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HUD editing: short questions, quick answers
posted in Customization
1801
#1801
0 Frags +

How does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC

How does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC
1802
#1802
0 Frags +

http://i.imgur.com/YdigdvM.jpg

How do I fix this?

http://i.imgur.com/YdigdvM.jpg

How do I fix this?
1803
#1803
1 Frags +
Dop3yHow does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH

[quote=Dop3y]How does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC[/quote]

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH
1804
#1804
0 Frags +

I'm finding damage numgers distracting. Is there a way to have them appear somewhere else instead of above the enemy's head? I know there are two different damage numbers and the other one can definitely be moved, but it doesn't have damage batching.

I'm finding damage numgers distracting. Is there a way to have them appear somewhere else instead of above the enemy's head? I know there are two different damage numbers and the other one can definitely be moved, but it doesn't have damage batching.
1805
#1805
0 Frags +

http://i.imgur.com/og4AYEK.jpg

http://i.imgur.com/aYmu8nt.jpg

where do I go to remove these

[img]http://i.imgur.com/og4AYEK.jpg[/img]
[img]http://i.imgur.com/aYmu8nt.jpg[/img]
where do I go to remove these
1806
#1806
1 Frags +

yo rad guys. how can i fix this stretched out health cross on the targetid?

http://i.imgur.com/Za7ZqZn.jpg

the base of my hud is broeselhud_blue if that helps

yo rad guys. how can i fix this stretched out health cross on the targetid?

[img]http://i.imgur.com/Za7ZqZn.jpg[/img]

the base of my hud is broeselhud_blue if that helps
1807
#1807
2 Frags +
collycathttp://i.imgur.com/og4AYEK.jpg

statpanel_base.res

http://i.imgur.com/aYmu8nt.jpg

hudteamgoal.res

[quote=collycat][img]http://i.imgur.com/og4AYEK.jpg[/img][/quote]
statpanel_base.res
[quote][img]http://i.imgur.com/aYmu8nt.jpg[/img][/quote]
hudteamgoal.res
1808
#1808
0 Frags +

I'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.

I'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.
1809
#1809
1 Frags +
DexI'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.

This ain't exactly a hud question but zoom_sensitivity_ratio 0.833333

[quote=Dex]I'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.[/quote]
This ain't exactly a hud question but zoom_sensitivity_ratio 0.833333
1810
#1810
0 Frags +
JarateKingDexI'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.
This ain't exactly a hud question but zoom_sensitivity_ratio 0.833333

Just for clarification, set your zoom_sensitivity_ratio 0.833333 * noscope sens.

[quote=JarateKing][quote=Dex]I'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.[/quote]
This ain't exactly a hud question but zoom_sensitivity_ratio 0.833333[/quote]

Just for clarification, set your zoom_sensitivity_ratio 0.833333 * noscope sens.
1811
#1811
0 Frags +

Hi there, i cant seem to be able to change the fonts of my scoreboard playernames, score, ping etc. Anyone has a solution for this?

EDIT: problem fixed, however now i seem to have an issue with moving the spectator target id

Hi there, i cant seem to be able to change the fonts of my scoreboard playernames, score, ping etc. Anyone has a solution for this?

EDIT: problem fixed, however now i seem to have an issue with moving the spectator target id
1812
#1812
0 Frags +
arilDop3yHow does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH

Appreciate it :)

Also would this still work with any other hud class selection (if iwanted to imput another classes selection to mine)?

[quote=aril][quote=Dop3y]How does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC[/quote]

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH[/quote]

Appreciate it :)

Also would this still work with any other hud class selection (if iwanted to imput another classes selection to mine)?
1813
#1813
0 Frags +

.

.
1814
#1814
0 Frags +

http://i.imgur.com/gH7iXuh.jpg

This happened to my bp,help?

http://i.imgur.com/gH7iXuh.jpg

This happened to my bp,help?
1815
#1815
1 Frags +

.

.
1816
#1816
0 Frags +
Dop3yarilDop3yHow does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH

Appreciate it :)

Also would this still work with any other hud class selection (if iwanted to imput another classes selection to mine)?

you'd most likely have to add fonts in the clientscheme and colours as well

[quote=Dop3y][quote=aril][quote=Dop3y]How does one go about changing the class selection on rayshud? I would like to make it look similar to BUDHUD's

http://imgur.com/a/pFLrC[/quote]

I believe you can just import the classselection.res from budhud over to rayshud and edit the fonts to cerbetica instead of lato, and edit the colours as well- assuming there aren't any custom vtfs involved.

I did it for ya, it was a quick find+replace.

