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koth_torque (koth_torx REDUX!)
31
#31
12 Frags +

This map looks really good. Just a few points of critique though:

I think you should move the spawnpoints closer to the spawn doors just to reduce the walking distance a bit.

The barriers above mid really obstruct jumping to an annoying degree, they just feel too low.

The stairs will be annoying for soldiers as rockets can go right through them.

The health pack in the back corner as you exit spawn to the right is kind of an awkward spot, it might be better in that grass patch next to the left fence or just along the right fence. (Though I should playtest first before I comment on this kind of thing)

Also shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.

This map looks really good. Just a few points of critique though:

I think you should move the spawnpoints closer to the spawn doors just to reduce the walking distance a bit.

The barriers above mid really obstruct jumping to an annoying degree, they just feel too low.

The stairs will be annoying for soldiers as rockets can go right through them.

The health pack in the back corner as you exit spawn to the right is kind of an awkward spot, it might be better in that grass patch next to the left fence or just along the right fence. (Though I should playtest first before I comment on this kind of thing)

Also shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.
32
#32
10 Frags +

this map looks really cool, i look forward to pugging it/testing it out

this map looks really cool, i look forward to pugging it/testing it out
33
#33
0 Frags +

gonna say that those barriers are too low too. the map makes me feel claustrophobic. opening up the mid more would make me feel better.

gonna say that those barriers are too low too. the map makes me feel claustrophobic. opening up the mid more would make me feel better.
34
#34
0 Frags +

I feel the low framerate from here...
Looks like a cool map still :]

I feel the low framerate from here...
Looks like a cool map still :]
35
#35
cp_sunshine, cp_cardinal
4 Frags +
b4nnyI think you should move the spawnpoints closer to the spawn doors just to reduce the walking distance a bit.

I could do this, although I might move the entire spawn building closer instead to preserve the geometry inside the building and keep it relevant.

b4nnyThe barriers above mid really obstruct jumping to an annoying degree, they just feel too low.

I've got a lot of complaints about them, even though they're so much higher than they used to be. I might be better off just removing these, as long as I leave the ones near the healthpack on the right I think it might be fine.

b4nnyThe stairs will be annoying for soldiers as rockets can go right through them.

I could blockbullet them so that rockets won't go through the slats, or would that be too confusing?

b4nnyThe health pack in the back corner as you exit spawn to the right is kind of an awkward spot, it might be better in that grass patch next to the left fence or just along the right fence. (Though I should playtest first before I comment on this kind of thing)

I'm in quite a position to rework that whole area there, I'll definitely move that pack and ammo around while I rework it.

b4nnyAlso shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.

Haha, I think I've found it too... although I'll keep it a secret as well. I'll probably patch it up for next version but you never know... :3

[quote=b4nny]I think you should move the spawnpoints closer to the spawn doors just to reduce the walking distance a bit.[/quote]
I could do this, although I might move the entire spawn building closer instead to preserve the geometry inside the building and keep it relevant.

[quote=b4nny]The barriers above mid really obstruct jumping to an annoying degree, they just feel too low.[/quote]
I've got a lot of complaints about them, even though they're so much higher than they used to be. I might be better off just removing these, as long as I leave the ones near the healthpack on the right I think it might be fine.

[quote=b4nny]The stairs will be annoying for soldiers as rockets can go right through them.[/quote]
I could blockbullet them so that rockets won't go through the slats, or would that be too confusing?

[quote=b4nny]The health pack in the back corner as you exit spawn to the right is kind of an awkward spot, it might be better in that grass patch next to the left fence or just along the right fence. (Though I should playtest first before I comment on this kind of thing)[/quote]
I'm in quite a position to rework that whole area there, I'll definitely move that pack and ammo around while I rework it.

[quote=b4nny]Also shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.[/quote]
Haha, I think I've found it too... although I'll keep it a secret as well. I'll probably patch it up for next version but you never know... :3
36
#36
-2 Frags +
Phib4nnyAlso shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.Haha, I think I've found it too... although I'll keep it a secret as well. I'll probably patch it up for next version but you never know... :3

You know you have to show me. :3

[quote=Phi][quote=b4nny]Also shrugger found a way to escape the map but he wants me to keep it a secret so he can troll people with it.[/quote]
Haha, I think I've found it too... although I'll keep it a secret as well. I'll probably patch it up for next version but you never know... :3[/quote]
You know you have to show me. :3
37
#37
6 Frags +

sorry there's no sound but yeah here's a demo rollout.

http://www.youtube.com/watch?v=X_RhtR_BGpg

sorry there's no sound but yeah here's a demo rollout.

[youtube]http://www.youtube.com/watch?v=X_RhtR_BGpg[/youtube]
38
#38
0 Frags +

where could the place be??

where could the place be??
39
#39
1 Frags +

2 things from watching invite pugs:
People bitched about the rock at mid.
You can't hide in the tree. (It looks nice, but restricts movement for no reason other than looking good)

2 things from watching invite pugs:
People bitched about the rock at mid.
You can't hide in the tree. (It looks nice, but restricts movement for no reason other than looking good)
40
#40
cp_sunshine, cp_cardinal
3 Frags +

I completely forgot to do a release post for this, didn't I? I've had it ready for like a month.

koth_canopy_b3a

https://dl.dropboxusercontent.com/u/84556731/koth_torque/koth_canopy_b3a.bsp.bz2

- added cover
- optimized
- various detail tidbits
- blocked sightlines to spawn
- changed various things I can't remember

either b4 will come out soon or i'll jump straight to rc1. all I really need to do is fix various issues, make a better 3d skybox and displace more and it'll probably be ready.

I completely forgot to do a release post for this, didn't I? I've had it ready for like a month.

koth_canopy_b3a

https://dl.dropboxusercontent.com/u/84556731/koth_torque/koth_canopy_b3a.bsp.bz2

- added cover
- optimized
- various detail tidbits
- blocked sightlines to spawn
- changed various things I can't remember

either b4 will come out soon or i'll jump straight to rc1. all I really need to do is fix various issues, make a better 3d skybox and displace more and it'll probably be ready.
41
#41
1 Frags +

So goddamn booty

So goddamn booty
42
#42
2 Frags +

I noticed a couple of strange things when flying around the map

http://cloud-3.steampowered.com/ugc/884117862389027421/8143482AC19E6B644661A10DE28625698558ECFD/

Stickies will get stuck there but it's possible to shoot over the roof if you aim a little lower.

http://cloud-2.steampowered.com/ugc/884117862389033331/77EE925CCD2DE6DA4CFFADDC6A0323CD922F295F/

This room as some really weird reverb and it sounds a bit out of place in my opinion.

Other than that, I like it alot.

I noticed a couple of strange things when flying around the map
[img]http://cloud-3.steampowered.com/ugc/884117862389027421/8143482AC19E6B644661A10DE28625698558ECFD/[/img]
Stickies will get stuck there but it's possible to shoot over the roof if you aim a little lower.

[img]http://cloud-2.steampowered.com/ugc/884117862389033331/77EE925CCD2DE6DA4CFFADDC6A0323CD922F295F/[/img]

This room as some really weird reverb and it sounds a bit out of place in my opinion.

Other than that, I like it alot.
43
#43
1 Frags +

Looks like a really cool map, can't wait to try it out!

Looks like a really cool map, can't wait to try it out!
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