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TF2 update for 11/15/21 (11/16/21 UTC)
1
#1
Patch Notes
0 Frags +

Via the Steam Community:

Valve- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator

Rumor has it:

- For greater clarity, the change to Strange Razorbacks only affects the amount of blocked backstabs needed to progress between ranks (rank names have NOT changed). New criteria are below (refer to the Team Fortress Wiki for info on standard Strange rank progression):
- Strange: 0 ---> 0
- Unremarkable: 10 ---> 1
- Scarcely Lethal: 25 ---> 3
- Mildly Menacing: 45 ---> 5
- Somewhat Threatening: 70 ---> 7
- Uncharitable: 100 ---> 10
- Notably Dangerous: 135 ---> 14
- Sufficiently Lethal: 175 ---> 18
- Truly Feared: 225 ---> 23
- Spectacularly Lethal: 275 ---> 28
- Gore-Spattered: 350 ---> 35
- Wicked Nasty: 500 ---> 50
- Positively Inhumane: 750 ---> 75
- Totally Ordinary: 999 ---> 99
- Face-Melting: 1000 ---> 100
- Rage-Inducing: 1500 ---> 150
- Server-Clearing: 2500 ---> 250
- Epic: 5000 ---> 500
- Legendary: 7500 ---> 750
- Australian: 7616 ---> 784
- Hale's Own: 8500 ---> 850

- Tournament medal additions are as follows:
- Binary Blackout 2021 (Golden Great, Silver Soldier, Bronze Beginner, Juvenile's Jade, Marvellous Moonstone)
- Auspicious Automaton Assembler's Accolade 2022
- Brazil Fortress Halloween Haunted Group 2021 (First, Second, Third, Participant)
- Brazil Fortress Halloween Ghastly Group 2021 (First, Second, Third, Participant)
- Respawn League AUS/NZ BBall Main Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ BBall Intermediate Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ BBall Premier Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League Asia BBall Main Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League Asia BBall Premier Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Premier Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress High Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Intermediate Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Main Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Open Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 1 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 2 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 3 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 4 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)

- Localization file updates and other bits like some additions and removals to Steam Datagram system plumbing can be viewed here, the former of which is made possible through the collective efforts of Translators Like You - Thank You

- Size is ~40 MB

Via [url=https://steamcommunity.com/games/TF2/announcements/detail/5520845108876035923]the Steam Community[/url]:

[quote=Valve]- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator[/quote]

Rumor has it:

- For greater clarity, the change to Strange Razorbacks only affects the amount of blocked backstabs needed to progress between ranks (rank names have NOT changed). New criteria are below ([url=https://wiki.teamfortress.com/wiki/Strange#Ranks]refer to the Team Fortress Wiki[/url] for info on standard Strange rank progression):
- Strange: [s]0[/s] ---> 0
- Unremarkable: [s]10[/s] ---> 1
- Scarcely Lethal: [s]25[/s] ---> 3
- Mildly Menacing: [s]45[/s] ---> 5
- Somewhat Threatening: [s]70[/s] ---> 7
- Uncharitable: [s]100[/s] ---> 10
- Notably Dangerous: [s]135[/s] ---> 14
- Sufficiently Lethal: [s]175[/s] ---> 18
- Truly Feared: [s]225[/s] ---> 23
- Spectacularly Lethal: [s]275[/s] ---> 28
- Gore-Spattered: [s]350[/s] ---> 35
- Wicked Nasty: [s]500[/s] ---> 50
- Positively Inhumane: [s]750[/s] ---> 75
- Totally Ordinary: [s]999[/s] ---> 99
- Face-Melting: [s]1000[/s] ---> 100
- Rage-Inducing: [s]1500[/s] ---> 150
- Server-Clearing: [s]2500[/s] ---> 250
- Epic: [s]5000[/s] ---> 500
- Legendary: [s]7500[/s] ---> 750
- Australian: [s]7616[/s] ---> 784
- Hale's Own: [s]8500[/s] ---> 850

- [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/cea8a1c376f2c5c0e9db28a50416eafc17bb819f#diff-5d59463cc2ec4526db586d010e16ea0a70a21347828fd104d36bb7659aef183dR158264]Tournament medal additions[/url] are as follows:
- Binary Blackout 2021 (Golden Great, Silver Soldier, Bronze Beginner, Juvenile's Jade, Marvellous Moonstone)
- Auspicious Automaton Assembler's Accolade 2022
- Brazil Fortress Halloween Haunted Group 2021 (First, Second, Third, Participant)
- Brazil Fortress Halloween Ghastly Group 2021 (First, Second, Third, Participant)
- Respawn League AUS/NZ BBall Main Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ BBall Intermediate Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ BBall Premier Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League Asia BBall Main Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League Asia BBall Premier Season 1 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Premier Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress High Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Intermediate Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Main Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Open Season 32 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 1 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 2 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 3 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- AsiaFortress Cup Division 4 Season 18 (1st Place, 2nd Place, 3rd Place, Participant)

