Probably not happening. That will have been 3 major updates within less than a month. Either Valve has a serious backlog of updates to release, or they're okay with a 6-12 month gap with no major releases after this.
DavidTheWinTF2 game coordinator is down it's happening
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
KarlDavidTheWinTF2 game coordinator is down it's happeningwith this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
503 is service unavailable and doesn't give any reason for why the service might be unavailable
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?[/quote]
503 is service unavailable and doesn't give any reason for why the service might be unavailable
mann up is back
DavidTheWinKarlDavidTheWinTF2 game coordinator is down it's happeningwith this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
503 is service unavailable and doesn't give any reason for why the service might be unavailable
Ah, thanks
[quote=DavidTheWin][quote=Karl][quote=DavidTheWin]TF2 game coordinator is down it's happening[/quote]
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?[/quote]
503 is service unavailable and doesn't give any reason for why the service might be unavailable[/quote]
Ah, thanks
So in a fit of Thursday early evening boredom, we got 12 people to try it out. It doesn't work right now (duh) because of the whole not-yet-finished thing.
But it did weird stuff at several points. There were problems with beta passes (which ~half of us randomly had, the other half didn't) and then the queue would just spit anything out once we actually did get in. Tragedy.
But it did weird stuff at several points. There were problems with beta passes (which ~half of us randomly had, the other half didn't) and then the queue would just spit anything out once we actually did get in. Tragedy.
[url=https://www.youtube.com/watch?v=ZR23JcBDscA]watch my dreams burn[/url]
lias. . . Badland . . . better . . . than . . .
no
especially not in matchmaking
no
especially not in matchmaking
GetawhaleValve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.
I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.
I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.
eagerly awaiting such greats as cp_labor, tc_hydro, cp_mainline, cp_follower, cp_freight, cp_standin
it's kinda annoying to discourage smurfs because if your mmr is stupidly high then more often than not your queue times are fucking rubbish, and some people want to just play with friends, too.
that and you probably just get stupidly lopsided games
that and you probably just get stupidly lopsided games
Wouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.
I'm sure this has been brought up before somewhere
e: also makes sure people have a basic understanding of the game/classes before attempting mm
I'm sure this has been brought up before somewhere
e: also makes sure people have a basic understanding of the game/classes before attempting mm
StaticVoidGetawhaleValve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.
Ya except I know multiple people (including myself) who stopped playing because they force you to play a cancer gamemode for like 3 hours that nobody likes in order to be allowed to play the game. If they make it not required for people with a bunch of hours then I think it's fine.
I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.[/quote]
Ya except I know multiple people (including myself) who stopped playing because they force you to play a cancer gamemode for like 3 hours that nobody likes in order to be allowed to play the game. If they make it not required for people with a bunch of hours then I think it's fine.
like, if you are a hacker and you are willing to idle for 100+ hours, then I feel like playing a filter gamemode wouldn't really stop you any harder, idk
vaylrenWouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.
I'm sure this has been brought up before somewhere
e: also makes sure people have a basic understanding of the game/classes before attempting mm
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
I'm sure this has been brought up before somewhere
e: also makes sure people have a basic understanding of the game/classes before attempting mm[/quote]
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.
I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.
http://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'mp_forceautoteam' changed to 1
Server cvar 'tf_weapon_criticals' changed to 0
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_ctf_bonus_time' changed to 0
Server cvar 'mp_winlimit' changed to 2
Server cvar 'mp_tournament_stopwatch' changed to 0
Server cvar 'tf_mm_servermode' changed to 3
Shown in chat after activating tf_mm_servermode 3
I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.
EDIT: No time limit & 2 win limit
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
[spoiler]Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'mp_forceautoteam' changed to 1
Server cvar 'tf_weapon_criticals' changed to 0
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_ctf_bonus_time' changed to 0
Server cvar 'mp_winlimit' changed to 2
Server cvar 'mp_tournament_stopwatch' changed to 0
Server cvar 'tf_mm_servermode' changed to 3[/spoiler]
Shown in chat after activating tf_mm_servermode 3
I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.
