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HUD editing: short questions, quick answers
posted in Customization
6691
#6691
0 Frags +
NUTSid like to edit that when a med heals me i only see his Uber % and his health. id like the medigun name, the health cross etc to be disabled. which file do i have to edit?

bump

[quote=NUTS]id like to edit that when a med heals me i only see his Uber % and his health. id like the medigun name, the health cross etc to be disabled. which file do i have to edit?[/quote]
bump
6692
#6692
0 Frags +

is there a hud that still uses the slin uber timer?

is there a hud that still uses the slin uber timer?
6693
#6693
0 Frags +

How do I move the demoman shield charge meter? I've manged to move the sitckybomb launcher charge meter, but it seems that when I try to move the shield charge meter (in huddemomanpipes.res), it seems like there is a "box" of sorts in the bottom right corner that, when I try to move the charge meter out of the bottom right corner, parts of it become invisble and when it's moved far enough (not very far), it just disapears entirely. Is there any way I can move the demoman charge meter out of the bottom right corner and have it just below my crosshair, because it's stuck in the bottom right corner for me becuase of this stupid invisible box thing. Thanks! (P.S. it also seems to do this with the health gained numbers in hudhealthaccount.res, where I can't seem to move the postion out of an invisble box. It would be amazing if I could find a solution to this, too!)

How do I move the demoman shield charge meter? I've manged to move the sitckybomb launcher charge meter, but it seems that when I try to move the shield charge meter (in huddemomanpipes.res), it seems like there is a "box" of sorts in the bottom right corner that, when I try to move the charge meter out of the bottom right corner,[url=https://imgur.com/a/vTDSwIU] parts of it become invisble[/url] and when it's moved far enough (not very far), it just disapears entirely. Is there any way I can move the demoman charge meter out of the bottom right corner and have it just below my crosshair, because it's stuck in the bottom right corner for me becuase of this stupid invisible box thing. Thanks! (P.S. it also seems to do this with the health gained numbers in hudhealthaccount.res, where I can't seem to move the postion out of an invisble box. It would be amazing if I could find a solution to this, too!)
6694
#6694
0 Frags +

how can i move the TargetID lower?

how can i move the TargetID lower?
6695
#6695
2 Frags +
TicketWicketHow do I move the demoman shield charge meter? I've manged to move the sitckybomb launcher charge meter, but it seems that when I try to move the shield charge meter (in huddemomanpipes.res), it seems like there is a "box" of sorts in the bottom right corner that, when I try to move the charge meter out of the bottom right corner, parts of it become invisble and when it's moved far enough (not very far), it just disapears entirely. Is there any way I can move the demoman charge meter out of the bottom right corner and have it just below my crosshair, because it's stuck in the bottom right corner for me becuase of this stupid invisible box thing. Thanks! (P.S. it also seems to do this with the health gained numbers in hudhealthaccount.res, where I can't seem to move the postion out of an invisble box. It would be amazing if I could find a solution to this, too!)

you have to move the entire thing in scripts/hudlayout.res, search HudDemomanPipes or HudDemomanCharge and change the value of xpos,ypos

Crustyhow can i move the TargetID lower?

in scripts/hudlayout.res, change the ypos value of CMainTargetID, CSpectatorTargetID, CSecondaryTargetID
more info : http://doodlesstuff.com/?p=tf2hud&section=target

[quote=TicketWicket]How do I move the demoman shield charge meter? I've manged to move the sitckybomb launcher charge meter, but it seems that when I try to move the shield charge meter (in huddemomanpipes.res), it seems like there is a "box" of sorts in the bottom right corner that, when I try to move the charge meter out of the bottom right corner,[url=https://imgur.com/a/vTDSwIU] parts of it become invisble[/url] and when it's moved far enough (not very far), it just disapears entirely. Is there any way I can move the demoman charge meter out of the bottom right corner and have it just below my crosshair, because it's stuck in the bottom right corner for me becuase of this stupid invisible box thing. Thanks! (P.S. it also seems to do this with the health gained numbers in hudhealthaccount.res, where I can't seem to move the postion out of an invisble box. It would be amazing if I could find a solution to this, too!)[/quote]
you have to move the entire thing in scripts/hudlayout.res, search HudDemomanPipes or HudDemomanCharge and change the value of xpos,ypos

