw_corner_height" "0"
from their default values to 0. The greybox ones above the one I used as an example is the tournament spec hud boxes that show when people are dead. It's not the best approach but it worked.
Found the fix, it wasn't TFThinLineBorder, it was TFFatLineBorderRedBG. Thanks Omni and Kermit for your help though!
[quote=_Kermit][quote=Ferdux][quote=omni][quote=Ferdux]image
Anyone know how to change the borders so that they are not curved? I can't seem to find it in HudTournament.res.[/quote]
Isn't it "HudTournamentBG"? I haven't touched that file in a long time, but I believe it's that. Change "draw_corner_width" and "draw_corner_height" to "0"[/quote]
It isn't, changing HudTournamentBG doesn't affect the borders.[/quote]
To change this I went into clientscheme and removed every border basically from the game.
Go into clientscheme and look for TFThinLineBorder, I'm not sure which one it is but I just changed
"draw_corner_width" "0"
"draw_corner_height" "0"
from their default values to 0. The greybox ones above the one I used as an example is the tournament spec hud boxes that show when people are dead. It's not the best approach but it worked.[/quote]
Found the fix, it wasn't TFThinLineBorder, it was TFFatLineBorderRedBG. Thanks Omni and Kermit for your help though!
anyone know where I would edit this menu? (sorry for the question)
http://i.imgur.com/osQkENk.jpg
anyone know where I would edit this menu? (sorry for the question) [img]http://i.imgur.com/osQkENk.jpg[/img]
I believe it's itemselectionpanel.res
I believe it's itemselectionpanel.res
Guys can anyone give a guide/tutorial on menus? I tried messing around with main menu override but it seems different to the other files. Also help with adding custom icons or buttons.
Thanks.
Guys can anyone give a guide/tutorial on menus? I tried messing around with main menu override but it seems different to the other files. Also help with adding custom icons or buttons.
Thanks.
fluffGuys can anyone give a guide/tutorial on menus? I tried messing around with main menu override but it seems different to the other files. Also help with adding custom icons or buttons.
Thanks.
I am like 2/3 of the way through my huds.tf guide on mainmenu stuff. It'll be on huds.tf when huds.tf launches or as soon as I finish it, whichever comes first. So probably in less than a month.
[quote=fluff]Guys can anyone give a guide/tutorial on menus? I tried messing around with main menu override but it seems different to the other files. Also help with adding custom icons or buttons.
Thanks.[/quote]
I am like 2/3 of the way through my huds.tf guide on mainmenu stuff. It'll be on huds.tf when huds.tf launches or as soon as I finish it, whichever comes first. So probably in less than a month.
http://i.imgur.com/8CfWlsa.png
Has anyone been able to move the robot cap point circle thingies yet? I can't seem to move them.
[IMG]http://i.imgur.com/8CfWlsa.png[/IMG]
Has anyone been able to move the robot cap point circle thingies yet? I can't seem to move them.
They're located in the tfhudrobotdestruction_ files in resource/ui. The bar is the "bar_kv" section inside hudobjectiverobotdestruction.res
They're located in the tfhudrobotdestruction_ files in resource/ui. The bar is the "bar_kv" section inside hudobjectiverobotdestruction.res
flatlineThey're located in the tfhudrobotdestruction_ files in resource/ui. The bar is the "bar_kv" section inside hudobjectiverobotdestruction.res
http://i.imgur.com/88IEbpg.png
I can't seem to move them without them getting cutoff. Is there like a hudlayout thing for this? There is "BlueScoreContainer", which I changed the wide value to cause the blue points and the robot thing to move. But otherwise I have been unable to move the whole thing.
[quote=flatline]They're located in the tfhudrobotdestruction_ files in resource/ui. The bar is the "bar_kv" section inside hudobjectiverobotdestruction.res[/quote]
[IMG]http://i.imgur.com/88IEbpg.png[/IMG]
I can't seem to move them without them getting cutoff. Is there like a hudlayout thing for this? There is "BlueScoreContainer", which I changed the wide value to cause the blue points and the robot thing to move. But otherwise I have been unable to move the whole thing.
Hello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
http://i.imgur.com/NdQSnin.png
v2
http://i.imgur.com/aDpJ2eZ.png
Help!