EDIT: No time limit & 2 win limit
Mankyhttp://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸Show ContentServer cvar 'mp_tournament' changed to 1Shown in chat after activating tf_mm_servermode 3
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_mm_servermode' changed to 3
I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.
doing the lord's work, son
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
[spoiler]Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_mm_servermode' changed to 3[/spoiler]
Shown in chat after activating tf_mm_servermode 3
I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.[/quote]
doing the lord's work, son
chief-If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
literally like 10 minutes of soldier on a valve server
just join the team with more engineers and stop complaining
literally like 10 minutes of soldier on a valve server
just join the team with more engineers and stop complaining
end of the year matchmaking update hype
matchmaking is probably going to be the end of the year update that valve teased us
matchmaking is probably going to be the end of the year update that valve teased us
Pumhttps://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/
That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.
Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.
In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.
That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.
Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.
In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.
MagikarpPumhttps://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.
Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.
In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.
People who refuse to play the needed classes will probably just lose a lot and stay in elo hell, while decent players move up to a level where teams communicate pre-game and people actually get to play their mains.
That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.
Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.
In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.[/quote]
People who refuse to play the needed classes will probably just lose a lot and stay in elo hell, while decent players move up to a level where teams communicate pre-game and people actually get to play their mains.
yea its no different than dota really.
you can pick shitty heros and lose or you can pick good heros and win.
if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.
you can pick shitty heros and lose or you can pick good heros and win.
if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.
more fresh info
i got 12 people to do dmix
map changed to cp_standin after I activated tf_mm_servermode 3
in console, once the game begins, there is list of people and their names with steam ids, and what class they spawned as - this is extremly interesting part. If I understood properly, everytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
sadly server fucked up with vars in middle and I couldn't get a lot of info, but at least I figured out its early in beta/alpha, and that it has a lot of bugs.
Shoutouts to people that wasted an hour of life to do this cancer mix :D
i got 12 people to do dmix
map changed to cp_standin after I activated tf_mm_servermode 3
in console, once the game begins, there is list of people and their names with steam ids, and what class they spawned as - this is extremly interesting part. If I understood properly, everytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
sadly server fucked up with vars in middle and I couldn't get a lot of info, but at least I figured out its early in beta/alpha, and that it has a lot of bugs.
Shoutouts to people that wasted an hour of life to do this cancer mix :D
first sneak peek of incoming tf2 matchmaking, the history starts here
s/o to manky for getting 12 people to wait for an hour for this moment
s/o to manky for getting 12 people to wait for an hour for this moment
[img]http://puu.sh/lbRXi/15088b0069.jpg[/img]
Mankyeverytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
This is getting pretty interesting right here.
[/quote]
This is getting pretty interesting right here.
Maybe we shouldn't be trying as hard to force our way into these very preliminary tests
If Valve had a product they were ready for us to see, they'd show it to us
I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released
If Valve had a product they were ready for us to see, they'd show it to us
I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released
flameyea its no different than dota really.
you can pick shitty heros and lose or you can pick good heros and win.
if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.
I am more worried about 2 medics 2 demos and 2 heavys defence our 4 scouts and 2 quikfix medics to mid.
you can pick shitty heros and lose or you can pick good heros and win.
if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.[/quote]
I am more worried about 2 medics 2 demos and 2 heavys defence our 4 scouts and 2 quikfix medics to mid.
i dont think theyre gonna not enforce classlimits.
GetawhaleMaybe we shouldn't be trying as hard to force our way into these very preliminary tests
If Valve had a product they were ready for us to see, they'd show it to us
I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released
if such issues are a problem, couldn't OP just put a warning on the first post that says this can all potentially change?
If Valve had a product they were ready for us to see, they'd show it to us
I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released[/quote]
if such issues are a problem, couldn't OP just put a warning on the first post that says this can all potentially change?