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[HUD] HUDAS Iscariote - first beta release
posted in Customization
391
#391
1 Frags +

Quickplay menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!

http://puu.sh/9czA4/8ade0a4b27.png

[url=http://teamfortress.tv/thread/8719/?page=11#321]Quickplay[/url] menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!

[img]http://puu.sh/9czA4/8ade0a4b27.png[/img]
392
#392
0 Frags +
redd0tQuickplay menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!

oh, radical

[quote=redd0t][url=http://teamfortress.tv/thread/8719/?page=11#321]Quickplay[/url] menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!
[/quote]

oh, radical
393
#393
0 Frags +
MRskittles_redd0tQuickplay menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!
oh, radical

Hudas site has been updated with the newer version :)

[quote=MRskittles_][quote=redd0t][url=http://teamfortress.tv/thread/8719/?page=11#321]Quickplay[/url] menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!
[/quote]

oh, radical[/quote]

Hudas site has been updated with the newer version :)
394
#394
1 Frags +

I will soon re-update this again (Note: Since its a .vtf file, it only works in sv_pure 0, otherwise it will look same as the default health cross without outline):

http://puu.sh/40T88.jpg

I will soon re-update this again (Note: Since its a .vtf file, it only works in sv_pure 0, otherwise it will look same as the default health cross without outline):

[img]http://puu.sh/40T88.jpg[/img]
395
#395
0 Frags +

Hey there! One problem, I installed the charge meter stuff from extras, but the cloak and knife for spycicle labels aren't showing. I have yet to try this out for the other classes like demo, but I'll tell you when I do.

Hey there! One problem, I installed the charge meter stuff from extras, but the cloak and knife for spycicle labels aren't showing. I have yet to try this out for the other classes like demo, but I'll tell you when I do.
396
#396
0 Frags +

Edit: Nevermind, it just wasn't working for some reason but then it decided to work.

Edit: Nevermind, it just wasn't working for some reason but then it decided to work.
397
#397
0 Frags +

I've just updated hudlayout.res so to be able to see new Eureka Effect's interface.
Always the same download link.

I've just updated hudlayout.res so to be able to see new Eureka Effect's interface.
Always the same download [url=http://www.mediafire.com/download/db1max7q8msknxa]link[/url].
398
#398
0 Frags +

Can someone tell me how to enable just the white circle around the current crosshair?

Can someone tell me how to enable just the white circle around the current crosshair?
399
#399
0 Frags +

new Eureka effect's interface:

http://i.imgur.com/KzFUgxL.jpg

http://i.imgur.com/Ygj6N57.jpg

I couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.

new Eureka effect's interface:
[img]http://i.imgur.com/KzFUgxL.jpg[/img]
[img]http://i.imgur.com/Ygj6N57.jpg[/img]

I couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.
400
#400
huds.tf
1 Frags +
cirloI couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.

Copy all the same files into the Pip-Boy hud, but inside base_active_teleport_target.res, find "BuildingIcon" and change "iconColor" from "255 255 255 255" to "0 255 0 255"

That's all you need

[quote=cirlo]I couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.[/quote]
Copy all the same files into the Pip-Boy hud, but inside [b]base_active_teleport_target.res[/b], find "BuildingIcon" and change "iconColor" from "255 255 255 255" to [b]"0 255 0 255"[/b]

That's all you need
401
#401
0 Frags +
omnicirloI couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.Copy all the same files into the Pip-Boy hud, but inside base_active_teleport_target.res, find "BuildingIcon" and change "iconColor" from "255 255 255 255" to "0 255 0 255"

That's all you need

I'm afraid it wouldn't be the same cause my background is hardly modified. I should see what Quartz did with the Pip-Boy build/destry menu and do something similar

[quote=omni][quote=cirlo]I couldn't do the Pip-Boy's hud due to the lack of the item. If anyone wants it and has it, add me and lend it to me so I can test the hud.[/quote]
Copy all the same files into the Pip-Boy hud, but inside [b]base_active_teleport_target.res[/b], find "BuildingIcon" and change "iconColor" from "255 255 255 255" to [b]"0 255 0 255"[/b]

That's all you need[/quote]
I'm afraid it wouldn't be the same cause my background is hardly modified. I should see what Quartz did with the Pip-Boy build/destry menu and do something similar
402
#402
0 Frags +

Hey cirlo,

can you please give me just the exact files for the new Eureka Effect interface ?

Hey cirlo,

can you please give me just the exact files for the new Eureka Effect interface ?
403
#403
1 Frags +
MD3636Hey cirlo,

can you please give me just the exact files for the new Eureka Effect interface ?

HudMenuEurekaEffect.res, base_unavailable_teleport_target.res, base_active_teleport_target.res in resource/ui/build_menu/ and hudlayout.res

[quote=MD3636]Hey cirlo,

can you please give me just the exact files for the new Eureka Effect interface ?[/quote]
HudMenuEurekaEffect.res, base_unavailable_teleport_target.res, base_active_teleport_target.res in resource/ui/build_menu/ and hudlayout.res
404
#404
1 Frags +

Updated Pip-Boy interface:

http://i.imgur.com/AbW895q.jpg

http://i.imgur.com/WGIUmXq.jpg

http://i.imgur.com/bdvztAT.jpg

http://i.imgur.com/WvWCErZ.jpg

[url=www.mediafire.com/download/db1max7q8msknxa]Updated[/url] Pip-Boy interface:
[img]http://i.imgur.com/AbW895q.jpg[/img]
[img]http://i.imgur.com/WGIUmXq.jpg[/img]
[img]http://i.imgur.com/bdvztAT.jpg[/img]
[img]http://i.imgur.com/WvWCErZ.jpg[/img]
405
#405
0 Frags +

.

