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HUD editing: short questions, quick answers
posted in Customization
1771
#1771
0 Frags +
HotCoffeeNot a hud thing but there isn't a cvar/script thread, and you guys usually know stuff.
My water started rendering weird recently:
Here is my cfg.

But seriously, anyone know what is going on? Its tripping me out.

https://youtu.be/f1Yr05hRg_k

[quote=HotCoffee]Not a hud thing but there isn't a cvar/script thread, and you guys usually know stuff.
My water started rendering weird recently:
[url=https://github.com/PipingHotCoffee/TF2-cfg/blob/master/cfg/client_settings.cfg]Here is my cfg.[/url][/quote]
But seriously, anyone know what is going on? Its tripping me out.
[youtube]https://youtu.be/f1Yr05hRg_k[/youtube]
1772
#1772
0 Frags +

is it only on that map? if so there might be a leak in the map.

is it only on that map? if so there might be a leak in the map.
1773
#1773
0 Frags +

Hey guys, I've looked through about 3 months of replies to try and find an answer but no luck. Would just like to know how to make the highlight for the current skin in the mouseover popup actually highlight the correct skin? I can imagine it's a simple fix, I just don't know where to look in the files of the huds that have fixed this issue.

http://i.imgur.com/PHChOPi.png

Thanks!

Hey guys, I've looked through about 3 months of replies to try and find an answer but no luck. Would just like to know how to make the highlight for the current skin in the mouseover popup actually highlight the correct skin? I can imagine it's a simple fix, I just don't know where to look in the files of the huds that have fixed this issue.

[img]http://i.imgur.com/PHChOPi.png[/img]

Thanks!
1774
#1774
0 Frags +
Martyis it only on that map? if so there might be a leak in the map.

Its every map with water, the map works fine with others.

[quote=Marty]is it only on that map? if so there might be a leak in the map.[/quote]
Its every map with water, the map works fine with others.
1775
#1775
0 Frags +

.

.
1776
#1776
1 Frags +

Can someone remind me what the fix for green text was with the Gun Mettle update? I forgot it and I'm finally going back to fix yayahud

Can someone remind me what the fix for green text was with the Gun Mettle update? I forgot it and I'm finally going back to fix yayahud
1777
#1777
2 Frags +
yttriumCan someone remind me what the fix for green text was with the Gun Mettle update? I forgot it and I'm finally going back to fix yayahud

this is what i did

http://puu.sh/jSg0e/39e38452de.png

just anything after the name of the original fieldname, for some reason every time you reload hud, some numbers get bigger. to fix this what i did was add "ssssssssssssssss" at the end of the original fieldname. don't know why it was fixed after that but, it works!

better explained : http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=52#1544

[quote=yttrium]Can someone remind me what the fix for green text was with the Gun Mettle update? I forgot it and I'm finally going back to fix yayahud[/quote]

this is what i did

[img]http://puu.sh/jSg0e/39e38452de.png[/img]

just anything after the name of the original fieldname, for some reason every time you reload hud, some numbers get bigger. to fix this what i did was add "ssssssssssssssss" at the end of the original fieldname. don't know why it was fixed after that but, it works!

better explained : http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=52#1544
1778
#1778
-1 Frags +

///

///
1779
#1779
0 Frags +

my inspect panel is the freeze screen is ginormous and I cant figure out how to move it. help.

my inspect panel is the freeze screen is ginormous and I cant figure out how to move it. help.
1780
#1780
0 Frags +

 

 
1781
#1781
0 Frags +

I still can't fix the item acquired thing that appears when you complete a contract / unbox a case.
Tried replacing my resource/ui/econ/itemmodelpanel.res with the one from the default hud with no success.
http://i.imgur.com/Vv7vjqf.jpg

I still can't fix the item acquired thing that appears when you complete a contract / unbox a case.
Tried replacing my resource/ui/econ/itemmodelpanel.res with the one from the default hud with no success.
http://i.imgur.com/Vv7vjqf.jpg
1782
#1782
0 Frags +

Anyone know if it's possible to change the color of the PlayerStatusHealthBonusImage. I notice there is an option for HealthDeathWarningColor to change the color of it when hurt, but anything similar for when overhealed?

