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ESEA Season 18 Registration
posted in News
91
#91
-2 Frags +

edit double post, sorry D:

edit double post, sorry D:
92
#92
1 Frags +
KillingHey guys,

There's only 10 days remaining to register for S18 and there are currently only 40-45 teams signed up. I really need all teams that are planning to play to sign up ASAP so that I can show that there should be an S18 for TF2. I really want to run another season but we obviously need the numbers to do it. This being the end of ESEA TF2 is a scary possibility.

this happens every season, people get lazy and wait till the last minute to register and/or pay up. just out of curiosity what is the exact minimum for each division? invite 9, IM is a pretty low minimum which isn't bad but whats open? in theory if there wasn't enough teams in each one would it be gutted and busted down to everyone playing open or would it be gone all together?

i know source and 1.6 had a long run in ESEA but now they're gone all together because of CSGO obviously, but what would ESEA do exactly if the numbers aren't met?

also i remember discussing with shooter which seasons were extended and the last 4 were, why wouldn't this season be?

S14 - Yes

S15 - Yes

S16 - Yes

S17 - Yes
[quote=Killing]Hey guys,

There's only 10 days remaining to register for S18 and there are currently only 40-45 teams signed up. I really need all teams that are planning to play to sign up ASAP so that I can show that there should be an S18 for TF2. I really want to run another season but we obviously need the numbers to do it. This being the end of ESEA TF2 is a scary possibility.[/quote]

this happens every season, people get lazy and wait till the last minute to register and/or pay up. just out of curiosity what is the exact minimum for each division? invite 9, IM is a pretty low minimum which isn't bad but whats open? in theory if there wasn't enough teams in each one would it be gutted and busted down to everyone playing open or would it be gone all together?

i know source and 1.6 had a long run in ESEA but now they're gone all together because of CSGO obviously, but what would ESEA do exactly if the numbers aren't met?

also i remember discussing with shooter which seasons were extended and the last 4 were, why wouldn't this season be?
[quote]S14 - Yes

S15 - Yes

S16 - Yes

S17 - Yes[/quote]
93
#93
27 Frags +
defyalso i remember discussing with shooter which seasons were extended and the last 4 were, why wouldn't this season be?S14 - Yes

S15 - Yes

S16 - Yes

S17 - Yes

Perhaps they want to phase out phase out extended registration? They are a company, and companies like deadlines that are followed. Very rarely in life will you be lucky enough to have deadline extensions. Hand in your school assignment 1 minute late? Too bad. Pay your rent late? Damage vital relationships. Submit an important work report too late? You're fired.

Not directed at you defy, but I can't comprehend how people can justify signing up for something late.
Do you guys plan on playing ESEA next season? Then fucking pay before the deadline. You don't lose a single thing by paying early. What difference does it make to you? Pay late and you gamble not playing next season, or worse, gamble no one playing next season.

Like, it literally makes 0 sense to me. How do these kinds of people get through life.

[quote=defy]
also i remember discussing with shooter which seasons were extended and the last 4 were, why wouldn't this season be?
[quote]S14 - Yes

S15 - Yes

S16 - Yes

S17 - Yes[/quote][/quote]

Perhaps they want to phase out phase out extended registration? They are a company, and companies like deadlines that are followed. Very rarely in life will you be lucky enough to have deadline extensions. Hand in your school assignment 1 minute late? Too bad. Pay your rent late? Damage vital relationships. Submit an important work report too late? You're fired.

Not directed at you defy, but I can't comprehend how people can justify signing up for something late.
Do you guys plan on playing ESEA next season? Then fucking pay before the deadline. You don't lose a single thing by paying early. What difference does it make to you? Pay late and you gamble not playing next season, or worse, gamble no one playing next season.

Like, it literally makes 0 sense to me. How do these kinds of people get through life.
94
#94
4 Frags +

If you're serious about getting everyone signed up early, maybe try offering something to the teams that get signed up/paid early, because it seems that threatening the season/not extending hasn't worked well in the past.

