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CHANGING WEAPON SOUND (WORKS IN SV_PURE 2)
posted in Customization
1
#1
0 Frags +

So, I actually saw in the No Explosion Smoke Script that they had mentioned sounds in the .txt files.
Kind of brings me back to the time I 'discovered' changing weapon sounds for the first time, made a thread about it, BUT I THOUGHT IT WORKED IN SV_PURE 2 AND IT DIDN'T. Oh god, the cringe.

I replaced the sound files shown in my direct hit file with the one in my rocket launcher file, and it ACTUALLY changed the sound and BYPASSED sv_pure on valve servers.

If you think I'm lying, try it for yourself.

Copy this into tf_weapon_rocketlauncher.txt:
http://pastebin.com/UbiTmp2k

------------------------------------------------------------------------------------

I initially thought of just posting this into the other thread about the no explosion smoke script, but then I kind of thought about it and then decided that it deserves its own thread.

I would appreciate it if someone would let me know where to find all the weapon files. There are a TON of sound changes I've tried before, and have absolutely adored, most of which involve the enforcer's sound.

I also feel like I hit 200% more things with the Black Box's sound on the Rocket Launcher.
There's some real placebo over 'ere I tell ya.

------------------------------------------------------------------------------------

NOTE: If this is actually common info and I'm a retard, am very sorry :(.

I haven't seen anybody mention it, so I thought it might be worth mentioning.

So, I actually saw in the No Explosion Smoke Script that they had mentioned sounds in the .txt files.
Kind of brings me back to the time I 'discovered' changing weapon sounds for the first time, made a thread about it, BUT I THOUGHT IT WORKED IN SV_PURE 2 AND IT DIDN'T. Oh god, the cringe.

I replaced the sound files shown in my direct hit file with the one in my rocket launcher file, and it ACTUALLY changed the sound and BYPASSED sv_pure on valve servers.

If you think I'm lying, try it for yourself.

Copy this into tf_weapon_rocketlauncher.txt:
http://pastebin.com/UbiTmp2k

------------------------------------------------------------------------------------

I initially thought of just posting this into the other thread about the no explosion smoke script, but then I kind of thought about it and then decided that it deserves its own thread.

I would appreciate it if someone would let me know where to find all the weapon files. There are a TON of sound changes I've tried before, and have absolutely adored, most of which involve the enforcer's sound.

I also feel like I hit 200% more things with the Black Box's sound on the Rocket Launcher.
There's some real placebo over 'ere I tell ya.

------------------------------------------------------------------------------------

NOTE: If this is actually common info and I'm a retard, am very sorry :(.

I haven't seen anybody mention it, so I thought it might be worth mentioning.
2
#2
16 Frags +

can you change the original sound to the default rocket launcher tyvm

can you change the original sound to the default rocket launcher tyvm
3
#3
0 Frags +
I would appreciate it if someone would let me know where to find all the weapon files.

If you mean the sounds then you want to open tf2_sound_misc_dir.vpk with GCFScape iirc

[quote]I would appreciate it if someone would let me know where to find all the weapon files.[/quote]

If you mean the sounds then you want to open tf2_sound_misc_dir.vpk with GCFScape iirc
4
#4
0 Frags +
d_bcan you change the original sound to the default rocket launcher tyvm

My first guess would be yes, but as of now I don't know where the direct hit file is, and I've only tried Direct Hit to RL.
but that's another change that I loved to death, its 10/10 worth.

[quote=d_b]can you change the original sound to the default rocket launcher tyvm[/quote]
My first guess would be yes, but as of now I don't know where the direct hit file is, and I've only tried Direct Hit to RL.
but that's another change that I loved to death, its 10/10 worth.
5
#5
18 Frags +

Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"
6
#6
0 Frags +

Anybody have a list of all the different sound triggers? (eg "single_shot", "reload", etc)

Anybody have a list of all the different sound triggers? (eg "single_shot", "reload", etc)
7
#7
41 Frags +

This is going to get abused, then patched, then rip the explosion script :(

This is going to get abused, then patched, then rip the explosion script :(
8
#8
0 Frags +

How do you put the black box sound on the RL? Whats the name of the sounds?

