x3Never for any classes.
Wish i knew how to make them appears for mellee tho. =/
bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"
There, you're done.
[quote=x3]Never for any classes.
Wish i knew how to make them appears for mellee tho. =/[/quote]
bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"
There, you're done.
Off: scatter/shotty/sniper/RL/pyro/heavy
ON: Melee weps
And I switch between on and off for demo weps depending on how I'm feeling. So it's all preference.
Off: scatter/shotty/sniper/RL/pyro/heavy
ON: Melee weps
And I switch between on and off for demo weps depending on how I'm feeling. So it's all preference.
I actually use the cl_first_person_uses_world_model for melee and a few classes, mainly Medic. I've found that this is the best hybrid between having viewmodels On or Off, the world model stays out of the way but I can still check which medigun I've got out (I've been a self-inflicted victim of walking out with the wrong one many times).
I actually use the cl_first_person_uses_world_model for melee and a few classes, mainly Medic. I've found that this is the best hybrid between having viewmodels On or Off, the world model stays out of the way but I can still check which medigun I've got out (I've been a self-inflicted victim of walking out with the wrong one many times).
Of course, the script I actually use is this:
bind 1 "slot1; primary; alias currenttog primarytog"
bind 2 "slot2; secondary; alias currenttog secondarytog"
bind 3 "slot3; melee; alias currenttog meleetog"
bind t currenttog
alias currenttog primarytog
alias primary primaryvis
alias primaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias primaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias primarytog primarytoghid
alias primarytogvis "primaryvis; alias primary primaryvis; alias primarytog primarytoghid"
alias primarytoghid "primaryhid; alias primary primaryhid; alias primarytog primarytogvis"
alias secondary secondaryvis
alias secondaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias secondaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias secondarytog secondarytoghid
alias secondarytogvis "secondaryvis; alias secondary secondaryvis; alias secondarytog secondarytoghid"
alias secondarytoghid "secondaryhid; alias secondary secondaryhid; alias secondarytog secondarytogvis"
alias melee meleevis
alias meleevis "r_drawviewmodel 1; viewmodel_fov 90"
alias meleehid "r_drawviewmodel 0; viewmodel_fov 0"
alias meleetog meleetoghid
alias meleetogvis "meleevis; alias melee meleevis; alias meleetog meleetoghid"
alias meleetoghid "meleehid; alias melee meleehid; alias meleetog meleetogvis"
Of course, the script I actually use is this:
bind 1 "slot1; primary; alias currenttog primarytog"
bind 2 "slot2; secondary; alias currenttog secondarytog"
bind 3 "slot3; melee; alias currenttog meleetog"
bind t currenttog
alias currenttog primarytog
alias primary primaryvis
alias primaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias primaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias primarytog primarytoghid
alias primarytogvis "primaryvis; alias primary primaryvis; alias primarytog primarytoghid"
alias primarytoghid "primaryhid; alias primary primaryhid; alias primarytog primarytogvis"
alias secondary secondaryvis
alias secondaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias secondaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias secondarytog secondarytoghid
alias secondarytogvis "secondaryvis; alias secondary secondaryvis; alias secondarytog secondarytoghid"
alias secondarytoghid "secondaryhid; alias secondary secondaryhid; alias secondarytog secondarytogvis"
alias melee meleevis
alias meleevis "r_drawviewmodel 1; viewmodel_fov 90"
alias meleehid "r_drawviewmodel 0; viewmodel_fov 0"
alias meleetog meleetoghid
alias meleetogvis "meleevis; alias melee meleevis; alias meleetog meleetoghid"
alias meleetoghid "meleehid; alias melee meleehid; alias meleetog meleetogvis"
I have viewmodels on and viewmodel_fov 54 on everything except the sniper rifle where I have no viewmodels. I find it easier to aim with them (having tried playing without them) and prefer to havea viewmodel_fov that doesn't make my arms look 20m long.
EDIT: Oh yeah, I use viewmodel_fov 0 on the flamethrower because I can't see shit with the flames all up in ma grill.
I have viewmodels on and viewmodel_fov 54 on everything except the sniper rifle where I have no viewmodels. I find it easier to aim with them (having tried playing without them) and prefer to havea viewmodel_fov that doesn't make my arms look 20m long.
EDIT: Oh yeah, I use viewmodel_fov 0 on the flamethrower because I can't see shit with the flames all up in ma grill.
x3Never for any classes.
Wish i knew how to make them appears for mellee tho. =/
https://code.google.com/p/broesels-crosshair-switcher/ is one way
Edit: Wow I was late on that, oh well maybe someone else doesn't know this exists.
[quote=x3]Never for any classes.
Wish i knew how to make them appears for mellee tho. =/[/quote]
https://code.google.com/p/broesels-crosshair-switcher/ is one way
Edit: Wow I was late on that, oh well maybe someone else doesn't know this exists.
Depends what I'm feeling. normally turn them on and off every couple seconds/minutes. I have to have them on for scout though. Makes my aim awful if I don't.