[quote=Crusty]how can i move the TargetID lower?[/quote]
in scripts/hudlayout.res, change the ypos value of CMainTargetID, CSpectatorTargetID, CSecondaryTargetID
more info : http://doodlesstuff.com/?p=tf2hud&section=target
6696
#6696
0 Frags +

How can I move the health & ammo values further apart from each other so like make KN ----> KN-edit but for other huds with minimode?

How can I move the health & ammo values further apart from each other so like make KN ----> KN-edit but for other huds with minimode?
6697
#6697
2 Frags +
chiefdogHow can I move the health & ammo values further apart from each other so like make KN ----> KN-edit but for other huds with minimode?

You move health in resource/ui/HudPlayerHealth.res, specifically the xpos and ypos in the "HudPlayerHealth" part of the file. To move the whole ammo region you go to hudlayout.res in scripts and change the xpos and ypos under "HudWeaponAmmo" part of the file.

To have the hud change positions while minmode, you gotta add "xpos_minmode" and "ypos_minmode" and put the desired minmode values there.

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[quote=chiefdog]How can I move the health & ammo values further apart from each other so like make KN ----> KN-edit but for other huds with minimode?[/quote]

You move health in resource/ui/HudPlayerHealth.res, specifically the xpos and ypos in the "HudPlayerHealth" part of the file. To move the whole ammo region you go to hudlayout.res in scripts and change the xpos and ypos under "HudWeaponAmmo" part of the file.

To have the hud change positions while minmode, you gotta add "xpos_minmode" and "ypos_minmode" and put the desired minmode values there.

[spoiler][img]https://cdn.discordapp.com/attachments/459468230021480488/850806504641790024/hudss.png[/img][/spoiler]
6698
#6698
0 Frags +

Ty

Also whenever I add my own custom main menu background for tf2, it is very pixelated, this assuming because of my config. Is there any way to make the picture bypass the low settings so it stays HD?

Edit: Ok, so a picture I found that was already in vtf format looks good. However, when I convert my own 1920x1080.png to .vtf, it looks good on VTFEdit but then in-game is very pixelated. So maybe not bc of the config and instead different render options?

Ty

Also whenever I add my own custom main menu background for tf2, it is very pixelated, this assuming because of my config. Is there any way to make the picture bypass the low settings so it stays HD?

Edit: Ok, so a picture I found that was already in vtf format looks good. However, when I convert my own 1920x1080.png to .vtf, it looks good on VTFEdit but then in-game is very pixelated. So maybe not bc of the config and instead different render options?
6699
#6699
0 Frags +

how do i remove the class icon/player icon in the bottom left next to my health?

how do i remove the class icon/player icon in the bottom left next to my health?
6700
#6700
0 Frags +
an_aliashow do i remove the class icon/player icon in the bottom left next to my health?

disable class icon in ui/hudplayerclass.res and disable 3d model with cl_hud_playerclass_use_playermodel 0

[quote=an_alias]how do i remove the class icon/player icon in the bottom left next to my health?[/quote]
disable class icon in ui/hudplayerclass.res and disable 3d model with cl_hud_playerclass_use_playermodel 0
6701
#6701
0 Frags +

what files in tf2 huds control the design of the community server browser and console?

what files in tf2 huds control the design of the community server browser and console?
6702
#6702
1 Frags +
maxzwhat files in tf2 huds control the design of the community server browser and console?

Here's a copy with some comments.