- Localization file updates and other bits like some additions and removals to Steam Datagram system plumbing [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/cea8a1c376f2c5c0e9db28a50416eafc17bb819f]can be viewed here[/url], the former of which is made possible through the collective efforts of [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]

- Size is ~40 MB
2
#2
0 Frags +

40mb holy

40mb holy
3
#3
12 Frags +

>Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
who says valve doesn't listen? they must be reading tftv with how much we've begged for this feature

>Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
who says valve doesn't listen? they must be reading tftv with how much we've begged for this feature
4
#4
0 Frags +

"Community request"

Maybe things are changing
https://pbs.twimg.com/media/EDpchP1XoAASBlL.jpg

"Community request"

Maybe things are changing
https://pbs.twimg.com/media/EDpchP1XoAASBlL.jpg
5
#5
payload.tf
15 Frags +
aboOod"Community request"

Maybe things are changing
https://pbs.twimg.com/media/EDpchP1XoAASBlL.jpg

hold your breath

[quote=aboOod]"Community request"

Maybe things are changing
https://pbs.twimg.com/media/EDpchP1XoAASBlL.jpg[/quote]
hold your breath
6
#6
8 Frags +

sourcemod is broken currently, so no server access til its fixed

sourcemod is broken currently, so no server access til its fixed
7
#7
payload.tf
12 Frags +
Melonsourcemod is broken currently, so no server access til its fixed

It has been patched in this commit

[quote=Melon]sourcemod is broken currently, so no server access til its fixed[/quote]
It has been patched [url=https://github.com/alliedmodders/sourcemod/commit/e3569edb65b431e265013b9144b07d205d3a01b3]in this commit[/url]
8
#8
-2 Frags +

https://gumlet.assettype.com/afkgaming%2F2021-08%2F79649079-d0e7-4acd-853b-6a2b92797da3%2Fcopium_png.png?format=auto

https://gumlet.assettype.com/afkgaming%2F2021-08%2F79649079-d0e7-4acd-853b-6a2b92797da3%2Fcopium_png.png?format=auto
9
#9
9 Frags +

does the hurtme command not work with negative values for anyone else after this update?
kinda wanted to practice my rollouts :/

does the hurtme command not work with negative values for anyone else after this update?
kinda wanted to practice my rollouts :/
10
#10
tf2pickup.org
1 Frags +
tua>Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
who says valve doesn't listen? they must be reading tftv with how much we've begged for this feature

what do they do actually? can you explain how to actually use it?

[quote=tua]>Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
who says valve doesn't listen? they must be reading tftv with how much we've begged for this feature[/quote]
what do they do actually? can you explain how to actually use it?
11
#11
6 Frags +

https://github.com/ValveSoftware/Source-1-Games/issues/3679
I'm assuming we might be getting community CTF map(s) with some custom player/intel interaction for Smissmass this year, not sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.
It's a nice thing to have, but it's just frustrating that issues like these remain open for years:
https://github.com/ldesgoui/comp_6v6_bugs/issues/1
https://github.com/ValveSoftware/Source-1-Games/issues/2761
https://github.com/ValveSoftware/Source-1-Games/issues/3340

https://github.com/ValveSoftware/Source-1-Games/issues/3679
I'm assuming we might be getting community CTF map(s) with some custom player/intel interaction for Smissmass this year, not sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.
It's a nice thing to have, but it's just frustrating that issues like these remain open for years:
https://github.com/ldesgoui/comp_6v6_bugs/issues/1
https://github.com/ValveSoftware/Source-1-Games/issues/2761
https://github.com/ValveSoftware/Source-1-Games/issues/3340
12
#12
8 Frags +

they actually fixed something that isn't a halloween map, so progress?

they actually fixed something that isn't a halloween map, so progress?
13
#13
Stream Highlights
11 Frags +

https://i.imgur.com/m63Rinv.png

[img]https://i.imgur.com/m63Rinv.png[/img]
14
#14
koth_bagel
3 Frags +
Samusnot sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.

It's this, changes like this are a 10 second thing, I've requested similar before.
(I didn't request this one myself but I am gonna use it lol)

[quote=Samus]not sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.[/quote]
It's this, changes like this are a 10 second thing, I've requested similar before.
(I didn't request this one myself but I am gonna use it lol)
15
#15
10 Frags +

Here is an update for tf2-comp-fixes, v1.11.1 is probably very broken
https://github.com/ldesgoui/tf2-comp-fixes/releases/tag/v1.11.2

Sorry for the delay

Here is an update for tf2-comp-fixes, v1.11.1 is probably very broken
https://github.com/ldesgoui/tf2-comp-fixes/releases/tag/v1.11.2

Sorry for the delay
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