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S15 Maps?
1
#1
-1 Frags +

Edit 2: I made a poll to see what the community really thinks: http://strawpoll.me/176889

+/- frags don't help here at all due to how varied the opinions can be.

Edit: This whole post is shit, and I don't even know what anyone wants at all. All I know is that it's just become a -frag fest.

So I believe we have all come to the conclusion that Gpit needs to be voted out. However, there seems to be no consensus on what map to vote in.

Off the top of my head, I can think of three maps that could replace it.

cp_edifice: It's basically Gpit, but (seemingly) better. The closeness of the points allows for both A and B to be defended well (one of Gpit's problems). C, I remember, was a pain to push into and cap (although this may have changed). I think this map would be a good choice, but everyone seems to outright hate A/D now. Also, Gpit-style A/D might be the wrong way to do it anyway (which is why I'm making Highlands, but it's nowhere near ready). We could introduce an amazing map into the rotation, or we could be introducing a map worse than cp_ashville or even Junction. UGC players are either at one extreme or the other it seems like (although they're UGC players). However, it might be the only way to remove Gpit as ESEA seems to require one A/D map.
TF.TV thread: http://teamfortress.tv/forum/thread/5542

ctf_turbine2: While CTF doesn't really work in TF2, at least Turbine can be stomached. This redetailing of Turbine looks (in my opinion) wonderful. It also changes the airducts to hallways, so it's less claustrophobia-inducing there. A new path branches off from the former airducts to the left side (from mid) of the base, serving a similar purpose to Banana on turbine_pro. These changes might make the map even better for competitive. However, Kalkin (or Killing, I don't remember) has told me that CTF will never work in 6s, effectively stating that ESEA will never have a CTF map in the rotation. If this map somehow gets voted in, then it should be a good filler until a better map is ready (or it could end up being fun, you never know). TF.TV thread: http://teamfortress.tv/forum/thread/7824

cp_standin: I know I'm going to get -fragged so hard for even mentioning this one. I do realize that everyone hated it. However, everyone did hate Metalworks at first, and now it's becoming an accepted part of the maplist; maybe if you all (I wasn't playing competitive then) stuck with the map, you would have liked it, or at least adapted to it and known it was bad. I've played this map in a couple pugs and (from what I remember) I had fun. Now that it's an official map, having it in the rotation would keep the same amount of official maps, meaning new players don't have to download as many maps, and may already know how to navigate the map. Maybe it is bad, I do know that some 6s players do like the map so it can't be anywhere close to cp_ashville-level.
TF.TV thread: I don't think there is one at the moment.

cp_derecho: Looks interesting, although I'm not sure about replacing an A/D map with a 5CP map. Also needs to be tested as I don't think it has been tested much in 6s at all.
TF.TV thread: http://teamfortress.tv/forum/thread/9837

cp_nightwatch_72: See above.
TF.TV thread: http://teamfortress.tv/forum/thread/9784

koth_ashville: This map always comes up each season, but never gets voted in. I think it's decent enough, and I think it would be a decent addition. Wasn't it already in a season though? People seemed to hate it enough to vote it out then.

koth_canopy: It's been tested in Invite Pugs a bit, worth considering.
TF.TV thread: http://teamfortress.tv/forum/thread/7069

Keep the maps the same: We've suffered through Gpit for years now, we can stand another season of it I'm sure. The rest of the maps should not be voted out before Gpit though, so maybe the best option is to wait (again). Although if we want to do this, we might as well try Edifice anyway.

Any other map ideas? If we compile enough, I guess I could start running new map pugs again, and maybe someone could run a new map tournament. ESEA is probably going to try to get Season 15 started ASAP (as in, very soon after LAN), so we should get testing ASAP. The more time, the better.

[b]Edit 2: I made a poll to see what the community really thinks: http://strawpoll.me/176889[/b]

+/- frags don't help here at all due to how varied the opinions can be.

Edit: This whole post is shit, and I don't even know what anyone wants at all. All I know is that it's just become a -frag fest.

So I believe we have all come to the conclusion that Gpit needs to be voted out. However, there seems to be no consensus on what map to vote in.

