dromJust position until you feel alot comfortable to read them while you focus on your target and objective. Just make sure that they don't overlap or obscure anything vital, such as the objective indicators (CTF counter and intel pointer, payload progress and etc.).
It never quite looks right I could sit here all night and still not feel like they are on a straight line or in the right xpos
[quote=drom]Just position until you feel alot comfortable to read them while you focus on your target and objective. Just make sure that they don't overlap or obscure anything vital, such as the objective indicators (CTF counter and intel pointer, payload progress and etc.).[/quote]
It never quite looks right I could sit here all night and still not feel like they are on a straight line or in the right xpos
you can use this:
"16x9dark_left"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "0"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "r99"
"zpos" "-5"
"wide" "1000"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "255 255 255 255"
"alpha" "100"
}
if you put that in your hudlayout.res, it basically draws a line across your screen, which you can move and adjust by messing with the xpos and ypos. Looks like this:
http://i.imgur.com/e0RYjPK.jpg
you can use this:
[quote]"16x9dark_left"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "0"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "r99"
"zpos" "-5"
"wide" "1000"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "255 255 255 255"
"alpha" "100"
}[/quote]
if you put that in your hudlayout.res, it basically draws a line across your screen, which you can move and adjust by messing with the xpos and ypos. Looks like this:
[IMG]http://i.imgur.com/e0RYjPK.jpg[/IMG]
Scoffer_What is the best way to line my health and ammo?
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.
[quote=Scoffer_]What is the best way to line my health and ammo?[/quote]
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.
Scoffer_It never quite looks right I could sit here all night and still not feel like they are on a straight line or in the right xpos
Just make a mathematical system.
For the health counter. Just use this formula.
xpos = l + width (l is the length)
Also I recommend to use the prefix c. Why? Because c stand for center. If the xpos is c0. This will move your x-angle to the center of your screen. Your element origin will, of course, placed at the center of your screen. The result is your health counter peeking from center to the right side.
You are wondering "why this formula?" It's because the coordinates' origin is the NORTH-WEST corner of the element you are editing. That's why you have to add the width, otherwise you will be "a width" short on the length from the center.
To place it in middle. Use this formula.
xpos = width/2 (divide the width with 2)
..and then make it negative and place the prefix c BEFORE the value. If your counter width is 50. The xpos should be "c-25".
Anything that's below than c0 is moved to LEFT. (Remember, it has to be a NEGATIVE value to work)
Above? It will be moved to RIGHT.
What's left... hmhm. Yes!
The Ammo Counter!
There's more you need to keep in mind else than you should use "c{value}" for your xpos.
For the ypos, it's tricky because you start from the TOP. But I prefer to use "c{value}".
If you have "c{value}" for both xpos and ypos. It will work the same as the coordinate system.
Knowledge about coordinates and the system itself is one of the most important vital acknowledges for this kind of modding. Ability to understand, calculate based on and to create formulas is also one of them.
If you don't want to reopen your game for a single change to your hud.
Just open up the console and type in "bind "F5" "hud_reloadscheme".
This binds the command "hud_reloadscheme" to your F5 key. Pressing this key causes your game to reload the files (.res). Aka, refreshing your HUD.
But keep a thing in mind. This won't work with any .res files afflicted with the Main Menu. This includes non-in-game .res such as the Items, the Loadout. As well files which are only read during bootup. (clientscheme and more that's not in a folder. This applies to the scripts too.)
Sorry for the grammar goofs and not-so-well-explained segments. I wrote this together in haste.
[quote=Scoffer_]It never quite looks right I could sit here all night and still not feel like they are on a straight line or in the right xpos[/quote]
Just make a mathematical system.
For the [b]health counter[/b]. Just use this formula.
[i]xpos = l + width (l is the length)[/i]
Also I recommend to use the prefix c. Why? Because c stand for center. If the xpos is c0. This will move your x-angle to the center of your screen. Your element origin will, of course, placed at the center of your screen. The result is your health counter peeking from center to the right side.
You are wondering "why this formula?" It's because the coordinates' [i]origin[/i] is the [i]NORTH-WEST[/i] corner of the element you are editing. That's why you have to add the width, otherwise you will be "a width" short on the length from the center.