Here's the pastebin, just copy + paste it into your classselection.res.

http://pastebin.com/LsVALEaH[/quote]

Appreciate it :)

Also would this still work with any other hud class selection (if iwanted to imput another classes selection to mine)?[/quote]

you'd most likely have to add fonts in the clientscheme and colours as well
1817
#1817
0 Frags +

http://i.imgur.com/y05BtyM.png

anyone know were to edit the part where it says "equipped"

[img]http://i.imgur.com/y05BtyM.png[/img]
anyone know were to edit the part where it says "equipped"
1818
#1818
huds.tf
1 Frags +
collycathttp://i.imgur.com/y05BtyM.png
anyone know were to edit the part where it says "equipped"

econ/itemmodelpanel.res

[quote=collycat][img]http://i.imgur.com/y05BtyM.png[/img]
anyone know were to edit the part where it says "equipped"[/quote]

econ/itemmodelpanel.res
1819
#1819
0 Frags +
ppaleunHey; I have a brief question. How is it I would go about setting up my tournament spectator hud to show medic information (ubercharge percentages/advantages) such as shown here: https://gyazo.com/7a34ab66257691c663e13d627c3939e6

StatusSpec
It's a plugin, not available through HUD editing
It's unsigned as well so you have to launch TF2 in insecure mode and use STVs only I believe

[quote=ppaleun]Hey; I have a brief question. How is it I would go about setting up my tournament spectator hud to show medic information (ubercharge percentages/advantages) such as shown here: https://gyazo.com/7a34ab66257691c663e13d627c3939e6[/quote]

[url=http://www.teamfortress.tv/17560/statusspec]StatusSpec[/url]
It's a plugin, not available through HUD editing
It's unsigned as well so you have to launch TF2 in insecure mode and use STVs only I believe
1820
#1820
-1 Frags +

So im having problems with guns without a clip (AmmoNoClip),AKA The Sniper rifle,The minigun,etc.

Pyro
Heavy
Sniper

By default,AmmoNoClip and AmmoNoClipShadow have the "Enabled" set to 1,but if i set "enabled" to 1 and "visible" to 1,this happens.

It fixes the ammo.
BUT FUCKS UP EVERYTHING ELSE.

Also,if i put "enabled" to 0 and "Visible" to 1,its pretty much a double shadow without any white ammo numbers,

Help?

So im having problems with guns without a clip (AmmoNoClip),AKA The Sniper rifle,The minigun,etc.

[url=http://i.imgur.com/OLxZzYH.jpg]Pyro[/url]
[url=http://i.imgur.com/I7OsnzL.jpg]Heavy[/url]
[url=http://i.imgur.com/aNUOtgO.jpg]Sniper[/url]

By default,AmmoNoClip and AmmoNoClipShadow have the "Enabled" set to 1,but if i set "enabled" to 1 and "visible" to 1,this happens.

[url=http://i.imgur.com/F0HF0yQ.jpg]It fixes the ammo[/url].
[url=http://i.imgur.com/2Z3cYwS.jpg]BUT FUCKS UP EVERYTHING ELSE.[/url]

Also,if i put "enabled" to 0 and "Visible" to 1,its pretty much a double shadow without any white ammo numbers,

Help?
1821
#1821
huds.tf
1 Frags +
SmesiSo im having problems with guns without a clip (AmmoNoClip),AKA The Sniper rifle,The minigun,etc.

Pyro
Heavy
Sniper

By default,AmmoNoClip and AmmoNoClipShadow have the "Enabled" set to 1,but if i set "enabled" to 1 and "visible" to 1,this happens.

It fixes the ammo.
BUT FUCKS UP EVERYTHING ELSE.

Also,if i put "enabled" to 0 and "Visible" to 1,its pretty much a double shadow without any white ammo numbers,

Help?

Visible is supposed to be set to "0" on the ammo numbers. Keep enabled as "1".

[quote=Smesi]So im having problems with guns without a clip (AmmoNoClip),AKA The Sniper rifle,The minigun,etc.

[url=http://i.imgur.com/OLxZzYH.jpg]Pyro[/url]
[url=http://i.imgur.com/I7OsnzL.jpg]Heavy[/url]
[url=http://i.imgur.com/aNUOtgO.jpg]Sniper[/url]

By default,AmmoNoClip and AmmoNoClipShadow have the "Enabled" set to 1,but if i set "enabled" to 1 and "visible" to 1,this happens.

[url=http://i.imgur.com/F0HF0yQ.jpg]It fixes the ammo[/url].
[url=http://i.imgur.com/2Z3cYwS.jpg]BUT FUCKS UP EVERYTHING ELSE.[/url]

Also,if i put "enabled" to 0 and "Visible" to 1,its pretty much a double shadow without any white ammo numbers,

Help?[/quote]

Visible is supposed to be set to "0" on the ammo numbers. Keep enabled as "1".
1822
#1822
1 Frags +

Short answer: You need visible set to 0 and enabled set to 1.

