Upvote Upvoted 93 Downvote Downvoted
1 2 3 4 5 6 ⋅⋅ 19
[HUD] HUDAS Iscariote - first beta release
posted in Customization
61
#61
1 Frags +

I had the same issue as ma3laa. I think the HUD looks absolutely beautiful and is exactly what I've had in mind in terms of minimalism, but I find the health to be less than noticeable at low health. I can't tell at first glance whether I have 9 health or 70. Maybe include a slightly darker shadow for the numbers or a pulsing option when health is low.

The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?

Show Content

Great work though overall, I love the HUD and I'm looking forward to future updates.

I had the same issue as ma3laa. I think the HUD looks absolutely beautiful and is exactly what I've had in mind in terms of minimalism, but I find the health to be less than noticeable at low health. I can't tell at first glance whether I have 9 health or 70. Maybe include a slightly darker shadow for the numbers or a pulsing option when health is low.

The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?

[spoiler][img]http://cloud-2.steampowered.com/ugc/866094756341586648/3C8B27D649AD876135C5A6B81BC8907CF2311EE2/[/img][/spoiler]

Great work though overall, I love the HUD and I'm looking forward to future updates.
62
#62
1 Frags +

are the koth time numbers green for anyone else and is it supposed to be like that?

are the koth time numbers green for anyone else and is it supposed to be like that?
63
#63
1 Frags +
SpideI had the same issue as ma3laa. I think the HUD looks absolutely beautiful and is exactly what I've had in mind in terms of minimalism, but I find the health to be less than noticeable at low health. I can't tell at first glance whether I have 9 health or 70. Maybe include a slightly darker shadow for the numbers or a pulsing option when health is low.

The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?
Show Content

Great work though overall, I love the HUD and I'm looking forward to future updates.

Can I have your resolution please?

are the koth time numbers green for anyone else and is it supposed to be like that?

No they aren't! Nice catch! ;)

[quote=Spide]I had the same issue as ma3laa. I think the HUD looks absolutely beautiful and is exactly what I've had in mind in terms of minimalism, but I find the health to be less than noticeable at low health. I can't tell at first glance whether I have 9 health or 70. Maybe include a slightly darker shadow for the numbers or a pulsing option when health is low.

The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?

[spoiler][img]http://cloud-2.steampowered.com/ugc/866094756341586648/3C8B27D649AD876135C5A6B81BC8907CF2311EE2/[/img][/spoiler]

Great work though overall, I love the HUD and I'm looking forward to future updates.[/quote]
Can I have your resolution please?

[quote]are the koth time numbers green for anyone else and is it supposed to be like that?[/quote]
No they aren't! Nice catch! ;)
64
#64
0 Frags +

as someone that plays medic a lot, it would be nice if the low health color wasn't the same color as the charge % box

as someone that plays medic a lot, it would be nice if the low health color wasn't the same color as the charge % box
65
#65
0 Frags +

My resolution is 1366 x 768. I didn't edit the scoreboard at all; it's the default one.

The ping isn't too big of an issue -- I was just wondering if it happens to anyone else.

Thanks by the way! :)

My resolution is 1366 x 768. I didn't edit the scoreboard at all; it's the default one.

The ping isn't too big of an issue -- I was just wondering if it happens to anyone else.

Thanks by the way! :)
66
#66
huds.tf
3 Frags +

I have a little bit of criticism, although it's mostly due to my own preferences rather than it necessarily being a bad thing.

I've noticed that the font used for the Health and Ammo numbers is also the main font for most other parts of the HUD.

Example:

http://i.imgur.com/emn39RX.png

Now, whereas in some places this font looks okay, in others it comes out pretty ugly looking, whether it's too small to properly see (for example, Jump iT Server timers) or too big (hovering over someone's spray, displaying the user who sprayed it). In the above picture, the "DEMOMAN (129 ITEMS IN INVENTORY)" is fine, but "BACKPACK" is a little too small for the font and it comes out quite ugly.

I was wondering if this is something you were going to work on changing, or if it's worth changing myself. I'm not sure if I'm the only person who thinks this particular font doesn't work well in certain places, but if I am, I have no problem setting it to a different font myself.

I have a little bit of criticism, although it's mostly due to my own preferences rather than it necessarily being a bad thing.

I've noticed that the font used for the Health and Ammo numbers is also the main font for most other parts of the HUD.

