Hello teamfortress.tv,
I'm unsure how many of you already know this but there is a genre-creating, generational talent that is refining their craft right under our noses in the tf2 community: Eltorro64Rus. By no means a household name, I believe most of you may already be familiar with some of their work such as Gravity Fails and Gravel Poot. These whimsical, short-form sfm videos seem frivolous at a first glance, but looking at how Eltorro's career has developed shows an astonishing progression of craft, refining humor, technical expertise, and ambition.
When viewing early work, we can already see some of the soon-to-be staples get experimented with. With videos such as The Binding Of Heavy (TF2) one already notices a willingness to crossover multiple video game properties, a cohesive soundtrack constructed of other game soundtracks, the heavily distorted faces, and most importantly the dreamlike, surreal settings and plot. The surrealist tone is consistent from the very beginning. Even in more grounded videos such as Soldier Thinks He's A Medic the unpredictability and sheer abandonment of logical continuity makes for a disorienting and dreamlike watch. Even a full decade later, we can still appreciate the innovation and experimentation in this early work.
As Eltorro honed their craft we began to see some new elements be introduced. For example, Box Of Cox serves as a nice case of the new use of distortion over certain voice lines, as well as chopping voice lines together to synthesize new phrases. We can also see in Bliss a willingness to adapt current popular culture (or at least what was current a decade ago) to their own form with inclusions like an unexpected punchline. Evidently, a more consistent technical prowess is growing, with smoother overall animation and more detailed settings. Also worth mentioning that this is when Eltorro64Rus tried out a continuous miniseries with Scout's Amazing Adventures, which is the only series attempted.
A few years following and we get to a sort of "golden age" of Eltorro which contains the aforementioned Gravel Poot and Gravity Fails, alongside other classics such as Hardhat and Lazy Mountain. As expected there is a noticeable development in theme, environment, and animation quality while still honing in on what made their previous work so excellent. A new concept arising here is the use of cosmetics or simple objects as unique attire for the characters, and Gravel Poot in particular demonstrates this in addition to the pushing of new boundaries in the surrealist space.
While I appreciate the "golden age" absolutely, I consider it a misnomer as all the work leading up to and including the golden age was that of experimentation & steady refinement. What comes after however, is the true stride of Eltorro64Rus, in my opinion. In a few years we can already see a massive improvement in animation quality, focus, and sheer density of artwork on display. Prop Fortress and Vampire Street Building serve as quality examples. While a style debuted much earlier in works such as Full of sandwiches, the permanent distortion of traditional Team Fortress 2 classes' faces to display a completely new character is redefined in Bread Land, shattering the previous standard of facial distortion for mere comedic effect or to animate talking.
This post-golden era stage is better defined as modern Eltorro64Rus, as it continues to this day. But before we get to present day, there are still years-old works of theirs that are simply a joy to watch, as they're a complete masterclass. Comparing Bloody Bodybuilding to Eltorro's early surrealist pieces leaves an astonishing contrast , as though they were able to pull the very essence out of their early works and translate them to a technically impressive, dense work. Speaking of dense, The sheer density of Rock, Death & Scissors is astonishing, with a minute-long experience completely packed with popular culture references, jokes, and visuals. Finally, Spidertale Demo-Verse brings the craft full circle, and stands as a spiritual successor to the decade-old The Binding Of Heavy (TF2).
Finally, we reach the present day. While I think current-day Eltorro is clearly unparalleled, actually taking the time to watch and appreciate how the craft has been honed and developed gives a newfound appreciation. The popular culture references, unexpected punchlines, thematic density and chaos, by now flawless animation, and most importantly masterful surrealist dreamscape have all been talked about enough. They are all still present in videos like Pissmas Miracle, Heavy Weapons, and Better Call Mom, there is no need to mention it further. It is self-evident by now, this is a victory lap.
