Pro Battle League
twitch.tv/probattleleague
Stryker & Edge
Best of the West coast of the US.
Organizing a league of players in the US that want to be on a Pro teams.
Pro Battle League
[url=https//:twitch.tv/probattleleague]twitch.tv/probattleleague[/url]
Stryker & Edge
Best of the West coast of the US.
Organizing a league of players in the US that want to be on a Pro teams.
Wut
New league? I don't understand
Wut
New league? I don't understand
that link doesnt work
also what game
that link doesnt work
also what game
Their website looks like a shittier version of Bleacher Report.
Their website looks like a shittier version of Bleacher Report.
looks like irongaming tbh (if you get my reference)
edit:
instead of 6v6 and highlander, let's do 4v4! an experimental format which everybody would ABSOLUTELY love to watch! and let's also put on our mind blowing website some pub videos that are nowhere near similar to comp tf2
btw why do you have those tweets and videos all bunched up in a clusterfuck
looks like irongaming tbh (if you get my reference)
edit:
instead of 6v6 and highlander, let's do 4v4! an experimental format which everybody would ABSOLUTELY love to watch! and let's also put on our mind blowing website some pub videos that are nowhere near similar to comp tf2
btw why do you have those tweets and videos all bunched up in a clusterfuck
Wait, is this that local team thing you told me you were captaining/organizing/videomaking/casting?
Wait, is this that local team thing you told me you were captaining/organizing/videomaking/casting?
Pro Battle League(PBL) is a start up that aims to change the norm of eSports. As a start up we are working with the limited resources we currently have. We have reached out to a few groups on the west coast that seem interested in playing in an organized league structure similar to that of a professional sport. The goal is to have PBL consist of 24+ teams across North America with 100+ pro players making a salary playing Team Fortress.
The article that Tommunist linked from battleleague.com in his post outlines from a business perspective why we chose to start on the west coast of the US. Once we are off the ground we have plans to expand rapidly.
We do want to have a local aspect of PBL that includes the communities around the 24+ hubs across North America. We understand that our success will be determined by a strong community. That is one of the reasons we chose TF2. The community behind this game is fantastic, dedicated, and they deserve a structure that rewards the top level of play.
If anyone has anymore thoughts or comments please let us know.
Pro Battle League(PBL) is a start up that aims to change the norm of eSports. As a start up we are working with the limited resources we currently have. We have reached out to a few groups on the west coast that seem interested in playing in an organized league structure similar to that of a professional sport. The goal is to have PBL consist of 24+ teams across North America with 100+ pro players making a salary playing Team Fortress.
The article that Tommunist linked from [url=http://www.battleleague.com/]battleleague.com[/url] in his post outlines from a business perspective why we chose to start on the west coast of the US. Once we are off the ground we have plans to expand rapidly.
We do want to have a local aspect of PBL that includes the communities around the 24+ hubs across North America. We understand that our success will be determined by a strong community. That is one of the reasons we chose TF2. The community behind this game is fantastic, dedicated, and they deserve a structure that rewards the top level of play.
If anyone has anymore thoughts or comments please let us know.
Why 4v4? 6v6 and HL are much more popular and have very developed meta-games. 6v6 has less players so it has the biggest bet in becoming as large as the other big name esports. 4v4 has a very underdeveloped meta-game, and not many players play it.
It's good that you care so much about it but I don't think that 4v4 is the best choice here. The logo's are pretty neat.
Why 4v4? 6v6 and HL are much more popular and have very developed meta-games. 6v6 has less players so it has the biggest bet in becoming as large as the other big name esports. 4v4 has a very underdeveloped meta-game, and not many players play it.
It's good that you care so much about it but I don't think that 4v4 is the best choice here. The logo's are pretty neat.
Just curious, why exactly did you choose 4v4?
Just curious, why exactly did you choose 4v4?
I think "Seattle Strykers" would sound better than the non-plural version you're currently using.
I think "Seattle Strykers" would sound better than the non-plural version you're currently using.
6v6 is the end goal for pro play once we have established teams and a larger player base. We chose 4v4 in hopes that it would make forming a team in the sub-pro leagues easier. Managing two additional players and the baggage that comes with can make or break a team before they have a chance to compete. While at the pro level you traditionally find a higher level of dedication and the extra players only expand the experience.
All that being said, if we find enough teams interested in competing in 6v6 we are open to changing some things around.
We are appreciate the feedback and questions.
6v6 is the end goal for pro play once we have established teams and a larger player base. We chose 4v4 in hopes that it would make forming a team in the sub-pro leagues easier. Managing two additional players and the baggage that comes with can make or break a team before they have a chance to compete. While at the pro level you traditionally find a higher level of dedication and the extra players only expand the experience.
All that being said, if we find enough teams interested in competing in 6v6 we are open to changing some things around.
We are appreciate the feedback and questions.
The premier LAN events for TF2 don't even get good view numbers, the last thing TF2 needs right now is a new league making claims like having 100 players on salary. The only way TF2 will ever grow as an esport is if we get more viewers.
