ahh finally the update we've all been waiti- nvm
Now we don't have to waste 20$ for Rocket League... oh wait
Valve is working on too many different game modes that are meaningless. I would just like to see one good one.
TonshaValve is working on too many different game modes
Valvedreamed up by Bad Robot and co-developed with the talented folks at Escalation Studios
i think the whole point is they just got some other studios to work together and make a game mode for them
[quote=Valve]dreamed up by Bad Robot and co-developed with the talented folks at Escalation Studios[/quote]
i think the whole point is they just got some other studios to work together and make a game mode for them
TonshaValve is working on too many different game modes that are meaningless. I would just like to see one good one.
I'm just excited to see the tf2 team having fun with the game, shows hope for the future and how much they care
I'm just excited to see the tf2 team having fun with the game, shows hope for the future and how much they care
Bug: If you wield the Half-Zaitochi, you can't pass the ball.
TonshaValve is working on too many different game modes that are meaningless. I would just like to see one good one.
This... :( Why dont they just incorporate existing and widely supported gamemodes like bball and ultiduo into the game. I hope they start doing so with the roll out of matchmaking at least.
This... :( Why dont they just incorporate existing and widely supported gamemodes like bball and ultiduo into the game. I hope they start doing so with the roll out of matchmaking at least.
it's pretty much just CTF. rush scouts and hope they don't have sentries...
SkopeSo its basically Grifball?
Except I don't think you can melee with the ball / Jack :(
Game mode will die probably, 12v12 and seeing all the team icons behind walls is annoying
but pass_warehouse is so cool and seems like it has a lot of potential for trickjumps with the speed and jump pads
Except I don't think you can melee with the ball / Jack :(
Game mode will die probably, 12v12 and seeing all the team icons behind walls is annoying
but pass_warehouse is so cool and seems like it has a lot of potential for trickjumps with the speed and jump pads
cherry picking as a cloak and dagger spy is the best thing ever
This game is almost 10 years old and valve and the tf team are still working to improve it and update it constantly.
Stop shitposting and be grateful they haven't just stopped altogether
Stop shitposting and be grateful they haven't just stopped altogether
There needs to be more open arena stlye maps with less building structures in the middle and more architecture made for movement, rocket jumps, and bank passing.
It is currently just invasion ctf with passing. Engineers ruin the pace of the game. If there weren't jump pads and the ball didn't give hyper speed, a team could control the ball, regroup and plan to attack the defenders. That could be a proper game mode. However since the ball does give speed, and their are movement aids all over the map, you get this really weird pace where some players can get back and forth super quick, the ball carrier usually out paces his teammates, and the increased movement is neutralized by a base set up at the opposing spawn.
It seems caught between wanting to be 2 things and ends up being no thing, just a pub with a ball instead of a cart/cp/flag. It is still in beta, so hopefully the pacing is ironed out and better maps are produced to better house this game-type. Sentries are a bad mechanic for the game unless you wipe away the movement enhancers and make it strictly invasion ctf. A crossover between this and the mann power perks could also be interesting to explore.
It is currently just invasion ctf with passing. Engineers ruin the pace of the game. If there weren't jump pads and the ball didn't give hyper speed, a team could control the ball, regroup and plan to attack the defenders. That could be a proper game mode. However since the ball does give speed, and their are movement aids all over the map, you get this really weird pace where some players can get back and forth super quick, the ball carrier usually out paces his teammates, and the increased movement is neutralized by a base set up at the opposing spawn.
It seems caught between wanting to be 2 things and ends up being no thing, just a pub with a ball instead of a cart/cp/flag. It is still in beta, so hopefully the pacing is ironed out and better maps are produced to better house this game-type. Sentries are a bad mechanic for the game unless you wipe away the movement enhancers and make it strictly invasion ctf. A crossover between this and the mann power perks could also be interesting to explore.
Just played it. I honestly have no clue what I'm doing. Someone help. I clicked and a ball was thrown, I think...
fireindaarcadeAxl soccer...
https://www.youtube.com/watch?v=Dp-80t81oZ4
yukihttps://www.youtube.com/watch?v=Dp-80t81oZ4
I never played TF Classic, but I did play the version of that map they had on their TF2 server.
https://www.youtube.com/watch?v=Dp-80t81oZ4[/quote]
I never played TF Classic, but I did play the version of that map they had on their TF2 server.
I mean I could see this becoming more interesting if it had some sort of ultimate frisbee type rule where you have to pass it within like a 3-6 second allotted time.
Or your health decreases (-3hp or something). I think it would make more sense then to pick a class with higher HP to avoid scout stacks.
Or your health decreases (-3hp or something). I think it would make more sense then to pick a class with higher HP to avoid scout stacks.
inb4 server mods to force you into bumper cars
we actually rocket league now
JaegerFYI I'm a programmer for Escalation Studios.
I'm really curious about this actually. What's the development process like? Do Valve just ask for designs, or did they give you direct access to start working on this mode?
we actually rocket league now
[quote=Jaeger]FYI I'm a programmer for Escalation Studios.[/quote]
I'm really curious about this actually. What's the development process like? Do Valve just ask for designs, or did they give you direct access to start working on this mode?
Fucking loved bombing run in UT, please don't fuck this up.
QuazzyThis game is almost 10 years old and valve and the tf team are still working to improve it and update it constantly.
Stop shitposting and be grateful they haven't just stopped altogether
lol
"improve"
Stop shitposting and be grateful they haven't just stopped altogether[/quote]
lol
"improve"