http://www.teamfortress.com/post.php?id=11024
the great rebalancing is upon us
In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout
No Random Crits???
[quote] In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout[/quote]
No Random Crits???
brace yourselves
the spy tears are coming
brace yourselves
the spy tears are coming
However, now any damage the Spy takes after his "death" will decrease the maximum length of time he can spend cloaked
HOLY SHIT YES
[quote]However, now any damage the Spy takes after his "death" will decrease the maximum length of time he can spend cloaked[/quote]
HOLY SHIT YES
finally, probably HL lobby with this update? better be gunslinger nerf also....the dead ringer change is brilliant. always enjoyed trying to find obvious dead ringer spies after they dead ring and shoot where i think they are. now, spies will have to dodge that shit and it will actually be worth it in some cases and not just some dumb thing.
finally, probably HL lobby with this update? better be gunslinger nerf also....the dead ringer change is brilliant. always enjoyed trying to find obvious dead ringer spies after they dead ring and shoot where i think they are. now, spies will have to dodge that shit and it will actually be worth it in some cases and not just some dumb thing.
Let's look at another example with the opposite problem: The Dead Ringer. At roughly 80%, the equip rate for the Dead Ringer is staggeringly high. Given the many other items available in this category, this means that players feel they don't have any other viable option but choosing the Dead Ringer. We've gotten emails from players who describe the item as frustrating to fight against, requiring too little skill from the Spies and too much from their opponents.
pubs just got 20% less annoying
[quote]Let's look at another example with the opposite problem: The Dead Ringer. At roughly 80%, the equip rate for the Dead Ringer is staggeringly high. Given the many other items available in this category, this means that players feel they don't have any other viable option but choosing the Dead Ringer. We've gotten emails from players who describe the item as frustrating to fight against, requiring too little skill from the Spies and too much from their opponents.[/quote]
pubs just got 20% less annoying
milobrace yourselves
the spy tears are coming
they're already here
http://teamfortress.tv/streams/view/stabbystabby
[quote=milo]brace yourselves
the spy tears are coming[/quote]
they're already here
http://teamfortress.tv/streams/view/stabbystabby
gunslinger nerf
valve please
gunslinger nerf
valve please
its beautiful. i cant wait
its beautiful. i cant wait
sky_ In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout
No Random Crits???
the niggers at valve are too busy diving into their proverbial pools of gold coins to balance tf2 correctly
[quote=sky_][quote] In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout[/quote]
No Random Crits???[/quote]
the niggers at valve are too busy diving into their proverbial pools of gold coins to balance tf2 correctly
sky_ In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout
No Random Crits???
in order to do this they would need to rebalance some of the weapons that the only downside is "no random critical hits"
not difficult to do though
but yeah it's time to take the rng system out of tf2, random crits are fucking stupid and have no place being in this game.
[quote=sky_][quote] In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout[/quote]
No Random Crits???[/quote]
in order to do this they would need to rebalance some of the weapons that the only downside is "no random critical hits"
not difficult to do though
but yeah it's time to take the rng system out of tf2, random crits are fucking stupid and have no place being in this game.
http://i.imgur.com/W1JlZn0.gif
this update is everything i've ever wanted, just hoping gunslinger is in the patchnotes
even the batallion's backup change isn't something i'd consider urgent but it's the exact change i wanted it to have
[img]http://i.imgur.com/W1JlZn0.gif[/img]
this update is everything i've ever wanted, just hoping gunslinger is in the patchnotes
even the batallion's backup change isn't something i'd consider urgent but it's the exact change i wanted it to have
I'm fine with the DR nerf, but it would be nice if they made feigning more believable. As it stands, I know when its a Spy feigning because there isn't a hitsound indication, and its pretty easy to track a spy after they've feigned since they are so limited how far they can go as it is.
I'm fine with the DR nerf, but it would be nice if they made feigning more believable. As it stands, I know when its a Spy feigning because there isn't a hitsound indication, and its pretty easy to track a spy after they've feigned since they are so limited how far they can go as it is.
not a single mention of anything from the engie
i'm in
edit: i'm serious =]
not a single mention of anything from the engie
i'm in
edit: i'm serious =]
We'll be tweaking the stats on dozens of weapons in this next update—
dozens of weapons
dozens
This is a pretty huge amount of weapons to change at once. Hopefully Valve makes more good tweaks than bad tweaks, because there's bound to be some of each
[quote]We'll be tweaking the stats on dozens of weapons in this next update—[/quote]
[quote]dozens of weapons[/quote]
[quote][i][b]dozens[/b][/i][/quote]
This is a pretty huge amount of weapons to change at once. Hopefully Valve makes more good tweaks than bad tweaks, because there's bound to be some of each
Team Fortress Challenge ProMode
Team Fortress Challenge ProMode
God please don't fuck up the stock weapons.