Just over a week ago now He's Gonna was released. I say this only to point out that Eltorro64Rus' artistic career is still ongoing. I cannot imagine how they can improve any further, but I have thought the same 5 years ago and many more thought so a decade back. I would be remiss to have watched this savant become who they are today without saying something, anything so that they might be appreciated in their lifetime unlike so many artistes before.
Eltorro64Rus is a genius.
Hello teamfortress.tv,
I'm unsure how many of you already know this but there is a genre-creating, generational talent that is refining their craft right under our noses in the tf2 community: Eltorro64Rus. By no means a household name, I believe most of you may already be familiar with some of their work such as [url=https://www.youtube.com/watch?v=XBVgEdTSLwM]Gravity Fails[/url] and [url=https://www.youtube.com/watch?v=3D3Z8eqFIf0]Gravel Poot[/url]. These whimsical, short-form sfm videos seem frivolous at a first glance, but looking at how Eltorro's career has developed shows an astonishing progression of craft, refining humor, technical expertise, and ambition.
When viewing early work, we can already see some of the soon-to-be staples get experimented with. With videos such as [url=https://www.youtube.com/watch?v=21m_MqYKrXY]The Binding Of Heavy (TF2)[/url] one already notices a willingness to crossover multiple video game properties, a cohesive soundtrack constructed of other game soundtracks, the heavily distorted faces, and most importantly the dreamlike, surreal settings and plot. The surrealist tone is consistent from the very beginning. Even in more grounded videos such as [url=https://www.youtube.com/watch?v=iTY-QOb69-c]Soldier Thinks He's A Medic[/url] the unpredictability and sheer abandonment of logical continuity makes for a disorienting and dreamlike watch. Even a full decade later, we can still appreciate the innovation and experimentation in this early work.
As Eltorro honed their craft we began to see some new elements be introduced. For example, [url=https://www.youtube.com/watch?v=og51MMJJYHo]Box Of Cox[/url] serves as a nice case of the new use of distortion over certain voice lines, as well as chopping voice lines together to synthesize new phrases. We can also see in [url=https://www.youtube.com/watch?v=J7fqMG_s_v0]Bliss[/url] a willingness to adapt current popular culture (or at least what was current a decade ago) to their own form with inclusions like an unexpected punchline. Evidently, a more consistent technical prowess is growing, with smoother overall animation and more detailed settings. Also worth mentioning that this is when Eltorro64Rus tried out a continuous miniseries with [url=https://www.youtube.com/watch?v=A2a0Ht01qA8]Scout's Amazing Adventures[/url], which is the only series attempted.
A few years following and we get to a sort of "golden age" of Eltorro which contains the aforementioned Gravel Poot and Gravity Fails, alongside other classics such as [url=https://www.youtube.com/watch?v=SWBLzNojufw]Hardhat[/url] and [url=https://www.youtube.com/watch?v=ANcqMStDyJk]Lazy Mountain[/url]. As expected there is a noticeable development in theme, environment, and animation quality while still honing in on what made their previous work so excellent. A new concept arising here is the use of cosmetics or simple objects as unique attire for the characters, and Gravel Poot in particular demonstrates this in addition to the pushing of new boundaries in the surrealist space.
While I appreciate the "golden age" absolutely, I consider it a misnomer as all the work leading up to and including the golden age was that of experimentation & steady refinement. What comes after however, is the true stride of Eltorro64Rus, in my opinion. In a few years we can already see a massive improvement in animation quality, focus, and sheer density of artwork on display. [url=https://www.youtube.com/watch?v=0g3l1H7WrRo]Prop Fortress[/url] and [url=https://www.youtube.com/watch?v=mxj3fTTiLqs]Vampire Street Building[/url] serve as quality examples. While a style debuted much earlier in works such as [url=https://www.youtube.com/watch?v=U5uuSHkdxNA]Full of sandwiches[/url], the permanent distortion of traditional Team Fortress 2 classes' faces to display a completely new character is redefined in [url=https://www.youtube.com/watch?v=HPC0VWBfcDQ]Bread Land[/url], shattering the previous standard of facial distortion for mere comedic effect or to animate talking.