Off the top of my head, I can think of three maps that could replace it.

cp_edifice: It's basically Gpit, but (seemingly) better. The closeness of the points allows for both A and B to be defended well (one of Gpit's problems). C, I remember, was a pain to push into and cap (although this may have changed). I think this map would be a good choice, but everyone seems to outright hate A/D now. Also, Gpit-style A/D might be the wrong way to do it anyway (which is why I'm making Highlands, but it's nowhere near ready). We could introduce an amazing map into the rotation, or we could be introducing a map worse than cp_ashville or even Junction. UGC players are either at one extreme or the other it seems like (although they're UGC players). However, it might be the only way to remove Gpit as ESEA seems to require one A/D map.
TF.TV thread: http://teamfortress.tv/forum/thread/5542

ctf_turbine2: While CTF doesn't really work in TF2, at least Turbine can be stomached. This redetailing of Turbine looks (in my opinion) wonderful. It also changes the airducts to hallways, so it's less claustrophobia-inducing there. A new path branches off from the former airducts to the left side (from mid) of the base, serving a similar purpose to Banana on turbine_pro. These changes might make the map even better for competitive. However, Kalkin (or Killing, I don't remember) has told me that CTF will never work in 6s, effectively stating that ESEA will never have a CTF map in the rotation. If this map somehow gets voted in, then it should be a good filler until a better map is ready (or it could end up being fun, you never know). TF.TV thread: http://teamfortress.tv/forum/thread/7824

cp_standin: I know I'm going to get -fragged so hard for even mentioning this one. I do realize that everyone hated it. However, everyone did hate Metalworks at first, and now it's becoming an accepted part of the maplist; maybe if you all (I wasn't playing competitive then) stuck with the map, you would have liked it, or at least adapted to it and known it was bad. I've played this map in a couple pugs and (from what I remember) I had fun. Now that it's an official map, having it in the rotation would keep the same amount of official maps, meaning new players don't have to download as many maps, and may already know how to navigate the map. Maybe it is bad, I do know that some 6s players do like the map so it can't be anywhere close to cp_ashville-level.
TF.TV thread: I don't think there is one at the moment.

cp_derecho: Looks interesting, although I'm not sure about replacing an A/D map with a 5CP map. Also needs to be tested as I don't think it has been tested much in 6s at all.
TF.TV thread: http://teamfortress.tv/forum/thread/9837

cp_nightwatch_72: See above.
TF.TV thread: http://teamfortress.tv/forum/thread/9784

koth_ashville: This map always comes up each season, but never gets voted in. I think it's decent enough, and I think it would be a decent addition. Wasn't it already in a season though? People seemed to hate it enough to vote it out then.

koth_canopy: It's been tested in Invite Pugs a bit, worth considering.
TF.TV thread: http://teamfortress.tv/forum/thread/7069

Keep the maps the same: We've suffered through Gpit for years now, we can stand another season of it I'm sure. The rest of the maps should not be voted out before Gpit though, so maybe the best option is to wait (again). Although if we want to do this, we might as well try Edifice anyway.

Any other map ideas? If we compile enough, I guess I could start running new map pugs again, and maybe someone could run a new map tournament. ESEA is probably going to try to get Season 15 started ASAP (as in, very soon after LAN), so we should get testing ASAP. The more time, the better.
2
#2
-4 Frags +

cp_wetcoal

cp_wetcoal
3
#3
1 Frags +

someone fix the sightline and last in warmfront and bring it back plz

someone fix the sightline and last in warmfront and bring it back plz
4
#4
40 Frags +
hookySo I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.

lol?

[quote=hooky]So I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.[/quote]
lol?
5
#5
11 Frags +

just leave the map rotation as it is asefjkgaskeflase

just leave the map rotation as it is asefjkgaskeflase
6
#6
15 Frags +

but I like gpit

but I like gpit
7
#7
3 Frags +

If you have to vote something new in for gpit, it should be KOTH.
But none of the koth maps are that great.

If you have to vote something new in for gpit, it should be KOTH.
But none of the koth maps are that great.
8
#8
-1 Frags +

koth_ashville

???

koth_ashville


???
9
#9
0 Frags +

canopy and edifice look like they could be viaduct and gpit replacements but i dont think people are unhappy enough with the rotation to actually do anything.

canopy and edifice look like they could be viaduct and gpit replacements but i dont think people are unhappy enough with the rotation to actually do anything.
10
#10
3 Frags +
prestigei dont think people are unhappy enough with the rotation to actually do anything.

Everyone seemed unhappy with Gpit during Gpit week. I dunno though, I could have been interpreting everyone's posts wrong.

[quote=prestige]i dont think people are unhappy enough with the rotation to actually do anything.[/quote]
Everyone seemed unhappy with Gpit during Gpit week. I dunno though, I could have been interpreting everyone's posts wrong.
11
#11
-14 Frags +

Replace viaduct and gpit with koth_canopy and koth_coalplant PLZ

Replace viaduct and gpit with koth_canopy and koth_coalplant PLZ
12
#12
2 Frags +
industkoth_coalplant

Never heard of this map, and I can't find it on Google.

[quote=indust]koth_coalplant[/quote]
Never heard of this map, and I can't find it on Google.
13
#13
-2 Frags +

cp_broma tbh

cp_broma tbh
14
#14
-2 Frags +

pls dont vote out gpit :<

pls dont vote out gpit :<
15
#15
3 Frags +
hookyindustkoth_coalplantNever heard of this map, and I can't find it on Google.

