aim is pretty good
Cloudmakeraim is pretty good
[img]http://i.imgur.com/ieWQQlQ.gif[/img]
1:00 AM - saam: mustardoverlord is probably the single best player in IM now
after farming in csgo i decided to drop some stuff in this thread.
i did choke im not gonna lie 1 match dropped my whole rep
things i can say, i am higher in a division youve been in for multiple seasons.
and omar i really dont know what to say you are barely .500 in open
i did choke im not gonna lie 1 match dropped my whole rep
things i can say, i am higher in a division youve been in for multiple seasons.
and omar i really dont know what to say you are barely .500 in open
mustardoverlordso if I'm better than aim, and smashysmashy is better than me, who's really the best pocket in IM, cozen or smashysmashy???
screwball
screwball
i dont think people who are struggling in open have any right to shit talk aim's skill in tf2. aim is an insane pocket and mad-lux blue just outplayed us. congrats to them and they earned that win.
1:21 AM - loveless: WILL PEOPLE STOP CALLING AIM THE BEST POCKET IN IM NOW???
1:21 AM - loveless: tune in next week
1:21 AM - loveless: to find out
1:21 AM - beeware of tolxic: ok
1:21 AM - loveless: tune in next week
1:21 AM - loveless: to find out
1:21 AM - beeware of tolxic: ok
yeah. probably. im really bad at demo but people still lose to me on demo smh
yeah I don't know what's worse
cloudmaker on demo or the players that lose to him
he sat on a trap today instead of pushing into 4 people standing on top of eachother while he had 8 stickeis loaded
we won that game
cloudmaker on demo or the players that lose to him
he sat on a trap today instead of pushing into 4 people standing on top of eachother while he had 8 stickeis loaded
we won that game
Nurseyi dont think people who are struggling in open have any right to shit talk aim's skill in tf2. aim is an insane pocket and mad-lux blue just outplayed us. congrats to them and they earned that win.
since when was forum shit talk based on skill im lost
since when was forum shit talk based on skill im lost
So. I guess it has not been really that big of a secret that Wu Tang Club (formerly hii open) has been struggling recently, and for the last year or so since I took over the team. I could sit here and cite how toxic ESEA has been all season with their inability to maintain a proper service. I could blame the revolving door of players that has come through our team since Universe took his vacation. I could say that mumble toxicity and poor teamwork doomed this team to fail.
But the reality is that none of those things really causes a team to die. Or maybe all of them do, and then some other factors. Everyone had their reasons for wanting (or not wanting) to part ways, but I don't think the specifics are really all that important. This is a personal post, and maybe it doesn't quite belong here, but I wanted to give my thanks to all of my team members, and to the community for a fun year.
Benroads: Thank you for stepping up and taking the pocket position, and filling it so well. For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.
Rastsy: Thank you for sticking with this, long after I think you had wanted to just bolt. Your dedication means the world to me and I am deeply, deeply sorry that this team could not give you the success you so desperately wanted in this game. You deserved better.
Pinkushin: Our late night inane conversations and theorycrafting was a bigger help on the sleepless nights where just talking to someone made all the difference in my life. You are a better friend, and a better man, than you will ever give yourself credit for. I hope that this team at least showed you some of that.
Freakin and Radium: We didn't play long together, but your flexibility, constantly great attitude and desire to have fun meant you were both excellent additions to the lineup. To you, I am sorry that the last 3 weeks couldn't have been a better utilization of your time.
Universe: Thank you for the team, thank you for picking me up in the first place, thank you for the roster and the good times and for being patient with me.
A year is and isn't a long time. It's only a small fragment of our lives, but in videogame talk it might as well be an eternity. Those who say that "its only a game" are deeply discounting the real aspect of competitive TF2. The people, the relationships we forge and break. I'm proud of these relationships, of this team. Not many teams could take three straight seasons of mediocrity and losses and still work together towards a common goal. Our wins were soaring reminders that there is talent buried in each of our 6 members. Our losses were devastating reminders of just how little we had improved as a group.
I fear that we will be seen as a failure, not necessarily in that pejorative sense (there must always be a bottom four), but instead in the sense that Faulkner used in a 1956 interview. "All of us failed to match our dream of perfection." He said "So I rate us on the basis of our splendid failure to do the impossible." We failed with a certain grace and style that I hope was associated with our interactions with other teams. No swearing at each other, no yelling matches between the players. 6 friends, in a mumble, putting a slowly dying team to rest with a shred of dignity. We didn't have the strength to bring out the individual talent and soul so as to shine in our luminosity, and so the connections that held us together frayed. But we didn't snap, we didn't break. We could at least be that strong.
