Upvote Upvoted 13 Downvote Downvoted
quest for lower pings
1
#1
12 Frags +

http://esreality.com/post/2563765/re-quakelive-netcode/#pid2548581

long story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping

i don't know source engine stuffs but maybe there is something similar? I looked and found nothing.

http://esreality.com/post/2563765/re-quakelive-netcode/#pid2548581


long story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping

i don't know source engine stuffs but maybe there is something similar? I looked and found nothing.
2
#2
8 Frags +

i posted in that scripts thread but everyone was retarded

i posted in that scripts thread but everyone was retarded
3
#3
3 Frags +

last resort bump

last resort bump
4
#4
-57 Frags +

Please only bump threads if it's been at least 24 hours since the last post. Also, try not to double post. The edit post button is there for a reason.

Please only bump threads if it's been at least 24 hours since the last post. Also, try not to double post. The edit post button is there for a reason.
5
#5
38 Frags +

ok dad

ok dad
6
#6
16 Frags +
ProfRoxasPlease only bump threads if it's been at least 24 hours since the last post. Also, try not to double post. The edit post button is there for a reason.

i laughed way too hard at this

[quote=ProfRoxas]Please only bump threads if it's been at least 24 hours since the last post. Also, try not to double post. The edit post button is there for a reason.[/quote]

i laughed way too hard at this
7
#7
25 Frags +

http://i.imgur.com/7ioFJ1T.png

the dream is dead

[img]http://i.imgur.com/7ioFJ1T.png[/img]

the dream is dead
8
#8
-5 Frags +

yeah op, jesus

yeah op, jesus
9
#9
serveme.tf
6 Frags +

AFAIK source server only binds to 1 port for players, so you can't connect to different ones.

AFAIK source server only binds to 1 port for players, so you can't connect to different ones.
10
#10
11 Frags +

in ireland they take this stuff more seriously... be culturally acceptive....

in ireland they take this stuff more seriously... be culturally acceptive....
11
#11
14 Frags +

had to define:acceptive cause my retarded chrome gave me red squiggles

had to define:acceptive cause my retarded chrome gave me red squiggles
12
#12
11 Frags +

what if acceptive wasn't a word and I just used it my entire life and was wrong

what if acceptive wasn't a word and I just used it my entire life and was wrong
13
#13
10 Frags +

gonna search if there's a more complete dictionary for chrome

gonna search if there's a more complete dictionary for chrome
14
#14
9 Frags +

http://i.imgur.com/u93WE1a.png

go ahead and check this everyone, goodnight and god bless.

[img]http://i.imgur.com/u93WE1a.png[/img]

go ahead and check this everyone, goodnight and god bless.
15
#15
5 Frags +

bump

bump
16
#16
4 Frags +

oh wait is the thread over

oh wait is the thread over
17
#17
5 Frags +

well there appears to be no such command in my searching and everyone else's

well there appears to be no such command in my searching and everyone else's
18
#18
16 Frags +

TF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.

TF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.
19
#19
7 Frags +
TechDudeTF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.

Techdude coming in hot.

[quote=TechDude]TF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.[/quote]

Techdude coming in hot.
20
#20
1 Frags +
2clong story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping

Thaaat doesn't make sense and isn't what happened in that thread.

There was a command in the original version of ql which forced the client to reconnect, and it happened to open the socket on a new ephemeral (i.e. arbitrary client-side) port due to a timing issue. They then found a way to replicate this behavior in the standalone version of ql which did not have that timing issue. This has nothing to do with the port the server is listening on (of which there is only 1). For some people, some of the time they found that changing the port their client uses would cause a small drop in latency. This is speculated to be due to some kind of port-based routing or QoS on one of the hops between the client and the server but they don't actually know.

[quote=2c]long story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping[/quote]

Thaaat doesn't make sense and isn't what happened in that thread.

There was a command in the original version of ql which forced the client to reconnect, and it happened to open the socket on a new ephemeral (i.e. arbitrary client-side) port due to a timing issue. They then found a way to replicate this behavior in the standalone version of ql which did not have that timing issue. This has nothing to do with the port the server is listening on (of which there is only 1). For some people, some of the time they found that changing the port their client uses would cause a small drop in latency. This is speculated to be due to some kind of port-based routing or QoS on one of the hops between the client and the server but they don't actually know.
21
#21
1 Frags +
ukm2clong story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping
Thaaat doesn't make sense and isn't what happened in that thread.

There was a command in the original version of ql which forced the client to reconnect, and it happened to open the socket on a new ephemeral (i.e. arbitrary client-side) port due to a timing issue. They then found a way to replicate this behavior in the standalone version of ql which did not have that timing issue. This has nothing to do with the port the server is listening on (of which there is only 1). For some people, some of the time they found that changing the port their client uses would cause a small drop in latency. This is speculated to be due to some kind of port-based routing or QoS on one of the hops between the client and the server but they don't actually know.

holy shit layman's terms for my caveman brain please

[quote=ukm][quote=2c]long story short dudes found out in quakelive if u force to use less populated ports on a server u save 5-15 ping[/quote]

Thaaat doesn't make sense and isn't what happened in that thread.

There was a command in the original version of ql which forced the client to reconnect, and it happened to open the socket on a new ephemeral (i.e. arbitrary client-side) port due to a timing issue. They then found a way to replicate this behavior in the standalone version of ql which did not have that timing issue. This has nothing to do with the port the server is listening on (of which there is only 1). For some people, some of the time they found that changing the port their client uses would cause a small drop in latency. This is speculated to be due to some kind of port-based routing or QoS on one of the hops between the client and the server but they don't actually know.[/quote]
holy shit layman's terms for my caveman brain please
22
#22
1 Frags +

sorry ukm i didn't mean to yell

sorry ukm i didn't mean to yell
23
#23
2 Frags +
TechDudeTF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.

Literally a tech dude

[quote=TechDude]TF2 servers are only accessible on one port.

This is typically 27015 (but can be changed for a given server). The dedicated only listens for connections on this port.

Now if you are interested in what ports are being used during gameplay you can use wireshark and inspect the packets being sent to the tf2 server: http://www.wireshark.org/

It's also possible that the server listens on 27015 but actually communicates to each client on a different port. Wireshark would show you this.[/quote]

Literally a tech dude
24
#24
0 Frags +

this thread made me laugh pretty hard at work my boss looked at me funny thanks tehoreoz
also return of angry pete

this thread made me laugh pretty hard at work my boss looked at me funny thanks tehoreoz
also return of angry pete
25
#25
0 Frags +

sounds like a driver problem
interesting

sounds like a driver problem
interesting
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