How do you put the black box sound on the RL? Whats the name of the sounds?
9
#9
5 Frags +

You can find all the isolated sounds in tf2_sound_misc_dir.vpk in your /tf/ folder. You'll need GCFScape to access the files. You can extract them like you would with WinRar or 7Zip.

All of the weapon sounds are under root/sound/weapons. The Black Box weapon sound is "rocket_blackbox_shoot".

(I can upload these sounds if you want any specific ones.)

I hope I've helped!

You can find all the isolated sounds in tf2_sound_misc_dir.vpk in your /tf/ folder. You'll need [url=http://nemesis.thewavelength.net/?p=26]GCFScape[/url] to access the files. You can extract them like you would with WinRar or 7Zip.

All of the weapon sounds are under root/sound/weapons. The Black Box weapon sound is "rocket_blackbox_shoot".

(I can upload these sounds if you want any specific ones.)

I hope I've helped!
10
#10
4 Frags +
BonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

[quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.
11
#11
2 Frags +
BenroadsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

It looks like valve patched it before it even happened haha.

emkayextract them like you would with WinRar

never. NEVER.
jk thanks.

[quote=Benroads][quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.[/quote]
It looks like valve patched it before it even happened haha.

[quote=emkay]extract them like you would with [b]WinRar[/b][/quote]
never. NEVER.
jk thanks.
12
#12
0 Frags +
BenroadsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

How do you convert .ctx to .txt, or edit .ctx files?????

[quote=Benroads][quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.[/quote]

How do you convert .ctx to .txt, or edit .ctx files?????
13
#13
1 Frags +
MightyBenroadsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.

How do you convert .ctx to .txt, or edit .ctx files?????

There was something for that on the no smoke explosion script thread

[quote=Mighty][quote=Benroads][quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

I'm like 95% sure that both of these things are impossible since there are no calls for sounds in the tf_weapon_invis.ctx file and in the medigun file there are only calls for healing and no heal target available.

This works on same concept as the particle scripts do, you can replace one particle with another one from TF2. At best you will probably be able to replace some reloading/shooting sounds with other ones from TF2. I can't see why anybody would ever do this as so many of the sounds are unique for a reason and none of them are distracting anyway.[/quote]

How do you convert .ctx to .txt, or edit .ctx files?????[/quote]

There was something for that on the no smoke explosion script thread
14
#14
3 Frags +
Mighty
How do you convert .ctx to .txt, or edit .ctx files?????

http://www.teamfortress.tv/post/436926/no-explosion-smoke-script

[quote=Mighty]

How do you convert .ctx to .txt, or edit .ctx files?????[/quote]

http://www.teamfortress.tv/post/436926/no-explosion-smoke-script
15
#15
1 Frags +
d_bcan you change the original sound to the default rocket launcher tyvm

I would really love it if this were possible, but as far as I can tell, there's no individual file for the Original, so we can't change it's sound.

Not through this method, at least.

[quote=d_b]can you change the original sound to the default rocket launcher tyvm[/quote]

I would really love it if this were possible, but as far as I can tell, there's no individual file for the Original, so we can't change it's sound.

Not through this method, at least.
16
#16
-1 Frags +

Is it wrong that I'm surprised there aren't already in-game options to tie specific sounds to certain weapons so long as it doesn't provide an advantage for you? I don't think I've ever seen a game do this, and I can guess on the many possibilities as to why, but you'd think that if devs would limit the possible changes to anything not game breaking, then it'd be a thing.

Is it wrong that I'm surprised there aren't already in-game options to tie specific sounds to certain weapons so long as it doesn't provide an advantage for you? I don't think I've ever seen a game do this, and I can guess on the many possibilities as to why, but you'd think that if devs would limit the possible changes to anything not game breaking, then it'd be a thing.
17
#17
0 Frags +
Onend_bcan you change the original sound to the default rocket launcher tyvm
I would really love it if this were possible, but as far as I can tell, there's no individual file for the Original, so we can't change it's sound.

Not through this method, at least.

You can change it to any sound that's found within any of the game_sounds.txt files found in the vpk's afaik. It doesn't necessarily have to be copied over from another one of the ctx files.

