I swear this was working perfect until like 2 updates ago. I have no idea what file you need to edit to fix the stuff for scores/damage getting cut off. I tried name_width in the mvm section of scoreboard.res and mvmscoreboard.res. Also the red 0's clipping into the other currency values are fairly annoying and i'm not sure how to fix it.
I swear this was working perfect until like 2 updates ago. I have no idea what file you need to edit to fix the stuff for scores/damage getting cut off. I tried name_width in the mvm section of scoreboard.res and mvmscoreboard.res. Also the red 0's clipping into the other currency values are fairly annoying and i'm not sure how to fix it.
Chrom3w0lfKhaos_http://i.imgur.com/g593zYE.png
Just a WIP.
What font is that for the health and ammo?
helvetica if im not wrong. or a font that resembles it
Just a WIP.[/quote]
What font is that for the health and ammo?[/quote]
helvetica if im not wrong. or a font that resembles it
Gardaclick
so what is the difference between this and FlatHud's scoreboard
so what is the difference between this and FlatHud's scoreboard
Makatf2Gardaclick
so what is the difference between this and FlatHud's scoreboard
It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.
so what is the difference between this and FlatHud's scoreboard[/quote]
It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.
GardaMakatf2It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.Gardaclick
so what is the difference between this and FlatHud's scoreboard
ROFL
so what is the difference between this and FlatHud's scoreboard[/quote]
It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.[/quote]
ROFL
CamusGardaMakatf2It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.Gardaclick
so what is the difference between this and FlatHud's scoreboard
ROFL
wow, didn't even notice
so what is the difference between this and FlatHud's scoreboard[/quote]
It isn't. I'm just stupid and completely misread the title of the thread. I kind of skimmed posts and saw that people were just posting what they were using. But my bad.[/quote]
ROFL[/quote]
wow, didn't even notice
vileWhat kind of cool stuff have you done with your favorite HUD? If you have a self-made HUD and don't mind posting it, please do so. Also, share your crazy ideas!
I love improving my personal HUD, so some inspiration wouldn't hurt.
Surely, you guys would also appreciate new ideas.
I'll start.
(modified rayshud)
http://i.imgur.com/UtxKAdA.jpg
Wouldn't the "Being healed by: adkawjdn" thing be in the way?
Some more screenshots would be lovely! ;D
I love improving my personal HUD, so some inspiration wouldn't hurt.
Surely, you guys would also appreciate new ideas.
I'll start.
(modified rayshud)
http://i.imgur.com/UtxKAdA.jpg[/quote]
Wouldn't the "Being healed by: adkawjdn" thing be in the way?
Some more screenshots would be lovely! ;D
Xpost from Facepunch:
http://i.imgur.com/6iDOf65.png
I discovered you can put the item importer preview stuff in the loadout preview which lends itself to interesting possibilities. Basically, it's a miniature in-game HLMV with the same controls. You can pan the camera, zoom, and rotate up/down instead of just left/right. Plus you can even change the light position. When you change items/presets it resets back to the default position/rotation.
Edit a file in resource\ui called classloadoutpanel.res with a text editor. From there, find a string that says something along the lines of "allow_rot" under "classmodelpanel". Change "allow_rot" to "allow_manip", and now this feature can be in your own hud. (The team switcher buttons are separate from this)
Controls for whoever has not used HLMV:
To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up/down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down.
[img]http://i.imgur.com/6iDOf65.png[/img]
I discovered you can put the item importer preview stuff in the loadout preview which lends itself to interesting possibilities. Basically, it's a miniature in-game HLMV with the same controls. You can pan the camera, zoom, and rotate up/down instead of just left/right. Plus you can even change the light position. When you change items/presets it resets back to the default position/rotation.
Edit a file in resource\ui called classloadoutpanel.res with a text editor. From there, find a string that says something along the lines of "allow_rot" under "classmodelpanel". Change "allow_rot" to "allow_manip", and now this feature can be in your own hud. (The team switcher buttons are separate from this)
Controls for whoever has not used HLMV:
To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up/down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down.