Anyone know if it's possible to change the color of the PlayerStatusHealthBonusImage. I notice there is an option for HealthDeathWarningColor to change the color of it when hurt, but anything similar for when overhealed?
1783
#1783
1 Frags +

since the last update I cant see my teammates names on Hudas Iscariote when I look at them or a medic is healing me, its just a white bar no text (or maybe the text turned white?):

http://i.imgur.com/RdbG2HK.jpg

since the last update I cant see my teammates names on Hudas Iscariote when I look at them or a medic is healing me, its just a white bar no text (or maybe the text turned white?):

[img]http://i.imgur.com/RdbG2HK.jpg[/img]
1784
#1784
0 Frags +

In what files can i move these boxes?

http://i.imgur.com/f04IOzU.jpg

In what files can i move these boxes?

http://i.imgur.com/f04IOzU.jpg
1785
#1785
1 Frags +
arilthis is what i did

thx, yayahud fixed

anyone know how to completely remove the badges/tokens/coins from the scoreboard?

[quote=aril]
this is what i did [/quote]
thx, yayahud fixed

anyone know how to completely remove the badges/tokens/coins from the scoreboard?
1786
#1786
0 Frags +

how would you move a killstreak counter
and update a scoreboard to fit the gunmettle coins?

how would you move a killstreak counter
and update a scoreboard to fit the gunmettle coins?
1787
#1787
2 Frags +

I had previously change my targerid.res so that the TargetNameLabel uses a custom fgcolor so that people name shows up in that color. However after a tf2 update a couple of days ago, this stopped working and is now showing in white. Tried fgcolor_override and that didn't work either. The bgcolor_override however still works. Any idea if I did something wrong or if the update broke this? Thanks.

I had previously change my targerid.res so that the TargetNameLabel uses a custom fgcolor so that people name shows up in that color. However after a tf2 update a couple of days ago, this stopped working and is now showing in white. Tried fgcolor_override and that didn't work either. The bgcolor_override however still works. Any idea if I did something wrong or if the update broke this? Thanks.
1788
#1788
4 Frags +
WandererI had previously change my targerid.res so that the TargetNameLabel uses a custom fgcolor so that people name shows up in that color. However after a tf2 update a couple of days ago, this stopped working and is now showing in white. Tried fgcolor_override and that didn't work either. The bgcolor_override however still works. Any idea if I did something wrong or if the update broke this? Thanks.

Seems like Valve hard coded it to use "TanLight" color only. I really wish they change it back the way it was. :/

[quote=Wanderer]I had previously change my targerid.res so that the TargetNameLabel uses a custom fgcolor so that people name shows up in that color. However after a tf2 update a couple of days ago, this stopped working and is now showing in white. Tried fgcolor_override and that didn't work either. The bgcolor_override however still works. Any idea if I did something wrong or if the update broke this? Thanks.[/quote]

Seems like Valve hard coded it to use "TanLight" color only. I really wish they change it back the way it was. :/
1789
#1789
3 Frags +

Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?

Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?
1790
#1790
0 Frags +

Where/what is the .vtf file located for this button? I'd like to edit it.

http://i.imgur.com/u75bZHj.jpg

also, what is the setting that enables you to freely rotate your character preview in the loadout menu?

Where/what is the .vtf file located for this button? I'd like to edit it.

[img]http://i.imgur.com/u75bZHj.jpg[/img]

also, what is the setting that enables you to freely rotate your character preview in the loadout menu?
1791
#1791
1 Frags +
markethow would you move a killstreak counter
and update a scoreboard to fit the gunmettle coins?

1 I believe it's huditemeffectmeter_killstreak.res, I'm pretty sure it's HUDItemEffectMeter, the first entry, that you have to change xpos and ypos for. If it's not, just play around with other xposses and yposses.

2 http://www.teamfortress.tv/26604/how-to-fix-most-hud-s-scoreboard-after-gunmetal

[quote=market]how would you move a killstreak counter
and update a scoreboard to fit the gunmettle coins?[/quote]

1 I believe it's huditemeffectmeter_killstreak.res, I'm pretty sure it's HUDItemEffectMeter, the first entry, that you have to change xpos and ypos for. If it's not, just play around with other xposses and yposses.

2 http://www.teamfortress.tv/26604/how-to-fix-most-hud-s-scoreboard-after-gunmetal
1792
#1792
-1 Frags +

In what file can i move the number that tell you,for example,how much damage did x guy took?

Im talking about this.

http://i.imgur.com/7wtLCe4.png

In what file can i move the number that tell you,for example,how much damage did x guy took?

Im talking about this.

[img]http://i.imgur.com/7wtLCe4.png[/img]
1793
#1793
2 Frags +
yukiHaven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?

Dear James,

A recent update hard-coded the color of target ID names. The previously invisble TargetNameLabel control is now visible. The simplest solution is to change the "tall" value of TargetNameLabel (found in targetid.res) to "0."

Please add me if you need further assistance.
Have a nice day.

[quote=yuki]Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?[/quote]
Dear James,

A recent update hard-coded the color of target ID names. The previously invisble TargetNameLabel control is now visible. The simplest solution is to change the "tall" value of TargetNameLabel (found in targetid.res) to "0."