The original sounds for example would be changing Weapon_RPG_DirectHit in the example to Weapon_QuakeRPG.

edit I'm dumb, this is the other way around. This is how you get the list of every sound that's usable though, by checking in game_sounds_something.txt

[quote=Onen][quote=d_b]can you change the original sound to the default rocket launcher tyvm[/quote]

I would really love it if this were possible, but as far as I can tell, there's no individual file for the Original, so we can't change it's sound.

Not through this method, at least.[/quote]
You can change it to any sound that's found within any of the game_sounds.txt files found in the vpk's afaik. It doesn't necessarily have to be copied over from another one of the ctx files.

The original sounds for example would be changing Weapon_RPG_DirectHit in the example to Weapon_QuakeRPG.

edit I'm dumb, this is the other way around. This is how you get the list of every sound that's usable though, by checking in game_sounds_something.txt
18
#18
2 Frags +

Regarding the RL sound on the Original, I put this on custom/whatever/scripts/game_sounds_weapons.txt and sometimes it works, but other times the Original shoots rockets with the normal sound. I've only tried with sv_pure 2, though.

Regarding the RL sound on the Original, I put [url=http://pastebin.com/5S9Eenkd]this[/url] on custom/whatever/scripts/game_sounds_weapons.txt and sometimes it works, but other times the Original shoots rockets with the normal sound. I've only tried with sv_pure 2, though.
19
#19
0 Frags +
BonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

can already do all this + footsteps etc in soundmixers.txt

[quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

can already do all this + footsteps etc in soundmixers.txt
20
#20
8 Frags +

All these sv_pure bypass modifications, one day I hope someone discovers how to get a higher fov like openplug ;_;

Edit: Does someone know if you can get quake live sounds to work?

All these sv_pure bypass modifications, one day I hope someone discovers how to get a higher fov like openplug ;_;

Edit: Does someone know if you can get quake live sounds to work?
21
#21
3 Frags +
villainEdit: Does someone know if you can get quake live sounds to work?

It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.

[quote=villain]Edit: Does someone know if you can get quake live sounds to work?[/quote]
It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.
22
#22
4 Frags +
SpannzervillainEdit: Does someone know if you can get quake live sounds to work?It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.

To my knowledge, I don't think its possible, because it would involve a custom sound file.
But Enforcer/Diamondback/Bazaar Bargain to Shotgun is beautiful.

[quote=Spannzer][quote=villain]Edit: Does someone know if you can get quake live sounds to work?[/quote]
It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.[/quote]
To my knowledge, I don't think its possible, because it would involve a custom sound file.
But Enforcer/Diamondback/Bazaar Bargain to Shotgun is beautiful.
23
#23
0 Frags +

You can place the sound file to vgui/replay/thumbnails and it will bypass sv_pure right?

edit: nvm it does not work like that

[s]You can place the sound file to vgui/replay/thumbnails and it will bypass sv_pure right?[/s]

edit: nvm it does not work like that
24
#24
2 Frags +
BonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

remember that year you could make everyone jingle when they moved and literally no one cared?
once ESEA or UGC or w/e says no people won't do it :\

also use the machina cheering effect its loud as fuck and would be great for decloak and maybe that crackle effect medics make when they're full

[quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]
remember that year you could make everyone jingle when they moved and literally no one cared?
once ESEA or UGC or w/e says no people won't do it :\

also use the machina cheering effect its loud as fuck and would be great for decloak and maybe that crackle effect medics make when they're full
25
#25
-2 Frags +

ib4 weebs make the shooting noises hentai

ib4 weebs make the shooting noises hentai
26
#26
0 Frags +
OnenRegarding the RL sound on the Original, I put this on custom/whatever/scripts/game_sounds_weapons.txt and sometimes it works, but other times the Original shoots rockets with the normal sound. I've only tried with sv_pure 2, though.