Example:
[img]http://i.imgur.com/emn39RX.png[/img]

Now, whereas in some places this font looks okay, in others it comes out pretty ugly looking, whether it's too small to properly see (for example, Jump iT Server timers) or too big (hovering over someone's spray, displaying the user who sprayed it). In the above picture, the "DEMOMAN (129 ITEMS IN INVENTORY)" is fine, but "BACKPACK" is a little too small for the font and it comes out quite ugly.

I was wondering if this is something you were going to work on changing, or if it's worth changing myself. I'm not sure if I'm the only person who thinks this particular font doesn't work well in certain places, but if I am, I have no problem setting it to a different font myself.
67
#67
9 Frags +

I don't like the dark gray boxes behind the health and ammo, I get the idea behind it but it blocks out a portion of what you can see... even if this won't effect game-play too much, it makes the hud pop off the screen, creating a hard break between game and overlay (essentially creating two different fields the eye needs to scan over)...and this I feel collapses the minimalist theme you were going for

everything else rocks

I don't like the dark gray boxes behind the health and ammo, I get the idea behind it but it blocks out a portion of what you can see... even if this won't effect game-play too much, it makes the hud pop off the screen, creating a hard break between game and overlay (essentially creating two different fields the eye needs to scan over)...and this I feel collapses the minimalist theme you were going for

everything else rocks
68
#68
1 Frags +

I'm not sure if there are enough people who want it, but a quickplay option on the main menu would be spectacular.

I'm not sure if there are enough people who want it, but a quickplay option on the main menu would be spectacular.
69
#69
0 Frags +
Spide
The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?
Show Content

I had this issue too, but I fixed it myself by editing ScoreBoard.res in resource\ui. In the first section, "scores", there's a line for "ping_width". I think the default value there is 23, and I changed it to 19/20 to fix the ping issue. Hope this solves your problem! :)

[quote=Spide]

The only other issue I have is that on my display (16:9), the pings clip into the side of the scoreboard. Does anyone know a fix?

[spoiler][img]http://cloud-2.steampowered.com/ugc/866094756341586648/3C8B27D649AD876135C5A6B81BC8907CF2311EE2/[/img][/spoiler]
[/quote]

I had this issue too, but I fixed it myself by editing ScoreBoard.res in resource\ui. In the first section, "scores", there's a line for "ping_width". I think the default value there is 23, and I changed it to 19/20 to fix the ping issue. Hope this solves your problem! :)
70
#70
1 Frags +

Is there any way I can just get the kickass menu screen and just keep omp hud for everything else?

Is there any way I can just get the kickass menu screen and just keep omp hud for everything else?
71
#71
1 Frags +

this hud could be used for casts it looks awesome

this hud could be used for casts it looks awesome
72
#72
0 Frags +

Are there any crosshairs (konr wings, dot, +, etc.) included in the hud?

Are there any crosshairs (konr wings, dot, +, etc.) included in the hud?
73
#73
1 Frags +

looks really nice, might try it :0

looks really nice, might try it :0
74
#74
4 Frags +
BLoodSireI don't like the dark gray boxes behind the health and ammo, I get the idea behind it but it blocks out a portion of what you can see... even if this won't effect game-play too much, it makes the hud pop off the screen, creating a hard break between game and overlay (essentially creating two different fields the eye needs to scan over)...and this I feel collapses the minimalist theme you were going for

everything else rocks

https://www.dropbox.com/s/xv3joqfv9e3w3su/HudAmmoWeapons.res
https://www.dropbox.com/s/c80pellskvjcitj/HudPlayerHealth.res

I made a slightly modified version of the health and ammo, instead of gray boxes, it has outlines. Just install those files over the normal hud

[quote=BLoodSire]I don't like the dark gray boxes behind the health and ammo, I get the idea behind it but it blocks out a portion of what you can see... even if this won't effect game-play too much, it makes the hud pop off the screen, creating a hard break between game and overlay (essentially creating two different fields the eye needs to scan over)...and this I feel collapses the minimalist theme you were going for

everything else rocks[/quote]
https://www.dropbox.com/s/xv3joqfv9e3w3su/HudAmmoWeapons.res
https://www.dropbox.com/s/c80pellskvjcitj/HudPlayerHealth.res