The premier LAN events for TF2 don't even get good view numbers, the last thing TF2 needs right now is a new league making claims like having 100 players on salary. The only way TF2 will ever grow as an esport is if we get more viewers.
EcksThe premier LAN events for TF2 don't even get good view numbers, the last thing TF2 needs right now is a new league making claims like having 100 players on salary. The only way TF2 will ever grow as an esport is if we get more viewers.
That is 100% correct. The only way we the franchises will be able to afford the players is if the viewership is there.
The top 100 players in eSports in 2013 made $21,100,000.00 total. Average $210,000 per person. Compared to the NFL's top five paid players who made $175,000,000.00 in 2013. Most gamers would take $210,000.00 and be very happy to play a game. The thing that separates the NFL from eSports is an organized league that controls brand value for viewers while at the same time protecting and organizing players. We know that eSports will be larger and more widely viewed than the NFL very soon.
We want to bring a great fan experience to as many people as possible, and we believe that TF2 is the best game for that. Until one day when something is built from the ground up with the end user being a spectator.
[quote=Ecks]The premier LAN events for TF2 don't even get good view numbers, the last thing TF2 needs right now is a new league making claims like having 100 players on salary. The only way TF2 will ever grow as an esport is if we get more viewers.[/quote]
That is 100% correct. The only way we the franchises will be able to afford the players is if the viewership is there.
The top 100 players in eSports in 2013 made $21,100,000.00 total. Average $210,000 per person. Compared to the NFL's top five paid players who made $175,000,000.00 in 2013. Most gamers would take $210,000.00 and be very happy to play a game. The thing that separates the NFL from eSports is an organized league that controls brand value for viewers while at the same time protecting and organizing players. We know that eSports will be larger and more widely viewed than the NFL very soon.
We want to bring a great fan experience to as many people as possible, and we believe that TF2 is the best game for that. Until one day when something is built from the ground up with the end user being a spectator.
Yyyaaooo!
As I announced in a vlog a bit back, eXtv has a partnership with ProBattleLeague. The original post above probably wasn't the best introduction to the TF.tv but PBL is an organization that has big goals for the community and the eXecution to pull it off.
Things are certainly still developing with PBL but these are the first steps towards building a community of players to compete in the ProBattleLeague.
4v4 is the format we are going to go with now, but we will be eXploring other options down the line. I'm encouraging PBL to start things off with MGE and Ultiduo tournaments for each region in order to pinpoint local talent.
The PBL guys definitely have their ear to the ground so if you have a suggestion or criticism please voice it. Definitely a lot more to come from these guys.
Yyyaaooo!
As I announced in a vlog a bit back, eXtv has a partnership with ProBattleLeague. The original post above probably wasn't the best introduction to the TF.tv but PBL is an organization that has big goals for the community and the eXecution to pull it off.
Things are certainly still developing with PBL but these are the first steps towards building a community of players to compete in the ProBattleLeague.
4v4 is the format we are going to go with now, but we will be eXploring other options down the line. I'm encouraging PBL to start things off with MGE and Ultiduo tournaments for each region in order to pinpoint local talent.
The PBL guys definitely have their ear to the ground so if you have a suggestion or criticism please voice it. Definitely a lot more to come from these guys.
Never understood the attempt at a new format and that format being something other than 5v5.
4v4 is just a reduced version of 6v6 (minus 1 soldier/1 scout). Easy.
Go 5v5 instead and make teams form a meta around when to use a 2nd scout, or roamer, or heavy, or sniper or something else. 4v4 is just the core of a tf2 comp team. 5v5 is the core with the off-class role spotlighted, and that spotlights what makes tf2 unique — the classes as tools in the tool box. 2nd scout would likely be most favorited, but the switch to a roamer for bombing last, or opening up a defenders 2nd hold (while having to drop that 2nd scout), and so on and so on with the ifs, would make things very entertaining and spices things much more than 4v4 could.
I get the idea, but 4v4 seems like the version of the game xboxers would play.
Never understood the attempt at a new format and that format being something other than 5v5.
4v4 is just a reduced version of 6v6 (minus 1 soldier/1 scout). Easy.
Go 5v5 instead and make teams form a meta around when to use a 2nd scout, or roamer, or heavy, or sniper or something else. 4v4 is just the core of a tf2 comp team. 5v5 is the core with the off-class role spotlighted, and that spotlights what makes tf2 unique — the classes as tools in the tool box. 2nd scout would likely be most favorited, but the switch to a roamer for bombing last, or opening up a defenders 2nd hold (while having to drop that 2nd scout), and so on and so on with the ifs, would make things very entertaining and spices things much more than 4v4 could.
I get the idea, but 4v4 seems like the version of the game xboxers would play.
5v5 is definitely a possibility in the future. For right now, 4v4 is a little more tried and tested. That doesn't mean things can't change.
5v5 is definitely a possibility in the future. For right now, 4v4 is a little more tried and tested. That doesn't mean things can't change.