I tried it, its REALLY weird.
This needs to be figured out

[quote=Onen]Regarding the RL sound on the Original, I put [url=http://pastebin.com/5S9Eenkd]this[/url] on custom/whatever/scripts/game_sounds_weapons.txt and sometimes it works, but other times the Original shoots rockets with the normal sound. I've only tried with sv_pure 2, though.[/quote]
I tried it, its REALLY weird.
This needs to be figured out
27
#27
5 Frags +

I wish there was a way to silence my own scattergun shots, but still be able to hear other scatteeguns, thanks tf2 game breakers :)

I wish there was a way to silence my own scattergun shots, but still be able to hear other scatteeguns, thanks tf2 game breakers :)
28
#28
1 Frags +
radsBonafideChange the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"

can already do all this + footsteps etc in soundmixers.txt

Based on this I assume it would not work in sv_pure 1/2. From this thread: http://www.teamfortress.tv/24229/changing-weapon-sounds

yttriumWhen I started using it, I noticed that my airshots were way worse than usual, and I was under-predicting the speed of my rocketsYou're aware the Original fires a rocket directly down the center of your screen, while every other launcher fires from the side, right? And THAT'S probably the reason for you missing airshots?

Also this doesn't work on sv_pure 1 using Valve's whitelist.
]sv_pure
-------------------------------------------------------
sv_pure: Only allow client to use certain files.

-1 - Do not apply any rules or restrict which files the client may load.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full .txt and then cfg/pure_server_thitelist.txt.
2 - Apply rules in cfg/pure_server_full.txt.

See cfg/pure_server_whitelist_example.txt for more details.

The server is using sv_pure 1. (Custom pure server rules.)
sound\... trusted_source
models\... trusted_source
materials\... trusted_source
particles\... trusted_source
scripts\game_sounds.txt trusted_source
scripts\game_sounds_manifest.txt trusted_source
scripts\game_sounds_player.txt trusted_source
scripts\game_sounds_vo.txt trusted_source
scripts\game_sounds_vo_handmade.txt trusted_source
scripts\game_sounds_weapons.txt trusted_source
scripts\soundmixers.txt trusted_source
materials\temp\... any
materials\vgui\logos\ui\... any
sound\ui\hitsound.wav any

--------------------------------------------------------
[quote=rads][quote=Bonafide]Change the spy cloak sound to a loud sound file and you got yourself a nice cheat, too bad stuff like this is so easily abused because it's great in general

edit;
same goes for medic being fully charged
And for the spy, you could change the sound to a voice screaming "Spy!"[/quote]

can already do all this + footsteps etc in soundmixers.txt[/quote]

Based on this I assume it would not work in sv_pure 1/2. From this thread: http://www.teamfortress.tv/24229/changing-weapon-sounds

[quote=yttrium][quote]When I started using it, I noticed that my airshots were way worse than usual, and I was under-predicting the speed of my rockets[/quote]
You're aware the Original fires a rocket directly down the center of your screen, while every other launcher fires from the side, right? And THAT'S probably the reason for you missing airshots?

Also this doesn't work on sv_pure 1 using Valve's whitelist.

[quote]]sv_pure
-------------------------------------------------------
sv_pure: Only allow client to use certain files.


-1 - Do not apply any rules or restrict which files the client may load.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full .txt and then cfg/pure_server_thitelist.txt.
2 - Apply rules in cfg/pure_server_full.txt.

See cfg/pure_server_whitelist_example.txt for more details.

The server is using sv_pure 1. (Custom pure server rules.)
sound\... trusted_source
models\... trusted_source
materials\... trusted_source
particles\... trusted_source
scripts\game_sounds.txt trusted_source
scripts\game_sounds_manifest.txt trusted_source
scripts\game_sounds_player.txt trusted_source
scripts\game_sounds_vo.txt trusted_source
scripts\game_sounds_vo_handmade.txt trusted_source
scripts\game_sounds_weapons.txt trusted_source
scripts\soundmixers.txt trusted_source
materials\temp\... any
materials\vgui\logos\ui\... any
sound\ui\hitsound.wav any

--------------------------------------------------------[/quote][/quote]
29
#29
0 Frags +

Thanks for helping me on Steam, Mighty!

Thanks for helping me on Steam, Mighty!
30
#30
0 Frags +

After some 'experimenting', I think that the reason why it switches sounds for the original is because there are multiple firing sounds for it.

If you transfer any sounds to the normal rocket launcher, they work fine, since it only has 1 firing sound.

SpannzerThanks for helping me on Steam, Mighty!

no problem

After some 'experimenting', I think that the reason why it switches sounds for the original is because there are multiple firing sounds for it.

If you transfer any sounds to the normal rocket launcher, they work fine, since it only has 1 firing sound.

[quote=Spannzer]Thanks for helping me on Steam, Mighty![/quote]
no problem
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