Hello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
[img]http://i.imgur.com/NdQSnin.png[/img]
v2
[img]http://i.imgur.com/aDpJ2eZ.png[/img]
Help!
SeransHello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
http://i.imgur.com/NdQSnin.png
v2
http://i.imgur.com/aDpJ2eZ.png
Help!
v1 has that awesome classic style to it wich can never be wrong.
v2 looks pretty cool aswell but i think it gets boring after some time.
I'd go with v1
[quote=Serans]Hello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
[img]http://i.imgur.com/NdQSnin.png[/img]
v2
[img]http://i.imgur.com/aDpJ2eZ.png[/img]
Help![/quote]
v1 has that awesome classic style to it wich can never be wrong.
v2 looks pretty cool aswell but i think it gets boring after some time.
I'd go with v1
TimoSeransHello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
http://i.imgur.com/NdQSnin.png
Help!
v1 has that awesome classic style to it wich can never be wrong.
v2 looks pretty cool aswell but i think it gets boring after some time.
I'd go with v1
give v1
[quote=Timo][quote=Serans]Hello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
[img]http://i.imgur.com/NdQSnin.png[/img]
Help![/quote]
v1 has that awesome classic style to it wich can never be wrong.
v2 looks pretty cool aswell but i think it gets boring after some time.
I'd go with v1[/quote]
give v1
SeransHello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
*image of v1*
v2
*image of v2*
Help!
v1 Seem quite similer to other HUDS, And v2 looks much better than v1.
So i'd go with v2
[quote=Serans]Hello, I'm still working on my 8MG edit, but I cant decide v1 or v2?
v1
*image of v1*
v2
*image of v2*
Help![/quote]
v1 Seem quite similer to other HUDS, And v2 looks much better than v1.
So i'd go with v2
v1 would look amazing if you put shadows behind the health and ammo
v1 would look amazing if you put shadows behind the health and ammo
Thanks for feedback. I've almost end both huds (I need to fix scoreboard, delete unknow and set marked for death). I will give DL when I fix everything.
T0mv1 would look amazing if you put shadows behind the health and ammo
I will think about it. I dont really like shadows but I will give it a chance ;)
EDIT: I set the HP shadow (still fighting with ammo shadows), and here is a screenshot:
http://i.imgur.com/yba0YUU.png
Thanks for feedback. I've almost end both huds (I need to fix scoreboard, delete unknow and set marked for death). I will give DL when I fix everything.
[quote=T0m]v1 would look amazing if you put shadows behind the health and ammo[/quote]
I will think about it. I dont really like shadows but I will give it a chance ;)
EDIT: I set the HP shadow (still fighting with ammo shadows), and here is a screenshot:
[img]http://i.imgur.com/yba0YUU.png[/img]
Fair enough if you do not like them but if you could set them as an option to have that would be great
Fair enough if you do not like them but if you could set them as an option to have that would be great
T0mFair enough if you do not like them but if you could set them as an option to have that would be great
This is what I want to do :)
[quote=T0m]Fair enough if you do not like them but if you could set them as an option to have that would be great[/quote]
This is what I want to do :)
SeransThanks for feedback. I've almost end both huds (I need to fix scoreboard, delete unknow and set marked for death). I will give DL when I fix everything.
T0mv1 would look amazing if you put shadows behind the health and ammo
I will think about it. I dont really like shadows but I will give it a chance ;)
EDIT: I set the HP shadow (still fighting with ammo shadows), and here is a screenshot:
http://i.imgur.com/yba0YUU.png
I honestly don't like the shadows but it's not that hard to turn them off. Great work dude.
[quote=Serans]Thanks for feedback. I've almost end both huds (I need to fix scoreboard, delete unknow and set marked for death). I will give DL when I fix everything.
[quote=T0m]v1 would look amazing if you put shadows behind the health and ammo[/quote]
I will think about it. I dont really like shadows but I will give it a chance ;)
EDIT: I set the HP shadow (still fighting with ammo shadows), and here is a screenshot:
[img]http://i.imgur.com/yba0YUU.png[/img][/quote]
I honestly don't like the shadows but it's not that hard to turn them off. Great work dude.
[quote=Ninjax]http://cloud-3.steampowered.com/ugc/57735689667943853/8D302B019D2C8050B896202D3798E01642066C94/
http://cloud-3.steampowered.com/ugc/57735689668187050/50714B4D8A458290764954C45783F6FE49641465/
still working on it :<[/quote]
tell me when you have a dl man
Anyone know how to delete "unknow" from weapons?
