Hi, I play on both a laptop and desktop at different times depending on when I can actually use my desktop (I don't have space for it at home, just at uni).
Due to weird fucking default settings, I always played on my laptop on a stretched 1280x600 resolution with 2.2 ingame and 0.022 yaw (rawinput no accel etc) If I'm right in thinking this gives me a higher vertical sens.
My desktop doesn't like non-native aspect ratio fullscreen resolutions on a lot of games (including tf2) so I run it at 1920x1080, and I always felt like the sens felt really low when going for muscle memory flicks.
My question is, what m_yaw and sensitivity should I use to get the 1280x600 mousefeel on the 1920x1080 res?
I'm thinking m_yaw 0.0183333 and 2.64 ingame based on how 16:9 to 4:3 goes but is this correct?
Due to weird fucking default settings, I always played on my laptop on a stretched 1280x600 resolution with 2.2 ingame and 0.022 yaw (rawinput no accel etc) If I'm right in thinking this gives me a higher vertical sens.
My desktop doesn't like non-native aspect ratio fullscreen resolutions on a lot of games (including tf2) so I run it at 1920x1080, and I always felt like the sens felt really low when going for muscle memory flicks.
My question is, what m_yaw and sensitivity should I use to get the 1280x600 mousefeel on the 1920x1080 res?
I'm thinking m_yaw 0.0183333 and 2.64 ingame based on how 16:9 to 4:3 goes but is this correct?
The default m_yaw is 0.022 for any non stretched resolution.
When you stretch any image, your mouse movements will be the same as before, is just that the feel is different when moving around.
In 2 words, when streching 4:3 to 16:9 use m_yaw 0.0165 and go here: http://www.notalent.org/sensitivity/sensitivity.htm so that you can fiddle around with your sens.
When you stretch any image, your mouse movements will be the same as before, is just that the feel is different when moving around.
In 2 words, when streching 4:3 to 16:9 use m_yaw 0.0165 and go here: http://www.notalent.org/sensitivity/sensitivity.htm so that you can fiddle around with your sens.
I know about that stuff, what I'm looking for is either a person on here or a calculator that takes horizontal and vertical sens into account separately with resolution.
My res is 32:15 which is pretty unusual so it's hard to find info on this.
My res is 32:15 which is pretty unusual so it's hard to find info on this.
this question isn't clear.
when you say stretched 1280*600 res what does that actually mean?
what aspect ratio is it stretched to?
I'll assume you mean your laptop is 32:15 stretched to 16:9, while your desktop is just 16:9. so for the calculations
(horizontal stretch/horizontal res) / (vertical stretch/vertical res) = x
unstretched m_yaw / x = stretched m_yaw
unstretched sensitivity * x = stretched sensitivity
example:
4:3 stretched 16:9
(16/4) / (9/3) = x
x = 4/3
0.022 / (4/3) = stretched m_yaw
stretched m_yaw = 0.0165
2.2 * (4/3) = stretched sensitivity
stretched sensitivity = 2.933333
plug your numbers:
32/15 stretched 16:9
(16/32) / (9/15) = 5/6
unstretched m_yaw / (5/6) = 0.022
unstretched m_yaw = 0.018333
unstretched sensitivity * (5/6) = 2.2
unstretched sensitivity = 2.64
sensitivity = 2.64
m_yaw = 0.018333
its unstretched vertically, so it has the same type of numbers (higher sensitivity, lower yaw) as a horizontal stretch.
seems correct and it will give you a higher vertical sens on the desktop
when you say stretched 1280*600 res what does that actually mean?
what aspect ratio is it stretched to?
I'll assume you mean your laptop is 32:15 stretched to 16:9, while your desktop is just 16:9. so for the calculations
(horizontal stretch/horizontal res) / (vertical stretch/vertical res) = x
unstretched m_yaw / x = stretched m_yaw
unstretched sensitivity * x = stretched sensitivity
example:
4:3 stretched 16:9
(16/4) / (9/3) = x
x = 4/3
0.022 / (4/3) = stretched m_yaw
stretched m_yaw = 0.0165
2.2 * (4/3) = stretched sensitivity
stretched sensitivity = 2.933333
plug your numbers:
32/15 stretched 16:9
(16/32) / (9/15) = 5/6
unstretched m_yaw / (5/6) = 0.022
unstretched m_yaw = 0.018333
unstretched sensitivity * (5/6) = 2.2
unstretched sensitivity = 2.64
sensitivity = 2.64
m_yaw = 0.018333
its unstretched vertically, so it has the same type of numbers (higher sensitivity, lower yaw) as a horizontal stretch.
seems correct and it will give you a higher vertical sens on the desktop
Thanks, that is what I was asking. I realise the ratio was preserved but wasn't sure if the vertical sensitivity was fixed when changing res or if it depended on which way you stretch the res. This clears it up, ty for the answer
wonderlandthis question isn't clear.
when you say stretched 1280*600 res what does that actually mean?
what aspect ratio is it stretched to?
I'll assume you mean your laptop is 32:15 stretched to 16:9, while your desktop is just 16:9. so for the calculations
(horizontal stretch/horizontal res) / (vertical stretch/vertical res) = x
unstretched m_yaw / x = stretched m_yaw
unstretched sensitivity * x = stretched sensitivity
example:
4:3 stretched 16:9
(16/4) / (9/3) = x
x = 4/3
0.022 / (4/3) = stretched m_yaw
stretched m_yaw = 0.0165
2.2 * (4/3) = stretched sensitivity
stretched sensitivity = 2.933333
plug your numbers:
32/15 stretched 16:9
(16/32) / (9/15) = 5/6
unstretched m_yaw / (5/6) = 0.022
unstretched m_yaw = 0.018333
unstretched sensitivity * (5/6) = 2.2
unstretched sensitivity = 2.64
sensitivity = 2.64
m_yaw = 0.018333
its unstretched vertically, so it has the same type of numbers (higher sensitivity, lower yaw) as a horizontal stretch.
seems correct and it will give you a higher vertical sens on the desktop
That's Some A+ Math Right There
when you say stretched 1280*600 res what does that actually mean?
what aspect ratio is it stretched to?
I'll assume you mean your laptop is 32:15 stretched to 16:9, while your desktop is just 16:9. so for the calculations
(horizontal stretch/horizontal res) / (vertical stretch/vertical res) = x
unstretched m_yaw / x = stretched m_yaw
unstretched sensitivity * x = stretched sensitivity
example:
4:3 stretched 16:9
(16/4) / (9/3) = x
x = 4/3
0.022 / (4/3) = stretched m_yaw
stretched m_yaw = 0.0165
2.2 * (4/3) = stretched sensitivity
stretched sensitivity = 2.933333
plug your numbers:
32/15 stretched 16:9
(16/32) / (9/15) = 5/6
unstretched m_yaw / (5/6) = 0.022
unstretched m_yaw = 0.018333
unstretched sensitivity * (5/6) = 2.2
unstretched sensitivity = 2.64
sensitivity = 2.64
m_yaw = 0.018333
its unstretched vertically, so it has the same type of numbers (higher sensitivity, lower yaw) as a horizontal stretch.
seems correct and it will give you a higher vertical sens on the desktop[/quote]
That's Some A+ Math Right There