Via the Steam Community:
Valve- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
Rumor has it:
- Size is ~35 MB
Via [url=https://steamcommunity.com/games/TF2/announcements/detail/3542669318977720919]the Steam Community[/url]:
[quote=Valve]- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches[/quote]
Rumor has it:
- Size is ~35 MB
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
seems neat
[quote]- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps[/quote]
seems neat
is anyone else having server issues after this update? it broke all of the TF2 servers i host
is anyone else having server issues after this update? it broke all of the TF2 servers i host
[s]SrcTV+ fixed [hex edited since it only bumped a single thing, use the official release when it comes out]
https://cdn.discordapp.com/attachments/326429943623974912/1029917520494342214/srctvplus.so
https://cdn.discordapp.com/attachments/326429943623974912/1029917640589844480/srctvplus.dll[/s]
USE THE OFFICIAL RELEASE WHICH SHOULD PREVENT THIS FROM HAPPENING EVER AGAIN
https://github.com/dalegaard/srctvplus/releases/tag/v3.0
STOP FUCKING UPDATING LATE AT NIGHT
STOP FUCKING UPDATING LATE AT NIGHT
Prime-SanitySTOP FUCKING UPDATING LATE AT NIGHT
My bad. Won't happen again.
[quote=Prime-Sanity]STOP FUCKING UPDATING LATE AT NIGHT[/quote]
My bad. Won't happen again.
Janitor here. I will continue to fuck everyone over because I am awesome
Janitor here. I will continue to fuck everyone over because I am awesome