6 demos. It's over
the worst rational case is that we get classlimits of 2 across the board
if they're even above that, then... god help us all
if they're even above that, then... god help us all
One of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.
_In_Sanity-snip-
The biggest problem I believe we would face is 2 medics. A team would be able to get 2 ~6 seconds uber and push with 4 invulnerable combat classes. That would make pushing broken and 6s not fun.
Also, 2 or more demomen can shutdown an entire area with traps.
ComangliaOne of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.
If you use CSGO as an example, Valve realizes people will only play de_ maps in competitive, so even though you are able to play cs_ maps in competitive matchmaking, they don't care if the maps are good for that mode. They don't even care to fix some de_ maps that aren't played in leagues (I'm looking at you, Aztec).
One thing I believe they could do is make viaduct pro the official one.
The biggest problem I believe we would face is 2 medics. A team would be able to get 2 ~6 seconds uber and push with 4 invulnerable combat classes. That would make pushing broken and 6s not fun.
Also, 2 or more demomen can shutdown an entire area with traps.
[quote=Comanglia]One of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.[/quote]
If you use CSGO as an example, Valve realizes people will only play de_ maps in competitive, so even though you are able to play cs_ maps in competitive matchmaking, they don't care if the maps are good for that mode. They don't even care to fix some de_ maps that aren't played in leagues (I'm looking at you, [url=https://www.youtube.com/watch?v=ezAGj_Mwk5E]Aztec[/url]).
One thing I believe they could do is make viaduct pro the official one.
DougComangliaOne of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.If you use CSGO as an example, Valve realizes people will only play de_ maps in competitive, so even though you are able to play cs_ maps in competitive matchmaking, they don't care if the maps are good for that mode. They don't even care to fix some de_ maps that aren't played in leagues (I'm looking at you, Aztec).
One thing I believe they could do is make viaduct pro the official one.
Right but they do also update antiquated maps that where in competitive example de_train
which ctf_2fort, ctf_turbine, cp_gravelpit do meet that criteria. I doubt ctf_2fort could be changed to be enjoyable on a competitive level but turbine has potential. I already enjoy gravelpit so I think that one is fairly likely. Also yukon, coldfront, etc.
[quote=Comanglia]One of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.[/quote]
If you use CSGO as an example, Valve realizes people will only play de_ maps in competitive, so even though you are able to play cs_ maps in competitive matchmaking, they don't care if the maps are good for that mode. They don't even care to fix some de_ maps that aren't played in leagues (I'm looking at you, [url=https://www.youtube.com/watch?v=ezAGj_Mwk5E]Aztec[/url]).
One thing I believe they could do is make viaduct pro the official one.[/quote]
Right but they do also update antiquated maps that where in competitive example de_train
which ctf_2fort, ctf_turbine, cp_gravelpit do meet that criteria. I doubt ctf_2fort could be changed to be enjoyable on a competitive level but turbine has potential. I already enjoy gravelpit so I think that one is fairly likely. Also yukon, coldfront, etc.
Doug_In_Sanity-snip-The biggest problem I believe we would face is 2 medics. A team would be able to get 2 ~6 seconds uber and push with 4 invulnerable combat classes. That would make pushing broken and 6s not fun.
Also, 2 or more demomen can shutdown an entire area with traps.
I think the point that makes me doubt that these kind of strats would be as effective as people think (at least at higher levels... in the lower ranks I expect teams with multiple medics and heavies would be stupidly strong... but that would not last as the average skill of players increases through the ranks) is that you aren't just adding this additional medic or demo, you are removing one of the other classes as well.
Sure a second medic would be strong in terms of more uber potential and increased heals. But the extra medic is also removing a lot of mobility and damage potential. Meaning that if the other team is able to effectively focus down players during off uber pushes, then they would be at a fairly big advantage. Additionally you would be losing the versatility of the more expendable classes... sending in a scout or soldier is a lot less effective if you don't have another one available.
Same for a second demo. You are gaining more area control (which a sniper can already give you more easily than another set of sticky traps) and more general damage. But it is costing you in terms of 1v1 engagements which the demo is terrible at.
Then there is the question of what you trade. Do you remove the roamer, and create the need for more heals across the entire team (roamer is viable because of the ability to self sustain, a second demo would not be so heal independent). Or do you drop a scout, and lose the ability to capitalize on the increased damage output.
I don't for a moment think that we will not see these kinds of compositions come out for specific pushes or holds. And I expect as they are used valve will make adjustments (either to the class or to the format) that help to balance things out. But I do think that in terms of general usefulness these compositions are going to bring weaknesses that can be exploited... and that is sort of what makes a competitive game interesting. It would stop being a matter of who plays the 2 scouts, 2 soldiers, 1 demo, and 1 medic style of tf2 better. We've seen that game, and the answer is Froyo (and has been for a very long time). And it would start becoming a question of which team can more quickly recognize and effectively exploit weaknesses in the other team.
So long as every class still has a counter, and that counter remains viable, I think that the game will remain interesting and dynamic.
The biggest problem I believe we would face is 2 medics. A team would be able to get 2 ~6 seconds uber and push with 4 invulnerable combat classes. That would make pushing broken and 6s not fun.
Also, 2 or more demomen can shutdown an entire area with traps.[/quote]
I think the point that makes me doubt that these kind of strats would be as effective as people think (at least at higher levels... in the lower ranks I expect teams with multiple medics and heavies would be stupidly strong... but that would not last as the average skill of players increases through the ranks) is that you aren't just adding this additional medic or demo, you are removing one of the other classes as well.
