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Running shotgun as roamer.
posted in Q/A Help
31
#31
1 Frags +

This isn't even a question

righteous bison

This isn't even a question

[i]righteous bison[/i]
32
#32
4 Frags +
b33fBut why do roamers like harbleu still use it full time?

because having 3 primaries is nice

[quote=b33f]But why do roamers like harbleu still use it full time?[/quote]
because having 3 primaries is nice
33
#33
8 Frags +

i run gunboats full time becuase it lets more heals go to the rest of my team. also the style i play focuses on creating openings for the rest of my team to follow up on, so the extra mobility provided by gunboats helps.
it really depends on how your team wants to play though. there is no problem with running shotgun as roamer, and after practicing for i46 using shotgun only i was tempted to stick with it for a while.

i run gunboats full time becuase it lets more heals go to the rest of my team. also the style i play focuses on creating openings for the rest of my team to follow up on, so the extra mobility provided by gunboats helps.
it really depends on how your team wants to play though. there is no problem with running shotgun as roamer, and after practicing for i46 using shotgun only i was tempted to stick with it for a while.
34
#34
2 Frags +

I like to use shotgun more often than gunboats because in instances where a scout has slightly higher ground it's pretty hard to hit them with just rockets, but ultimately both are viable options.

I like to use shotgun more often than gunboats because in instances where a scout has slightly higher ground it's pretty hard to hit them with just rockets, but ultimately both are viable options.
35
#35
0 Frags +

The reason fewer roamers use shotgun now than they did a few seasons ago is that the "retard roamer" style is more popular now. The faster pushes and frequent bombs keep the game more exciting and volatile, so a lot of people are embracing this.

I love having a shotgun but I hate rocket jumping often with one.

The reason fewer roamers use shotgun now than they did a few seasons ago is that the "retard roamer" style is more popular now. The faster pushes and frequent bombs keep the game more exciting and volatile, so a lot of people are embracing this.

I love having a shotgun but I hate rocket jumping often with one.
36
#36
8 Frags +

soldier without heals is pretty bad. roamer with shotgun takes away so many heals from the team and sacrifices mobility.

also when you get into a fight without a buff, you probably kill the guy or die in your first 3-4 rockets. it's not like you're going to be alive to pull out your shotgun after shooting 4 rockets.

that's not to say shotgun roamer is always worse, it just usually is.

soldier without heals is pretty bad. roamer with shotgun takes away so many heals from the team and sacrifices mobility.

also when you get into a fight without a buff, you probably kill the guy or die in your first 3-4 rockets. it's not like you're going to be alive to pull out your shotgun after shooting 4 rockets.

that's not to say shotgun roamer is always worse, it just usually is.
37
#37
0 Frags +

i switch to shotgun roamer if i'm doing really well in game, but if i'm not i stay gunboats

i switch to shotgun roamer if i'm doing really well in game, but if i'm not i stay gunboats
38
#38
7 Frags +

Gunboats are popular nowadays because people have realized that jumping around a map stealing health packs and distracting opponents is more useful than getting a clutch shotgun kill. They also allow fast rollouts to middle where you can surprise a demo (eg snakewater and zbryans gullywash rollout). The way roamer has evolved, to where you don't soak up heals and your primary function is to create opportunities for the rest of your team, shotgun is usually just a more difficult way of playing.

Gunboats are popular nowadays because people have realized that jumping around a map stealing health packs and distracting opponents is more useful than getting a clutch shotgun kill. They also allow fast rollouts to middle where you can surprise a demo (eg snakewater and zbryans gullywash rollout). The way roamer has evolved, to where you don't soak up heals and your primary function is to create opportunities for the rest of your team, shotgun is usually just a more difficult way of playing.
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#39
1 Frags +

i always preferred the gunboats when i was roaming. Even without the extra "deathmatch-ability" that a shotgun may offer you, gunboats can allow you to manipulate the fight in such a way that you would never have needed one in the first place. Now this takes practice but it has definitely been proven effective by roamers who are far better than i ever was.

i always preferred the gunboats when i was roaming. Even without the extra "deathmatch-ability" that a shotgun may offer you, gunboats can allow you to manipulate the fight in such a way that you would never have needed one in the first place. Now this takes practice but it has definitely been proven effective by roamers who are far better than i ever was.
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#40
0 Frags +

I've watched demos of a lot of roamers, and the only one in recent memory is that Dave__AC ran 'boats to granary mid, then shotty almost full time after that.

