Do textures use vram? What's the performance impact of high texture settings vs. low texture settings in tf2?
sAvenDo textures use vram?
Yes the GPU uses vram to display pixels from textures (aka texels).
sAvenWhat's the performance impact of high texture settings vs. low texture settings in tf2?
Texture settings define the resolution of textures in TF2. High texture settings will increase the resolution of textures, and low texture settings will decrease the textures' resolution. High res textures are going to take longer to render than low res textures due to the larger amount of pixels that need to be rendered.
TL;DR Yes there is a performance impact from texture settings.
Yes the GPU uses vram to display pixels from textures (aka [url=https://en.wikipedia.org/wiki/Texel_(graphics)]texels[/url]).
[quote=sAven]What's the performance impact of high texture settings vs. low texture settings in tf2?[/quote]
Texture settings define the resolution of textures in TF2. High texture settings will increase the resolution of textures, and low texture settings will decrease the textures' resolution. High res textures are going to take longer to render than low res textures due to the larger amount of pixels that need to be rendered.
TL;DR Yes there is a performance impact from texture settings.
9.4.0 released with networking improvements, bug fixes and download page updates.
This release took 10 hours to produce. If you like the work I do, consider supporting me!
[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.4.0]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]
This release took 10 hours to produce. If you like the work I do, consider supporting me!
The divine thread of mastercoms has been forever tainted by AimIsADick
AimIsADick...
I love the downfrags despite there nothing being glaringly wrong with the post contents for once.
I love the downfrags despite there nothing being glaringly wrong with the post contents for once.
scrambledAimIsADick...I love the downfrags despite there nothing being glaringly wrong with the post contents for once.
Proof that people on tftv do not actually read posts.
I love the downfrags despite there nothing being glaringly wrong with the post contents for once.[/quote]
Proof that people on tftv do not actually read posts.
micwoj92scrambledProof that people on tftv do not actually read posts.AimIsADick...I love the downfrags despite there nothing being glaringly wrong with the post contents for once.
no, even if he's right there is an obligation we all have to downfrag AimIsADick regardless of what and where he posts.
Also, quantifying actual FPS impact would be more useful because generally TF2 isn't GPU-bound, so there is a serious question of whether the increased GPU workload has more than nominal practical FPS impact on anything above Intel integrated graphics.
I love the downfrags despite there nothing being glaringly wrong with the post contents for once.[/quote]
Proof that people on tftv do not actually read posts.[/quote]
no, even if he's right there is an obligation we all have to downfrag AimIsADick regardless of what and where he posts.
Also, quantifying actual FPS impact would be more useful because generally TF2 isn't GPU-bound, so there is a serious question of whether the increased GPU workload has more than nominal practical FPS impact on anything above Intel integrated graphics.
sunderkeeninno, even if he's right there is an obligation we all have to downfrag AimIsADick regardless of what and where he posts.
I'm close to ditching this site for good. I already gave bad reviews of it. Anyway that's unreasonable behavior since sometimes I make good posts.
sunderkeeinAlso, quantifying actual FPS impact would be more useful because generally TF2 isn't GPU-bound, so there is a serious question of whether the increased GPU workload has more than nominal practical FPS impact on anything above Intel integrated graphics.
Correction: Quantifying actual framerate* and frametime* impact wouldl be more useful...
I'm close to ditching this site for good. I already gave bad reviews of it. Anyway that's unreasonable behavior since sometimes I make good posts.
[quote=sunderkeein]Also, quantifying actual FPS impact would be more useful because generally TF2 isn't GPU-bound, so there is a serious question of whether the increased GPU workload has more than nominal practical FPS impact on anything above Intel integrated graphics.[/quote]
Correction: Quantifying actual framerate* and frametime* impact wouldl be more useful...
AimIsADickI already gave bad reviews of it.
where tf can you possibly even do this? did you yelp tf.tv?
where tf can you possibly even do this? did you yelp tf.tv?
elektroAimIsADickI already gave bad reviews of it.where tf can you possibly even do this? did you yelp tf.tv?
Nope. I just talked about it in community servers and some people agreed with me.
where tf can you possibly even do this? did you yelp tf.tv?[/quote]
Nope. I just talked about it in community servers and some people agreed with me.