AyRhttp://i.imgur.com/Y4bc13r.png
essentially made everything closer to xhair (broeselhud edit) and got rid of some shadows/outlines/made fonts smaller
colours are OMP colours which i've always liked and the xhair is seeker's
other screenies: http://imgur.com/V8qscjH,ijfRPhb,Y4bc13r,dsp7TEG,xWnFg9K
DL link please?
essentially made everything closer to xhair (broeselhud edit) and got rid of some shadows/outlines/made fonts smaller
colours are OMP colours which i've always liked and the xhair is seeker's
other screenies: http://imgur.com/V8qscjH,ijfRPhb,Y4bc13r,dsp7TEG,xWnFg9K[/quote]
DL link please?
http://i.imgur.com/tbaMgLG.jpg
Can anyone help me with these charge meter bgs? The shield bg stays out when i change to my sticky.
Can anyone help me with these charge meter bgs? The shield bg stays out when i change to my sticky.
DibtupAyR-snip-
essentially made everything closer to xhair (broeselhud edit) and got rid of some shadows/outlines/made fonts smaller
colours are OMP colours which i've always liked and the xhair is seeker's
other screenies: http://imgur.com/V8qscjH,ijfRPhb,Y4bc13r,dsp7TEG,xWnFg9K
DL link please?
http://www.mediafire.com/download/76iek592yo4p2tc/broeselhud.zip
(if you'd like me to upload to a different site then lemme know, this is the one i prefer to use)
keep in mind that it was edited for my 1280*768 resolution
so certain elements miiight be out of position slightly on a different reso
also hud crosshair is enabled so you'll wanna change that probs
essentially made everything closer to xhair (broeselhud edit) and got rid of some shadows/outlines/made fonts smaller
colours are OMP colours which i've always liked and the xhair is seeker's
other screenies: http://imgur.com/V8qscjH,ijfRPhb,Y4bc13r,dsp7TEG,xWnFg9K[/quote]
DL link please?[/quote]
http://www.mediafire.com/download/76iek592yo4p2tc/broeselhud.zip
(if you'd like me to upload to a different site then lemme know, this is the one i prefer to use)
keep in mind that it was edited for my 1280*768 resolution
so certain elements miiight be out of position slightly on a different reso
also hud crosshair is enabled so you'll wanna change that probs
My 'central' version of BXHUD. With a small sourcescheme edit. Loading screen from GoatHUD.
http://i.imgur.com/l0wDae5.jpg
http://i.imgur.com/hb7LIfS.jpg
Album here: http://imgur.com/a/G6Osh
Download here
[img]http://i.imgur.com/l0wDae5.jpg[/img]
[img]http://i.imgur.com/hb7LIfS.jpg[/img]
Album here: http://imgur.com/a/G6Osh
Download [url=https://www.mediafire.com/?y73xhiiw8ptw92h]here[/url]
divineMy 'central' version of BXHUD. With a small sourcescheme edit. Loading screen from GoatHUD.
http://i.imgur.com/l0wDae5.jpg
http://i.imgur.com/hb7LIfS.jpg
Album here: http://imgur.com/a/G6Osh
link pls? thanks
[img]http://i.imgur.com/l0wDae5.jpg[/img]
[img]http://i.imgur.com/hb7LIfS.jpg[/img]
Album here: http://imgur.com/a/G6Osh[/quote]
link pls? thanks
divineLoading screen from GoatHUD.
http://i.imgur.com/l0wDae5.jpg
How did you installed that loading screen cause i copied the statsummary.res of goat hud but i didn't got the right loading icon down right
[img]http://i.imgur.com/l0wDae5.jpg[/img][/quote]
How did you installed that loading screen cause i copied the statsummary.res of goat hud but i didn't got the right loading icon down right
If you switch from a Medigun to the Vaccinator or you die with charge and switch to the Vaccinator the HUD keeps the ChargeLabel from the old Medigun. How do I get rid of that old ChargeLabel? The small uber % goes away, but the large one doesn't. The Resistance selected symbol won't budge from the left.
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c2"
"ypos" "93"
"zpos" "2"
"wide" "120"
"tall" "72"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold32"
"fgcolor" "Ammo In Clip"
}
"ChargeLabelJunior"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c-42"
"ypos" "-20"
"zpos" "2"
"wide" "90"
"tall" "50"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold12"
"fgcolor" "Ammo In Clip"
}
"IndividualChargesLabel"
{
"ControlName" "CExLabel"
"fieldName" "IndividualChargesLabel"
"xpos" "c-45"
"ypos" "-20"
"zpos" "2"
"wide" "90"
"tall" "50"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_IndividualUberchargesMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold14"
"fgcolor" "Ammo In Clip"
}
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "100"
"ypos" "-25"
"wide" "36"
"tall" "36"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
}
[img]http://puu.sh/6ZLQE.jpg[/img]
If you switch from a Medigun to the Vaccinator or you die with charge and switch to the Vaccinator the HUD keeps the ChargeLabel from the old Medigun. How do I get rid of that old ChargeLabel? The small uber % goes away, but the large one doesn't. The Resistance selected symbol won't budge from the left.