To place it in middle. Use this formula.
xpos = width/2 (divide the width with 2)
..and then make it negative and place the prefix c BEFORE the value. If your counter width is 50. The xpos should be "c-25".
Anything that's below than c0 is moved to LEFT. (Remember, it has to be a NEGATIVE value to work)
Above? It will be moved to RIGHT.
What's left... hmhm. Yes!
The [b]Ammo Counter![/b]
There's more you need to keep in mind else than you should use "c{value}" for your xpos.
For the ypos, it's tricky because you start from the TOP. But I prefer to use "c{value}".
If you have "c{value}" for both xpos and ypos. It will work the same as the [url=http://en.wikipedia.org/wiki/Coordinate_system]coordinate system[/url].
Knowledge about coordinates and the system itself is one of the most important vital acknowledges for this kind of modding. Ability to understand, calculate based on and to create [url=http://en.wikipedia.org/wiki/Formula]formulas[/url] is also one of them.
If you don't want to reopen your game for a single change to your hud.
Just open up the console and type in [i]"bind "F5" "hud_reloadscheme"[/i].
This binds the command "hud_reloadscheme" to your F5 key. Pressing this key causes your game to reload the files (.res). Aka, refreshing your HUD.
But keep a thing in mind. This won't work with any .res files afflicted with the Main Menu. This includes non-in-game .res such as the Items, the Loadout. As well files which are only read during bootup. (clientscheme and more that's not in a folder. This applies to the scripts too.)
Sorry for the grammar goofs and not-so-well-explained segments. I wrote this together in haste.
Sorry to bump and old post but.
5P33DY1fluffhows this for a scoreboard? http://i.imgur.com/AaAEx84.jpg
In my opinion, I feel like the lack of separation between the scoreboard elements make it look cluttered and confusing. It's a bit odd with the default line under the "Name, Score, Streak, Ping" because that is a separating element sort of left on its own. For me personally it doesn't match with the rest of the scoreboard and it feels unfinished.
IMO of course.
Is this better?
http://i.imgur.com/ql6eRiR.jpg
Sorry to bump and old post but.
[quote=5P33DY1][quote=fluff]hows this for a scoreboard? http://i.imgur.com/AaAEx84.jpg[/quote]
In my opinion, I feel like the lack of separation between the scoreboard elements make it look cluttered and confusing. It's a bit odd with the default line under the "Name, Score, Streak, Ping" because that is a separating element sort of left on its own. For me personally it doesn't match with the rest of the scoreboard and it feels unfinished.
IMO of course.[/quote]
Is this better?
[img]http://i.imgur.com/ql6eRiR.jpg[/img]
fluffIs this better?
-img-]
Oh yes! Damn that's good :D
[quote=fluff]
Is this better?
-img-][/quote]
Oh yes! Damn that's good :D
PVHUD with Impact, i decided to play around a bit with [url=http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=86#2575]earlier version of it[/url] and this is what a got.
[img]https://i.imgur.com/IZwncuI.jpg[/img]
[img]https://i.imgur.com/KyGYySb.jpg[/img]
[img]https://i.imgur.com/Tmu2bRm.jpg[/img]
[img]https://i.imgur.com/m6U7mQI.jpg[/img]
[img]https://i.imgur.com/V5YtNTB.jpg[/img]
ZinsonPVHUD with Impact font and some minor changes. I made it for fun and don't use it
[IMG]http://i.imgur.com/NySwXmb.jpg[/IMG]
[IMG]http://i.imgur.com/XYRLxH7.jpg[/IMG]
DL?
[quote=Zinson]PVHUD with Impact font and some minor changes. I made it for fun and don't use it
[IMG]http://i.imgur.com/NySwXmb.jpg[/IMG]
[IMG]http://i.imgur.com/XYRLxH7.jpg[/IMG][/quote]
DL?
Which part of the main menu would you guys like to see being developed at first? I'll work on the first suggestion.
Finished (excluded suggestions):
-Loadout
-Items (Menu)
Which part of the main menu would you guys like to see being developed at first? I'll work on the first suggestion.
Finished (excluded suggestions):
-Loadout
-Items (Menu)
dromWhich part of the main menu would you guys like to see being developed at first? I'll work on the first suggestion.