But the reality is that none of those things really causes a team to die. Or maybe all of them do, and then some other factors. Everyone had their reasons for wanting (or not wanting) to part ways, but I don't think the specifics are really all that important. This is a personal post, and maybe it doesn't quite belong here, but I wanted to give my thanks to all of my team members, and to the community for a fun year.
Benroads: Thank you for stepping up and taking the pocket position, and filling it so well. For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.
Rastsy: Thank you for sticking with this, long after I think you had wanted to just bolt. Your dedication means the world to me and I am deeply, deeply sorry that this team could not give you the success you so desperately wanted in this game. You deserved better.
Pinkushin: Our late night inane conversations and theorycrafting was a bigger help on the sleepless nights where just talking to someone made all the difference in my life. You are a better friend, and a better man, than you will ever give yourself credit for. I hope that this team at least showed you some of that.
Freakin and Radium: We didn't play long together, but your flexibility, constantly great attitude and desire to have fun meant you were both excellent additions to the lineup. To you, I am sorry that the last 3 weeks couldn't have been a better utilization of your time.
Universe: Thank you for the team, thank you for picking me up in the first place, thank you for the roster and the good times and for being patient with me.
A year is and isn't a long time. It's only a small fragment of our lives, but in videogame talk it might as well be an eternity. Those who say that "its only a game" are deeply discounting the real aspect of competitive TF2. The people, the relationships we forge and break. I'm proud of these relationships, of this team. Not many teams could take three straight seasons of mediocrity and losses and still work together towards a common goal. Our wins were soaring reminders that there is talent buried in each of our 6 members. Our losses were devastating reminders of just how little we had improved as a group.
I fear that we will be seen as a failure, not necessarily in that pejorative sense (there must always be a bottom four), but instead in the sense that Faulkner used in a 1956 interview. "All of us failed to match our dream of perfection." He said "So I rate us on the basis of our splendid failure to do the impossible." We failed with a certain grace and style that I hope was associated with our interactions with other teams. No swearing at each other, no yelling matches between the players. 6 friends, in a mumble, putting a slowly dying team to rest with a shred of dignity. We didn't have the strength to bring out the individual talent and soul so as to shine in our luminosity, and so the connections that held us together frayed. But we didn't snap, we didn't break. We could at least be that strong.
drshdwpuppetSo. I guess it has not been really that big of a secret that Wu Tang Club (formerly hii open) has been struggling recently, and for the last year or so since I took over the team. I could sit here and cite how toxic ESEA has been all season with their inability to maintain a proper service. I could blame the revolving door of players that has come through our team since Universe took his vacation. I could say that mumble toxicity and poor teamwork doomed this team to fail.
But the reality is that none of those things really causes a team to die. Or maybe all of them do, and then some other factors. Everyone had their reasons for wanting (or not wanting) to part ways, but I don't think the specifics are really all that important. This is a personal post, and maybe it doesn't quite belong here, but I wanted to give my thanks to all of my team members, and to the community for a fun year.
Benroads: Thank you for stepping up and taking the pocket position, and filling it so well. For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.
Rastsy: Thank you for sticking with this, long after I think you had wanted to just bolt. Your dedication means the world to me and I am deeply, deeply sorry that this team could not give you the success you so desperately wanted in this game. You deserved better.
Pinkushin: Our late night inane conversations and theorycrafting was a bigger help on the sleepless nights where just talking to someone made all the difference in my life. You are a better friend, and a better man, than you will ever give yourself credit for. I hope that this team at least showed you some of that.
Freakin and Radium: We didn't play long together, but your flexibility, constantly great attitude and desire to have fun meant you were both excellent additions to the lineup. To you, I am sorry that the last 3 weeks couldn't have been a better utilization of your time.
Universe: Thank you for the team, thank you for picking me up in the first place, thank you for the roster and the good times and for being patient with me.
A year is and isn't a long time. It's only a small fragment of our lives, but in videogame talk it might as well be an eternity. Those who say that "its only a game" are deeply discounting the real aspect of competitive TF2. The people, the relationships we forge and break. I'm proud of these relationships, of this team. Not many teams could take three straight seasons of mediocrity and losses and still work together towards a common goal. Our wins were soaring reminders that there is talent buried in each of our 6 members. Our losses were devastating reminders of just how little we had improved as a group.
I fear that we will be seen as a failure, not necessarily in that pejorative sense (there must always be a bottom four), but instead in the sense that Faulkner used in a 1956 interview. "All of us failed to match our dream of perfection." He said "So I rate us on the basis of our splendid failure to do the impossible." We failed with a certain grace and style that I hope was associated with our interactions with other teams. No swearing at each other, no yelling matches between the players. 6 friends, in a mumble, putting a slowly dying team to rest with a shred of dignity. We didn't have the strength to bring out the individual talent and soul so as to shine in our luminosity, and so the connections that held us together frayed. But we didn't snap, we didn't break. We could at least be that strong.
tl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2
But the reality is that none of those things really causes a team to die. Or maybe all of them do, and then some other factors. Everyone had their reasons for wanting (or not wanting) to part ways, but I don't think the specifics are really all that important. This is a personal post, and maybe it doesn't quite belong here, but I wanted to give my thanks to all of my team members, and to the community for a fun year.