Depends what I'm feeling. normally turn them on and off every couple seconds/minutes. I have to have them on for scout though. Makes my aim awful if I don't.
raikuAlykaoff for more fps
lel
what's so funny? it boosts ur fps by a small amount. my friend who is on some very old laptop gets 15-30 fps and when he took them off he got a boost of 10 and that means a lot to him.
[quote=raiku][quote=Alyka]off for more fps[/quote]
lel[/quote]
what's so funny? it boosts ur fps by a small amount. my friend who is on some very old laptop gets 15-30 fps and when he took them off he got a boost of 10 and that means a lot to him.
Nope I just like to not look at them
Nope I just like to not look at them
I only use viewmodels on melees
I only use viewmodels on melees
it varies for me, because for some reason i aim a lot better with viewmodels
i think they look pretty too :)
it varies for me, because for some reason i aim a lot better with viewmodels
i think they look pretty too :)
i use my extra m4 button to toggle viewmodels and just spam it mindlessly
i use my extra m4 button to toggle viewmodels and just spam it mindlessly
I have viewmodels on for every weapon. My viewmodel_fov is set to 140.
http://i.imgur.com/Ftchuxo.jpg
I have viewmodels on for every weapon. My viewmodel_fov is set to 140.
[img]http://i.imgur.com/Ftchuxo.jpg[/img]
can someone post their toggle bind for viewmodels please?
can someone post their toggle bind for viewmodels please?
Off for everything except, melee weapons, flamethrower, all medic weapons, and every spy weapon that isn't the revolver.
Off for everything except, melee weapons, flamethrower, all medic weapons, and every spy weapon that isn't the revolver.
bindtoggle KEY "r_drawviewmodel 0 1"
bindtoggle KEY "r_drawviewmodel 0 1"
WithADanceNumberI call it; dflame-vision
[quote=WithADanceNumber]I call it; dflame-vision
Benroadsbindtoggle KEY "r_drawviewmodel 0 1"
that is ineffective
[quote=Benroads]bindtoggle KEY "r_drawviewmodel 0 1"[/quote]
that is ineffective
i think its
bind KEY "toggle r_drawviewmodel"
i think its
bind KEY "toggle r_drawviewmodel"
I keep them on for pyro, sniper, demo, heavy, spy, engie, medic. But I have them off for soldier, scout.
I keep them on for pyro, sniper, demo, heavy, spy, engie, medic. But I have them off for soldier, scout.
i have the largest cfg ever
thanks tf2mate
anyway
yes scout
soldier i have a toggle for rl; everything else yes
pyro yes
demo no nade launcher
heavy yes
engi yes
medic no medigun
sniper toggle for rifle; everything else yes
spy toggle for amby; everything else yes
i have the largest cfg ever
thanks tf2mate
anyway
yes scout
soldier i have a toggle for rl; everything else yes
pyro yes
demo no nade launcher
heavy yes
engi yes
medic no medigun
sniper toggle for rifle; everything else yes
spy toggle for amby; everything else yes
cage-can someone post their toggle bind for viewmodels please?
Scout/Soldier:
bind "mouse1" "slot1;+attack;r_drawviewmodel 0"
bind "mouse2" "slot2;+attack;r_drawviewmodel 0"
bind "mouse4" "slot3;+attack;r_drawviewmodel 0;viewmodel_fov 75"
unbind q
unbind mwheelup
unbind mwheeldown
I use viewmodels for other classes.
[quote=cage-]can someone post their toggle bind for viewmodels please?[/quote]
Scout/Soldier:
bind "mouse1" "slot1;+attack;r_drawviewmodel 0"
bind "mouse2" "slot2;+attack;r_drawviewmodel 0"
bind "mouse4" "slot3;+attack;r_drawviewmodel 0;viewmodel_fov 75"
unbind q
unbind mwheelup
unbind mwheeldown
I use viewmodels for other classes.
cage-Benroadsbindtoggle KEY "r_drawviewmodel 0 1"
that is ineffective
this is mine - bind "t" "incrementvar r_drawviewmodel 0 1 1"
[quote=cage-][quote=Benroads]bindtoggle KEY "r_drawviewmodel 0 1"[/quote]
that is ineffective[/quote]
this is mine - bind "t" "incrementvar r_drawviewmodel 0 1 1"
cage-Benroadsbindtoggle KEY "r_drawviewmodel 0 1"
that is ineffective
woops my bad, I was looking at the wrong piece of code when I copied it.
also
http://puu.sh/4omX0.jpg
viewmodel_fov 1000
[quote=cage-][quote=Benroads]bindtoggle KEY "r_drawviewmodel 0 1"[/quote]
that is ineffective[/quote]
woops my bad, I was looking at the wrong piece of code when I copied it.
also
[img]http://puu.sh/4omX0.jpg[/img]
viewmodel_fov 1000
i ask whatever invite player is most popular in a given week and then use whatever settings they use.
i ask whatever invite player is most popular in a given week and then use whatever settings they use.
Off if I'm playing seriously, on if I'm just pubbing/fooling around. Melee is always on.
Off if I'm playing seriously, on if I'm just pubbing/fooling around. Melee is always on.