Say every roster with 6 paid a week early could get some 1 week premium codes or let them get a backup "paid" for free, or just a lower rate - that might a bunch of folks to actually sign up before the last minute.

As it is, there's no incentive to not wait for the last minute.

If you're serious about getting everyone signed up early, maybe try offering something to the teams that get signed up/paid early, because it seems that threatening the season/not extending hasn't worked well in the past.

Say every roster with 6 paid a week early could get some 1 week premium codes or let them get a backup "paid" for free, or just a lower rate - that might a bunch of folks to actually sign up before the last minute.

As it is, there's no incentive to not wait for the last minute.
95
#95
1 Frags +

woop woop

woop woop
96
#96
12 Frags +

If it doesnt pan out I say we create a Classic only sniper league. If we combine forces, there's no way VALVE could ignore us. They'll have to buff it, they'll just have to, I know it in my heart.

If it doesnt pan out I say we create a Classic only sniper league. If we combine forces, there's no way VALVE could ignore us. They'll have to buff it, they'll just have to, I know it in my heart.
97
#97
1 Frags +

i think that ship sailed blood

i think that ship sailed blood
98
#98
7 Frags +

Add the Iron Bomber and Quickybomb Launcher to the whitelist.

Shhh. Just let it happen.

Add the Iron Bomber and Quickybomb Launcher to the whitelist.

Shhh. Just let it happen.
99
#99
6 Frags +
plinkoIf you're serious about getting everyone signed up early, maybe try offering something to the teams that get signed up/paid early, because it seems that threatening the season/not extending hasn't worked well in the past.

Say every roster with 6 paid a week early could get some 1 week premium codes or let them get a backup "paid" for free, or just a lower rate - that might a bunch of folks to actually sign up before the last minute.

As it is, there's no incentive to not wait for the last minute.

hey if you get signed up early the game doesnt die

EDIT: for real though, thats a bad idea because it would just make esea lose more money on tf2 than they already do.

[quote=plinko]If you're serious about getting everyone signed up early, maybe try offering something to the teams that get signed up/paid early, because it seems that threatening the season/not extending hasn't worked well in the past.

Say every roster with 6 paid a week early could get some 1 week premium codes or let them get a backup "paid" for free, or just a lower rate - that might a bunch of folks to actually sign up before the last minute.

As it is, there's no incentive to not wait for the last minute.[/quote]
hey if you get signed up early the game doesnt die

EDIT: for real though, thats a bad idea because it would just make esea lose more money on tf2 than they already do.
100
#100
2 Frags +
r4ptureAdd the Iron Bomber and Quickybomb Launcher to the whitelist.

Shhh. Just let it happen.

While I want this to happen, it probably won't. It would be nice to see some high-level testing going on with it. Anyone know if any invite-pugs or scrims have tried them to see if they work well for 6s? My lower-level pug experience with it is pretty good.

[quote=r4pture]Add the Iron Bomber and Quickybomb Launcher to the whitelist.

Shhh. Just let it happen.[/quote]

While I want this to happen, it probably won't. It would be nice to see some high-level testing going on with it. Anyone know if any invite-pugs or scrims have tried them to see if they work well for 6s? My lower-level pug experience with it is pretty good.
101
#101
4 Frags +

I think they should both be legal. The quickie bomb launcher has an immediate disadvantage without a broken advantage that would cause problems, while the iron bomber is a sidegrade also lacking anything broken.

Prognosis: Don't worry, and make it legal.

I think they should both be legal. The quickie bomb launcher has an immediate disadvantage without a broken advantage that would cause problems, while the iron bomber is a sidegrade also lacking anything broken.

Prognosis: Don't worry, and make it legal.
102
#102
-6 Frags +

Make the quick fix legal while you're at it.

Make the quick fix legal while you're at it.
103
#103
-1 Frags +
chiveMake the quick fix legal while you're at it.

that one got high level testing and it fuckin sucked

[quote=chive]Make the quick fix legal while you're at it.[/quote]

that one got high level testing and it fuckin sucked
104
#104
1 Frags +

it wasnt the quick fixes fault

it wasnt the quick fixes fault
105
#105
16 Frags +

yeah the tf2 scene was asking for it by dressing that way

yeah the tf2 scene was asking for it by dressing that way
106
#106
2 Frags +

Oh yeah what about ruleset? Wouldn't mind seeing a poll (not the silly ESEA version where we need Premium) for that, or what are your thoughts on that, Killing?

