Upvote Upvoted 32 Downvote Downvoted
1 2 3 4 5 6 7 8
Quick-Fix in 6s?
91
#91
12 Frags +

While I hate heavy, it makes more sense to ban something that doesn't come as a default with the game rather than something that does.

While I hate heavy, it makes more sense to ban something that doesn't come as a default with the game rather than something that does.
92
#92
-3 Frags +
2sy_morphiendsherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes

i wish the community was made up of more players like you

[quote=2sy_morphiend][quote=sherman_gluck]this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes[/quote]

i wish the community was made up of more players like you
93
#93
2 Frags +

#89 I seem to remember an engy strat that didn't involve us holding w

#89 I seem to remember an engy strat that didn't involve us holding w
94
#94
18 Frags +
sherman_gluck2sy_morphiendsherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes

i wish the community was made up of more players like you

I'm gonna be honest here, you really don't

[quote=sherman_gluck][quote=2sy_morphiend][quote=sherman_gluck]this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes[/quote]

i wish the community was made up of more players like you[/quote]

I'm gonna be honest here, you really don't
95
#95
3 Frags +

what i have noticed is that there are a ton of people saying in chat "going back to x game now this is boring" then less than 5 minutes later watch them react to something

what i have noticed is that there are a ton of people saying in chat "going back to x game now this is boring" then less than 5 minutes later watch them react to something
96
#96
6 Frags +

i think the problem is with the heavy usage. i honestly think it would benefit the scene more, from a spectators perspective, to remove heavy and keep quickfix.

edit: heavy, by design, is a defensive class that allows for much easier stalemates. the quickfix is more directed toward aggressive playstyle. the problem is when they combine. aggressive is always more fun to watch.

edit2: and lets be honest, heavy has no place in a competitive game. it's a braindead class that requires little thought and aim.

quoting oov here in case somebody doesn't read any further, it's a really good point.

OOVOOVim inclined to agree, I think snakewater highlighted how interesting quick fix can be with medic mind games and swapping between quick fix, uber, kritz. The real problem is when both teams have quick fix and heavy to counter each others' quick fixes.
i think the problem is with the heavy usage. i honestly think it would benefit the scene more, from a spectators perspective, to remove heavy and keep quickfix.

edit: heavy, by design, is a defensive class that allows for much easier stalemates. the quickfix is more directed toward aggressive playstyle. the problem is when they combine. aggressive is always more fun to watch.

edit2: and lets be honest, heavy has no place in a competitive game. it's a braindead class that requires little thought and aim.

quoting oov here in case somebody doesn't read any further, it's a really good point.
[quote=OOVOOV]im inclined to agree, I think snakewater highlighted how interesting quick fix can be with medic mind games and swapping between quick fix, uber, kritz. The real problem is when both teams have quick fix and heavy to counter each others' quick fixes.[/quote]
97
#97
17 Frags +

mocha | teamfortress.tv: i can't wait to write the recap articles
mocha | teamfortress.tv: take a shot every time i have to write quickfix
Kalkin #esea: you'll die

mocha | teamfortress.tv: i can't wait to write the recap articles
mocha | teamfortress.tv: take a shot every time i have to write quickfix
Kalkin #esea: you'll die
98
#98
11 Frags +
turtsmcgurtsi think the problem is with the heavy usage. i honestly think it would benefit the scene more, from a spectators perspective, to remove heavy and keep quickfix.

edit: heavy, by design, is a defensive class that allows for much easier stalemates. the quickfix is more directed toward aggressive playstyle. the problem is when they combine.

im inclined to agree, I think snakewater highlighted how interesting quick fix can be with medic mind games and swapping between quick fix, uber, kritz. The real problem is when both teams have quick fix and heavy to counter each others' quick fixes.