God please don't fuck up the stock weapons.
As long as theyre balancing broken weapons, they should probably take a look at the sticky launcher.
As long as theyre balancing broken weapons, they should probably take a look at the sticky launcher.
plz fix pyro unlocks make the class harder
plz fix pyro unlocks make the class harder
However, now any damage the Spy takes after his "death" will decrease the maximum length of time he can spend cloaked. This gives any players chasing the Spy more of an opportunity to catch up and deal a real finishing blow, while also requiring more skill from any Spy trying to make his way to actual safety.
GET FUCKED SPIES, YOUR CRUTCH IS DEAD, GG NO RE
I wouldn't doubt that Health regen on Mini's will be gone, too. Thank God they finally decided to fix these weapons.
also lol more Soldier buffs
[quote]However, now any damage the Spy takes after his "death" will decrease the maximum length of time he can spend cloaked. This gives any players chasing the Spy more of an opportunity to catch up and deal a real finishing blow, while also requiring more skill from any Spy trying to make his way to actual safety.[/quote]
GET FUCKED SPIES, YOUR CRUTCH IS DEAD, GG NO RE
I wouldn't doubt that Health regen on Mini's will be gone, too. Thank God they finally decided to fix these weapons.
also lol more Soldier buffs
Battalion's Backup will finally be just as good as Gunboats.
I do hope they revamp/rebalance the Scottish Resistance, I really want to see it used more often then the 2-3 times in pubs.
Battalion's Backup will finally be just as good as Gunboats.
I do hope they revamp/rebalance the Scottish Resistance, I really want to see it used more often then the 2-3 times in pubs.
kaiserRegBattalion's Backup will finally be just as good as Gunboats.
It was already amazing in competitive.
Don't know why you'd ever want a BUFFED battalions while pushing badwater last.
[quote=kaiserReg]Battalion's Backup will finally be just as good as Gunboats.
[/quote]
It was already amazing in competitive.
Don't know why you'd ever want a BUFFED battalions while pushing badwater last.
battalions backup will never be as good as gunboats in 6v6, it's just too situational
its already good in HL
shit ninjad
battalions backup will never be as good as gunboats in 6v6, it's just too situational
its already good in HL
shit ninjad
But gunboats are situational too.
But gunboats are situational too.
holy hell i hope valve doesnt listen to spuf. they want to put Scout's +25 health on mad milk, because they think the shortstop is already OP.
holy hell i hope valve doesnt listen to spuf. they want to put Scout's +25 health on [i]mad milk[/i], because they think the shortstop is already OP.
make gunslinger able to be 1 shot by regular rockets and shoot slower and have a smaller range and it'll be fair
make gunslinger able to be 1 shot by regular rockets and shoot slower and have a smaller range and it'll be fair
triplemintbattalions backup will never be as good as gunboats in 6v6, it's just too situational
its already good in HL
shit ninjad
It was used for a while, I'm sure cbear could regale you with tales of it's OP nature.
[quote=triplemint]battalions backup will never be as good as gunboats in 6v6, it's just too situational
its already good in HL
shit ninjad[/quote]
It was used for a while, I'm sure cbear could regale you with tales of it's OP nature.
DrPloxokaiserRegBattalion's Backup will finally be just as good as Gunboats.
It was already amazing in competitive.
Don't know why you'd ever want a BUFFED battalions while pushing badwater last.
Really now? I've had my Soldier use it a few times on Viaduct but that's the only time I've ever seen it used.
Are we talking about higher level play here? Even then I haven't seen it used.
[quote=DrPloxo][quote=kaiserReg]Battalion's Backup will finally be just as good as Gunboats.
[/quote]
It was already amazing in competitive.
Don't know why you'd ever want a BUFFED battalions while pushing badwater last.[/quote]
Really now? I've had my Soldier use it a few times on Viaduct but that's the only time I've ever seen it used.
Are we talking about higher level play here? Even then I haven't seen it used.
Batallions backup was pretty fucking broken on viaduct iirc. That reduced damage was absurd, AND you couldn't get crit or something?
Oh well. At least they're doing stuff. RIP dead ringer
Batallions backup was pretty fucking broken on viaduct iirc. That reduced damage was absurd, AND you couldn't get crit or something?
Oh well. At least they're doing stuff. RIP dead ringer
Allealholy hell i hope valve doesnt listen to spuf. they want to put Scout's +25 health on mad milk, because they think the shortstop is already OP.
If it's not on mad milk you could stack it with the pistol that gives you extra health
They should probably just scrap the extra health thing altogether though
[quote=Alleal]holy hell i hope valve doesnt listen to spuf. they want to put Scout's +25 health on [i]mad milk[/i], because they think the shortstop is already OP.[/quote]
If it's not on mad milk you could stack it with the pistol that gives you extra health
They should probably just scrap the extra health thing altogether though