mmrarktehttps://i.imgur.com/F8vrsKX.jpg
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the hud merger
[quote=mmrarkte][img]https://i.imgur.com/F8vrsKX.jpg[/img]
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud[/quote]
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the [url=https://www.teamfortress.tv/60220/hud-merger]hud merger[/url]
zhernmmrarktehttps://i.imgur.com/F8vrsKX.jpg
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the hud merger
It just uses surface-medium, which is the normal m0rehud font no? when i use other huds with the font it looks that way too, not sure why
[quote=zhern][quote=mmrarkte][img]https://i.imgur.com/F8vrsKX.jpg[/img]
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud[/quote]
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the [url=https://www.teamfortress.tv/60220/hud-merger]hud merger[/url][/quote]
It just uses surface-medium, which is the normal m0rehud font no? when i use other huds with the font it looks that way too, not sure why
mmrarktezhernmmrarktehttps://i.imgur.com/F8vrsKX.jpg
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the hud merger
It just uses surface-medium, which is the normal m0rehud font no? when i use other huds with the font it looks that way too, not sure why
broesel uses surface-broesel, which is what i think that font looks like
im 90% sure m0rehud font and broesel hud font are different, could be wrong though
[quote=mmrarkte][quote=zhern][quote=mmrarkte][img]https://i.imgur.com/F8vrsKX.jpg[/img]
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud[/quote]
looks like broesel font, might wanna check hp/ammo files
as for the match hud, you could use the [url=https://www.teamfortress.tv/60220/hud-merger]hud merger[/url][/quote]
It just uses surface-medium, which is the normal m0rehud font no? when i use other huds with the font it looks that way too, not sure why[/quote]
broesel uses surface-broesel, which is what i think that font looks like
im 90% sure m0rehud font and broesel hud font are different, could be wrong though
Both huds use the surface font, but there's different versions of the font with the same name.
Both huds use the surface font, but there's different versions of the font with the same name.
does anyone know what this hud is called, or have a download link to it?
https://i.imgur.com/ZvECgOP.png
does anyone know what this hud is called, or have a download link to it?
[img]https://i.imgur.com/ZvECgOP.png[/img]
mmrarktehttps://i.imgur.com/F8vrsKX.jpg
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud
Install surface font in that hud's font files and it will revert to normal. You probably had broeselhud_blue's surface font installed.
[quote=mmrarkte][img]https://i.imgur.com/F8vrsKX.jpg[/img]
why my surface font look like this?!
also, how would i replace one match hud at the top with one from another hud[/quote]
Install surface font in that hud's font files and it will revert to normal. You probably had broeselhud_blue's surface font installed.
https://i.imgur.com/nQixQhB.jpeg
https://i.imgur.com/lgI9FVW.jpeg
Would anyone know how to change the item borders in the backpack to the second image?
I tried using the hud merger and also going through previous replies in this thread relating to this but got the first image as a result
[img]https://i.imgur.com/nQixQhB.jpeg[/img]
[img]https://i.imgur.com/lgI9FVW.jpeg[/img]
Would anyone know how to change the item borders in the backpack to the second image?
I tried using the hud merger and also going through previous replies in this thread relating to this but got the first image as a result
Any way to duplicate hud elements? For example I want 2 health/ammo indicators and have one be small and one big.
Any way to duplicate hud elements? For example I want 2 health/ammo indicators and have one be small and one big.
What is the file for casual badge and stats?
What is the file for casual badge and stats?
where do you find the air strike kill counter label? there's no huditemeffectmeter_soldier anywhere
where do you find the air strike kill counter label? there's no huditemeffectmeter_soldier anywhere
Sportcacuswhere do you find the air strike kill counter label? there's no huditemeffectmeter_soldier anywhere
it should be in huditemeffectmeter_demoman.res, it controls both the eyelander head counter and the airstrike rocket counter
[quote=Sportcacus]where do you find the air strike kill counter label? there's no huditemeffectmeter_soldier anywhere[/quote]
it should be in huditemeffectmeter_demoman.res, it controls both the eyelander head counter and the airstrike rocket counter
So I'm trying to centralize my metal amount by myself but for some reason, the game won't let me move the text out of the bottom right part of the screen. Anywhere else and the text is invisible. How can I fix this?
https://preview.redd.it/iqhembz3iu291.png?width=322&format=png&auto=webp&s=1a780d0d689cf721fba5544aba5e182a391b8c49
So I'm trying to centralize my metal amount by myself but for some reason, the game won't let me move the text out of the bottom right part of the screen. Anywhere else and the text is invisible. How can I fix this?
[img]https://preview.redd.it/iqhembz3iu291.png?width=322&format=png&auto=webp&s=1a780d0d689cf721fba5544aba5e182a391b8c49[/img]
Are you moving the element inside the HudAccountPanel.res or the entry in HudLayout.res for CHudAccountPanel? The entry in HudLayout should be able to be positioned anywhere.
Are you moving the element inside the HudAccountPanel.res or the entry in HudLayout.res for CHudAccountPanel? The entry in HudLayout should be able to be positioned anywhere.
theeeere we go. thank you so much :)
And yes, I was moving it in HudAccountPanel.res
theeeere we go. thank you so much :)
And yes, I was moving it in HudAccountPanel.res
Anyone has an idea as to why I don't have a timer (neither round nor map time) on 5cp maps ? I have timers on koth and pl so I'm a bit puzzled. Using the matchhud that leth made, foster's scoreboard and toonhud, could any of those collide ?
