I have never adjusted my interp or really any settings at all in my game except FOV and viewmodel FOV. Should I?
yes cl_interp 0.1 is disgusting (particularly for projectiles)
GENERALLY hitscan interp is 33 lerp (0.033) and projectile is again generally 15.2 lerp (0.0152) in console.
For me, it helped a bit with my play, specifically my aim. It will adjust it a bit with timing, but I would recommend doing it with something that's comfortable. If you are willing to be bad for a day or two, try using the more commonly used ones, 33.3, or 15.2 dependant on what class you mainly play.
ScarabGENERALLY hitscan interp is 33 lerp (0.33) and projectile is again generally 15.2 lerp (0.152) in console.
um
.033 .0152 you mean?
um
.033 .0152 you mean?
ScarabGENERALLY hitscan interp is 33 lerp (0.33) and projectile is again generally 15.2 lerp (0.152) in console.
he means .033 and .0152, but the exact numbers are mostly preference and placebo
but lower is better to an extent (i.e. don't play with .1)
he means .033 and .0152, but the exact numbers are mostly preference and placebo
but lower is better to an extent (i.e. don't play with .1)
Would i put these interp values in the specific .cfg's of each class?
TwilitlordScarabGENERALLY hitscan interp is 33 lerp (0.33) and projectile is again generally 15.2 lerp (0.152) in console.um
.033 .0152 you mean?
Sorry! Edited it
um
.033 .0152 you mean?[/quote]
Sorry! Edited it
Lucky_ShotWould i put these interp values in the specific .cfg's of each class?
Yes you would. In soldier.cfg put cl_interp #, and scout.cfg cl_interp #.
Yes you would. In soldier.cfg put cl_interp #, and scout.cfg cl_interp #.
It doesn't matter if you use 0.0152 or 0.033, as long as your lerp is never yellow (using net_graph 1).
Lucky_ShotWhich classes should have which values?
.0152 for projectile classes (Mainly Soldier and Demoman), and .033 for hitscan (Scout, Sniper, Heavy, Spy)
.0152 for projectile classes (Mainly Soldier and Demoman), and .033 for hitscan (Scout, Sniper, Heavy, Spy)
tbh there is not much of a difference between .033 and .0152 for hitscan.
Also: http://teamfortress.tv/forum/thread/11394-interp-lerp-other-stuff
Edit: for cl_interp 0.033 make sure to use cl_interp_ratio 2
Also: http://teamfortress.tv/forum/thread/11394-interp-lerp-other-stuff
Edit: for cl_interp 0.033 make sure to use cl_interp_ratio 2
suikatbh there is not much of a difference between .033 and .0152 for hitscan.
Also: http://teamfortress.tv/forum/thread/11394-interp-lerp-other-stuff
going to 0.033 improves hitreg DRAMATICALLY better on servers with very much jitter.
Also: http://teamfortress.tv/forum/thread/11394-interp-lerp-other-stuff[/quote]
going to 0.033 improves hitreg DRAMATICALLY better on servers with very much jitter.
hookyIt doesn't matter if you use 0.0152 or 0.033, as long as your lerp is never yellow (using net_graph 1).
yeah but that's based on how shit the server is as well, any respectable server will keep you on orange at 15.2ms and have a constant 66.7sv
yeah but that's based on how shit the server is as well, any respectable server will keep you on orange at 15.2ms and have a constant 66.7sv
I remember that Tyranny used to play with standard interp, I gave it a shot and it felt like every single shot was behind.
Lucky_ShotI have never adjusted my interp
WHAT?
WHAT?
BLoodSireLucky_ShotI have never adjusted my interp
WHAT?
yea... ill say this is why i never got past lobbies
WHAT?[/quote]
yea... ill say this is why i never got past lobbies
Turn off V-Sync
Also fps_max 132 or refresh rate*2+1 (Personal Preferance)
Turn on Closed Captions (Maybe you will see but not hear the enemy medic called he is fully charged)
Turn on colorblind mode (very helpful for finding Jarate Soaked Spies with limited effort)
Also fps_max 132 or refresh rate*2+1 (Personal Preferance)
Turn on Closed Captions (Maybe you will see but not hear the enemy medic called he is fully charged)
Turn on colorblind mode (very helpful for finding Jarate Soaked Spies with limited effort)
FzeroI remember that Tyranny used to play with standard interp, I gave it a shot and it felt like every single shot was behind.
that's how it's supposed to feel
just as a reference, the jump map player mike (aka not healbot) used default net settings for a long time. After he started using wonderland's net settings he said that when he played on euro servers that was what it used to feel like when he had 30 ping and was why he could previously only do air pogo jumps on lan servers.