And Slin, if we successfully defended last, I can always just run back into spawn and change to gunboats. And it's really not that slow to get to second w/ shotty anyways. I might need more heals once I'm there, but I can get there just as fast.

I've watched demos of a lot of roamers, and the only one in recent memory is that Dave__AC ran 'boats to granary mid, then shotty almost full time after that.

And Slin, if we successfully defended last, I can always just run back into spawn and change to gunboats. And it's really not that slow to get to second w/ shotty anyways. I might need more heals once I'm there, but I can get there just as fast.
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#41
-1 Frags +

funboats are the way to go for a whole map no matter what. yeah its nice to have the shotgun if your team has their backs against the wall on last for example, but its all about moving quick quick quick.

you don't wanna waste time constantly switching off weapons for a push out of last. even if its a few seconds, you don't wanna miss that window. within that amount of time you could of helped your team cap or shut down a choke/flank to secure the point.

even if you aren't holding last, its just easier move on flanks or jump through chokes and make openings for your team, if you do that with a shotgun it might not be so pretty. you'll die a hell of a lot faster, even if you get a buff its wasting time and heals for the rest of your team.

funboats are the way to go for a whole map no matter what. yeah its nice to have the shotgun if your team has their backs against the wall on last for example, but its all about moving quick quick quick.

you don't wanna waste time constantly switching off weapons for a push out of last. even if its a few seconds, you don't wanna miss that window. within that amount of time you could of helped your team cap or shut down a choke/flank to secure the point.

even if you aren't holding last, its just easier move on flanks or jump through chokes and make openings for your team, if you do that with a shotgun it might not be so pretty. you'll die a hell of a lot faster, even if you get a buff its wasting time and heals for the rest of your team.
42
#42
1 Frags +

As a roamer I always switch to shotgun when holding last. I try to stay on gunboats most of the time tho for a few reasons:

- with my play style I like to be able to jump around when I'm low on health to either get a key pick, or cause a distraction for my team. It's harder to do that with a shotgun.

- since I'm jumping around a lot I would need more buffs from the medic and I don't want to take heals from anyone. The only time I ever try to get heals is if there is no action and the med can do it without any problem, or if the pocket goes down and I assume pocket until he's back.

There are certainly pros and cons to the shotgun roamer, it all depends on your own style.

As a roamer I always switch to shotgun when holding last. I try to stay on gunboats most of the time tho for a few reasons:

- with my play style I like to be able to jump around when I'm low on health to either get a key pick, or cause a distraction for my team. It's harder to do that with a shotgun.

- since I'm jumping around a lot I would need more buffs from the medic and I don't want to take heals from anyone. The only time I ever try to get heals is if there is no action and the med can do it without any problem, or if the pocket goes down and I assume pocket until he's back.

There are certainly pros and cons to the shotgun roamer, it all depends on your own style.
43
#43
2 Frags +

Shotgun really helps you in your dueling ability (no shit). Can also weaken your bombs in one area, and strengthen them in another (ie - greater killing power vs less damage taken per rj?).

It often comes down to playstyle (both on your end and your team's). From previous experience, the roamer in my team likes using shotgun a fair amount due to that extra dueling prowess as he often can find himself alone and not really with scouts, which is entirely dependent on situation but often the case regardless.

To quote him from his "roamer" thread on ozfortress:

It is entirely personal preference when to use a loadout - however I think there are some "general rules" which I apply to my own game. I almost never have gunboats equipped when defending badlands last, or in some situations on granary last (such as if we have uber disad and are going to backcap). I rarely use gunboats in granary phase play - unless there is significant advantage on either team, or if I know that we will be forced back across mid point. I often switch to shotgun if the game is playing slowly - as while gunboats are often about forcing a situation, if the game is especially slow then you are more than likely going to get yourself killed with little gain. These are just a few examples and really only reflect the way I like to play - but it's something that everyone should definitely be considering. Don't get stuck with gunboats on 24/7 - and you don't have to tell everyone on your team 5 times when you're switching.
Shotgun really helps you in your dueling ability (no shit). Can also weaken your bombs in one area, and strengthen them in another (ie - greater killing power vs less damage taken per rj?).

