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Show your HUD modifications!
posted in Customization
4501
#4501
10 Frags +

shamoo wanted this hud

download

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice

[url=http://imgur.com/a/K1Cpa]shamoo wanted this hud[/url]

[url=https://dl.dropboxusercontent.com/u/25810210/SHAMOOUI-20151216.zip]download[/url]

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice
4502
#4502
0 Frags +
extracrispyshamoo wanted this hud

download

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice

Agreed.

[quote=extracrispy][url=http://imgur.com/a/K1Cpa]shamoo wanted this hud[/url]

[url=https://dl.dropboxusercontent.com/u/25810210/SHAMOOUI-20151216.zip]download[/url]

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice[/quote]

Agreed.
4503
#4503
0 Frags +
SmesiSo i somewhat updated DeliHud becuase why not.

http://i.imgur.com/ZBZEkuo.jpg
http://i.imgur.com/kl8pBcz.jpg
http://i.imgur.com/Bm1GvAk.jpg
http://i.imgur.com/2KRj8AD.jpg

i only did 2 things
  • Put MM IN the menu
  • Fix the scoreboard

What files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :D

[quote=Smesi]So i somewhat updated DeliHud becuase why not.

[img]http://i.imgur.com/ZBZEkuo.jpg[/img]
[img]http://i.imgur.com/kl8pBcz.jpg[/img]
[img][b]http://i.imgur.com/Bm1GvAk.jpg[/b][/img]
[img][b]http://i.imgur.com/2KRj8AD.jpg[/b][/img]

i only did 2 things
[list]
[*] Put MM IN the menu
[*] Fix the scoreboard
[/list][/quote]

What files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :D
4504
#4504
whitelist.tf
1 Frags +
No1inPartiqlarWhat files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :D

The continue might be a simplified textwindow.res (?), the map info section is:

resource/ui/MapInfoMenu.res

If you go on a local server and use the following in console when viewing the right thing in the hud you might be able to figure out certain files by the name of the hud elements:

sv_cheats 1; vgui_drawtree 1 // makes the vgui_drawtree show up
 vgui_drawtree_draw_selected 1 // similar to ticking 'highlight selected'
[quote=No1inPartiqlar]What files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :D[/quote]
The continue might be a simplified [i]textwindow.res[/i] (?), the map info section is:
[code]resource/ui/MapInfoMenu.res[/code]

If you go on a local server and use the following in console when viewing the right thing in the hud you might be able to figure out certain files by the name of the hud elements:
[code]sv_cheats 1; vgui_drawtree 1 // makes the vgui_drawtree show up
vgui_drawtree_draw_selected 1 // similar to ticking 'highlight selected'[/code]
4505
#4505
0 Frags +
WiethoofdNo1inPartiqlarWhat files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :DThe continue might be a simplified textwindow.res (?), the map info section is:
resource/ui/MapInfoMenu.res

If you go on a local server and use the following in console when viewing the right thing in the hud you might be able to figure out certain files by the name of the hud elements:
sv_cheats 1; vgui_drawtree 1 // makes the vgui_drawtree show up
 vgui_drawtree_draw_selected 1 // similar to ticking 'highlight selected'

Thanks, I'll try it out

[quote=Wiethoofd][quote=No1inPartiqlar]What files do you edit to change the continue and map info sections? yours looks awesome and I wanted to do something similar :D[/quote]
The continue might be a simplified [i]textwindow.res[/i] (?), the map info section is:
[code]resource/ui/MapInfoMenu.res[/code]

If you go on a local server and use the following in console when viewing the right thing in the hud you might be able to figure out certain files by the name of the hud elements:
[code]sv_cheats 1; vgui_drawtree 1 // makes the vgui_drawtree show up
vgui_drawtree_draw_selected 1 // similar to ticking 'highlight selected'[/code][/quote]


Thanks, I'll try it out
4506
#4506
0 Frags +

***Welp***
It appears Rawrsor was using custom textures...

http://imgur.com/a/tsReC

, turns out the only file I had to edit was the textwindow.res

***Welp***
It appears Rawrsor was using custom textures... [img]http://imgur.com/a/tsReC[/img], turns out the only file I had to edit was the textwindow.res
4507
#4507
-2 Frags +

s

s
4508
#4508
4 Frags +

new scoreboard because Tough Break basically broke the old one

http://puu.sh/m51BG/566a8cd68b.jpg

new scoreboard because Tough Break basically broke the old one

[img]http://puu.sh/m51BG/566a8cd68b.jpg[/img]
4509
#4509
3 Frags +

I was bored and made a bxmod sort of. Just moved some stuff.

