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Update 10/2/13
1
#1
7 Frags +

Team Fortress 2 Update Released
October 2, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the Fall 2013 Acorns Crate #72
Added the Fall 2013 Gourd Crate #73
Added a new promo item: The Grandmaster
Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
Fixed the Ubersaw taunt attack using the incorrect deathnotice image
Fixed the Demoman charge sound being clipped by the weapon crit sound
Fixed being able to incorrectly earn the Scout achievement "Retire the Runner" by killing a Heavy who had just eaten The Buffalo Steak Sandvich
Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on their heads
Updated the Summer Shades and Professor Speks so they don't float in the air during Sniper taunts
Updated Cp_Granary
Added nobuild and clipping to fix exploits above the forward spawns
Adjusted player shadows to reduce shadows casting through walls
Skybox rendering fixes

Team Fortress 2 Update Released
October 2, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the Fall 2013 Acorns Crate #72
Added the Fall 2013 Gourd Crate #73
Added a new promo item: The Grandmaster
Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
Fixed the Ubersaw taunt attack using the incorrect deathnotice image
Fixed the Demoman charge sound being clipped by the weapon crit sound
Fixed being able to incorrectly earn the Scout achievement "Retire the Runner" by killing a Heavy who had just eaten The Buffalo Steak Sandvich
Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on their heads
Updated the Summer Shades and Professor Speks so they don't float in the air during Sniper taunts
[b]Updated Cp_Granary
Added nobuild and clipping to fix exploits above the forward spawns
Adjusted player shadows to reduce shadows casting through walls
Skybox rendering fixes[/b]
2
#2
4 Frags +

Does this mean no more lamp above 2nd forward spawn?

Does this mean no more lamp above 2nd forward spawn?
3
#3
0 Frags +

nice

nice
4
#4
5 Frags +

extra fps here i come heh

extra fps here i come heh
5
#5
9 Frags +

Shadows fixed? Ill believe it when I see it (or DONT see it rather)

Shadows fixed? Ill believe it when I see it (or DONT see it rather)
6
#6
3 Frags +

rip flying glasses taunts :(

rip flying glasses taunts :(
7
#7
12 Frags +

removed spots: http://i.imgur.com/3ob1OxU.jpg
blu side had only the one on the right, which was removed too

RigelDoes this mean no more lamp above 2nd forward spawn?

lamp is safe: http://i.imgur.com/xyBon5F.png

removed spots: http://i.imgur.com/3ob1OxU.jpg
blu side had only the one on the right, which was removed too

[quote=Rigel]Does this mean no more lamp above 2nd forward spawn?[/quote]

lamp is safe: http://i.imgur.com/xyBon5F.png
8
#8
2 Frags +

Wow, that's a miracle... They actually fixed something important.

Wow, that's a miracle... They actually fixed something important.
9
#9
7 Frags +

they did something so that when you charge as a demoman the charge noise is played like 500% louder.

they did something so that when you charge as a demoman the charge noise is played like 500% louder.
10
#10
0 Frags +
LKincheloeWow, that's a miracle... They actually fixed something important.

no more shadow wallhacks though :(

[quote=LKincheloe]Wow, that's a miracle... They actually fixed something important.[/quote]
no more shadow wallhacks though :(
11
#11
4 Frags +

It just sounds like they changed the angle of the shadows on granary to fix it.

Shadows are probably still broken on other maps

It just sounds like they changed the angle of the shadows on granary to fix it.

Shadows are probably still broken on other maps
12
#12
-10 Frags +

Was this always there?

http://cloud-4.steampowered.com/ugc/595890204075365355/A73083CF74E55D614F0E783DC60BACD4D39088C2/

Was this always there?
[img]http://cloud-4.steampowered.com/ugc/595890204075365355/A73083CF74E55D614F0E783DC60BACD4D39088C2/[/img]
13
#13
0 Frags +

Pretty sure it's been there for a while.

http://www.youtube.com/watch?v=hF-vhvVVaKg

Right in the opening scene of esea s14 highlights vid. Not sure how long it's been there though.

Pretty sure it's been there for a while.

http://www.youtube.com/watch?v=hF-vhvVVaKg

Right in the opening scene of esea s14 highlights vid. Not sure how long it's been there though.
14
#14
2 Frags +

Just wait for the Halloween update which will inevitably break everything.

Just wait for the Halloween update which will inevitably break everything.
15
#15
5 Frags +

it was added in the update that they reworked most of the competitive maps

it was added in the update that they reworked most of the competitive maps
16
#16
0 Frags +

It was introduced when they rebalanced maps a couple months ago.

It was introduced when they rebalanced maps a couple months ago.
17
#17
-10 Frags +
kirby
Adjusted player shadows to reduce shadows casting through walls

http://www.youtube.com/watch?v=YKss2uYpih8

[quote=kirby][b]
Adjusted player shadows to reduce shadows casting through walls
[/b][/quote]
[youtube]http://www.youtube.com/watch?v=YKss2uYpih8[/youtube]
18
#18
3 Frags +

All they did to shadows is orient them in more of a 12 o'clock way so they have a smaller chance of clipping through walls. Only applies to granary.

All they did to shadows is orient them in more of a 12 o'clock way so they have a smaller chance of clipping through walls. Only applies to granary.
19
#19
0 Frags +

Did this mess with anybody elses loadout presets? It only saved my active one but wiped all the others.

Did this mess with anybody elses loadout presets? It only saved my active one but wiped all the others.
20
#20
-7 Frags +
Adjusted player shadows to reduce shadows casting through walls

lol, valve, seriously?

[quote]Adjusted player shadows to [b]reduce[/b] shadows casting through walls
[/quote]
lol, valve, seriously?
21
#21
1 Frags +
mthsadthey did something so that when you charge as a demoman the charge noise is played like 500% louder.

October 3, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Demoman charge sound being played multiple times simultaneously

[quote=mthsad]they did something so that when you charge as a demoman the charge noise is played like 500% louder.[/quote]
October 3, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Demoman charge sound being played multiple times simultaneously
22
#22
0 Frags +
the301stspartanAdjusted player shadows to reduce shadows casting through wallslol, valve, seriously?

It only seems to happen looking at the balcony at 2nd now.

They should be fixing the actual bug, though.

[quote=the301stspartan][quote]Adjusted player shadows to [b]reduce[/b] shadows casting through walls
[/quote]
lol, valve, seriously?[/quote]
It only seems to happen looking at the balcony at 2nd now.

They should be fixing the actual bug, though.
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