Anyone know how to delete "unknow" from weapons?
I have a problem with the scoreboard of my HUD:
Instead of showing the map name or the game mode it just shows [Unknown]
Does anyone know a fix for this?
EDIT: Already Answered
I have a problem with the scoreboard of my HUD:
Instead of showing the map name or the game mode it just shows [Unknown]
Does anyone know a fix for this?
[b]EDIT:[/b] Already Answered
VoloderHere's something I've been working on for a couple months. Took me awhile to learn what I was doing, make the fonts, and make the icons. Still working on the rest of the hud, but (aside from maybe turning icons into a font and tweaking tooltips) the main menu is done.
Here it is:
http://puu.sh/a1qOn/8e7cc5978d.jpg
http://puu.sh/a1qO3/083dd45fd4.jpg
I JUST FAPPED TO THAT UGGGG
[quote=Voloder]Here's something I've been working on for a couple months. Took me awhile to learn what I was doing, make the fonts, and make the icons. Still working on the rest of the hud, but (aside from maybe turning icons into a font and tweaking tooltips) the main menu is done.
Here it is:
[img]http://puu.sh/a1qOn/8e7cc5978d.jpg[/img]
[img]http://puu.sh/a1qO3/083dd45fd4.jpg[/img][/quote]
I JUST FAPPED TO THAT UGGGG
PVHUD with Impact font and some minor changes. I made it for fun and don't use it
http://i.imgur.com/NySwXmb.jpg
http://i.imgur.com/XYRLxH7.jpg
PVHUD with Impact font and some minor changes. I made it for fun and don't use it
[IMG]http://i.imgur.com/NySwXmb.jpg[/IMG]
[IMG]http://i.imgur.com/XYRLxH7.jpg[/IMG]
SeransAnyone know how to delete "unknow" from weapons?
U mean the one in the inspect panel? If yes - delete attrilabel from spectator.res, spectatortournament.res and hudinspectpanel.res.
[quote=Serans]Anyone know how to delete "unknow" from weapons?[/quote]
U mean the one in the inspect panel? If yes - delete attrilabel from spectator.res, spectatortournament.res and hudinspectpanel.res.
jonazSeransAnyone know how to delete "unknow" from weapons?
U mean the one in the inspect panel? If yes - delete attrilabel from spectator.res, spectatortournament.res and hudinspectpanel.res.
wanted to know how to do that since the update what caused it. Thanks!
[quote=jonaz][quote=Serans]Anyone know how to delete "unknow" from weapons?[/quote]
U mean the one in the inspect panel? If yes - delete attrilabel from spectator.res, spectatortournament.res and hudinspectpanel.res.[/quote]
wanted to know how to do that since the update what caused it. Thanks!
ZinsonPVHUD with Impact font and some minor changes. I made it for fun and don't use it
[IMG]http://i.imgur.com/NySwXmb.jpg[/IMG]
[IMG]http://i.imgur.com/XYRLxH7.jpg[/IMG]
incredible.
[quote=Zinson]PVHUD with Impact font and some minor changes. I made it for fun and don't use it
[IMG]http://i.imgur.com/NySwXmb.jpg[/IMG]
[IMG]http://i.imgur.com/XYRLxH7.jpg[/IMG][/quote]
incredible.
http://i.imgur.com/1VrJelh.png
Sorry for my barrage of questions to this thread, but does anyone know how to get rid of the background on buttons so there is only text displayed?
[IMG]http://i.imgur.com/1VrJelh.png[/IMG]
Sorry for my barrage of questions to this thread, but does anyone know how to get rid of the background on buttons so there is only text displayed?
FerduxSorry for my barrage of questions to this thread, but does anyone know how to get rid of the background on buttons so there is only text displayed?
It's hard to know without the code. It could be an imagepanel, paintbackgroundtype, or a border. Please post the relevant code for the "ok" button from textwindow.res
[quote=Ferdux]Sorry for my barrage of questions to this thread, but does anyone know how to get rid of the background on buttons so there is only text displayed?[/quote]
It's hard to know without the code. It could be an imagepanel, paintbackgroundtype, or a border. Please post the relevant code for the "ok" button from textwindow.res