Medic:
http://prntscr.com/9lh3pv
http://prntscr.com/9lh3sj

Demo:
http://prntscr.com/9lh42o
http://prntscr.com/9lh76g

Mainmenu (stolen from yshud):
http://prntscr.com/9lh7l6

I was bored and made a [url=https://www.dropbox.com/s/gibn9wqtqa6arpf/bxhudmod.zip?dl=0]bxmod[/url] sort of. Just moved some stuff.

Medic:
http://prntscr.com/9lh3pv
http://prntscr.com/9lh3sj

Demo:
http://prntscr.com/9lh42o
http://prntscr.com/9lh76g

Mainmenu (stolen from yshud):
http://prntscr.com/9lh7l6
4510
#4510
8 Frags +

Light edit of broesel_blue, i made HP/Ammo numbers smaller and closer to center, and slightly edited targetid

http://i.imgur.com/hzumQep.jpg

http://www115.zippyshare.com/v/OO4Iu5pT/file.html

Light edit of broesel_blue, i made HP/Ammo numbers smaller and closer to center, and slightly edited targetid
[img]http://i.imgur.com/hzumQep.jpg[/img]
http://www115.zippyshare.com/v/OO4Iu5pT/file.html
4511
#4511
0 Frags +
tnmLight edit of broesel_blue, i made HP/Ammo numbers smaller and closer to center, and slightly edited targetid
http://i.imgur.com/hzumQep.jpg

Download if possible? :>

[quote=tnm]Light edit of broesel_blue, i made HP/Ammo numbers smaller and closer to center, and slightly edited targetid
[img]http://i.imgur.com/hzumQep.jpg[/img][/quote]

Download if possible? :>
4512
#4512
0 Frags +

[img][/img]
4513
#4513
3 Frags +

http://i.imgur.com/xkmPBzI.jpg

testing new waters

[img]http://i.imgur.com/xkmPBzI.jpg[/img]
testing new waters
4514
#4514
1 Frags +
Smesihttp://i.imgur.com/xkmPBzI.jpg
testing new waters

sexy hud right here 10/10 main menu is pretty good

[quote=Smesi][img]http://i.imgur.com/xkmPBzI.jpg[/img]
testing new waters[/quote]

sexy hud right here 10/10 main menu is pretty good
4515
#4515
7 Frags +
Smesihttp://i.imgur.com/xkmPBzI.jpg
testing new waters

pls use a darker color

[quote=Smesi][img]http://i.imgur.com/xkmPBzI.jpg[/img]
testing new waters[/quote]
pls use a darker color
4516
#4516
whitelist.tf
6 Frags +

I had some fun hijacking the trade-up animation event to modify the uncrating sequence one, because the default one is broken after you've looked at a trade-up panel (it still shows the background thing)

https://youtube.com/watch?v=Z3bE9U9RWIg

With finding the fix for CollectionCrafting_ItemRecieved showing the background I also replaced the sound with the 'you found an Australium' sound.

Animate TradeUpContainer wide 0 Accel 0 0 // Fix for Trade-Up Background

Add the line above to the start of the aforementioned event to fix the uncrate animation sequence.
-------------------------------

Smesitesting new waters

Please tell me you're using the buttons_kv one and defining the buttons that need to be visible in GameMenu.res (as that is way easier to maintain than having to move each individual button to a certain spot.