[quote=turtsmcgurts]i think the problem is with the heavy usage. i honestly think it would benefit the scene more, from a spectators perspective, to remove heavy and keep quickfix.

edit: heavy, by design, is a defensive class that allows for much easier stalemates. the quickfix is more directed toward aggressive playstyle. the problem is when they combine.[/quote]
im inclined to agree, I think snakewater highlighted how interesting quick fix can be with medic mind games and swapping between quick fix, uber, kritz. The real problem is when both teams have quick fix and heavy to counter each others' quick fixes.
99
#99
15 Frags +

let it be noted that smaka brought this entirely on himself

let it be noted that smaka brought this entirely on himself
100
#100
-5 Frags +

itt ugc wood league shitlords can't deal with change

itt ugc wood league shitlords can't deal with change
101
#101
2 Frags +
reillysherman_gluckif the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?
Because TF2 with heavy, but no quickfix is a lot more fun to play and watch than the opposite option.

what the fuck is wrong with you

[quote=reilly][quote=sherman_gluck]if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

Because TF2 [b]with heavy[/b], but no quickfix is [b]a lot more fun to play and watch[/b] than the opposite option.[/quote]
what the fuck is wrong with you
102
#102
4 Frags +

I didn't say it hit an acceptable level of fun, just that it's more fun than this.

I didn't say it hit an acceptable level of fun, just that it's more fun than this.
103
#103
15 Frags +
sherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

the bandwagon effect is the largest influence of opinions on people in this community

[quote=sherman_gluck]this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]
the bandwagon effect is the largest influence of opinions on people in this community
104
#104
10 Frags +

We can see the tactics evolving in front of our eyes. The teams are finding solutions to it right in-front of us, and are also proving its not over powered. HRG found how to beat it and take rounds. Before it was a stalemate because it was Quickfix vs Quickfix. Imo I didn't find it boring. Last year the same thing happened but with the regular medi guns. One of the most interesting matches this season.

We can see the tactics evolving in front of our eyes. The teams are finding solutions to it right in-front of us, and are also proving its not over powered. HRG found how to beat it and take rounds. Before it was a stalemate because it was Quickfix vs Quickfix. Imo I didn't find it boring. Last year the same thing happened but with the regular medi guns. One of the most interesting matches this season.
105
#105
3 Frags +
snacksthe bandwagon effect is the largest influence of opinions on people in this community

shoutout to slin in front of 3k people

IARENOBODYWe can see the tactics evolving in front of our eyes. The teams are finding solutions to it right in-front of us, and are also proving its not over powered. HRG found how to beat it and take rounds. Before it was a stalemate because it was Quickfix vs Quickfix. Imo I didn't find it boring. Last year the same thing happened but with the regular medi guns.

STOP TALKING SENSE ITS NOT ALLOWED HERE ANYMORE

[quote=snacks]the bandwagon effect is the largest influence of opinions on people in this community[/quote]

shoutout to slin in front of 3k people

[quote=IARENOBODY]We can see the tactics evolving in front of our eyes. The teams are finding solutions to it right in-front of us, and are also proving its not over powered. HRG found how to beat it and take rounds. Before it was a stalemate because it was Quickfix vs Quickfix. Imo I didn't find it boring. Last year the same thing happened but with the regular medi guns.[/quote]

STOP TALKING SENSE ITS NOT ALLOWED HERE ANYMORE
106
#106
7 Frags +
Fissionitt ugc wood league shitlords can't deal with change

excuse me, what position are you to make comments like this? lol no need to be that hostile have a lil respect at least for the people playing the same game as you

[quote=Fission]itt ugc wood league shitlords can't deal with change[/quote]
excuse me, what position are you to make comments like this? lol no need to be that hostile have a lil respect at least for the people playing the same game as you
107
#107
0 Frags +

mbl2headshothoovie

mbl2headshothoovie
108
#108
4 Frags +

The moment Smaka changed to Medigun, HRG wiped and Mix^ won the run.

What exactly is wrong with the Quick-Fix? I didn't watch the entire LAN since I was busy, but it seems the only problem is when they were running Quick-Fix Heavy on both sides, and as soon as someone changed the game a bit the Quick-Fix lost.

The moment Smaka changed to Medigun, HRG wiped and Mix^ won the run.

What exactly is wrong with the Quick-Fix? I didn't watch the entire LAN since I was busy, but it seems the only problem is when they were running Quick-Fix Heavy on both sides, and as soon as someone changed the game a bit the Quick-Fix lost.
109
#109
-3 Frags +
snacksFissionitt ugc wood league shitlords can't deal with changeexcuse me, what position are you to make comments like this? lol no need to be that hostile have a lil respect at least for the people playing the same game as you

the people who tell me all i can do to win is +forward with quickfix when they are fucking terrible. it wasn't me directly, but it was me by proxy.

