I dived very deep into the topic of accuracy vs firerate, more than anyone else I've seen so far. So here are some observations and calculations. Most people have the wrong idea about the Tomislav stats. It doesn't fire 20% slower nor is it 20% more accurate. It actually fires 12.5% slower and it's 56.25% more accurate.
https://docs.google.com/document/d/1C43zPsI5XWOe3jKTah9zGJuMNmOpbwg1/edit
I dived very deep into the topic of accuracy vs firerate, more than anyone else I've seen so far. So here are some observations and calculations. Most people have the wrong idea about the Tomislav stats. It doesn't fire 20% slower nor is it 20% more accurate. It actually fires 12.5% slower and it's 56.25% more accurate.
https://docs.google.com/document/d/1C43zPsI5XWOe3jKTah9zGJuMNmOpbwg1/edit
don't care brass beast is better
don't care brass beast is better
i prefer silent hidden pootis
i prefer silent hidden pootis
this is actually a pretty decent write up skimming over it
this is actually a pretty decent write up skimming over it
People who post stuff like this always play mvm as their main gamemode.
People who post stuff like this always play mvm as their main gamemode.
in a 6s setting tomislav is worse by a lot
unironically anyone who tries brass beast for a week to get used to it will be hooked for life that's a promise
in a 6s setting tomislav is worse by a lot
unironically anyone who tries brass beast for a week to get used to it will be hooked for life that's a promise
It’s subjective situationally, depends if you feel slow rev up times plus shorter damage spread in tight areas vs faster rev up time vs long distance damage accuracy.
It’s subjective situationally, depends if you feel slow rev up times plus shorter damage spread in tight areas vs faster rev up time vs long distance damage accuracy.
this document is crazy considering its for a class that i could train a hamster to play
this document is crazy considering its for a class that i could train a hamster to play
[img]https://preview.redd.it/ymvz9t5bs2s51.jpg?width=640&crop=smart&auto=webp&s=e3196bb6d65282124b03975c7946a7ec47542d6b[/img]
Very good work, I want to discuss some points, your graph that shows the damage output is mathematically correct, but in game speaking is wrong, when you can tapping with a good time interval, you can get a perfect accuracy with the minigun and tomislav, this will affect your firing rate (250ms), and so you will affect your math and find a ratio still above and close to 1 but not 1.367
The question that arises is when is it worthwhile to tapping instead of shooting with M1 down?
I think it would be interesting to do the math.
Again your graph that shows the damage output, also proves that there is a distance such that mingun and tomislav are equivalent (as the 2 lines intersect = equivalence point) from a DPS point of view, I think it would be interesting to determine this distance for all classes and at the end to make a graph with an axis ranking the 9 classes showing the distance and therefore solidify your conclusion.
Very good work, I want to discuss some points, your graph that shows the damage output is mathematically correct, but in game speaking is wrong, when you can tapping with a good time interval, you can get a perfect accuracy with the minigun and tomislav, this will affect your firing rate (250ms), and so you will affect your math and find a ratio still above and close to 1 but not 1.367
The question that arises is when is it worthwhile to tapping instead of shooting with M1 down?
I think it would be interesting to do the math.
Again your graph that shows the damage output, also proves that there is a distance such that mingun and tomislav are equivalent (as the 2 lines intersect = equivalence point) from a DPS point of view, I think it would be interesting to determine this distance for all classes and at the end to make a graph with an axis ranking the 9 classes showing the distance and therefore solidify your conclusion.