I can only like singleplayer games if there are intricate mechanics to master or if there's a great storyline with compelling characters and interesting themes. A "great storyline" is hard to find in videogames though. I prefer a short but strong story from an indie game over a long but weak story from a bigger title. Also, "world building" and tiring the player with pointless details does not automatically make a great story (I'm looking at you, RPGs)
Singleplayer games where progression is a goal in itself (skinner box mechanics) don't interest me at all (most RPG games). Games that have no focus and try to divert the player by constantly throwing new things at him are also boring (GTA for instance). Progression seems meaningless if it will be kept contained within the closed universe of the SP game, and if the progression is not directly linked to mechanical mastery it also feels meaningless. The way progression can be valued in a multiplayer game by measuring your skill to others is much more meaningful than some AI or algorithm telling you "you have come X far" or "you are X good".
Last SP game that kept me captivated and actually had me finish the game AND want more after the end was Broken Age, but that is probably also related to the kickstarter investment and the build up from the documentary. I can't even remember which was the last sp game I finished before that.
I can only like singleplayer games if there are intricate mechanics to master or if there's a great storyline with compelling characters and interesting themes. A "great storyline" is hard to find in videogames though. I prefer a short but strong story from an indie game over a long but weak story from a bigger title. Also, "world building" and tiring the player with pointless details does not automatically make a great story (I'm looking at you, RPGs)
Singleplayer games where progression is a goal in itself (skinner box mechanics) don't interest me at all (most RPG games). Games that have no focus and try to divert the player by constantly throwing new things at him are also boring (GTA for instance). Progression seems meaningless if it will be kept contained within the closed universe of the SP game, and if the progression is not directly linked to mechanical mastery it also feels meaningless. The way progression can be valued in a multiplayer game by measuring your skill to others is much more meaningful than some AI or algorithm telling you "you have come X far" or "you are X good".
Last SP game that kept me captivated and actually had me finish the game AND want more after the end was Broken Age, but that is probably also related to the kickstarter investment and the build up from the documentary. I can't even remember which was the last sp game I finished before that.
I've only recently become less interested in SP games and mostly just because there's so much useless fluff around the actual fun gameplay. I can't start a new game without sitting through 30-60min of cinematics, exposition, and unnecessary (and poorly designed) tutorials. I think a lot of games put too much time and effort into presentation and forget that gameplay matters most.
On the other hand Indy games are more and more often released in barely working condition, rife with bugs and poor attempts at production value. It's like there's no middle ground anymore. I think I need to go back to playing Nintendo games. At least they understand fun.
TF2 becomes really convenient in situations like this because I can just click a couple buttons and within a minute I'm running around shooting dudes having fun.
I've only recently become less interested in SP games and mostly just because there's so much useless fluff around the actual fun gameplay. I can't start a new game without sitting through 30-60min of cinematics, exposition, and unnecessary (and poorly designed) tutorials. I think a lot of games put too much time and effort into presentation and forget that gameplay matters most.
On the other hand Indy games are more and more often released in barely working condition, rife with bugs and poor attempts at production value. It's like there's no middle ground anymore. I think I need to go back to playing Nintendo games. At least they understand fun.
TF2 becomes really convenient in situations like this because I can just click a couple buttons and within a minute I'm running around shooting dudes having fun.
I started enjoying PS3 games lately, The Last of Us and GOW series are legit
also csgo
I started enjoying PS3 games lately, The Last of Us and GOW series are legit
also csgo
TheFragileI think most people that play multiplayer games become very uninterested in single player after a while.
The only games I played before tf2 were games like Bioshock, Fallout 3, Fallout NV, Elder Scrolls etc. I played tf2 cause it had that free weekend and it sounded kind of fun, but I thought "I will still always prefer single player games".
Now I barely spend any time at all in single player games, after like 15 minutes I just think I'd rather practice airshots and stuff.
[quote=TheFragile]I think most people that play multiplayer games become very uninterested in single player after a while.[/quote]
The only games I played before tf2 were games like Bioshock, Fallout 3, Fallout NV, Elder Scrolls etc. I played tf2 cause it had that free weekend and it sounded kind of fun, but I thought "I will still always prefer single player games".
Now I barely spend any time at all in single player games, after like 15 minutes I just think I'd rather practice airshots and stuff.
i have a fear that when hl3 comes out i will not care to play it.
i have a fear that when hl3 comes out i will not care to play it.
I'm the exact opposite lol I've gone back to mostly playing single player games while not playing tf2 all that much lol
I'm the exact opposite lol I've gone back to mostly playing single player games while not playing tf2 all that much lol
I'm kind of in a similar pickle, but it's the opposite. Every time I launch tf2 i feel that if i'm not actively playing like DM/MGE or scrimming it's a waste of time
I'm kind of in a similar pickle, but it's the opposite. Every time I launch tf2 i feel that if i'm not actively playing like DM/MGE or scrimming it's a waste of time
yeah i think tf2 kind of ruined everything else for me. i hop on for about an hour every 2 months these days, but i played comp until last summer and addicting is an understatement. the thing is, unlike a lot of other games, you find this group of guys/girls that you practice with/play matches with and put so much time together, while losing so much sleep that it just kind of bonds you in a way. good season, bad season, whatever, you just get really close. which is why i don't think the game itself is what got me addicted, it was the interaction and the people i met.
