Is there a way to disable the delay for players's own kills in the kill feed and have it flow with the kill feed?
hey where i found disable low hp and ammo flash? nvm i found
Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.
ColdBallsWhere can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.
I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?
I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?
SpannzerColdBallsWhere can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?
They do, but with the added "hassle" of having to go into a non-sv_pure server first to pre-load the custom textures. If there's no other option I'll do that,but if it's possible with existing gamefiles I'd prefer that.
I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?[/quote]
They do, but with the added "hassle" of having to go into a non-sv_pure server first to pre-load the custom textures. If there's no other option I'll do that,but if it's possible with existing gamefiles I'd prefer that.
is anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?
I would really appreciate it, add me please!! tyvm
I would really appreciate it, add me please!! tyvm
glissis anyone like SUPER familiar with hudanimations_tf scripting events and wants to spend like 20 minutes helping me out?
I would really appreciate it, add me please!! tyvm
i got ten minutes right now or as much time as you need at 9:30 est, added you
I would really appreciate it, add me please!! tyvm[/quote]
i got ten minutes right now or as much time as you need at 9:30 est, added you
Quick question. I recently installed 2 monitors and am currently in the process of editing the hud to move everything into the center screen. I've moved the health, kill feed, chat box, ammo, metal, charge/sticky bombs, med uber%, and the engineer buildings placed thing. However I am unable, for the life of me, to move the small recharge bars for items like jarate, cloak, food, baseballs, cleavers, and soldier buff banners. Where can I find the code to move such things?
EDIT: I found the solution, was looking at the wrong file. My bad.
EDIT: I found the solution, was looking at the wrong file. My bad.
Quick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC
b4stianQuick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC
In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:
- PrevPageButtonMark
- NextPageButtonMark
Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.
In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:
- PrevPageButtonMark
- NextPageButtonMark
Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.
How can I get a big semi-translucent circle without using custom textures? The biggest I'm getting is this with Paula.ttf, But I wanna make something bigger for my class selection screen.
[img]http://puu.sh/bH37f/a939f0b73c.jpg[/img]
How do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?
Also can I change the opacity of team coloured bars?
For example, something like this:
"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote]
Someone posted this picture in a "Show your hud modification thread" and I was wondering how I would go about doing it myself.
http://i.imgur.com/UtxKAdA.jpg
It's modified rays hud, specifically how do I move everything into a neat little line so it resembles BXHud?
http://i.imgur.com/UtxKAdA.jpg
It's modified rays hud, specifically how do I move everything into a neat little line so it resembles BXHud?
SpannzerHow do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?
Also can I change the opacity of team coloured bars?
For example, something like this:"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example
Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote][/quote]
I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example
Where can i find these files?
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
How to fix health http://steamcommunity.com/profiles/76561198068230118/screenshot/536249579820343064 ?
ColdBallsSpannzerHow do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?
Also can I change the opacity of team coloured bars?
For example, something like this:"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example
Worked perfectly, thanks!
Also can I change the opacity of team coloured bars?
For example, something like this:
[quote]"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
[b]"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"[/b]
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}[/quote][/quote]
I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example[/quote]
Worked perfectly, thanks!
AcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost[/quote]
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
How I can change m0rehud end round scoreboard? It's show just score and name, how can I change ? I need Name, Score and Class.
ColdBallsAcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
.vtf's are in the tf2_textures_dir.vpk, not tf2_misc_dir.vpk
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost[/quote]
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.[/quote]
.vtf's are in the tf2_textures_dir.vpk, not tf2_misc_dir.vpk
When i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?
ColdBallsAcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
THANK YOU VERY MUCH. I found them and was able to edit the vmt files to change the color of the border. YOUR THE BEST.
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost[/quote]
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.[/quote]
THANK YOU VERY MUCH. I found them and was able to edit the vmt files to change the color of the border. YOUR THE BEST.
I would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg
Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg
Thanks in advance! :)
http://puu.sh/bJASp/b1ca1a7e14.jpg
Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg
Thanks in advance! :)
SeloI would like to change/'add' better and improved 3D Models onto my HUD, my current ones look kinda weird.
http://puu.sh/bJASp/b1ca1a7e14.jpg
Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg
Thanks in advance! :)
go to hudplayerclass.res file its pretty simple to mod it and u can copy paste the file from other huds, most of them work perfectly
cl_dynamiccrosshair 0
http://puu.sh/bJASp/b1ca1a7e14.jpg
Secondly, is it possible to make my current crosshair somewhat thiner, like this?
http://puu.sh/bJBl9/6912b1f266.jpg
Thanks in advance! :)[/quote]
go to hudplayerclass.res file its pretty simple to mod it and u can copy paste the file from other huds, most of them work perfectly
cl_dynamiccrosshair 0
mousiope
Solved the first problem, but second still unsolved. Is there any HUD that has that exact Crosshair from the second picture?
Solved the first problem, but second still unsolved. Is there any HUD that has that exact Crosshair from the second picture?
that looks pretty much like the default tf2 crosshair
idk try broesel, it has a bunch of hud crossairs
idk try broesel, it has a bunch of hud crossairs
Sexy_HippoWhen i edit my ammo position im trying to get it near the bottom of the screen, it cuts off half of the numbers any fix?
CTRL + F "HudWeaponAmmo" in hudlayout.res. It's getting cut off because you're moving elements from resource\ui\hudammoweapons and they're exiting the invisible boundaries of HudWeaponAmmo from hudlayout. When you change the xpos/ypos in HudWeaponAmmo, be sure to use c-values (so it's in the same place on other resolutions).
This is the best way I can think of explaining the invisible boundary: http://i.imgur.com/MtMQsez.png
If you move something from hudammoweapons and gets cut off, you're probably moving it out side of the red boundaries.
CTRL + F "HudWeaponAmmo" in hudlayout.res. It's getting cut off because you're moving elements from resource\ui\hudammoweapons and they're exiting the invisible boundaries of HudWeaponAmmo from hudlayout. When you change the xpos/ypos in HudWeaponAmmo, be sure to use c-values (so it's in the same place on other resolutions).
This is the best way I can think of explaining the invisible boundary: http://i.imgur.com/MtMQsez.png
If you move something from hudammoweapons and gets cut off, you're probably moving it out side of the red boundaries.
How do I get rid of the lines between these icons?
[img]http://i.imgur.com/FexHutP.jpg[/img]
SpannzerHow do I get rid of the lines between these icons?
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)
http://i.imgur.com/Eoya0ko.png
WhiskerBiscuitSpannzerHow do I get rid of the lines between these icons?You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)
http://i.imgur.com/Eoya0ko.png
Worked, thanks
Commenting out the stuff worked for me
You either add "PaintBackgroundType" "0" or comment out "border_default" and "border_armed" (not sure which one it is, but I'm pretty sure it's one of those)
http://i.imgur.com/Eoya0ko.png[/quote]
Worked, thanks
Commenting out the stuff worked for me