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HUD editing: short questions, quick answers
posted in Customization
271
#271
0 Frags +

Is there a way to disable the delay for players's own kills in the kill feed and have it flow with the kill feed?

Is there a way to disable the delay for players's own kills in the kill feed and have it flow with the kill feed?
272
#272
-2 Frags +

hey where i found disable low hp and ammo flash? nvm i found

hey where i found disable low hp and ammo flash? nvm i found
273
#273
-1 Frags +

Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.

Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.
274
#274
-1 Frags +
ColdBallsWhere can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.

I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?

[quote=ColdBalls]Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.[/quote]
I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?
275
#275
-1 Frags +
SpannzerColdBallsWhere can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?

They do, but with the added "hassle" of having to go into a non-sv_pure server first to pre-load the custom textures. If there's no other option I'll do that,but if it's possible with existing gamefiles I'd prefer that.

[quote=Spannzer][quote=ColdBalls]Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.[/quote]
I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?[/quote]

They do, but with the added "hassle" of having to go into a non-sv_pure server first to pre-load the custom textures. If there's no other option I'll do that,but if it's possible with existing gamefiles I'd prefer that.
276
#276
-2 Frags +

is anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?

I would really appreciate it, add me please!! tyvm

is anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?

I would really appreciate it, add me please!! tyvm
277
#277
2 Frags +
glissis anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?

I would really appreciate it, add me please!! tyvm

i got ten minutes right now or as much time as you need at 9:30 est, added you

[quote=gliss]is anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?

I would really appreciate it, add me please!! tyvm[/quote]
i got ten minutes right now or as much time as you need at 9:30 est, added you
278
#278
-1 Frags +

Quick question. I recently installed 2 monitors and am currently in the process of editing the hud to move everything into the center screen. I've moved the health, kill feed, chat box, ammo, metal, charge/sticky bombs, med uber%, and the engineer buildings placed thing. However I am unable, for the life of me, to move the small recharge bars for items like jarate, cloak, food, baseballs, cleavers, and soldier buff banners. Where can I find the code to move such things?

EDIT: I found the solution, was looking at the wrong file. My bad.

Quick question. I recently installed 2 monitors and am currently in the process of editing the hud to move everything into the center screen. I've moved the health, kill feed, chat box, ammo, metal, charge/sticky bombs, med uber%, and the engineer buildings placed thing. However I am unable, for the life of me, to move the small recharge bars for items like jarate, cloak, food, baseballs, cleavers, and soldier buff banners. Where can I find the code to move such things?

EDIT: I found the solution, was looking at the wrong file. My bad.
279
#279
-1 Frags +

Quick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC

Quick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC
280
#280
-1 Frags +
b4stianQuick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC

In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:

- PrevPageButtonMark
- NextPageButtonMark

Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.

[quote=b4stian]Quick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC[/quote]

In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:

- PrevPageButtonMark
- NextPageButtonMark

Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.
281
#281
-1 Frags +

How can I get a big semi-translucent circle without using custom textures? The biggest I'm getting is this with Paula.ttf, But I wanna make something bigger for my class selection screen.

http://puu.sh/bH37f/a939f0b73c.jpg

How can I get a big semi-translucent circle without using custom textures? The biggest I'm getting is this with Paula.ttf, But I wanna make something bigger for my class selection screen.

[img]http://puu.sh/bH37f/a939f0b73c.jpg[/img]
282
#282
-1 Frags +

How do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:

"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"

"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
How do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote]
283
#283
-1 Frags +

Someone posted this picture in a "Show your hud modification thread" and I was wondering how I would go about doing it myself.

http://i.imgur.com/UtxKAdA.jpg
It's modified rays hud, specifically how do I move everything into a neat little line so it resembles BXHud?

Someone posted this picture in a "Show your hud modification thread" and I was wondering how I would go about doing it myself.

http://i.imgur.com/UtxKAdA.jpg
It's modified rays hud, specifically how do I move everything into a neat little line so it resembles BXHud?
284
#284
0 Frags +
SpannzerHow do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"

"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}

I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example

[quote=Spannzer]How do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote][/quote]

I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example
285
#285
-1 Frags +

Where can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost

Where can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost
286
#286
-1 Frags +

How to fix health http://steamcommunity.com/profiles/76561198068230118/screenshot/536249579820343064 ?

How to fix health http://steamcommunity.com/profiles/76561198068230118/screenshot/536249579820343064 ?
287
#287
-1 Frags +
ColdBallsSpannzerHow do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"

"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}

I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example

Worked perfectly, thanks!

[quote=ColdBalls][quote=Spannzer]How do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?

Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote][/quote]

I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example[/quote]

Worked perfectly, thanks!
288
#288
-1 Frags +
AcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.

[quote=Acooma]Where can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost[/quote]

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
289
#289
-1 Frags +

How I can change m0rehud end round scoreboard? It's show just score and name, how can I change ? I need Name, Score and Class.

How I can change m0rehud end round scoreboard? It's show just score and name, how can I change ? I need Name, Score and Class.
290
#290
-2 Frags +
ColdBallsAcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.

.vtf's are in the tf2_textures_dir.vpk, not tf2_misc_dir.vpk

[quote=ColdBalls][quote=Acooma]Where can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost[/quote]

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.[/quote]

.vtf's are in the tf2_textures_dir.vpk, not tf2_misc_dir.vpk
291
#291
-1 Frags +

When i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?

When i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?
292
#292
0 Frags +
ColdBallsAcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.

THANK YOU VERY MUCH. I found them and was able to edit the vmt files to change the color of the border. YOUR THE BEST.

[quote=ColdBalls][quote=Acooma]Where can i find these files?
http://i.imgur.com/iFALviL.png

edit: looked through a lot of the main gcf files i could find but still lost[/quote]

I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.[/quote]

THANK YOU VERY MUCH. I found them and was able to edit the vmt files to change the color of the border. YOUR THE BEST.
293
#293
-1 Frags +

I would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg

Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg

Thanks in advance! :)

I would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg


Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg

Thanks in advance! :)
294
#294
0 Frags +
SeloI would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg

Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg

Thanks in advance! :)

go to hudplayerclass.res file its pretty simple to mod it and u can copy paste the file from other huds, most of them work perfectly

cl_dynamiccrosshair 0

[quote=Selo]I would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg


Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg

Thanks in advance! :)[/quote]



go to hudplayerclass.res file its pretty simple to mod it and u can copy paste the file from other huds, most of them work perfectly

cl_dynamiccrosshair 0
295
#295
-1 Frags +
mousiope

Solved the first problem, but second still unsolved. Is there any HUD that has that exact Crosshair from the second picture?

[quote=mousiope][/quote]

Solved the first problem, but second still unsolved. Is there any HUD that has that exact Crosshair from the second picture?
296
#296
-2 Frags +

that looks pretty much like the default tf2 crosshair
idk try broesel, it has a bunch of hud crossairs

that looks pretty much like the default tf2 crosshair
idk try broesel, it has a bunch of hud crossairs
297
#297
1 Frags +
Sexy_HippoWhen i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?

CTRL + F "HudWeaponAmmo" in hudlayout.res. It's getting cut off because you're moving elements from resource\ui\hudammoweapons and they're exiting the invisible boundaries of HudWeaponAmmo from hudlayout. When you change the xpos/ypos in HudWeaponAmmo, be sure to use c-values (so it's in the same place on other resolutions).

This is the best way I can think of explaining the invisible boundary: http://i.imgur.com/MtMQsez.png
If you move something from hudammoweapons and gets cut off, you're probably moving it out side of the red boundaries.

[quote=Sexy_Hippo]When i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?[/quote]
CTRL + F "HudWeaponAmmo" in hudlayout.res. It's getting cut off because you're moving elements from resource\ui\hudammoweapons and they're exiting the invisible boundaries of HudWeaponAmmo from hudlayout. When you change the xpos/ypos in HudWeaponAmmo, be sure to use c-values (so it's in the same place on other resolutions).

This is the best way I can think of explaining the invisible boundary: http://i.imgur.com/MtMQsez.png
If you move something from hudammoweapons and gets cut off, you're probably moving it out side of the red boundaries.
298
#298
1 Frags +

How do I get rid of the lines between these icons?

http://i.imgur.com/FexHutP.jpg

How do I get rid of the lines between these icons?
[img]http://i.imgur.com/FexHutP.jpg[/img]
299
#299
1 Frags +
SpannzerHow do I get rid of the lines between these icons?

You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)

http://i.imgur.com/Eoya0ko.png

[quote=Spannzer]How do I get rid of the lines between these icons?[/quote]
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)

http://i.imgur.com/Eoya0ko.png
300
#300
-1 Frags +
WhiskerBiscuitSpannzerHow do I get rid of the lines between these icons?You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)

http://i.imgur.com/Eoya0ko.png

Worked, thanks

Commenting out the stuff worked for me

[quote=WhiskerBiscuit][quote=Spannzer]How do I get rid of the lines between these icons?[/quote]
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)

http://i.imgur.com/Eoya0ko.png[/quote]
Worked, thanks

Commenting out the stuff worked for me
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