Koth_coalplant is cp ashville as koth, I know what you are thinking but just got with it

[quote=hooky][quote=indust]koth_coalplant[/quote]
Never heard of this map, and I can't find it on Google.[/quote]
Koth_coalplant is cp ashville as koth, I know what you are thinking but just got with it
16
#16
1 Frags +

gpit has to goooo

gpit has to goooo
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#17
-11 Frags +

everytime a new season comes someone has to want and vote a fucking map out, stop

everytime a new season comes someone has to want and vote a fucking map out, stop
18
#18
2 Frags +

cp_yukon_final and freight

cp_yukon_final and freight
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#19
5 Frags +

If anything another koth, to get people to play more koth.

If anything another koth, to get people to play more koth.
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#20
1 Frags +

Can someone explain why koth_ashville was voted out and has stayed out? I don't really remember the issues it had, and like Hooky said, it always pops up in the map voting.

Can someone explain why koth_ashville was voted out and has stayed out? I don't really remember the issues it had, and like Hooky said, it always pops up in the map voting.
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#21
-8 Frags +
harbleuhookySo I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.lel?

ftfy

[quote=harbleu][quote=hooky]So I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.[/quote]
lel?[/quote]

ftfy
22
#22
2 Frags +
BoinkharbleuhookySo I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.lel?
ftfy

can some tell me what the hell this means

[quote=Boink][quote=harbleu][quote=hooky]So I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.[/quote]
lel?[/quote]

ftfy[/quote]
can some tell me what the hell this means
23
#23
0 Frags +
azelffBoinkharbleuhookySo I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.lel?
ftfy
can some tell me what the hell this means

http://lmgtfy.com/?q=ftfy

[quote=azelff][quote=Boink][quote=harbleu][quote=hooky]So I believe we have all come to the conclusion that Gpit needs to be voted out ASAP. However, there is no consensus on what map to vote in.[/quote]
lel?[/quote]

ftfy[/quote]
can some tell me what the hell this means[/quote]

http://lmgtfy.com/?q=ftfy
24
#24
0 Frags +

'fixed that for you'

'fixed that for you'
25
#25
koth_product
-4 Frags +

cp/koth_vanguard just sayin (it will be played in UGC next week)

cp/koth_vanguard just sayin (it will be played in UGC next week)
26
#26
5 Frags +

because UGC is so well known for its good map selection

because UGC is so well known for its good map selection
27
#27
-5 Frags +

JUNCTION

Show Content
I'd much rather play koth_torx (canopy) then see Gpit again
JUNCTION

[spoiler]I'd much rather play koth_torx (canopy) then see Gpit again[/spoiler]
28
#28
koth_product
-4 Frags +
wareyabecause UGC is so well known for its good map selection

hey it was designed for 6s all along but ugc gave the map a chance because they actually do try, what can I say.

[quote=wareya]because UGC is so well known for its good map selection[/quote]
hey it was designed for 6s all along but ugc gave the map a chance because they actually do try, what can I say.
29
#29
2 Frags +

What ever happened to cp_quay?
It showed up in that one night cup in ETF2L, and everyone seemingly forgot about it.
It seems to play amazingly, with a few innovations and a last that doesn't suck.

What ever happened to cp_quay?
It showed up in that one night cup in ETF2L, and everyone seemingly forgot about it.
It seems to play amazingly, with a few innovations and a last that doesn't suck.
30
#30
-6 Frags +
mage24365What ever happened to cp_quay?
It showed up in that one night cup in ETF2L, and everyone seemingly forgot about it.
It seems to play amazingly, with a few innovations and a last that doesn't suck.

Because nobody can agree on how to pronounce the name.

If they put me in charge of the map rotation here's what I'd do:

1. cp_badlands
2. cp_gullywash_final1
3. cp_metalworks
4. koth_pro_viaduct_rc4
5. cp_process
6. cp_snakewater
7. cp_granary
8. cp_badlands (or cp_standin)

Unless there's some obscure ESEA policy forbidding a map being used twice, I fail to see why we couldn't have the Daytona of TF2 in twice for a season.

[quote=mage24365]What ever happened to cp_quay?
It showed up in that one night cup in ETF2L, and everyone seemingly forgot about it.
It seems to play amazingly, with a few innovations and a last that doesn't suck.[/quote]

Because nobody can agree on how to pronounce the name.

If they put me in charge of the map rotation here's what I'd do:

1. cp_badlands
2. cp_gullywash_final1
3. cp_metalworks
4. koth_pro_viaduct_rc4
5. cp_process
6. cp_snakewater
7. cp_granary
8. [s]cp_badlands (or[/s] cp_standin)

Unless there's some obscure ESEA policy forbidding a map being used twice, I fail to see why we couldn't have the Daytona of TF2 in twice for a season.
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