[quote=snacks][quote=Fission]itt ugc wood league shitlords can't deal with change[/quote]
excuse me, what position are you to make comments like this? lol no need to be that hostile have a lil respect at least for the people playing the same game as you[/quote]

the people who tell me all i can do to win is +forward with quickfix when they are fucking terrible. it wasn't me directly, but it was me by proxy.
110
#110
8 Frags +

Quick Fix should make you move the same speed as the healing target no matter what.

Quick Fix should make you move the same speed as the healing target no matter what.
111
#111
5 Frags +

Well the community already has an extreme hatred for heavy, so I assume anything that makes heavy worse to play against is automatically hated more.

I was gone for most of the day, IDK how bad anything is. Not sure if I even want to watch.

Well the community already has an extreme hatred for heavy, so I assume anything that makes heavy worse to play against is automatically hated more.

I was gone for most of the day, IDK how bad anything is. Not sure if I even want to watch.
112
#112
3 Frags +

Honestly I've played open pugscrims more exciting than this lan's matches using quickfix. Quickfix is fun to play with and against it, and it adds another degree of strategy to the game, but not with what the invite teams are doing at lan right now. Running heavy and sniper to mid? seriously?.

The quickfix metagame works when both teams move quick and are constantly switching mediguns, planning what they're going to do next based on what the charges are at and what the other team is running. So that you can surprise the enemy team with kritz when they thought you were on quickfix, or stalemating only 8 seconds more making them think you're running quickfix when in fact you have uber, which can sitll be superior than quickfix when used correctly.

I'm more disappointed on the teams decision making and the way they're using quickfix this lan than the quickfix itself. Unfortunately, if it turns out to be true that YOU HAVE to run quickfix if the other team is running it and YOU HAVE to run heavy to counter it, then I guess there's no other choice than to ban it. But I still want to believe that teams have not yet learned how to succesfully break these stupid quickfix stalemates.

Honestly I've played open pugscrims more exciting than this lan's matches using quickfix. Quickfix is fun to play with and against it, and it adds another degree of strategy to the game, but not with what the invite teams are doing at lan right now. Running heavy and sniper to mid? seriously?.

The quickfix metagame works when both teams move quick and are constantly switching mediguns, planning what they're going to do next based on what the charges are at and what the other team is running. So that you can surprise the enemy team with kritz when they thought you were on quickfix, or stalemating only 8 seconds more making them think you're running quickfix when in fact you have uber, which can sitll be superior than quickfix when used correctly.

I'm more disappointed on the teams decision making and the way they're using quickfix this lan than the quickfix itself. Unfortunately, if it turns out to be true that YOU HAVE to run quickfix if the other team is running it and YOU HAVE to run heavy to counter it, then I guess there's no other choice than to ban it. But I still want to believe that teams have not yet learned how to succesfully break these stupid quickfix stalemates.
113
#113
-4 Frags +

The heavy+sniper to mid was obviously trihards trolling lmao

The heavy+sniper to mid was obviously trihards trolling lmao
114
#114
3 Frags +

You guys have to realize that the first impressions of the new quickfix pointed towards a bright future of faster gameplay. Mixup's games were very fun to watch, and early gameplay didn't particularly showcase how Quick-Fix vs Quick-Fix would play out. Heavy wasn't even imagined to make that big of an impact until it was too late.

You guys have to realize that the first impressions of the new quickfix pointed towards a bright future of faster gameplay. Mixup's games were very fun to watch, and early gameplay didn't particularly showcase how Quick-Fix vs Quick-Fix would play out. Heavy wasn't even imagined to make that big of an impact until it was too late.
115
#115
1 Frags +
alfunksoHonestly I've played open pugscrims more exciting than this lan's matches using quickfix. Quickfix is fun to play with and against it, and it adds another degree of strategy to the game, but not with what the invite teams are doing at lan right now. Running heavy and sniper to mid? seriously?.

The quickfix metagame works when both teams move quick and are constantly switching mediguns, planning what they're going to do next based on what the charges are at and what the other team is running. So that you can surprise the enemy team with kritz when they thought you were on quickfix, or stalemating only 8 seconds more making them think you're running quickfix when in fact you have uber, which can sitll be superior than quickfix when used correctly.