I made a slightly modified version of the health and ammo, instead of gray boxes, it has outlines. Just install those files over the normal hud
75
#75
1 Frags +

how do you make those nice closed captions work?

how do you make those nice closed captions work?
76
#76
2 Frags +

awesome #75, I'm going to give that a try right now

awesome #75, I'm going to give that a try right now
77
#77
1 Frags +

Excellent HUD, you sir are one talented individual

Maybe you could put in something to show you which team you're on, with viewmodels off I have to switch to melee to know whether to shoot some guy, mainly because I have a terrible memory

Excellent HUD, you sir are one talented individual

Maybe you could put in something to show you which team you're on, with viewmodels off I have to switch to melee to know whether to shoot some guy, mainly because I have a terrible memory
78
#78
0 Frags +
YawnyExcellent HUD, you sir are one talented individual

Maybe you could put in something to show you which team you're on, with viewmodels off I have to switch to melee to know whether to shoot some guy, mainly because I have a terrible memory

The timer on top has a team line :)

[quote=Yawny]Excellent HUD, you sir are one talented individual

Maybe you could put in something to show you which team you're on, with viewmodels off I have to switch to melee to know whether to shoot some guy, mainly because I have a terrible memory[/quote]

The timer on top has a team line :)
79
#79
1 Frags +

is there anyway to fix it so i can see .ss it only pulls up a little box and i cant see the page.

also is there a minimal version?

is there anyway to fix it so i can see .ss it only pulls up a little box and i cant see the page.

also is there a minimal version?
80
#80
1 Frags +

To fix the .ss, I replaced the TextWindowCustomServer file in resource/ui with one from a different hud that had .ss working. It worked perfectly.

To fix the .ss, I replaced the TextWindowCustomServer file in resource/ui with one from a different hud that had .ss working. It worked perfectly.
81
#81
1 Frags +

Despite all the time I have been using omphud, I think I may switch, sorry omp. : [

Despite all the time I have been using omphud, I think I may switch, sorry omp. : [
82
#82
2 Frags +

being able to move between backpack pages with a and d makes this hud pretty much a new tf2 update with revolutionary content

being able to move between backpack pages with a and d makes this hud pretty much a new tf2 update with revolutionary content
83
#83
-1 Frags +
Ultrazis there anyway to fix it so i can see .ss it only pulls up a little box and i cant see the page.

also is there a minimal version?

Added to the to-do list :)
And this is minimal already

[quote=Ultraz]is there anyway to fix it so i can see .ss it only pulls up a little box and i cant see the page.

also is there a minimal version?[/quote]

Added to the to-do list :)
And this is minimal already
84
#84
1 Frags +

Great job. This hud has all the good sides of different huds. Simple yet stylish. I especially like the health numbers and their coloring.

Great job. This hud has all the good sides of different huds. Simple yet stylish. I especially like the health numbers and their coloring.
85
#85
2 Frags +

what's with all these new great huds? I can't pick one

what's with all these new great huds? I can't pick one
86
#86
0 Frags +

Still waiting for the lowered version.
I've tested it yesterday, replaced html window to see the Sizzeling stats and it worked really great.

Still waiting for the lowered version.
I've tested it yesterday, replaced html window to see the Sizzeling stats and it worked really great.
87
#87
2 Frags +
INS3RTbeing able to move between backpack pages with a and d makes this hud pretty much a new tf2 update with revolutionary content

You do realize many HUDs have done this is the past...?

[quote=INS3RT]being able to move between backpack pages with a and d makes this hud pretty much a new tf2 update with revolutionary content[/quote]
You do realize many HUDs have done this is the past...?
88
#88
1 Frags +

Looks amazing, Plays amazing, The class selection and the main menu are beautiful.
Fucking love it. Good Job. IT LOOKS SO NICE ARGH.

Looks amazing, Plays amazing, The class selection and the main menu are beautiful.
Fucking love it. Good Job. IT LOOKS SO NICE ARGH.
89
#89
1 Frags +

So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)

So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)
90
#90
2 Frags +
QuartzSo since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)

So much competition in Huds

[quote=Quartz]So since broesel has finally released v2.6 I guess it's time to make the sexy mainmenu available! Stay tuned for next update :)[/quote]

So much competition in Huds
1 2 3 4 5 6 ⋅⋅ 19
Please sign in through STEAM to post a comment.