Finished (excluded suggestions):
-Loadout
-Items (Menu)
Class/Team Selection
[quote=drom]Which part of the main menu would you guys like to see being developed at first? I'll work on the first suggestion.
Finished (excluded suggestions):
-Loadout
-Items (Menu)[/quote]
Class/Team Selection
https://www.mediafire.com/?f04fbe618gu1qy5
ugly but practical
[img]http://cloud-4.steampowered.com/ugc/589160673511614527/CBEFAAB53FBD13A90E486B8FDCBA39C3B7DE0DCC/[/img]
[quote=Eric]ugly but practical
[img]http://cloud-4.steampowered.com/ugc/589160673511614527/CBEFAAB53FBD13A90E486B8FDCBA39C3B7DE0DCC/[/img][/quote]
Download please, I love it.
Guys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
http://i.imgur.com/ldMswa0.jpg
Guys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
[img]http://i.imgur.com/ldMswa0.jpg[/img]
fluffGuys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
image
You've gotta just move the gametype off screen, so xpos 9999 will get rid of it.
[quote=fluff]Guys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
[img][/img]image[/quote]
You've gotta just move the gametype off screen, so xpos 9999 will get rid of it.
[quote=Zinson]PVHUD with Impact, i decided to play around a bit with [url=http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=86#2575]earlier version of it[/url] and this is what a got.
[img]https://i.imgur.com/IZwncuI.jpg[/img]
[img]https://i.imgur.com/KyGYySb.jpg[/img]
[img]https://i.imgur.com/Tmu2bRm.jpg[/img]
[img]https://i.imgur.com/m6U7mQI.jpg[/img]
[img]https://i.imgur.com/V5YtNTB.jpg[/img][/quote]
download please
http://puu.sh/abukE/1b97a149e9.jpg
making mvm scoreboards for multiple scoreboard types and 4x3 resolutions is driving me insane
[img]http://puu.sh/abukE/1b97a149e9.jpg[/img]
making mvm scoreboards for multiple scoreboard types and 4x3 resolutions is driving me insane
[quote=Eric]ugly but practical
[img]http://cloud-4.steampowered.com/ugc/589160673511614527/CBEFAAB53FBD13A90E486B8FDCBA39C3B7DE0DCC/[/img][/quote]
dl pls
Ericugly but practical
img
like it. would also be a nerd requesting a DL
edit: I swear to you Eric if you post another slick HUD without a download I am going to phone my boy mana and ban you from tftv
[quote=Eric]ugly but practical
img[/quote]
like it. would also be a nerd requesting a DL
edit: I swear to you Eric if you post another slick HUD without a download I am going to phone my boy mana and ban you from tftv
vileWhat kind of cool stuff have you done with your favorite HUD? If you have a self-made HUD and don't mind posting it, please do so. Also, share your crazy ideas!
I love improving my personal HUD, so some inspiration wouldn't hurt.
Surely, you guys would also appreciate new ideas.
I'll start.
(modified rayshud)
http://i.imgur.com/UtxKAdA.jpg
pls update
[quote=vile]What kind of cool stuff have you done with your favorite HUD? If you have a self-made HUD and don't mind posting it, please do so. Also, share your crazy ideas!
I love improving my personal HUD, so some inspiration wouldn't hurt.
Surely, you guys would also appreciate new ideas.
I'll start.
(modified rayshud)
http://i.imgur.com/UtxKAdA.jpg[/quote]
pls update
fluffGuys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
http://i.imgur.com/ldMswa0.jpg
i figured it out, what that unknown is, is PlayerScoreLabel
hope it helped
[quote=fluff]Guys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
[img]http://i.imgur.com/ldMswa0.jpg[/img][/quote]
i figured it out, what that unknown is, is PlayerScoreLabel
hope it helped
EricScoffer_What is the best way to line my health and ammo?
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.
I usually do it with the heavy cause it uses 300hp and 300 as ammo values making the numbers even and easier to allign from the crosshair
[quote=Eric][quote=Scoffer_]What is the best way to line my health and ammo?[/quote]
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.[/quote]
I usually do it with the heavy cause it uses 300hp and 300 as ammo values making the numbers even and easier to allign from the crosshair
mousiopeEricScoffer_What is the best way to line my health and ammo?