.
406
#406
1 Frags +

How can I enable a white circle around my crosshair?

How can I enable a white circle around my crosshair?
407
#407
1 Frags +

Also, I don't think the files for the charge meter are working in the 1.01 update. I used the files from the 1.00 download and then it worked.

Also, I don't think the files for the charge meter are working in the 1.01 update. I used the files from the 1.00 download and then it worked.
408
#408
0 Frags +

I love it all, I just think it should have something team colored

I love it all, I just think it should have something team colored
409
#409
0 Frags +

Can't wait for the taunt menu stuff to be implemented!

Side note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.

Can't wait for the taunt menu stuff to be implemented!

Side note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.
410
#410
0 Frags +
MagnivoreSide note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.

This. I don't really know which one is the most recent version?
I think I'm just going to wait it out until the update is finished.

[quote=Magnivore]Side note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.[/quote]

This. I don't really know which one is the most recent version?
I think I'm just going to wait it out until the update is finished.
411
#411
0 Frags +
rickyMagnivoreSide note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.
This. I don't really know which one is the most recent version?
I think I'm just going to wait it out until the update is finished.

Yeah, that'd be great, but I bet he would have to bring all the files together if he has them scattered about and get it in a usable format. I don't know, but that would be great.

[quote=ricky][quote=Magnivore]Side note, can OP update the front page post with all the updates rather than scatter them throughout the thread? I'm sure it would help a lot of people out.[/quote]

This. I don't really know which one is the most recent version?
I think I'm just going to wait it out until the update is finished.[/quote]

Yeah, that'd be great, but I bet he would have to bring all the files together if he has them scattered about and get it in a usable format. I don't know, but that would be great.
412
#412
2 Frags +

Hud now supports new taunt menu

http://i.imgur.com/Sq43rQ4.jpg

Download:
Just fix
Full

Hud now supports new taunt menu
[img]http://i.imgur.com/Sq43rQ4.jpg[/img]
Download:
[url=http://www2.zippyshare.com/v/58501368/file.html]Just fix[/url]
[url=http://www.mediafire.com/download/db1max7q8msknxa/HUDASIscariote_v.1.5.rar]Full[/url]
413
#413
0 Frags +

The fix.rar above places the new files at Resource\ instead of Resource\UI. Just a minor heads up, as some people might drag-and-drop and don't realize its proper directory. Thanks for the quick update!

The fix.rar above places the new files at Resource\ instead of Resource\UI. Just a minor heads up, as some people might drag-and-drop and don't realize its proper directory. Thanks for the quick update!
414
#414
1 Frags +

Update realised thanks also to Redd0t:
-Scoreboard updated:
-Now shows the damage too
-No longer display the teleport due to a problem of space
-Hudas now supports new parachute symble

Update realised thanks also to Redd0t:
-Scoreboard updated:
-Now shows the damage too
-No longer display the teleport due to a problem of space
-Hudas now supports new parachute symble
415
#415
-2 Frags +
cirloFull

the website dl link says 1.015d or something, but this is 1.5, i assume 1.5 is the latest?

[quote=cirlo]
[url=http://www.mediafire.com/download/db1max7q8msknxa/HUDASIscariote_v.1.5.rar]Full[/url][/quote]


the website dl link says 1.015d or something, but this is 1.5, i assume 1.5 is the latest?
416
#416
0 Frags +

ack, sorry if this has been asked before, i dont know much about editing huds, but is there a way i could add JUST the scoreboard to my current hud?

(as far as i know just adding the scoreboard.res isn't enough)

ack, sorry if this has been asked before, i dont know much about editing huds, but is there a way i could add JUST the scoreboard to my current hud?

(as far as i know just adding the scoreboard.res isn't enough)
417
#417
-1 Frags +

http://cloud-2.steampowered.com/ugc/580152700518314699/7F5D0C1F4FC6B4B3DD24A3C7A2823D0B370CCE68/

[img]http://cloud-2.steampowered.com/ugc/580152700518314699/7F5D0C1F4FC6B4B3DD24A3C7A2823D0B370CCE68/[/img]
418
#418
1 Frags +

hi, is possible to fix WaveStatusPanel in mvm 4:3 please ?

http://i60.tinypic.com/fkpkzc.jpg

And [Unknow] in FreezePanel and mvm scoreboard.

hi, is possible to fix WaveStatusPanel in mvm 4:3 please ?

[IMG]http://i60.tinypic.com/fkpkzc.jpg[/IMG]

And [Unknow] in FreezePanel and mvm scoreboard.
419
#419
huds.tf
0 Frags +

Hey guys, are either of you still actively updating this? I need to get in contact with either one of you about a huds.tf related query. Lemme know, cheers!

Hey guys, are either of you still actively updating this? I need to get in contact with either one of you about a huds.tf related query. Lemme know, cheers!
420
#420
0 Frags +
omniHey guys, are either of you still actively updating this? I need to get in contact with either one of you about a huds.tf related query. Lemme know, cheers!

As far as I know they are still both up to date with stuff :)

You can also contact me if it's not anything too specific to them

[quote=omni]Hey guys, are either of you still actively updating this? I need to get in contact with either one of you about a huds.tf related query. Lemme know, cheers![/quote]

As far as I know they are still both up to date with stuff :)

You can also contact me if it's not anything too specific to them
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