Oh yeah what about ruleset? Wouldn't mind seeing a poll (not the silly ESEA version where we need Premium) for that, or what are your thoughts on that, Killing?
107
#107
3 Frags +

well i mean heavy was dressed pretty provocatively

well i mean heavy was dressed pretty provocatively
108
#108
4 Frags +

Allowing the QF mid season was a dumb idea and no one should argue that.

We'll honestly never know how the QF will play out with Kritz counters and conch pushes and such because ESEA basically rushed people to use it for the finals, gave everyone a massively sour taste about it (partly thanks to the casters) and now no will even attempt to try it out again.

The Iron Bomber and Quickybomb are not only not nearly as game changing, but should be allowed at the beginning of the season, not half way through, avoiding all of the problems entirely.

Allowing the QF mid season was a dumb idea and no one should argue that.

We'll honestly never know how the QF will play out with Kritz counters and conch pushes and such because ESEA basically rushed people to use it for the finals, gave everyone a massively sour taste about it (partly thanks to the casters) and now no will even attempt to try it out again.

The Iron Bomber and Quickybomb are not only not nearly as game changing, but should be allowed at the beginning of the season, not half way through, avoiding all of the problems entirely.
109
#109
1 Frags +

I don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.

I don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.
110
#110
1 Frags +

You can't blame the casters for quickfix rofl. I had to cast 2 teams that ran permaheavy with quickfix ubers that just stalemated with the occasional exchange of quickfix ubers on said heavies. If you want someone to blame, blame how the teams utilized quickfix then.

You can't blame the casters for quickfix rofl. I had to cast 2 teams that ran permaheavy with quickfix ubers that just stalemated with the occasional exchange of quickfix ubers on said heavies. If you want someone to blame, blame how the teams utilized quickfix then.
111
#111
-1 Frags +
bl4nkYou can't blame the casters for quickfix rofl. I had to cast 2 teams that ran permaheavy with quickfix ubers that just stalemated with the occasional exchange of quickfix ubers on said heavies. If you want someone to blame, blame how the teams utilized quickfix then.

u could complain about the casters due to their constant whining about the quickfix gun itself rather commenting quickfix could potentially be used against someone that use quickfix like kritz.

if quickfix was allowed before season started then teams would have more time thinking about new strats against opponent team using quickfix

[quote=bl4nk]You can't blame the casters for quickfix rofl. I had to cast 2 teams that ran permaheavy with quickfix ubers that just stalemated with the occasional exchange of quickfix ubers on said heavies. If you want someone to blame, blame how the teams utilized quickfix then.[/quote]

u could complain about the casters due to their constant whining about the quickfix gun itself rather commenting quickfix could potentially be used against someone that use quickfix like kritz.

if quickfix was allowed before season started then teams would have more time thinking about new strats against opponent team using quickfix
112
#112
8 Frags +

I still don't get how people think kritz counters quickfix. You can literally just leave.

I still don't get how people think kritz counters quickfix. You can literally just leave.
113
#113
0 Frags +
AllealI don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.

It is the most reliable weapon for demo to deal with scouts due to the faster det. time (imo). It also allows you to sticky snipe much easier. It allows the demo to have a bit more of a presence on the flank if they need it while still being able to get back to the choke and combo if he needs to if the map is laid out in such a fashion.