It often comes down to playstyle (both on your end and your team's). From previous experience, the roamer in my team likes using shotgun a fair amount due to that extra dueling prowess as he often can find himself alone and not really with scouts, which is entirely dependent on situation but often the case regardless.

To quote him from his "roamer" thread on ozfortress:

[quote] It is entirely personal preference when to use a loadout - however I think there are some "general rules" which I apply to my own game. I almost never have gunboats equipped when defending badlands last, or in some situations on granary last (such as if we have uber disad and are going to backcap). I rarely use gunboats in granary phase play - unless there is significant advantage on either team, or if I know that we will be forced back across mid point. I often switch to shotgun if the game is playing slowly - as while gunboats are often about forcing a situation, if the game is especially slow then you are more than likely going to get yourself killed with little gain. These are just a few examples and really only reflect the way I like to play - but it's something that everyone should definitely be considering. Don't get stuck with gunboats on 24/7 - and you don't have to tell everyone on your team 5 times when you're switching.[/quote]
44
#44
1 Frags +

Having more heals for your pocket, demo, and scouts is very valuable. Gunboats reduce the amount of heals the roamer has to take.

Having more heals for your pocket, demo, and scouts is very valuable. Gunboats reduce the amount of heals the roamer has to take.
45
#45
-6 Frags +

threads like this are useless, the people you should be talking to are your team mates to see what works best. Theory crafting accomplishes nothing.

As platinum said in his stream if lower level teams played the way mix up plays they would lose every time because mix up has the right combination of skill to pull of its aggressive play style.

Top invite teams got to the level where they can run a roamer the way they need not because they sat around theory crafting on a forum but by figuring it out through games/scrims/pugs over the years as it accorded with their team's skill set.

threads like this are useless, the people you should be talking to are your team mates to see what works best. Theory crafting accomplishes nothing.

As platinum said in his stream if lower level teams played the way mix up plays they would lose every time because mix up has the right combination of skill to pull of its aggressive play style.

Top invite teams got to the level where they can run a roamer the way they need not because they sat around theory crafting on a forum but by figuring it out through games/scrims/pugs over the years as it accorded with their team's skill set.
46
#46
1 Frags +

Well it depends on the style of roamer you want to play.

If you run a shotgun, you need more heals, aren't as dynamic in fights, and aren't as effective as a picking class due to your low health after jumps. But in exchange you gain some major firepower, the ability to be a genuine second pocket, and some hefty flank presence.

Shotgun roamer could strengthen your pushes and holds significantly, but without a position dedicated to creating advantages and opening opportunities it can be hard to get that ball rolling. This is especially the case if the other team has a particularly talented roamer/scout constantly getting picks. If you don't counter that with picks of your own, you'll always be on the back foot and the enemy team will eventually build enough momentum to topple your strong defense.

Working your Scouts overtime could supplement some of that picking power, especially if one of them is a good sniper. But even still, you're going to have less picking power than before, and will have to rely on your strong pushes to win you games.

You'd have to talk to your team to decide what you think would work best for you.

TL;DR use the bison

Well it depends on the style of roamer you want to play.

If you run a shotgun, you need more heals, aren't as dynamic in fights, and aren't as effective as a picking class due to your low health after jumps. But in exchange you gain some major firepower, the ability to be a genuine second pocket, and some hefty flank presence.

Shotgun roamer could strengthen your pushes and holds significantly, but without a position dedicated to creating advantages and opening opportunities it can be hard to get that ball rolling. This is especially the case if the other team has a particularly talented roamer/scout constantly getting picks. If you don't counter that with picks of your own, you'll always be on the back foot and the enemy team will eventually build enough momentum to topple your strong defense.

Working your Scouts overtime could supplement some of that picking power, especially if one of them is a good sniper. But even still, you're going to have less picking power than before, and will have to rely on your strong pushes to win you games.