Please add me if you need further assistance.
Have a nice day.
1794
#1794
0 Frags +
Snowshoer_waterdrawrefraction 1 ?

if you have an fps config, it could be setting that off

or maybe set

r_cheapwaterend 1
r_cheapwaterstart 1

to a higher value?

I linked my customized cfg, all true and no fix. This happened after a recent update and I haven't changed anything in a while.

[quote=Snowshoe]
r_waterdrawrefraction 1 ?

if you have an fps config, it could be setting that off

or maybe set

r_cheapwaterend 1
r_cheapwaterstart 1

to a higher value?[/quote]

I linked my customized cfg, all true and no fix. This happened after a recent update and I haven't changed anything in a while.
1795
#1795
1 Frags +
SmesiIn what file can i move the number that tell you,for example,how much damage did x guy took?

Im talking about this.

http://i.imgur.com/7wtLCe4.png

huddamageaccount.res

[quote=Smesi]In what file can i move the number that tell you,for example,how much damage did x guy took?

Im talking about this.

[img]http://i.imgur.com/7wtLCe4.png[/img][/quote]

huddamageaccount.res
1796
#1796
-1 Frags +

How do i get rid of Miss Pauling and the GM Logo in the Main menu?

How do i get rid of Miss Pauling and the GM Logo in the Main menu?
1797
#1797
5 Frags +
EricyukiHaven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?
Dear James,

A recent update hard-coded the color of target ID names. The previously invisble TargetNameLabel control is now visible. The simplest solution is to change the "tall" value of TargetNameLabel (found in targetid.res) to "0."

Please add me if you need further assistance.
Have a nice day.

Dear Eric,

Thank the stars that you were able to reply to me in a timely manner. I will be sure to investigate when I get home from work and get back to you.

Have a good rest of the day.

Kind regards,

James.

[quote=Eric][quote=yuki]Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?[/quote]
Dear James,

A recent update hard-coded the color of target ID names. The previously invisble TargetNameLabel control is now visible. The simplest solution is to change the "tall" value of TargetNameLabel (found in targetid.res) to "0."

Please add me if you need further assistance.
Have a nice day.[/quote]

Dear Eric,

Thank the stars that you were able to reply to me in a timely manner. I will be sure to investigate when I get home from work and get back to you.

Have a good rest of the day.

Kind regards,

James.
1798
#1798
0 Frags +
SmesiHow do i get rid of Miss Pauling and the GM Logo in the Main menu?

open mainmenuoverride.res

find "TFCharacterImage" and set the value of xpos/ypos to something absurdly high

http://puu.sh/jUOAb/c7f3729fd5.png

find "cyclingad" and set the value of xpos/ypos to something absurdly high

http://puu.sh/jUOCT/6c2fc01bb5.png

oh and if you want to remove the gun mettle background too

find "if_operation" and set the background to "background_upward" or something else to your liking

http://puu.sh/jUOGy/ce1c749693.png

i believe that is it, let me know if some elements don't go away cause i feel like i missed some

and once again for myself -

how do i edit this alert/contract/motd button?

http://i.imgur.com/u75bZHj.jpg

[quote=Smesi]How do i get rid of Miss Pauling and the GM Logo in the Main menu?[/quote]

open mainmenuoverride.res

find "TFCharacterImage" and set the value of xpos/ypos to something absurdly high
[img]http://puu.sh/jUOAb/c7f3729fd5.png[/img]

find "cyclingad" and set the value of xpos/ypos to something absurdly high

[img]http://puu.sh/jUOCT/6c2fc01bb5.png[/img]

oh and if you want to remove the gun mettle background too

find "if_operation" and set the background to "background_upward" or something else to your liking

[img]http://puu.sh/jUOGy/ce1c749693.png[/img]

i believe that is it, let me know if some elements don't go away cause i feel like i missed some

and once again for myself -

how do i edit this alert/contract/motd button?

[img]http://i.imgur.com/u75bZHj.jpg[/img]
1799
#1799
1 Frags +

Thanks for your help, Eric! I opened up targetid.res , went to "TargetNameLabel" and changed the value of "tall" to 0 and all is now good \o/

Thanks for your help, Eric! I opened up targetid.res , went to "TargetNameLabel" and changed the value of "tall" to 0 and all is now good \o/
1800
#1800
0 Frags +

how do i change m0rehud' s health size? I tried to change it from hudplayerhealth.res but it does not work. Help me :c

how do i change m0rehud' s health size? I tried to change it from hudplayerhealth.res but it does not work. Help me :c
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