Sure a second medic would be strong in terms of more uber potential and increased heals. But the extra medic is also removing a lot of mobility and damage potential. Meaning that if the other team is able to effectively focus down players during off uber pushes, then they would be at a fairly big advantage. Additionally you would be losing the versatility of the more expendable classes... sending in a scout or soldier is a lot less effective if you don't have another one available.
Same for a second demo. You are gaining more area control (which a sniper can already give you more easily than another set of sticky traps) and more general damage. But it is costing you in terms of 1v1 engagements which the demo is terrible at.
Then there is the question of what you trade. Do you remove the roamer, and create the need for more heals across the entire team (roamer is viable because of the ability to self sustain, a second demo would not be so heal independent). Or do you drop a scout, and lose the ability to capitalize on the increased damage output.
I don't for a moment think that we will not see these kinds of compositions come out for specific pushes or holds. And I expect as they are used valve will make adjustments (either to the class or to the format) that help to balance things out. But I do think that in terms of general usefulness these compositions are going to bring weaknesses that can be exploited... and that is sort of what makes a competitive game interesting. It would stop being a matter of who plays the 2 scouts, 2 soldiers, 1 demo, and 1 medic style of tf2 better. We've seen that game, and the answer is Froyo (and has been for a very long time). And it would start becoming a question of which team can more quickly recognize and effectively exploit weaknesses in the other team.
So long as every class still has a counter, and that counter remains viable, I think that the game will remain interesting and dynamic.
Apparently Valve is going to focus on 5cp maps(?)
I asked B4nny during a stream, that was his reply.
No idea what was discussed about maps at Valve though. I don't remember it being brought up during Fully Charged.
I wouldn't mind koth maps being included.
I personally don't like the idea of ctf and attack/defend in comp though.
I asked B4nny during a stream, that was his reply.
No idea what was discussed about maps at Valve though. I don't remember it being brought up during Fully Charged.
I wouldn't mind koth maps being included.
I personally don't like the idea of ctf and attack/defend in comp though.
Looks like the new voice codec in CSGO has almost no delay, so if they implement that we probably don't need to worry about in game voice being shitty
[youtube]https://www.youtube.com/watch?v=S52VAZEYtgs[/youtube]
aimanfireSort of unrelated question: when's i55?
August 28-30th, google is your friend
August 28-30th, google is your friend
I second everything _In_Sanity says, but I have to add, again, only time will tell the best meta if everything is truly open.
Celebrate ( ͡° ͜ʖ ͡°)
https://www.youtube.com/watch?v=dQw4w9WgXcQ
https://www.youtube.com/watch?v=dQw4w9WgXcQ
deetrLooks like the new voice codec in CSGO has almost no delay, so if they implement that we probably don't need to worry about in game voice being shitty
https://www.youtube.com/watch?v=S52VAZEYtgs
dude that codec is so good, it literally sounds like mumble/teamspeak
[youtube]https://www.youtube.com/watch?v=S52VAZEYtgs[/youtube][/quote]
dude that codec is so good, it literally sounds like mumble/teamspeak
Has anyone checked out the hud called budhud? It might have leaked something of the competitive update and that they're gonna have a 6v6 and 9v9 (highlander) leaderboard, along with a MvM-like menu where you choose something. BTW, they might make people pay for the competitive scene! :(. I don't have any pictures of the menu, but I'll try to get some, but I do have the hud here if you want to put it on TF2 and see it for yourself: http://www.teamfortress.tv/20214/budhud
We've already had some discussion threads on that, Unit. It's old news to most of us, and it has nothing to do with budhud.
bump for funs and giggles
all this hype and excitement down the drain makes me sad, so much hope for this game
all this hype and excitement down the drain makes me sad, so much hope for this game
mindblowing competitive mode, in the bad way
im surprised they got rid of the big "BETA" letters. they still belong there.
im surprised they got rid of the big "BETA" letters. they still belong there.
most disappointing update tf2's ever had, hopefully valve can pull something out of their ass and fix it
it's not looking good right now
it's not looking good right now
treetoonShow Content
How to correctly necro a thread.
How to correctly necro a thread.
Yo ain't gonna lie its fun now that their are 0 cheaters would recommend.
Seeing as this has already been necro'd.
Fucking hell, what a sad read this thread was. There was so much hope in the community for matchmaking, so many people thinking that the game would be at least a bit more legitimised as an esport. That it might go somewhere, if not to massive heights. I say this because I was one of those people, I remember friends getting in to the beta for MM and desparately wanting my own pass to try it out. Between 0 unlock bans/class limits/forced graphics/short bo3 games, and valve not listening to the comp community, it was really no surprise that it died so fast.
That's not even mentioning the rampant cheaters/bot accounts that were everywhere in pubs.
Man, valve really fucked it all up.
Fucking hell, what a sad read this thread was. There was so much hope in the community for matchmaking, so many people thinking that the game would be at least a bit more legitimised as an esport. That it might go somewhere, if not to massive heights. I say this because I was one of those people, I remember friends getting in to the beta for MM and desparately wanting my own pass to try it out. Between 0 unlock bans/class limits/forced graphics/short bo3 games, and valve not listening to the comp community, it was really no surprise that it died so fast.
That's not even mentioning the rampant cheaters/bot accounts that were everywhere in pubs.
Man, valve really fucked it all up.