You'd have to talk to your team to decide what you think would work best for you.

TL;DR use the bison
47
#47
1 Frags +

#45 to be fair he was just gathering thoughts and not asking people how to play the game - there's nothing wrong with merely gathering input and creating discussion o_O

It's one thing to get input, and it's another to solely follow the input of others as opposed to merely taking it on board and coming to one's own conclusion. Yes it depends on your team and how they want you/whole to play and also your own general playstyle, and not a "one size fits all" like some people think.

#45 to be fair he was just gathering thoughts and not asking people how to play the game - there's nothing wrong with merely gathering input and creating discussion o_O

It's one thing to get input, and it's another to solely follow the input of others as opposed to merely taking it on board and coming to one's own conclusion. Yes it depends on your team and how they want you/whole to play and also your own general playstyle, and not a "one size fits all" like some people think.
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#48
0 Frags +

In the few times I have ran shot gun as roamer it worked quite well. Sometimes when jumping the medic I would run out of rockets, and instead of waiting to reload, I just quickly switch to shotgun and do a 60 damage shot which is usually enough to take them out.

In the few times I have ran shot gun as roamer it worked quite well. Sometimes when jumping the medic I would run out of rockets, and instead of waiting to reload, I just quickly switch to shotgun and do a 60 damage shot which is usually enough to take them out.
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#49
0 Frags +

Wonderwall only used shotgun on last. I watched a bunch of his demos. And as I see it, the only thing that shotgun does is help you hold flank on some maps.

Wonderwall only used shotgun on last. I watched a bunch of his demos. And as I see it, the only thing that shotgun does is help you hold flank on some maps.
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#50
0 Frags +
MR_SLINDon't. There's a reason Euros are allowing Gunboats next season.

Lol what? As Blank stated it's situational depending on the map where one is better utilized as the other or on the other hand it could also depend on your style of play or your teams.

[quote=MR_SLIN]Don't. There's a reason Euros are allowing Gunboats next season.[/quote]
Lol what? As Blank stated it's situational depending on the map where one is better utilized as the other or on the other hand it could also depend on your style of play or your teams.
51
#51
0 Frags +

Why wouldn't you run shotgun? Gunboats for middle, shotgun for the rest of the points. Have to bomb? Suck it up, get buffed and bomb.

Only downside is needing heals more since you won't always be able to RJ to health. I think it just depends on how you like to play, like everything else in this game.

Why [b]wouldn't[/b] you run shotgun? Gunboats for middle, shotgun for the rest of the points. Have to bomb? Suck it up, get buffed and bomb.

Only downside is needing heals more since you won't always be able to RJ to health. I think it just depends on how you like to play, like everything else in this game.
52
#52
0 Frags +

Gunboats reign surpreme. If you watched S12 LAN and looked at the play of Harbleu, Dave__AC, Blaze, or Taggerung you wouldn't see shotgun. I always watch the LAN play as I feel that is where teams are playing their hardest. If you feel the sample size is too small, then check the regular season matches, but for the most part you'll be seeing gunboats.

To those of you arguing that top players can use shotgun on roamer, please do not misinterpret what I am saying. I never said the shotgun was not useful. I simply said that gunboats is better. It's flat out better in almost every situation as you can see from the other posts. Shotgun has very niche uses, and from the question that the OP asked, he made it sound like he was running full time shotgun. If I say full time gunboats is the way to go and the rest of you pick that argument apart saying that shotgun has niche uses, you're not really reading my posts correctly.

To those of you saying that top players can run shotgun and play just fine, yes of course they can. Top players can run inferior loadouts and get away with it because they're that good. A more telling story would be to look at the players at the bottom of invite to see what they are running. That being said, shotgun isn't THAT inferior as to be not viable. You can still get away with it. But just go back and look at the posts that are said. Current roamer style says that you should run gunboats, as movement and positioning trumps the finishing power of a shotgun.

To those of you saying that you can run shotgun and play better with it, that may be the case. But I am simply saying that at the highest levels of play you'll see more gunboat use than shotgun. If you did a poll of ESEA you'll see more gunboat use than shotgun by a landslide.