Long Explanation: This is because it is not always visible but should always be enabled in case a class switches to a weapon without a clip, if that makes sense. In other words: enabled is, in short, if the element has the capacity to be visible, and visible is if it actually is or not.

Here's every combination of settings dissected: both set to 1 is for things that are always visible, like if you have a hud crosshair. Visible 0 and enabled 1 is what I just explained: things that are sometimes visible. Both set to 0 is disabled (sometimes this doesn't work though: if you're disabling something and setting both to 0 doesn't remove it try setting fgcolor to 0 0 0 0 or setting x or y pos to 9999). Enabled 0 Visible 1 would still be invisible because enabled overrides visible. Hope that helped!

EDIT: omni ninjad me but hopefully the explanation helps somebody.

Short answer: You need visible set to 0 and enabled set to 1.

Long Explanation: This is because it is not always [i]visible[/i] but should always be [i]enabled[/i] in case a class switches to a weapon without a clip, if that makes sense. In other words: enabled is, in short, if the element has the capacity to be visible, and visible is if it actually is or not.

Here's every combination of settings dissected: both set to 1 is for things that are always visible, like if you have a hud crosshair. Visible 0 and enabled 1 is what I just explained: things that are sometimes visible. Both set to 0 is disabled (sometimes this doesn't work though: if you're disabling something and setting both to 0 doesn't remove it try setting fgcolor to 0 0 0 0 or setting x or y pos to 9999). Enabled 0 Visible 1 would still be invisible because enabled overrides visible. Hope that helped!

EDIT: omni ninjad me but hopefully the explanation helps somebody.
1823
#1823
0 Frags +
omnikomorebi

http://i.imgur.com/fLxTeLK.jpg

Did it,same thing..

[quote=omni][/quote]
[quote=komorebi][/quote]

http://i.imgur.com/fLxTeLK.jpg

Did it,same thing..
1824
#1824
2 Frags +

Can you zip hudammoweapons and hudlayout and clientscheme, upload it, and give a link? I'll take a look.

EDIT: also change fieldname of the shadow back to AmmoNoClipShadow. I just generally don't mess with those for default hud elements that I'm editing, in my experience they sometimes screw things up, even if it's just HudAnimations referencing the wrong element. Creates unnecessary troubleshooting.

Can you zip hudammoweapons and hudlayout and clientscheme, upload it, and give a link? I'll take a look.

EDIT: also change fieldname of the shadow back to AmmoNoClipShadow. I just generally don't mess with those for default hud elements that I'm editing, in my experience they sometimes screw things up, even if it's just HudAnimations referencing the wrong element. Creates unnecessary troubleshooting.
1825
#1825
0 Frags +
komorebiEDIT: also change fieldname of the shadow back to AmmoNoClipShadow. I just generally don't mess with those for default hud elements that I'm editing, in my experience they sometimes screw things up, even if it's just HudAnimations referncing the wrong element. Creates unnecessary troubleshooting.

Thats the thing that fuck it up.

Thanks!

[quote=komorebi]
EDIT: [b][h]also change fieldname of the shadow back to AmmoNoClipShadow[/h][/b]. I just generally don't mess with those for default hud elements that I'm editing, in my experience they sometimes screw things up, even if it's just HudAnimations referncing the wrong element. Creates unnecessary troubleshooting.[/quote]

[url=http://imgur.com/iD4tXmc]Thats the thing that fuck it up.[/url]

Thanks!
1826
#1826
2 Frags +

Glad I could help!

Glad I could help!
1827
#1827
0 Frags +

I enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?

I enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?
1828
#1828
0 Frags +
ShooshI enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?

In the file resource/ui/hudobjectivetimepanel.res and you are going to want to look for the "ServerTimeLimitLabel" value and play around with that, you might need to move stuff around in hudlayout to get it exactly where you want.

[quote=Shoosh]I enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?[/quote]

In the file resource/ui/hudobjectivetimepanel.res and you are going to want to look for the "ServerTimeLimitLabel" value and play around with that, you might need to move stuff around in hudlayout to get it exactly where you want.
1829
#1829
-1 Frags +
yukiHaven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?

Could you provide a download for that hud please?

[quote=yuki]Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?[/quote]

Could you provide a download for that hud please?
1830
#1830
0 Frags +

Quick help on how to change the strange count font to a different color?

http://imgur.com/u1hWKTH

Quick help on how to change the strange count font to a different color? [img]http://imgur.com/u1hWKTH[/img]
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