unfortunately my team broke up at the end of last season, and i kind of just realized i had given up too many irl opportunities for in game ones. i committed to real life, and at first it is kind of strange never logging on to check for scrim times or w/e, but you reach that point where you just kind of stop seeing the point in spending an entire day practicing. i can't really play games casually now either, they just don't push the same buttons that tf2 did. so while it provided me with the best game memories i'll ever have, with the coolest people, i don't think i ever see myself going back. i like to hop on and see what the community is up to sometimes though, and without a doubt the raddest cats are still helping the scene grow which is awesome.
yeah i think tf2 kind of ruined everything else for me. i hop on for about an hour every 2 months these days, but i played comp until last summer and addicting is an understatement. the thing is, unlike a lot of other games, you find this group of guys/girls that you practice with/play matches with and put so much time together, while losing so much sleep that it just kind of bonds you in a way. good season, bad season, whatever, you just get really close. which is why i don't think the game itself is what got me addicted, it was the interaction and the people i met.
unfortunately my team broke up at the end of last season, and i kind of just realized i had given up too many irl opportunities for in game ones. i committed to real life, and at first it is kind of strange never logging on to check for scrim times or w/e, but you reach that point where you just kind of stop seeing the point in spending an entire day practicing. i can't really play games casually now either, they just don't push the same buttons that tf2 did. so while it provided me with the best game memories i'll ever have, with the coolest people, i don't think i ever see myself going back. i like to hop on and see what the community is up to sometimes though, and without a doubt the raddest cats are still helping the scene grow which is awesome.
My singleplayer gaming experience consists of local aim & jump maps, lol
My singleplayer gaming experience consists of local aim & jump maps, lol
I keep telling myself to play the other games I bought, but I keep gravitating into clicking tf2 instead.
I keep telling myself to play the other games I bought, but I keep gravitating into clicking tf2 instead.
Same here, I have a few games in my library [some single player and some multi] and I find myself back at TF2 very shortly. I have trouble finishing games at all.
I think it's because whenever I'm playing TF2 I'm often with friends. We share good times with each other and TF2 allows me to kick back and forget about problems for a little bit. Singleplayer sometimes gets a bit lonely.
Same here, I have a few games in my library [some single player and some multi] and I find myself back at TF2 very shortly. I have trouble finishing games at all.
I think it's because whenever I'm playing TF2 I'm often with friends. We share good times with each other and TF2 allows me to kick back and forget about problems for a little bit. Singleplayer sometimes gets a bit lonely.
you need to be interested in the story of singleplayer games to enjoy them
I literally only play (mostly competitive) FPSs, but when a singleplayer game's story is interesting as fuck I'll play it. games I've played other than TF2 because I got hooked on them: Bastion, Half-Life 2, Black Mesa, Skyrim, Fallout NV, and Star Wars: KoTOR.
you need to be interested in the story of singleplayer games to enjoy them
I literally only play (mostly competitive) FPSs, but when a singleplayer game's story is interesting as fuck I'll play it. games I've played other than TF2 because I got hooked on them: Bastion, Half-Life 2, Black Mesa, Skyrim, Fallout NV, and Star Wars: KoTOR.
I went through that, I think that the diversity of every round in TF2 is something that contributes to that kind of addiction. Every round is different in someway. And if you lose a round, you know what you can do to try and turn that around into your team's favor. I've always been really into storylines and characters in videogames, so I often go to single player games as a fun passtime for my day. (Persona games/Metal Gear games are big ones)
I went through that, I think that the diversity of every round in TF2 is something that contributes to that kind of addiction. Every round is different in someway. And if you lose a round, you know what you can do to try and turn that around into your team's favor. I've always been really into storylines and characters in videogames, so I often go to single player games as a fun passtime for my day. (Persona games/Metal Gear games are big ones)
I'm in this boat. I've spent ~$100 on games that are now collecting dust in my steam library because tf2 is such a good game. I can't focus on a different game for extended periods of time.
I'm in this boat. I've spent ~$100 on games that are now collecting dust in my steam library because tf2 is such a good game. I can't focus on a different game for extended periods of time.
happens to me every damn time. My brother will find a great game, ill play it for a day or two. Its just not the same man, tf2 is too fun
happens to me every damn time. My brother will find a great game, ill play it for a day or two. Its just not the same man, tf2 is too fun
I am like badly 110 hours in 2 weeks isn't good. From what i understand....
I am like badly 110 hours in 2 weeks isn't good. From what i understand....
The only games that I can really play extensively are Turn Based Strategy games and 4X (Shogun 2 & Civ 5 come to mind) or RPG's (Witcher, etc). Anything else and I typically lose interest after a certain amount of time. The only game that I have finished recently that is contrary to what I'm saying is Bioshock: Infinite.
This is unrelated to TF2, though, as I don't really play it that much period.
The only games that I can really play extensively are Turn Based Strategy games and 4X (Shogun 2 & Civ 5 come to mind) or RPG's (Witcher, etc). Anything else and I typically lose interest after a certain amount of time. The only game that I have finished recently that is contrary to what I'm saying is Bioshock: Infinite.
This is unrelated to TF2, though, as I don't really play it that much period.