[code]
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c2"
"ypos" "93"
"zpos" "2"
"wide" "120"
"tall" "72"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold32"
"fgcolor" "Ammo In Clip"
}
"ChargeLabelJunior"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c-42"
"ypos" "-20"
"zpos" "2"
"wide" "90"
"tall" "50"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold12"
"fgcolor" "Ammo In Clip"
}
"IndividualChargesLabel"
{
"ControlName" "CExLabel"
"fieldName" "IndividualChargesLabel"
"xpos" "c-45"
"ypos" "-20"
"zpos" "2"
"wide" "90"
"tall" "50"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_IndividualUberchargesMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "CerbeticaBold14"
"fgcolor" "Ammo In Clip"
}
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "100"
"ypos" "-25"
"wide" "36"
"tall" "36"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
}
[/code]
I'll post when I've fixed a couple of things.
EDIT: [url=https://www.mediafire.com/?y73xhiiw8ptw92h]here's the download[/url]
TysroneLinKr_http://teamfortress.tv/forum/thread/16133-spyhudhaha
haha
haha[/quote]
haha
How can i remove that bar? i tried disabling "Top bar" in "Spectator" and i tried setting xpos and ypos to 999999, didn't work.
[img]http://i.imgur.com/SLP6mDO.jpg[/img]
divineMy 'central' version of BXHUD. With a small sourcescheme edit. Loading screen from GoatHUD.
http://i.imgur.com/l0wDae5.jpg
http://i.imgur.com/hb7LIfS.jpg
Album here: http://imgur.com/a/G6Osh
Download here
Sry to bother you but can you do everything you did with this for the original version or just tell me how i can move all the stuff that needs to be moved?
[img]http://i.imgur.com/l0wDae5.jpg[/img]
[img]http://i.imgur.com/hb7LIfS.jpg[/img]
Album here: http://imgur.com/a/G6Osh
Download [url=https://www.mediafire.com/?y73xhiiw8ptw92h]here[/url][/quote]
Sry to bother you but can you do everything you did with this for the original version or just tell me how i can move all the stuff that needs to be moved?
http://i.imgur.com/sOts1Ll.png
My MorgHUD edit
My MorgHUD edit
Someone on /r/tf2 told me to post this here, so that's what I'll do now:
I forked ya_hud and updated it a bit!
Changes:
- Fixed style selection in class loadout menu
- Added checkbox "OnlyAllowUniqueQuality" to item selection (crafting)
- Added Toggleable HUD Crosshair to "extras"
- Minor changes
Changes were only tested with CMYK; should, but might not work with other versions!
Source on GitHub: https://github.com/fwinest-JediThug/yahud
Download and extract this: https://github.com/fwinest-JediThug/yahud/archive/20140211.zip
whayay, pls accept pull request, pls!
[b]I forked ya_hud and updated it a bit![/b]
Changes:
[list]
[*] Fixed style selection in class loadout menu [img]http://i.imgur.com/fL6SLaI.png[/img][img]http://i.imgur.com/87AYdDX.png[/img]
[*] Added checkbox "OnlyAllowUniqueQuality" to item selection (crafting)[img]http://i.imgur.com/jEGsjXm.png[/img]
[*] Added Toggleable HUD Crosshair to "extras"
[*] Minor changes
[/list]
Changes were only tested with CMYK; should, but might not work with other versions!
Source on GitHub: https://github.com/fwinest-JediThug/yahud
Download and extract this: https://github.com/fwinest-JediThug/yahud/archive/20140211.zip
[size=10]whayay, pls accept pull request, pls![/size]
bbax51http://i.imgur.com/sOts1Ll.png
My MorgHUD edit
nICE
My MorgHUD edit[/quote]
nICE
Rambadilianhow would i go about removing the weapon stuff but keeping the name and health from the freezepannel thing when you get killed?
http://puu.sh/76daP/d4b321944f.jpg
thanks and sorry for the dumb question
cl_spec_carrieditems 0
http://puu.sh/76daP/d4b321944f.jpg
thanks and sorry for the dumb question[/quote]
cl_spec_carrieditems 0