9.5.0 released with app updates and config enhancements.
This release took 7 hours to produce. If you like the work I do, consider supporting me!
[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.5.0]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]
This release took 7 hours to produce. If you like the work I do, consider supporting me!
9.5.1 released with bug fixes.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.5.1]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]
This release took 5 hours to produce. If you like the work I do, consider supporting me!
Since updating my config to the newest version ive been having 1 issue. Every so often i will see a ragdoll for a split second before it disappears instead of instantly disappearing. I will also hear the ragdoll sound most of the time now. I'm using the low preset and haven't changed anything in the customisation area, which says all ragdolls and gibs are off.
Unfortunately, fully disabling ragdolls has a bug but I have been hearing feedback that this change has been undesired so I am trying to figure out a good solution. In the meantime, please refer to the above fix.
Unfortunately, fully disabling ragdolls has a bug but I have been hearing feedback that this change has been undesired so I am trying to figure out a good solution. In the meantime, please refer to the above fix.
9.5.2 released with performance optimizations and bug fixes.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.5.2]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]
This release took 5 hours to produce. If you like the work I do, consider supporting me!
Since the cpu_frequency_monitoring cvar is only usable on Windows, is there an alternative way to troubleshoot this particular situation on Linux?
You could use any CPU frequency monitoring utility. The in-game one is just a convenience to be honest.
So I've been using the "Low" preset from the mastercomfig website, with a few modules (attached). My frames are great pretty much all the time, but there is a stuttering issue that gets worse the longer I have the game open. This happens mostly on jump servers surprisingly, where ill start to get small lag spikes that eventually become more frequent and intense. I've monitored my CPU during these spikes, and although temperature is fine, usage jumps to near 100% on all cores.
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you!
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you!
For starters what is your game environment (mods, OS, hardware, options, etc.)? Have you performed a clean install?
itzinoegoSo I've been using the "Low" preset from the mastercomfig website, with a few modules (attached). My frames are great pretty much all the time, but there is a stuttering issue that gets worse the longer I have the game open. This happens mostly on jump servers surprisingly, where ill start to get small lag spikes that eventually become more frequent and intense. I've monitored my CPU during these spikes, and although temperature is fine, usage jumps to near 100% on all cores.
What is the ragdolls module set to? If the ragdolls module is set to `hidden`, then ragdolls are invisible, but they're still in the map, which decreases performance over time.
itzinoegoI've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you!
Open task manager and show me the TF2 process.
[quote=itzinoego]So I've been using the "Low" preset from the mastercomfig website, with a few modules ([url=https://itzi.s-ul.eu/ivmnRK9m]attached[/url]). My frames are great pretty much all the time, but there is a stuttering issue that gets worse the longer I have the game open. This happens mostly on jump servers surprisingly, where ill start to get small lag spikes that eventually become more frequent and intense. I've monitored my CPU during these spikes, and although temperature is fine, usage jumps to [url=https://itzi.s-ul.eu/ivmnRK9m]near 100%[/url] on all cores.[/quote]
What is the [url=https://docs.mastercomfig.com/en/latest/customization/modules/#ragdolls]ragdolls module[/url] set to? If the ragdolls module is set to `hidden`, then ragdolls are invisible, but they're still in the map, which decreases performance over time.
[quote=itzinoego]I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you![/quote]
Open task manager and show me the TF2 process.
AimIsADickFor starters what is your game environment (mods, OS, hardware, options, etc.)? Have you performed a clean install?
he's out of control
he's out of control
itzinoegoSo I've been using the "Low" preset from the mastercomfig website, with a few modules (attached). My frames are great pretty much all the time, but there is a stuttering issue that gets worse the longer I have the game open. This happens mostly on jump servers surprisingly, where ill start to get small lag spikes that eventually become more frequent and intense. I've monitored my CPU during these spikes, and although temperature is fine, usage jumps to near 100% on all cores.
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you!
I am not totally sure about this, but I think the command jumpers have said fixes this is hud_reloadscheme?