[quote=Alleal]I don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.[/quote]

It is the most reliable weapon for demo to deal with scouts due to the faster det. time (imo). It also allows you to sticky snipe much easier. It allows the demo to have a bit more of a presence on the flank if they need it while still being able to get back to the choke and combo if he needs to if the map is laid out in such a fashion.
114
#114
1 Frags +

30 teams in open so far boys

30 teams in open so far boys
115
#115
1 Frags +
DreamerAllealI don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.
It is the most reliable weapon for demo to deal with scouts due to the faster det. time (imo). It also allows you to sticky snipe much easier. It allows the demo to have a bit more of a presence on the flank if they need it while still being able to get back to the choke and combo if he needs to if the map is laid out in such a fashion.

a scout that is close enough that you need the faster det time is already going to kill you unless they'd miss enough that you wouldn't need it to begin with.

it does less damage, and has 6 stickies, along with the fact that the increased charge time will fuck with any demo's muscle memory when it comes to aiming stickies at mid/long range

add all of that onto the fact that stickies do way more damage from long range now, and you have a lot of reasons to not use the quickie over stickies.

also its my opinion but i think sticky sniping is way harder with quickie launcher.

i don't think theres any reason to ban it, but also not any reason to use it.

[quote=Dreamer][quote=Alleal]I don't see why the new demo weps shouldn't be legal. I personally can't see much of an upside to using either of them.[/quote]

It is the most reliable weapon for demo to deal with scouts due to the faster det. time (imo). It also allows you to sticky snipe much easier. It allows the demo to have a bit more of a presence on the flank if they need it while still being able to get back to the choke and combo if he needs to if the map is laid out in such a fashion.[/quote]


a scout that is close enough that you need the faster det time is already going to kill you unless they'd miss enough that you wouldn't need it to begin with.

it does less damage, and has 6 stickies, along with the fact that the increased charge time will fuck with any demo's muscle memory when it comes to aiming stickies at mid/long range

add all of that onto the fact that stickies do way more damage from long range now, and you have a lot of reasons to not use the quickie over stickies.

also its my opinion but i think sticky sniping is way harder with quickie launcher.

i don't think theres any reason to ban it, but also not any reason to use it.
116
#116
2 Frags +
Air_a scout that is close enough that you need the faster det time is already going to kill you unless they'd miss enough that you wouldn't need it to begin with.

it does less damage, and has 6 stickies, along with the fact that the increased charge time will fuck with any demo's muscle memory when it comes to aiming stickies at mid/long range

add all of that onto the fact that stickies do way more damage from long range now, and you have a lot of reasons to not use the quickie over stickies.

also its my opinion but i think sticky sniping is way harder with quickie launcher.

i don't think theres any reason to ban it, but also not any reason to use it.

It really just depends on how you want to play. The quickie enables a longer range demo, that can also deal with close range threats easier. It allows the demo to take even fewer heals and allow him to be effective in more than 1 area. Ultimately, default stickies will still be the goto weapon for demos, but the quickie might actually be viable to run sometimes. It might be used in the same way teams try kritz, conch, loose cannon, etc.

[quote=Air_]a scout that is close enough that you need the faster det time is already going to kill you unless they'd miss enough that you wouldn't need it to begin with.

it does less damage, and has 6 stickies, along with the fact that the increased charge time will fuck with any demo's muscle memory when it comes to aiming stickies at mid/long range

add all of that onto the fact that stickies do way more damage from long range now, and you have a lot of reasons to not use the quickie over stickies.

also its my opinion but i think sticky sniping is way harder with quickie launcher.

i don't think theres any reason to ban it, but also not any reason to use it.[/quote]

It really just depends on how you want to play. The quickie enables a longer range demo, that can also deal with close range threats easier. It allows the demo to take even fewer heals and allow him to be effective in more than 1 area. Ultimately, default stickies will still be the goto weapon for demos, but the quickie might actually be viable to run sometimes. It might be used in the same way teams try kritz, conch, loose cannon, etc.
117
#117
5 Frags +

I like how we're here arguing about the QF instead of talking about the possible death of the only serious league for NA TF2.

I like how we're here arguing about the QF instead of talking about the possible death of the only serious league for NA TF2.
118
#118
-3 Frags +

It's not gonna die though, we have enough teams

It's not gonna die though, we have enough teams
119
#119
3 Frags +

Not paid up tho

Not paid up tho
120
#120
4 Frags +

Only team paid up Thanks Cook!

[url=http://play.esea.net/teams/91375]Only team paid up[/url] Thanks Cook!
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