[quote=maxz]what files in tf2 huds control the design of the community server browser and console?[/quote]
[url=https://github.com/Stochast1c/solarhud/blob/master/resource/sourcescheme.res]Here[/url]'s a copy with some comments.
6703
#6703
0 Frags +

-

-
6704
#6704
0 Frags +

my hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?

https://i.imgur.com/6nDGJ0k.png

my hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?
[img]https://i.imgur.com/6nDGJ0k.png[/img]
6705
#6705
1 Frags +

-

-
6706
#6706
0 Frags +
gougan_aliasmy hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?
https://i.imgur.com/6nDGJ0k.png

have you made sure you installed all the fonts? or maybe the hud is supposed to look like that.

the hud just looks like that

[quote=goug][quote=an_alias]my hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?
[img]https://i.imgur.com/6nDGJ0k.png[/img][/quote]

have you made sure you installed all the fonts? or maybe the hud is supposed to look like that.[/quote]
the hud just looks like that
6707
#6707
0 Frags +
an_aliasgougan_aliasmy hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?
https://i.imgur.com/6nDGJ0k.png

have you made sure you installed all the fonts? or maybe the hud is supposed to look like that.
the hud just looks like that

You have to edit the default font definitions in clientscheme.res for the font used there

[quote=an_alias][quote=goug][quote=an_alias]my hud, material-hud keeps using the default font for things like the mode selection screen. how would i stop this?
[img]https://i.imgur.com/6nDGJ0k.png[/img][/quote]

have you made sure you installed all the fonts? or maybe the hud is supposed to look like that.[/quote]
the hud just looks like that[/quote]
You have to edit the default font definitions in clientscheme.res for the font used there
6708
#6708
0 Frags +

how do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472

how do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472
6709
#6709
3 Frags +
maxzhow do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472

Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.

[quote=maxz]how do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472[/quote]

Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.
6710
#6710
0 Frags +
kittymaxzhow do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472

Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.

ty, but what font would it be and where would i define it?

[quote=kitty][quote=maxz]how do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472[/quote]

Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.[/quote]
ty, but what font would it be and where would i define it?
6711
#6711
1 Frags +
maxzty, but what font would it be and where would i define it?

If you look at the "killfeed" label in clientscheme.res you will see that the font is called Surface-Medium. Scroll down to the very bottom of the file to the section "custom font files". In there you should find Surface-Medium being defined. Copy these into your own clientscheme.res (change the order number of the definition if need be) and then copy the font file over as well. Make sure the definition points to the file in case your hud has a different folder structure for fonts, e.g resource/scheme/fonts instead of just resource/fonts.

[quote=maxz]ty, but what font would it be and where would i define it?[/quote]

If you look at the "killfeed" label in clientscheme.res you will see that the font is called Surface-Medium. Scroll down to the very bottom of the file to the section "custom font files". In there you should find Surface-Medium being defined. Copy these into your own clientscheme.res (change the order number of the definition if need be) and then copy the font file over as well. Make sure the definition points to the file in case your hud has a different folder structure for fonts, e.g resource/scheme/fonts instead of just resource/fonts.
6712
#6712
0 Frags +

1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance

1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance
6713
#6713
1 Frags +
LeonhardBroler1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance

1. Hudlayout.res, it's shouhld be there under "HudDamageIndicator".

[quote=LeonhardBroler]1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance[/quote]

1. Hudlayout.res, it's shouhld be there under "HudDamageIndicator".
6714
#6714
0 Frags +
_KermitLeonhardBroler1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance

1. Hudlayout.res, it's shouhld be there under "HudDamageIndicator".

Thanks ! Second question still remains unfortunately, and it's a pain so far.

[quote=_Kermit][quote=LeonhardBroler]1. Does anybody know what files in a hud control painmarkers ?

2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?

Thanks in advance[/quote]

1. Hudlayout.res, it's shouhld be there under "HudDamageIndicator".[/quote]
Thanks ! Second question still remains unfortunately, and it's a pain so far.
6715
#6715
0 Frags +

Hello, I'm trying to hide an element that's appearing in Moldergrove. It's some 3v3 gamemode thing. Pictures are in this link.