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you![/quote]
I am not totally sure about this, but I think the command jumpers have said fixes this is hud_reloadscheme?
is it possible to have tracers work with no viewmodels cuz saam says mastercoms removes tracers? have r_drawtracers_firstperson and r_drawtracers 1, normal viewmodel fov as well
bearodactylis it possible to have tracers work with no viewmodels cuz saam says mastercoms removes tracers? have r_drawtracers_firstperson and r_drawtracers 1, normal viewmodel fov as well
try cl_particle_batch_mode 1 if you have it on 2
try cl_particle_batch_mode 1 if you have it on 2
bearodactylis it possible to have tracers work with no viewmodels cuz saam says mastercoms removes tracers? have r_drawtracers_firstperson and r_drawtracers 1, normal viewmodel fov as well
some effects require a viewmodel_fov 54 or above
edit: shit i didnt read your whole post, sorry
some effects require a viewmodel_fov 54 or above
edit: shit i didnt read your whole post, sorry
bearodactylis it possible to have tracers work with no viewmodels cuz saam says mastercoms removes tracers? have r_drawtracers_firstperson and r_drawtracers 1, normal viewmodel fov as well
How does mastercoms remove it? She hacked your pc tf2 files?
How does mastercoms remove it? She hacked your pc tf2 files?
mastercomsitzinoegoSo I've been using the "Low" preset from the mastercomfig website, with a few modules (attached). My frames are great pretty much all the time, but there is a stuttering issue that gets worse the longer I have the game open. This happens mostly on jump servers surprisingly, where ill start to get small lag spikes that eventually become more frequent and intense. I've monitored my CPU during these spikes, and although temperature is fine, usage jumps to near 100% on all cores.I am not totally sure about this, but I think the command jumpers have said fixes this is hud_reloadscheme?
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you!
This does help, thank you! I hadnt found any one else talking about stuttering on jump maps.
I've removed a lot of unnecessary background processes with W10Privacy, and even changed steam to run with no browser to minimize ram usage. Still, even with JUST tf2 as an active program, I get these lag spikes. Any advice? Thank you![/quote]
I am not totally sure about this, but I think the command jumpers have said fixes this is hud_reloadscheme?[/quote]
This does help, thank you! I hadnt found any one else talking about stuttering on jump maps.
Ever since installing the last version (9.5.2), I am getting annoying stutters (feels like high frame times or at least frame drops at random times). I did a clean install but nothing changed. Looking at net_graph, for some reason it only seems to happen when I am hitting players.
Here's a short video, the stutters are not as visible as they are for me on 144hz but you can clearly see the fps count dipping under 100 fps for no reason at all.
I haven't changed anything from my config, except adding " sillygibs=off " to my modules.cfg file and updating the mastercoms low preset vpk to the latest version as said. Any suggestion on how to fix this ?
E: it also happens when navigating around a map, but the frame drops are way less heavy and therefore noticeable. It just seems like my frame rate has become highly inconsistent
Here's a [url=https://streamable.com/qlnom4]short video[/url], the stutters are not as visible as they are for me on 144hz but you can clearly see the fps count dipping under 100 fps for no reason at all.
I haven't changed anything from my config, except adding " sillygibs=off " to my modules.cfg file and updating the mastercoms low preset vpk to the latest version as said. Any suggestion on how to fix this ?
E: it also happens when navigating around a map, but the frame drops are way less heavy and therefore noticeable. It just seems like my frame rate has become highly inconsistent
Finally another user of frame times! Anyway what is your environment (mods, OS, hardware, settings, etc.)? Have you tried a clean install? I'm guessing that some particles are unoptimized and is causing frame drops. In that case you can try out CarlZalph's Particle limiter.
EDIT: Used the incorrect link to some player's config. The particle limiter should be linked properly now...
EDIT: Used the incorrect link to some player's config. The particle limiter should be linked properly now...
osvaldoI did a clean install but nothing changed.
AimIsADickHave you tried a clean install?
aight thanks for your time ...
on another note :
- last update of windows, nvidia drivers up to date
- only use headsfeets in terms of 'mods'
[quote=AimIsADick]Have you tried a clean install? [/quote]
aight thanks for your time ...
on another note :
- last update of windows, nvidia drivers up to date
- only use headsfeets in terms of 'mods'
What version were you using before? Also, I have heard reports of the latest TF2 update causing performance issues for some people, so it may also be that. See if you can revert to your last version and see if the issues still come up.