Anyone has an idea as to why I don't have a timer (neither round nor map time) on 5cp maps ? I have timers on koth and pl so I'm a bit puzzled. Using the [url=https://www.teamfortress.tv/50749/swissolos-custom-match-hud#3]matchhud [/url]that leth made, foster's [url=https://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever#1]scoreboard[/url] and [url=https://toonhud.com/user/aelkyr/theme/RHLVHCFZ/]toonhud[/url], could any of those collide ?
https://i.imgur.com/ssvyCU4.jpeg
Downloaded a HUD and for some reason the matchmaking menu looks like this. Anyone know how I can fix it/which file I need to edit?
[img]https://i.imgur.com/ssvyCU4.jpeg[/img]
Downloaded a HUD and for some reason the matchmaking menu looks like this. Anyone know how I can fix it/which file I need to edit?
In Leth's matchhud the timer uses the font "M0refont16", do you have an entry for this in your clientscheme.res, and surface font in the resource folder somewhere?
In Leth's matchhud the timer uses the font "M0refont16", do you have an entry for this in your clientscheme.res, and surface font in the resource folder somewhere?
would it be theoretically possible to remove 2 or so cosmetic slots in the inventory page for your classes? i know it seems ridiculous but it's just something i would be interested in seeing working or not
would it be theoretically possible to remove 2 or so cosmetic slots in the inventory page for your classes? i know it seems ridiculous but it's just something i would be interested in seeing working or not
Anyone know how I make this taller so it's not cut off?
Show Content
Thanks
Edit: Domo helped me, I made CSecondaryTargetID taller in hudlayout and then increased the ypos of everything in SpectatorGUIHealth.res
Anyone know how I make this taller so it's not cut off?
[spoiler][img]https://i.imgur.com/2OP5Hc9.jpeg[/img][/spoiler]
Thanks
Edit: Domo helped me, I made CSecondaryTargetID taller in hudlayout and then increased the ypos of everything in SpectatorGUIHealth.res
Is there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj
Is there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj
lazeIs there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.
[quote=laze]Is there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj[/quote]
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.
_KermitlazeIs there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.
Uhhh... thats for deaths and not damage dealt and doing the same thing for damage and damagelabel (and changing the font to fit) didn't work :/
[quote=_Kermit][quote=laze]Is there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj[/quote]
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.[/quote]
Uhhh... thats for [i]deaths[/i] and not [i]damage dealt[/i] and doing the same thing for damage and damagelabel (and changing the font to fit) didn't work :/
laze_KermitlazeIs there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.
Uhhh... thats for deaths and not damage dealt and doing the same thing for damage and damagelabel (and changing the font to fit) didn't work :/
Yeah I either misread that or just typed the wrong thing, my bad.
That should work but I forgot to say you'd need to change the xpos and ypos to be lower than the other entries in the scoreboard. You'd also have to make the black background a little taller too to accomodate the new damage label.
[quote=laze][quote=_Kermit][quote=laze]Is there a way to add a damage dealt stat to the scoreboard since it's missing on this one.
https://imgur.com/a/oJaa8Dj[/quote]
Copy paste the scoreboard entry for deaths (Deaths and DeathsLabel I think) from a newer HUD. You might need to change the font that it's using, but it should work fine.[/quote]
Uhhh... thats for [i]deaths[/i] and not [i]damage dealt[/i] and doing the same thing for damage and damagelabel (and changing the font to fit) didn't work :/[/quote]
Yeah I either misread that or just typed the wrong thing, my bad.
That should work but I forgot to say you'd need to change the xpos and ypos to be lower than the other entries in the scoreboard. You'd also have to make the black background a little taller too to accomodate the new damage label.
Thanks for the help! Turns out the problem was that scoreboard.res thought that the damage and damagelabel were a part of another section of the scoreboard entirely like the mvm hud or opponent info or something. Also copying almost all values except fieldname from other labels also helped.
Thanks for the help! Turns out the problem was that scoreboard.res thought that the damage and damagelabel were a part of another section of the scoreboard entirely like the mvm hud or opponent info or something. Also copying almost all values except fieldname from other labels also helped.
Hi again lol
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
image
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.
Hi again lol
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
[url=https://imgur.com/a/wDZn4FY] image [/url]
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.
I'm like 99.9% sure it's hardcoded.
I'm like 99.9% sure it's hardcoded.
huh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
image
tf_use_match_hud 1 is fine
huh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
[url=https://imgur.com/a/6cRL79P] image [/url]
tf_use_match_hud 1 is fine
lazeeHi again lol
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
image
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.
_KermitI'm like 99.9% sure it's hardcoded.
lazeehuh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
image
tf_use_match_hud 1 is fine
bump
[quote=lazee]Hi again lol
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
[url=https://imgur.com/a/wDZn4FY] image [/url]
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.[/quote]
[quote=_Kermit]I'm like 99.9% sure it's hardcoded.[/quote]
[quote=lazee]huh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
[url=https://imgur.com/a/6cRL79P] image [/url]
tf_use_match_hud 1 is fine[/quote]
bump