It's the 2nd and 3rd picture in the "Gallery" section near the bottom of the page.

Does anyone know what the filename of this element is? I've tried identifying it with vgui_drawtree 1 without any luck. I've also tried moving every element offscreen (xpos=9999) that I could find on the vgui list with no luck.

Hello, I'm trying to hide an element that's appearing in Moldergrove. It's some 3v3 gamemode thing. Pictures are in this [url=https://wiki.teamfortress.com/wiki/Moldergrove]link[/url].

It's the 2nd and 3rd picture in the "Gallery" section near the bottom of the page.

Does anyone know what the filename of this element is? I've tried identifying it with vgui_drawtree 1 without any luck. I've also tried moving every element offscreen (xpos=9999) that I could find on the vgui list with no luck.
6716
#6716
0 Frags +
weegeep

Those are controlled through map point entities (game_text and logic_relay), so not HUD elements you can target. You can try masking the area with a refract, but it may be the case that map graphics will always be drawn on top.

[quote=weegeep][/quote]
Those are controlled through map point entities (game_text and logic_relay), so not HUD elements you can target. You can try masking the area with a refract, but it may be the case that map graphics will always be drawn on top.
6717
#6717
0 Frags +

Friendly respawn times on matchud only appear if I'm dead along with teammates, anybody know how to pick this one apart?

DL if you want it.

Friendly respawn times on matchud only appear if I'm dead along with teammates, anybody know how to pick this one apart?

[url=https://drive.google.com/drive/folders/1dvTGylPmjIVLo2dsqDUdLthv6_p6bPrK?usp=sharing]DL[/url] if you want it.
6718
#6718
1 Frags +
DomoCatFace

fixed, dl

[quote=DomoCatFace][/quote]
fixed, [url=https://cdn.discordapp.com/attachments/736272571137261577/860478127267774464/domos.rar]dl[/url]
6719
#6719
0 Frags +

Hi, I'm looking for info on how to modify PeachHUD (https://www.teamfortress.tv/55139/peachhud) to change the health cross from this
https://i.imgur.com/cBaq33L.jpeg
to be overlaid by the numerical health value, and have a proportional size increase, like this example from m0rehud.
https://i.imgur.com/7WLbJuX.jpeg
I've been able to position the cross manually myself by playing with the xyz-pos coordinates, and the health bar scale, but I'm unsure how to also bind the hurt indicator and overheal indicator scales and positions so that they all line up nicely. I'm not really sure what information to provide to do this, but if anyone has done this themselves I would appreciate a tip. Thank you

Hi, I'm looking for info on how to modify PeachHUD (https://www.teamfortress.tv/55139/peachhud) to change the health cross from this
https://i.imgur.com/cBaq33L.jpeg
to be overlaid by the numerical health value, and have a proportional size increase, like this example from m0rehud.
https://i.imgur.com/7WLbJuX.jpeg
I've been able to position the cross manually myself by playing with the xyz-pos coordinates, and the health bar scale, but I'm unsure how to also bind the hurt indicator and overheal indicator scales and positions so that they all line up nicely. I'm not really sure what information to provide to do this, but if anyone has done this themselves I would appreciate a tip. Thank you
6720
#6720
0 Frags +

https://i.imgur.com/ADAWwUA.jpeg

does anyone know why the word label is on the top left of my screen? lol...
i just installed the amby xhair mod to switch hud xhairs.
i edited the xhairs to look like this

https://i.imgur.com/70WtekV.png

[img]https://i.imgur.com/ADAWwUA.jpeg[/img]
does anyone know why the word label is on the top left of my screen? lol...
i just installed the amby xhair mod to switch hud xhairs.
i edited the xhairs to look like this [img]https://i.imgur.com/70WtekV.png[/img]
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