This post-golden era stage is better defined as modern Eltorro64Rus, as it continues to this day. But before we get to present day, there are still years-old works of theirs that are simply a joy to watch, as they're a complete masterclass. Comparing [url=https://www.youtube.com/watch?v=4b9113EOxnU]Bloody Bodybuilding[/url] to Eltorro's early surrealist pieces leaves an astonishing contrast , as though they were able to pull the very essence out of their early works and translate them to a technically impressive, dense work. Speaking of dense, The sheer density of [url=https://www.youtube.com/watch?v=t74W7UjXbYQ]Rock, Death & Scissors[/url] is astonishing, with a minute-long experience completely packed with popular culture references, jokes, and visuals. Finally, [url=https://www.youtube.com/watch?v=iQ_zb6nYv18]Spidertale Demo-Verse[/url] brings the craft full circle, and stands as a spiritual successor to the decade-old The Binding Of Heavy (TF2).
Finally, we reach the present day. While I think current-day Eltorro is clearly unparalleled, actually taking the time to watch and appreciate how the craft has been honed and developed gives a newfound appreciation. The popular culture references, unexpected punchlines, thematic density and chaos, by now flawless animation, and most importantly masterful surrealist dreamscape have all been talked about enough. They are all still present in videos like [url=https://www.youtube.com/watch?v=OIYUQHqqHkU]Pissmas Miracle[/url], [url=https://www.youtube.com/watch?v=_Llp7C5nR50]Heavy Weapons[/url], and [url=https://www.youtube.com/watch?v=LqxHL_Zpotk]Better Call Mom[/url], there is no need to mention it further. It is self-evident by now, this is a victory lap.
Just over a week ago now [url=https://www.youtube.com/watch?v=GAfAer_sjaE]He's Gonna[/url] was released. I say this only to point out that Eltorro64Rus' artistic career is still ongoing. I cannot imagine how they can improve any further, but I have thought the same 5 years ago and many more thought so a decade back. I would be remiss to have watched this savant become who they are today without saying something, anything so that they might be appreciated in their lifetime unlike so many artistes before.
Eltorro64Rus is a genius.
tftv hire rumpus to write articles
tftv hire rumpus to write articles
[url=https://icarly.fandom.com/wiki/Special:Random]what do you guys think of this?[/url]
I wish to one day become a writer as skilled as rumpus
I wish to one day become a writer as skilled as rumpus
damn this guys animations are insane now
damn this guys animations are insane now
[url=https://www.youtube.com/watch?v=L_gkfQL9e78]new banger[/url] just dropped
his videos aren't made in SFM, they're GMod. even more impressive imo. master of his craft
his videos aren't made in SFM, they're GMod. even more impressive imo. master of his craft
The outstanding face flex/models he has given out without restriction or compromise are fantastic too, and they deserve the biggest of praise
The outstanding face flex/models he has given out without restriction or compromise are fantastic too, and they deserve the biggest of praise
While we're at it STBlackST is also amazing
While we're at it STBlackST is also amazing
Eltorro is one of the most talented entertainers in the TF2 "community", because he is capable of deconstructing Pootis (random heavy = funny) and making it fresh and funny again. Heavy Weapons was just a taste of his raw comedic talent, without even mentioning his ever-improving animation style that breaks the rules of what's possible with TF2 models
Eltorro is one of the most talented entertainers in the TF2 "community", because he is capable of [url=https://www.youtube.com/watch?v=_Llp7C5nR50]deconstructing Pootis[/url] (random heavy = funny) and making it fresh and funny again. Heavy Weapons was just a taste of his raw comedic talent, without even mentioning his ever-improving animation style that breaks the rules of what's possible with TF2 models