I had some fun hijacking the trade-up animation event to modify the uncrating sequence one, because the default one is broken after you've looked at a trade-up panel (it still shows the background thing)
[youtube]https://youtube.com/watch?v=Z3bE9U9RWIg[/youtube]
With finding the fix for [i]CollectionCrafting_ItemRecieved[/i] showing the background I also replaced the sound with the 'you found an Australium' sound.
[code]Animate TradeUpContainer wide 0 Accel 0 0 // Fix for Trade-Up Background[/code]
Add the line above to the start of the aforementioned event to fix the uncrate animation sequence.
-------------------------------
[quote=Smesi][url=http://i.imgur.com/xkmPBzI.jpg]testing new waters[/url][/quote]
Please tell me you're using the [i]buttons_kv[/i] one and defining the buttons that need to be visible in GameMenu.res (as that is way easier to maintain than having to move each individual button to a certain spot.
4517
#4517
2 Frags +
collySmesihttp://i.imgur.com/xkmPBzI.jpg
testing new waters
pls use a darker color

this, i love mint but using it as a main color instead of a highlight just makes people's eyes bleed

[quote=colly][quote=Smesi][img]http://i.imgur.com/xkmPBzI.jpg[/img]
testing new waters[/quote]
pls use a darker color[/quote]
this, i love mint but using it as a main color instead of a highlight just makes people's eyes bleed
4518
#4518
0 Frags +
Show Content

What about this?
Should i get rid of the bg on the left?

[spoiler][img]http://i.imgur.com/A14GiDw.jpg[/img]
[img]http://i.imgur.com/RX7IA1i.jpg[/img][/spoiler]
What about this?
Should i get rid of the bg on the left?
4519
#4519
0 Frags +
Smesi
Show Content
What about this?
Should i get rid of the bg on the left?

I feel like the right side should be the one with a darker shade but try making it less noticeable? dunno how you actually modify it but something like lowering the alpha/opacity values would look much nicer. All the important buttons are on the left side, so having a brighter colour to make the entire area stand out and draw the viewer's attention should solve it.

Also another thing that you should consider is shortening Mann vs. Machine to "MvM" or move "machine" down so it isn't so close to the edge of the bar on the left. It sorta makes everything look cramped and claustrophobic, in a way.
And yeah mint is a really cool colour but it's not really the best colour to look at when it's taking up 98% of the screen, specially with white characters/letters on top of it.

[quote=Smesi][spoiler][img]http://i.imgur.com/A14GiDw.jpg[/img]
[img]http://i.imgur.com/RX7IA1i.jpg[/img][/spoiler]
What about this?
Should i get rid of the bg on the left?[/quote]
I feel like the right side should be the one with a darker shade but try making it less noticeable? dunno how you actually modify it but something like lowering the alpha/opacity values would look much nicer. All the important buttons are on the left side, so having a brighter colour to make the entire area stand out and draw the viewer's attention should solve it.

Also another thing that you should consider is shortening Mann vs. Machine to "MvM" or move "machine" down so it isn't so close to the edge of the bar on the left. It sorta makes everything look cramped and claustrophobic, in a way.
And yeah mint is a really cool colour but it's not really the best colour to look at when it's taking up 98% of the screen, specially with white characters/letters on top of it.
4520
#4520
0 Frags +
Lyreix

Yeah i should not use mint for the main menu now that i think about it.

[quote=Lyreix][/quote]
Yeah i should not use mint for the main menu now that i think about it.
4521
#4521
4 Frags +

also definitely fix the mvm thing it makes everything look offcenter (which it kind of is)

ideally if you're justifying everything to the left you want your longest label to be centered inside the panel and have all the other labels start at the same x value, like what nokk does here with the browse server label http://huds.tf/ahud/img/1.png

it looks the cleanest

also mint/dark gray is a good color scheme, so is mint/white but that kind of defeats the purpose of making everything not super bright

bright colors like mint are generally best for accenting or bordering things, not being the main color
otherwise it gets hard on the eyes fast

also definitely fix the mvm thing it makes everything look offcenter (which it kind of is)

ideally if you're justifying everything to the left you want your longest label to be centered inside the panel and have all the other labels start at the same x value, like what nokk does here with the browse server label http://huds.tf/ahud/img/1.png

it looks the cleanest

also mint/dark gray is a good color scheme, so is mint/white but that kind of defeats the purpose of making everything not super bright

bright colors like mint are generally best for accenting or bordering things, not being the main color
otherwise it gets hard on the eyes fast
4522
#4522
3 Frags +

http://i.imgur.com/nLbh10E.jpg

The Welcome back label completly fucks up the menu if the name is too long but whatever.

[img]http://i.imgur.com/nLbh10E.jpg[/img]
The Welcome back label completly fucks up the menu if the name is too long but whatever.
4523
#4523
3 Frags +
extracrispyshamoo wanted this hud

download

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice

That backpack menu is revolutionary.