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.
I usually do it with the heavy cause it uses 300hp and 300 as ammo values making the numbers even and easier to allign from the crosshair
Whether or not this works is dependent on the textalignment, size, and positioning of the numbers within the respective boxes, and even then relies on visual guesswork. If you absolutely must do it visually instead of mathematically, you should create a background imagepanel that covers the whole box (allowing you to see the boundaries of the element), then align it with lines drawn on the HUD.
[quote=mousiope][quote=Eric][quote=Scoffer_]What is the best way to line my health and ammo?[/quote]
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.[/quote]
I usually do it with the heavy cause it uses 300hp and 300 as ammo values making the numbers even and easier to allign from the crosshair[/quote]
Whether or not this works is dependent on the textalignment, size, and positioning of the numbers within the respective boxes, and even then relies on visual guesswork. If you absolutely must do it visually instead of mathematically, you should create a background imagepanel that covers the whole box (allowing you to see the boundaries of the element), then align it with lines drawn on the HUD.
Does anyone know how to edit the concise spy disguise menu? currently it looks like this in the normal mode
http://i.imgur.com/lfKsuQI.jpg
When I enable the concise menu all of the names disappear and I can't figure out how to move the names back to where they are in normal when using concise. The concise menu looks like this by default.
http://i.imgur.com/Ubvkgwf.jpg
Does anyone know how to edit the concise spy disguise menu? currently it looks like this in the normal mode
[img]http://i.imgur.com/lfKsuQI.jpg[/img]
When I enable the concise menu all of the names disappear and I can't figure out how to move the names back to where they are in normal when using concise. The concise menu looks like this by default. [img]http://i.imgur.com/Ubvkgwf.jpg[/img]
I did a mix of notoHUD and KNHud, but I couldn't stop there.
notoHUD + Garm3nHUD VIP BeaVerN :
http://i.imgur.com/JEDXPgj.jpg
More screenshots : http://imgur.com/a/sUUqa
Download link : https://www.dropbox.com/s/qo90lor59q4q68r/noto%2Bbeavernhud.rar
The damage numbers are white by default in the archive but I prefer orange, change it to whatever color you like.
I did a mix of notoHUD and KNHud, but I couldn't stop there.
notoHUD + Garm3nHUD VIP BeaVerN : [img]http://i.imgur.com/JEDXPgj.jpg[/img]
More screenshots : http://imgur.com/a/sUUqa
Download link : https://www.dropbox.com/s/qo90lor59q4q68r/noto%2Bbeavernhud.rar
The damage numbers are white by default in the archive but I prefer orange, change it to whatever color you like.
tried recreating the old ell's hud spectator gui, looks ok but the new font is too thin
http://i.imgur.com/scJ4N7K.png
tried recreating the old ell's hud spectator gui, looks ok but the new font is too thin
[img]http://i.imgur.com/scJ4N7K.png[/img]
FlickerI did a mix of notoHUD and KNHud, but I couldn't stop there.
notoHUD + Garm3nHUD VIP BeaVerN : http://i.imgur.com/JEDXPgj.jpg
More screenshots : http://imgur.com/a/sUUqa
Download link : https://www.dropbox.com/s/qo90lor59q4q68r/noto%2Bbeavernhud.rar
The damage numbers are white by default in the archive but I prefer orange, change it to whatever color you like.
thanks, it's nice)
[quote=Flicker]I did a mix of notoHUD and KNHud, but I couldn't stop there.
notoHUD + Garm3nHUD VIP BeaVerN : [img]http://i.imgur.com/JEDXPgj.jpg[/img]
More screenshots : http://imgur.com/a/sUUqa
Download link : https://www.dropbox.com/s/qo90lor59q4q68r/noto%2Bbeavernhud.rar
The damage numbers are white by default in the archive but I prefer orange, change it to whatever color you like.[/quote]
thanks, it's nice)
http://i.imgur.com/NjkrQlA.jpg
Making hud with some help(by copypasting some things) from knhud/bxhud/gmanghud
[img]http://i.imgur.com/NjkrQlA.jpg[/img]
Making hud with some help(by copypasting some things) from knhud/bxhud/gmanghud