@Swedes and Walka: telling a player who is trying to learn to not listen to any other opinions is just being ignorant. The whole point of forums is to hear other opinions and discuss, not -frag and ignore opinions that are different than your own.

@Defiance: do you even watch demos?

@Setsul: I don't think the europeans have been playing with gunboats long enough for their metagame to change. In 3 season you'll be seeing more gunboats than shotgun. In north america we used to be able to exchange pockets and roamers, but now we have fully dedicated pockets and roamers. Roamers will only pocket when the pocket is dead, as the point of running gunboats is to allow that soldier to stay away from the combo and take less heals.

@Asianriceguy: hypothetically you shouldn't be taking those fights in the first place, and gunboats would let you escape from that situation so you wouldn't have to fight the scout. after all, you wouldn't want to fight the scout if he has that kind of height advantage.

@Vanilla: Gunboats allows you to push out of last faster. If you're on shotgun and you push out with it, you're stuck with shotgun until you die in the same way that pushing out as engie, heavy, or pyro sucks. Running back to spawn and exchanging shotgun for gunboats only proves my point. Running full time gunboats makes your push out of last faster with less health.

@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.

Gunboats reign surpreme. If you watched S12 LAN and looked at the play of Harbleu, Dave__AC, Blaze, or Taggerung you wouldn't see shotgun. I always watch the LAN play as I feel that is where teams are playing their hardest. If you feel the sample size is too small, then check the regular season matches, but for the most part you'll be seeing gunboats.

To those of you arguing that top players can use shotgun on roamer, please do not misinterpret what I am saying. I never said the shotgun was not useful. I simply said that gunboats is better. It's flat out better in almost every situation as you can see from the other posts. Shotgun has very niche uses, and from the question that the OP asked, he made it sound like he was running full time shotgun. If I say full time gunboats is the way to go and the rest of you pick that argument apart saying that shotgun has niche uses, you're not really reading my posts correctly.

To those of you saying that top players can run shotgun and play just fine, yes of course they can. Top players can run inferior loadouts and get away with it because they're that good. A more telling story would be to look at the players at the bottom of invite to see what they are running. That being said, shotgun isn't THAT inferior as to be not viable. You can still get away with it. But just go back and look at the posts that are said. Current roamer style says that you should run gunboats, as movement and positioning trumps the finishing power of a shotgun.

To those of you saying that you can run shotgun and play better with it, that may be the case. But I am simply saying that at the highest levels of play you'll see more gunboat use than shotgun. If you did a poll of ESEA you'll see more gunboat use than shotgun by a landslide.

@Swedes and Walka: telling a player who is trying to learn to not listen to any other opinions is just being ignorant. The whole point of forums is to hear other opinions and discuss, not -frag and ignore opinions that are different than your own.

@Defiance: do you even watch demos?

@Setsul: I don't think the europeans have been playing with gunboats long enough for their metagame to change. In 3 season you'll be seeing more gunboats than shotgun. In north america we used to be able to exchange pockets and roamers, but now we have fully dedicated pockets and roamers. Roamers will only pocket when the pocket is dead, as the point of running gunboats is to allow that soldier to stay away from the combo and take less heals.

@Asianriceguy: hypothetically you shouldn't be taking those fights in the first place, and gunboats would let you escape from that situation so you wouldn't have to fight the scout. after all, you wouldn't want to fight the scout if he has that kind of height advantage.

@Vanilla: Gunboats allows you to push out of last faster. If you're on shotgun and you push out with it, you're stuck with shotgun until you die in the same way that pushing out as engie, heavy, or pyro sucks. Running back to spawn and exchanging shotgun for gunboats only proves my point. Running full time gunboats makes your push out of last faster with less health.

@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.
53
#53
0 Frags +
shootistIt also affects the ways you can play flank. Usually with gunboats I feel a lot safer playing a really close corner that the scouts might round because I can rocket jump twice, do 30 damage in total to myself, and completely wreck or destroy the scout that peeked the corner.

Gunboats don't negate rocket damage if you damage enemies.