Benroads: Thank you for stepping up and taking the pocket position, and filling it so well. For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.
Rastsy: Thank you for sticking with this, long after I think you had wanted to just bolt. Your dedication means the world to me and I am deeply, deeply sorry that this team could not give you the success you so desperately wanted in this game. You deserved better.
Pinkushin: Our late night inane conversations and theorycrafting was a bigger help on the sleepless nights where just talking to someone made all the difference in my life. You are a better friend, and a better man, than you will ever give yourself credit for. I hope that this team at least showed you some of that.
Freakin and Radium: We didn't play long together, but your flexibility, constantly great attitude and desire to have fun meant you were both excellent additions to the lineup. To you, I am sorry that the last 3 weeks couldn't have been a better utilization of your time.
Universe: Thank you for the team, thank you for picking me up in the first place, thank you for the roster and the good times and for being patient with me.
A year is and isn't a long time. It's only a small fragment of our lives, but in videogame talk it might as well be an eternity. Those who say that "its only a game" are deeply discounting the real aspect of competitive TF2. The people, the relationships we forge and break. I'm proud of these relationships, of this team. Not many teams could take three straight seasons of mediocrity and losses and still work together towards a common goal. Our wins were soaring reminders that there is talent buried in each of our 6 members. Our losses were devastating reminders of just how little we had improved as a group.
I fear that we will be seen as a failure, not necessarily in that pejorative sense (there must always be a bottom four), but instead in the sense that Faulkner used in a 1956 interview. "All of us failed to match our dream of perfection." He said "So I rate us on the basis of our splendid failure to do the impossible." We failed with a certain grace and style that I hope was associated with our interactions with other teams. No swearing at each other, no yelling matches between the players. 6 friends, in a mumble, putting a slowly dying team to rest with a shred of dignity. We didn't have the strength to bring out the individual talent and soul so as to shine in our luminosity, and so the connections that held us together frayed. But we didn't snap, we didn't break. We could at least be that strong.[/quote]
tl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2
mustardoverlordtl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2
we didnt cut him, he stopped showing up to scrims, matches and made no effort to communicate what was going on.
we didnt cut him, he stopped showing up to scrims, matches and made no effort to communicate what was going on.
drshdwpuppetBenroads: Thank you for stepping up and taking the pocket position, and filling it so well. For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.
Thanks shdw
i also appreciate having a shorter segment than pinkushin who didnt have to go through the struggle of carrying u in open
drshdwpuppetmustardoverlordtl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2
we didnt cut him, he stopped showing up to scrims, matches and made no effort to communicate what was going on.
sounds a lot like someone else oops sorry!
LF IM team to roster ride on please
i also want to point out that the team wouldnt have died if you kept the name hii open. the spirit of hii would keep us safe at night.
Benroads: Thank you for stepping up and taking the pocket position, and filling it so well. [b]For the first time in a long while I felt I had a pocket soldier that I could begin to synergize with.[/b]
[/quote]
Thanks shdw
i also appreciate having a shorter segment than pinkushin who didnt have to go through the struggle of carrying u in open
[quote=drshdwpuppet][quote=mustardoverlord]tl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2[/quote]
we didnt cut him, he stopped showing up to scrims, matches and made no effort to communicate what was going on.[/quote]
sounds a lot like someone else oops sorry!
LF IM team to roster ride on please
i also want to point out that the team wouldnt have died if you kept the name hii open. the spirit of hii would keep us safe at night.
aierahttp://logs.tf/877847
lol
cant wait for people on reddit to post this saying Getawhale is the Froyo-killer
lol[/quote]
cant wait for people on reddit to post this saying Getawhale is the Froyo-killer
we are exclusively a scrim team, matches do not mean anything to us
love, jellybeaner
love, jellybeaner
aierahttp://logs.tf/877847
lol
12:52 Mangachu_: tfw twitch viewers take scrims with showstopper seriously
lol[/quote]
12:52 Mangachu_: tfw twitch viewers take scrims with showstopper seriously
drshdwpuppetmustardoverlordtl;dr should've kept the legendary ILLEGAL_ELEPHANT_GUN top 6 demo in tf2
we didnt cut him
that's the scary part
[b]we didnt cut him[/b][/quote]
that's the scary part
aierahttp://logs.tf/877847
lol
If Getawhale Fanclub is the Froyotech killer, what does that make Mustard's team?
lol[/quote]
If Getawhale Fanclub is the Froyotech killer, what does that make Mustard's team?