I'm more disappointed on the teams decision making and the way they're using quickfix this lan than the quickfix itself. Unfortunately, if it turns out to be true that YOU HAVE to run quickfix if the other team is running it and YOU HAVE to run heavy to counter it, then I guess there's no other choice than to ban it. But I still want to believe that teams have not yet learned how to succesfully break these stupid quickfix stalemates.

You can't tell a team that they're playing it wrong. Unless you can form a team and then beat them by playing it your way then their strategy is correct.

Also, relying on a team to not know what your gun is is a terrible strategy.

Rock paper scissors has never been a good thing for competitive and it won't be good for TF2.

[quote=alfunkso]Honestly I've played open pugscrims more exciting than this lan's matches using quickfix. Quickfix is fun to play with and against it, and it adds another degree of strategy to the game, but not with what the invite teams are doing at lan right now. Running heavy and sniper to mid? seriously?.

The quickfix metagame works when both teams move quick and are constantly switching mediguns, planning what they're going to do next based on what the charges are at and what the other team is running. So that you can surprise the enemy team with kritz when they thought you were on quickfix, or stalemating only 8 seconds more making them think you're running quickfix when in fact you have uber, which can sitll be superior than quickfix when used correctly.

I'm more disappointed on the teams decision making and the way they're using quickfix this lan than the quickfix itself. Unfortunately, if it turns out to be true that YOU HAVE to run quickfix if the other team is running it and YOU HAVE to run heavy to counter it, then I guess there's no other choice than to ban it. But I still want to believe that teams have not yet learned how to succesfully break these stupid quickfix stalemates.[/quote]

You can't tell a team that they're playing it wrong. Unless you can form a team and then beat them by playing it your way then their strategy is correct.

Also, relying on a team to not know what your gun is is a terrible strategy.

Rock paper scissors has never been a good thing for competitive and it won't be good for TF2.
116
#116
1 Frags +

After watching today's games I can't help but think the ubercharge element needs to be removed from the quickfix, the +40% heal rate is just so strong on it's own.

After watching today's games I can't help but think the ubercharge element needs to be removed from the quickfix, the +40% heal rate is just so strong on it's own.
117
#117
-3 Frags +
TaroAfter watching today's games I can't help but think the ubercharge element needs to be removed from the quickfix, the +40% heal rate is just so strong on it's own.

You're right. If the TF2 wasn't so adverse to trying new weapons and ideas, perhaps Valve wouldn't have needed to buff the QF to get people's attention? I haven't played tf2 seriously since spring, I've been addicted to Dota and watching competitive Dota. Seeing how often people try new things and how often you see "pocket strats" made me realize just how stale the TF2 meta has been...all we've seen was the rise of gunboats really. Maybe if teams had spent a month seriously trying the quick-fix, and figuring out how to make it work, it could have been an interesting situational pickup alongside uber and kritz even before the buff.

[quote=Taro]After watching today's games I can't help but think the ubercharge element needs to be removed from the quickfix, the +40% heal rate is just so strong on it's own.[/quote]
You're right. If the TF2 wasn't so adverse to trying new weapons and ideas, perhaps Valve wouldn't have needed to buff the QF to get people's attention? I haven't played tf2 seriously since spring, I've been addicted to Dota and watching competitive Dota. Seeing how often people try new things and how often you see "pocket strats" made me realize just how stale the TF2 meta has been...all we've seen was the rise of gunboats really. Maybe if teams had spent a month seriously trying the quick-fix, and figuring out how to make it work, it could have been an interesting situational pickup alongside uber and kritz even before the buff.
118
#118
0 Frags +

Would the quick-fix be okay if it immediately used the uber, like soda popper hype?

Would the quick-fix be okay if it immediately used the uber, like soda popper hype?
119
#119
-1 Frags +

A quick fix with normal heal rates, full uber on patient, and no uber on med would be a lot nicer. The patient being invuln means heavy isn't really a counter, med not getting the uber means there's still a way to fight it, and the crazy heal rate is just pretty dumb.

A quick fix with normal heal rates, full uber on patient, and no uber on med would be a lot nicer. The patient being invuln means heavy isn't really a counter, med not getting the uber means there's still a way to fight it, and the crazy heal rate is just pretty dumb.
120
#120
2 Frags +

I just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.

I just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.
1 2 3 4 5 6 7 8
Please sign in through STEAM to post a comment.