[quote=shootist]It also affects the ways you can play flank. Usually with gunboats I feel a lot safer playing a really close corner that the scouts might round because I can rocket jump twice, do 30 damage in total to myself, and completely wreck or destroy the scout that peeked the corner.[/quote]

Gunboats don't negate rocket damage if you damage enemies.
54
#54
9 Frags +

are you...

[ ] wonderwall --> shotgun
[x] not wonderwall --> gunboats

are you...

[ ] wonderwall --> shotgun
[x] not wonderwall --> gunboats
55
#55
0 Frags +
GoldshootistIt also affects the ways you can play flank. Usually with gunboats I feel a lot safer playing a really close corner that the scouts might round because I can rocket jump twice, do 30 damage in total to myself, and completely wreck or destroy the scout that peeked the corner.
Gunboats don't negate rocket damage if you damage enemies.

What shootist is saying is that it's riskier to shoot your feet with shotgun than with gunboats. If you shoot your feet with gunboats, you can not only damage the scout but be confident that you'll have enough health to survive the meatshot. If you shoot your feet twice with shotgun you have a higher chance of dying in a point blank fight with a scout at a corner.

[quote=Gold][quote=shootist]It also affects the ways you can play flank. Usually with gunboats I feel a lot safer playing a really close corner that the scouts might round because I can rocket jump twice, do 30 damage in total to myself, and completely wreck or destroy the scout that peeked the corner.[/quote]

Gunboats don't negate rocket damage if you damage enemies.[/quote]

What shootist is saying is that it's riskier to shoot your feet with shotgun than with gunboats. If you shoot your feet with gunboats, you can not only damage the scout but be confident that you'll have enough health to survive the meatshot. If you shoot your feet twice with shotgun you have a higher chance of dying in a point blank fight with a scout at a corner.
56
#56
0 Frags +
MR_SLIN@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.

Good assuming that I'm blindly listening to one opinion... Oh wait I have an opinion too and I practically run gunboats 24/7 yet I'm seeing possible use of the shotgun and not blindly picking gunboats as the boat of reason over all forms of possibilities.

[quote=MR_SLIN]@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.[/quote]
Good assuming that I'm blindly listening to one opinion... Oh wait I have an opinion too and I practically run gunboats 24/7 yet I'm seeing possible use of the shotgun and not blindly picking gunboats as the boat of reason over all forms of possibilities.
57
#57
-1 Frags +
GuanMR_SLIN@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.Good assuming that I'm blindly listening to one opinion... Oh wait I have an opinion too and I practically run gunboats 24/7 yet I'm seeing possible use of the shotgun and not blindly picking gunboats as the boat of reason over all forms of possibilities.

you got me there guan

[quote=Guan][quote=MR_SLIN]@Guan if you want to blindly listen to one opinion you can, but you should probably read some of the posts on the second page.[/quote]
Good assuming that I'm blindly listening to one opinion... Oh wait I have an opinion too and I practically run gunboats 24/7 yet I'm seeing possible use of the shotgun and not blindly picking gunboats as the boat of reason over all forms of possibilities.[/quote]

you got me there guan
58
#58
0 Frags +

YOU USE A ' NOT A ` JESUS FUCKING CHRIST

YOU USE A ' NOT A ` JESUS FUCKING CHRIST
59
#59
2 Frags +

Mantreads. That way, when you jump the medic, scouts/pocket can't really knock you off course,and you can juggle the medic into your feet and stomp his face off.

Mantreads. That way, when you jump the medic, scouts/pocket can't really knock you off course,and you can juggle the medic into your feet and stomp his face off.
60
#60
0 Frags +

if your use of shotgun is causing you to take too many heals, run gunboats, since not taking heals is like by far the most important thing to do as a roamer

if you can handle playing shotgun roamer and not taking too many heals, then use it situationally (as bl4nk/swedes said, gullywash is a gr8 shotgun map)

if your use of shotgun is causing you to take too many heals, run gunboats, since not taking heals is like by far the most important thing to do as a roamer

if you can handle playing shotgun roamer and not taking too many heals, then use it situationally (as bl4nk/swedes said, gullywash is a gr8 shotgun map)
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