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The Gun Mettle Update
781
#781
0 Frags +

JUST SOLD THAT SCATTER FOR 30 DOLLARS

JUST SOLD THAT SCATTER FOR 30 DOLLARS
782
#782
14 Frags +

The new update seems to have reset the contract I was trying to hand in so I have to do it again. It's ok Suijin is a fun map with a great layout and wonderful performance so the more time spent there the better.

The new update seems to have reset the contract I was trying to hand in so I have to do it again. It's ok Suijin is a fun map with a great layout and wonderful performance so the more time spent there the better.
783
#783
6 Frags +

Just unboxed a Battle Scared Aqua Marine Rocket Launcher

nice

Just unboxed a Battle Scared Aqua Marine Rocket Launcher

nice
784
#784
1 Frags +

Feel like its better to get cases than most weapons at this point since it's like £4 for a crate.

Feel like its better to get cases than most weapons at this point since it's like £4 for a crate.
785
#785
8 Frags +

tfw ur at the opposite side of the map and u get hit with a 100 dmg sticky

tfw ur at the opposite side of the map and u get hit with a 100 dmg sticky
786
#786
4 Frags +

I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?

I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?
787
#787
huds.tf
3 Frags +

Wolf Machina just unboxed an Unusual SMG lmao

Wolf Machina just unboxed an Unusual SMG lmao
788
#788
8 Frags +

http://puu.sh/iNrPh/1a4cc6f851.png

atleast it sold

[img]http://puu.sh/iNrPh/1a4cc6f851.png[/img]

atleast it sold
789
#789
0 Frags +
omniWolf Machina just unboxed an Unusual SMG lmao

i'm never that guy who gets lucky with gambles like this, man.
all these common shit skins i'm getting..

why didn't i just listen to my brain? i'm such a monkey

[quote=omni]Wolf Machina just unboxed an Unusual SMG lmao[/quote]

i'm never that guy who gets lucky with gambles like this, man.
all these common shit skins i'm getting..

why didn't i just listen to my brain? i'm such a monkey
790
#790
1 Frags +
ZetosI finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?

My coin reports only one contract done when I actually have done 3.

[quote=Zetos]I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?[/quote]

My coin reports only one contract done when I actually have done 3.
791
#791
16 Frags +

Hopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.

Hopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.
792
#792
0 Frags +
ReasonerMy coin reports only one contract done when I actually have done 3.

those reports are working for me, it was the 'campaign kills' that didn't go up for me for ages. it was still on 0 kills after i had completed 2 contracts already.

[quote=Reasoner]My coin reports only one contract done when I actually have done 3.[/quote]

those reports are working for me, it was the 'campaign kills' that didn't go up for me for ages. it was still on 0 kills after i had completed 2 contracts already.
793
#793
8 Frags +
pissheadHopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.

what happened to the tf2 beta

[quote=pisshead]Hopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.[/quote] what happened to the tf2 beta
794
#794
-2 Frags +

Deleted

Deleted
795
#795
8 Frags +
pissheadHopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.

That is a lot of hope.

[quote=pisshead]Hopefully Valve will invest some of the money made from these skins into a QA department so they don't release broken shit all the time.[/quote]

That is [b]a lot[/b] of hope.
796
#796
6 Frags +

*

*
797
#797
18 Frags +

http://puu.sh/iNZVu/a450fab300.png

I needed a reminder as to why I don't ever go on ugc fourms.

[img]http://puu.sh/iNZVu/a450fab300.png[/img]

I needed a reminder as to why I don't ever go on ugc fourms.
798
#798
15 Frags +

1st campaign: heavy
2nd campaign: medic

thanks for the fun times valve

1st campaign: heavy
2nd campaign: medic

thanks for the fun times valve
799
#799
1 Frags +

I've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.

I've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.
800
#800
0 Frags +
TwiggyI've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.

Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.

[quote=Twiggy]I've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.[/quote]

Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.
801
#801
10 Frags +

Day 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences

Day 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences
802
#802
1 Frags +
obe_TwiggyI've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.

Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.

Ok i tested it in lobbies, the lack of building on overheal is way less noticeable. I still got the amout of uber pops i got pre patch. Big difference is arriving to mid with 2 charges instead of 4, and floating around with 1 or 2 charges max instead of 3/4.

But I still stand, it's awful in pubs.

[quote=obe_][quote=Twiggy]I've yet to test it in lobbies, but the new vaccinator feels unusable in pubs. The ubercharge change for it is very good, but it needs 40 seconds to build a 25% mini charge on an overhealed target. 40 FREAKIN SECONDS!!

Previously you had ubers but no overheal, even if nobody cared about building. Now you have no overheal and no ubers. It might still work in comp because players build, but in pubs it's a pain :(

IMO it needs something less drastic regarding uber building rate.[/quote]

Yeah, I think it's something like 2 vacc bars = a full ubercharge (medigun) or so. It's useless right now.[/quote]

Ok i tested it in lobbies, the lack of building on overheal is way less noticeable. I still got the amout of uber pops i got pre patch. Big difference is arriving to mid with 2 charges instead of 4, and floating around with 1 or 2 charges max instead of 3/4.

But I still stand, it's awful in pubs.
803
#803
-3 Frags +
BonafideDay 5:
Slowly losing insanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences

EleGiggle

[quote=Bonafide]Day 5:
Slowly losing insanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences[/quote]

EleGiggle
804
#804
6 Frags +
BonafideDay 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences

-laughs maniacally-

[quote=Bonafide]Day 5:
Slowly losing sanity when entering mid with half of my hp gone and my medic sniped with stickies
If Valve won't change it fast I am afraid I am not responsible for the consquences[/quote]

-laughs maniacally-
805
#805
3 Frags +

:(

:(
806
#806
1 Frags +
ReasonerZetosI finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?My coin reports only one contract done when I actually have done 3.Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts. Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts.
[quote=Reasoner][quote=Zetos]I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?[/quote]
My coin reports only one contract done when I actually have done 3.[/quote]
[quote]Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts. Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts.[/quote]
807
#807
refresh.tf
0 Frags +
BonafidebobmusI'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.

Also I see auto reload blowing some pub players minds. That's a great change though.
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)

although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow

[quote=Bonafide][quote=bobmus]I'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.

Also I see auto reload blowing some pub players minds. That's a great change though.[/quote]
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)[/quote]
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow
808
#808
-2 Frags +
roboprodBonafidebobmusI'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.

Also I see auto reload blowing some pub players minds. That's a great change though.
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow

The performance impact of skins in dx8 isn't really noticeable (if present at all, at least in my experience). Unusual weapons dont really have an impact on performance either (dx8 and dx9)

[quote=roboprod][quote=Bonafide][quote=bobmus]I'm imagining the fps hit from unusual weapons and people dropping double the amount of debris when they die and it's not going to be pretty.

Also I see auto reload blowing some pub players minds. That's a great change though.[/quote]
Well luckely you can turn unusual effects off with a vpk, and if you also run the game in dx81 no skins for you too ;)[/quote]
although skins are off, they actually are still rendering but you can't see them therefore when using a skinned weapon or being near one drops your fps anyhow[/quote]

The performance impact of skins in dx8 isn't really noticeable (if present at all, at least in my experience). Unusual weapons dont really have an impact on performance either (dx8 and dx9)
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