Default net settings are god awful and are among the only things that I have no idea how people can live without changing
that's how it's supposed to feel
just as a reference, the jump map player mike (aka not healbot) used default net settings for a long time. After he started using wonderland's net settings he said that when he played on euro servers that was what it used to feel like when he had 30 ping and was why he could previously only do air pogo jumps on lan servers.
Default net settings are god awful and are among the only things that I have no idea how people can live without changing
I always used the good connection settings from Chris config for all classes
// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Good connection
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
Should I change anything? Actually I sometimes notice perfect shots not hiting, or hiting behind or in front of the target.
[code]// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Good connection
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000[/code]
Should I change anything? Actually I sometimes notice perfect shots not hiting, or hiting behind or in front of the target.
its always a debate but if you ask me those settings are almost all wrong.
cl_cmdrate 67 //67>66
cl_updaterate 67 //67>66
rate 100000 //60000 or lower if your upload sucks
cl_interp 0.02 //up to you but pick a number that isn't zero please.
cl_interp_ratio 1
cl_lagcompensation 1 //0 can work for roamer with gunboats. better aim, worse jumps.
cl_pred_optimize 2 //never change this
cl_smooth 1
cl_smoothtime 0.01 //well it does nothing in that config cause he has cl_smooth 0 but okay its the right setting.
cl_cmdrate 67 //67>66
cl_updaterate 67 //67>66
rate 100000 //60000 or lower if your upload sucks
cl_interp 0.02 //up to you but pick a number that isn't zero please.
cl_interp_ratio 1
cl_lagcompensation 1 //0 can work for roamer with gunboats. better aim, worse jumps.
cl_pred_optimize 2 //never change this
cl_smooth 1
cl_smoothtime 0.01 //well it does nothing in that config cause he has cl_smooth 0 but okay its the right setting.
Everything about default TF2 is basically wrong.
Shitty default netcode settings, crits, spread, the list goes on
Shitty default netcode settings, crits, spread, the list goes on
0.1 lerp is great off client for hitscan but it can give you incredibly bad reg on ESEA Servers. 33 or 35 are the generally best hitscan lerps for that reason.
wonderlandits always a debate but if you ask me those settings are almost all wrong.
cl_cmdrate 67 //67>66
cl_updaterate 67 //67>66
rate 100000 //60000 or lower if your upload sucks
cl_interp 0.02 //up to you but pick a number that isn't zero please.
cl_interp_ratio 1
cl_lagcompensation 1 //0 can work for roamer with gunboats. better aim, worse jumps.
cl_pred_optimize 2 //never change this
cl_smooth 1
cl_smoothtime 0.01 //well it does nothing in that config cause he has cl_smooth 0 but okay its the right setting.
I based the above settings not only on chris config but also on some research I did around on forums. I noticed a lot of people recommended to keep the cl_interp to 0 and change only the cl_interp_ratio between 1 and 2 because that would change the cl_interp altogether, so which options is better then?
Also what really is the cl_smooth command for?
cl_cmdrate 67 //67>66
cl_updaterate 67 //67>66
rate 100000 //60000 or lower if your upload sucks
cl_interp 0.02 //up to you but pick a number that isn't zero please.
cl_interp_ratio 1
cl_lagcompensation 1 //0 can work for roamer with gunboats. better aim, worse jumps.
cl_pred_optimize 2 //never change this
cl_smooth 1
cl_smoothtime 0.01 //well it does nothing in that config cause he has cl_smooth 0 but okay its the right setting.[/quote]
I based the above settings not only on chris config but also on some research I did around on forums. I noticed a lot of people recommended to keep the cl_interp to 0 and change only the cl_interp_ratio between 1 and 2 because that would change the cl_interp altogether, so which options is better then?
Also what really is the cl_smooth command for?
All i did was put 0.033 into hitscan classes and 0.0152 into projectile. Idk what this lerp, refresh rate and other stuff is so i will just leave it i guess...
This is why I try not to touch my setting, it hurts my head.
Basically what I am hearing is 0.033 in hitscan classes configs and cl_interp_ratio 2 and in projectile classes 0.0152 and cl_interp_ratio 1.
Hitscan:
Scout, Sniper, Spy?, Heavy, Engineer
Projectile:
Demo, Soldier, Pyro?
What about medic? Projectile cause needles?
Basically what I am hearing is 0.033 in hitscan classes configs and cl_interp_ratio 2 and in projectile classes 0.0152 and cl_interp_ratio 1.
Hitscan:
Scout, Sniper, Spy?, Heavy, Engineer
Projectile:
Demo, Soldier, Pyro?
What about medic? Projectile cause needles?