JUST SOLD THAT SCATTER FOR 30 DOLLARS
The new update seems to have reset the contract I was trying to hand in so I have to do it again. It's ok Suijin is a fun map with a great layout and wonderful performance so the more time spent there the better.
Just unboxed a Battle Scared Aqua Marine Rocket Launcher
nice
nice
Feel like its better to get cases than most weapons at this point since it's like £4 for a crate.
tfw ur at the opposite side of the map and u get hit with a 100 dmg sticky
I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?
http://puu.sh/iNrPh/1a4cc6f851.png
atleast it sold
atleast it sold
omniWolf Machina just unboxed an Unusual SMG lmao
i'm never that guy who gets lucky with gambles like this, man.
all these common shit skins i'm getting..
why didn't i just listen to my brain? i'm such a monkey
i'm never that guy who gets lucky with gambles like this, man.
all these common shit skins i'm getting..
why didn't i just listen to my brain? i'm such a monkey
ZetosI finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?
My coin reports only one contract done when I actually have done 3.
My coin reports only one contract done when I actually have done 3.
Hopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.
ReasonerMy coin reports only one contract done when I actually have done 3.
those reports are working for me, it was the 'campaign kills' that didn't go up for me for ages. it was still on 0 kills after i had completed 2 contracts already.
those reports are working for me, it was the 'campaign kills' that didn't go up for me for ages. it was still on 0 kills after i had completed 2 contracts already.
pissheadHopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.
what happened to the tf2 beta
pissheadHopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.
That is a lot of hope.
That is [b]a lot[/b] of hope.
http://puu.sh/iNZVu/a450fab300.png
I needed a reminder as to why I don't ever go on ugc fourms.
I needed a reminder as to why I don't ever go on ugc fourms.
1st campaign: heavy
2nd campaign: medic
thanks for the fun times valve
2nd campaign: medic
thanks for the fun times valve
I've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.
TwiggyI've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.
Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.[/quote]
Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.
Day 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences
obe_TwiggyI've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.
Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.
Ok i tested it in lobbies, the lack of building on overheal is way less noticeable. I still got the amout of uber pops i got pre patch. Big difference is arriving to mid with 2 charges instead of 4, and floating around with 1 or 2 charges max instead of 3/4.
But I still stand, it's awful in pubs.
Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(
IMO it needs something less drastic regarding uber building rate.[/quote]
Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.[/quote]
Ok i tested it in lobbies, the lack of building on overheal is way less noticeable. I still got the amout of uber pops i got pre patch. Big difference is arriving to mid with 2 charges instead of 4, and floating around with 1 or 2 charges max instead of 3/4.
But I still stand, it's awful in pubs.
BonafideDay 5:
Slowly losing insanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences
EleGiggle
Slowly losing insanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences[/quote]
EleGiggle
BonafideDay 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences
-laughs maniacally-
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences[/quote]
-laughs maniacally-
ReasonerZetosI finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?My coin reports only one contract done when I actually have done 3.
Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts. Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts.
My coin reports only one contract done when I actually have done 3.[/quote]
[quote]Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts. Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts.[/quote]
BonafidebobmusI'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)
Also I see auto reload blowing some pub players minds. That's a great change though.
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow
Also I see auto reload blowing some pub players minds. That's a great change though.[/quote]
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)[/quote]
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow
roboprodBonafidealthough skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhowbobmusI'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)
Also I see auto reload blowing some pub players minds. That's a great change though.
The performance impact of skins in dx8 isn't really noticeable (if present at all, at least in my experience). Unusual weapons dont really have an impact on performance either (dx8 and dx9)
Also I see auto reload blowing some pub players minds. That's a great change though.[/quote]
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)[/quote]
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow[/quote]
The performance impact of skins in dx8 isn't really noticeable (if present at all, at least in my experience). Unusual weapons dont really have an impact on performance either (dx8 and dx9)