[quote=extracrispy][url=http://imgur.com/a/K1Cpa]shamoo wanted this hud[/url]

[url=https://dl.dropboxusercontent.com/u/25810210/SHAMOOUI-20151216.zip]download[/url]

cl_hud_minmode 0/1 - your choice
tf_hud_target_id_alpha 0 (looks best imo)

p.s. i stole rawrsors target id's because theyre damn nice[/quote]

That backpack menu is revolutionary.
4524
#4524
0 Frags +

My product hud edit

[url=http://imgur.com/a/izv2F]My product hud edit[/url]
4525
#4525
7 Frags +

Check out what's coming soon to Mannterface!

Spectator health bars!

Check out what's coming soon to Mannterface!

[b][url=http://gfycat.com/ScaryIllegalConey]Spectator health bars![/url][/b]
4526
#4526
0 Frags +
saxtonhaleCheck out what's coming soon to Mannterface!

Spectator health bars!

Horizontal HP bar? Show me your secrets :)

[quote=saxtonhale]Check out what's coming soon to Mannterface!

[b][url=http://gfycat.com/ScaryIllegalConey]Spectator health bars![/url][/b][/quote]
Horizontal HP bar? Show me your secrets :)
4527
#4527
0 Frags +
saxtonhaleCheck out what's coming soon to Mannterface!

Spectator health bars!

how are you able to further edit the player names, all that I can do with the font is outline them not give them a bg

[quote=saxtonhale]Check out what's coming soon to Mannterface!

[b][url=http://gfycat.com/ScaryIllegalConey]Spectator health bars![/url][/b][/quote]
how are you able to further edit the player names, all that I can do with the font is outline them not give them a bg
4528
#4528
0 Frags +
flatlinesaxtonhaleCheck out what's coming soon to Mannterface!

Spectator health bars!
how are you able to further edit the player names, all that I can do with the font is outline them not give them a bg

The ones floating above the players' heads?
Give "SpectatorVerySmall" a "dropshadow" "1".

[quote=flatline][quote=saxtonhale]Check out what's coming soon to Mannterface!

[b][url=http://gfycat.com/ScaryIllegalConey]Spectator health bars![/url][/b][/quote]
how are you able to further edit the player names, all that I can do with the font is outline them not give them a bg[/quote]
The ones floating above the players' heads?
Give "SpectatorVerySmall" a "dropshadow" "1".
4529
#4529
4 Frags +
tnmsaxtonhaleCheck out what's coming soon to Mannterface!

Spectator health bars!
Horizontal HP bar? Show me your secrets :)

Basically you use PlayerStatusHealthBonusImage (the transparent cross that appears on buff or low health), change its image to something square and opaque, position it outside of your health panel's boundaries, edit HealthBonusPosAdj to resize it perfectly, and set HealthDeathWarning to 1.0. With this it'll resize to cover over anything below it the more damage you take, or the more you get healed.

It basically lets you have a gmang style healthcross, in any direction, with any foreground and background color. Though it also comes at the cost of having no low health animations, since you need it to always think it is with HealthDeathWarning so that it's always there to resize.

[quote=tnm][quote=saxtonhale]Check out what's coming soon to Mannterface!

[b][url=http://gfycat.com/ScaryIllegalConey]Spectator health bars![/url][/b][/quote]
Horizontal HP bar? Show me your secrets :)[/quote]
Basically you use PlayerStatusHealthBonusImage (the transparent cross that appears on buff or low health), change its image to something square and opaque, position it outside of your health panel's boundaries, edit HealthBonusPosAdj to resize it perfectly, and set HealthDeathWarning to 1.0. With this it'll resize to cover over anything below it the more damage you take, or the more you get healed.

It basically lets you have a gmang style healthcross, in any direction, with any foreground and background color. Though it also comes at the cost of having no low health animations, since you need it to always think it is with HealthDeathWarning so that it's always there to resize.
4530
#4530
0 Frags +
Rawrsorhttp://i.imgur.com/nmUmDBh.jpg
done with loadout selection menu

move the loadout and stats to the middleeeee <33333 It looks fucking dope though

[quote=Rawrsor][img]http://i.imgur.com/nmUmDBh.jpg[/img]
done with loadout selection menu[/quote]

move the loadout and stats to the middleeeee <33333 It looks fucking dope though
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