Drdeathtfhow do i edit http://prntscr.com/953p2h to mkae it that when i have low health it will flash on the health not the health cross
[url=https://youtu.be/w2NHpSC-0cw?t=104]Shameless plug.[/url]
Panda-how do i get rid of the halloween 2015 main menu background
under mainmenuoverride.res, put // under Background where it says if_operation so it should say
// if_operation
// {
// "image" "../console/title_team_halloween2015"
// }
under mainmenuoverride.res, put // under Background where it says if_operation so it should say
// if_operation
// {
// "image" "../console/title_team_halloween2015"
// }
LuigiEver since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.
HudPlayerHealth.res
Don't know the exact element name, something with warlock.
HudPlayerHealth.res
Don't know the exact element name, something with warlock.
Some of the ammo numbers in my BXHUD clip, it's nothing big but I was wondering if I could fix it
[spoiler][img]https://i.gyazo.com/899becdd4eaab4b2d703b76219ff1bcf.png[/img][/spoiler]
How do I move the "overtime" elements on the koth hud?
[img]http://images.akamai.steamusercontent.com/ugc/392173174178351110/B77C3AB01B8300B87DFA562C9410CF3BA118C4E6/[/img]
I don't see anything wrong with the animation "code" but even after i use all my uber the animation is still there.
Please watch the video.
https://www.youtube.com/watch?v=a26sbmmrkRs
Help?
/====================================
// Flash the medic charge hud when we have full charge
event HudMedicCharged
{
Animate ChargeLabelShadow FgColor "FullUber" Linear 0.0 0.3
Animate ChargeLabelShadow FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter FgColor "FullUber" Linear 0.0 0.3
Animate ChargeMeter FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter1 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "0 221 255 255" Linear 0.0 0.0
RunEvent HudMedicChargedLoop 0.6
}
// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
RunEvent HudMedicCharged 0.0
RunEvent ChargeLabel 0.0
RunEvent ChargeMeter 0.0
RunEvent ChargeLabelShadow 0.0
RunEvent ChargeMeter 0.0
}
event HudMedicChargedStop
{
//StopEvent HudMedicCharged 0.0
//StopEvent HudMedicChargedLoop 0.0
StopEvent ChargeLabel 0.0
StopEvent ChargeMeter 0.0
StopEvent ShadedBarThinLow 0.0
StopEvent ShadedBarThinFull 0.0
StopEvent ChargeLabelShadow 0.6
StopEvent ChargeMeter 0.6
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate IndividualChargesLabel FgColor "Black" Linear 0.0 0.0
Animate ChargeMeter FgColor "White" Linear 0.0 0.0
Animate ChargeMeter1 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "255 255 255 255" Linear 0.0 0.0
}
//====================================
Please watch the video.
[youtube]https://www.youtube.com/watch?v=a26sbmmrkRs[/youtube]
Help?
[spoiler][quote]/====================================
// Flash the medic charge hud when we have full charge
event HudMedicCharged
{
Animate ChargeLabelShadow FgColor "FullUber" Linear 0.0 0.3
Animate ChargeLabelShadow FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter FgColor "FullUber" Linear 0.0 0.3
Animate ChargeMeter FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter1 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "0 221 255 255" Linear 0.0 0.0
RunEvent HudMedicChargedLoop 0.6
}
// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
RunEvent HudMedicCharged 0.0
RunEvent ChargeLabel 0.0
RunEvent ChargeMeter 0.0
RunEvent ChargeLabelShadow 0.0
RunEvent ChargeMeter 0.0
}
event HudMedicChargedStop
{
//StopEvent HudMedicCharged 0.0
//StopEvent HudMedicChargedLoop 0.0
StopEvent ChargeLabel 0.0
StopEvent ChargeMeter 0.0
StopEvent ShadedBarThinLow 0.0
StopEvent ShadedBarThinFull 0.0
StopEvent ChargeLabelShadow 0.6
StopEvent ChargeMeter 0.6
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate IndividualChargesLabel FgColor "Black" Linear 0.0 0.0
Animate ChargeMeter FgColor "White" Linear 0.0 0.0
Animate ChargeMeter1 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "255 255 255 255" Linear 0.0 0.0
}
//====================================[/quote][/spoiler]
SmesiI don't see anything wrong with the animation "code" but even after i use all my uber the animation is still there.
event HudMedicChargedStop
{
//StopEvent HudMedicCharged 0.0
//StopEvent HudMedicChargedLoop 0.0
Uncomment those out. With these commented you're not actually ever stopping the loop, so even though the stop animation fires the uber animation keeps going.
[quote]event HudMedicChargedStop
{
//StopEvent HudMedicCharged 0.0
//StopEvent HudMedicChargedLoop 0.0[/quote][/quote]
Uncomment those out. With these commented you're not actually ever stopping the loop, so even though the stop animation fires the uber animation keeps going.
JarateKingUncomment those out. With these commented you're not actually ever stopping the loop, so even though the stop animation fires the uber animation keeps going.
I completly forgot to uncomment those,i actually added them like a few days ago to test some stuff and never got rid of them.
Thanks.
Uncomment those out. With these commented you're not actually ever stopping the loop, so even though the stop animation fires the uber animation keeps going.[/quote]
I completly forgot to uncomment those,i actually added them like a few days ago to test some stuff and never got rid of them.
Thanks.
http://puu.sh/ltTYt/51fda8fa76.jpg
How do I remove the black background? Pretty sure it's not in mapinfomenu.res
How do I remove the black background? Pretty sure it's not in mapinfomenu.res
Hi!
I use a modified by myself version of eve hud, and now I'd want to add a button on the main menu to connect to a specific server. As a matter of fact, several buttons to several servers.
Is it possible to directly invoke the pop-up you get when you right click on a server in the browser and select "view server info"?
Thanks in advance.
I use a modified by myself version of eve hud, and now I'd want to add a button on the main menu to connect to a specific server. As a matter of fact, several buttons to several servers.
Is it possible to directly invoke the pop-up you get when you right click on a server in the browser and select "view server info"?
Thanks in advance.
im a prince from nigeria, and i want to add colored health numbers to flamehud instead of health crosses. i was able to disable the crosses, but no idea on the hp font coloring. any tutorials about this?
Check in HudPlayerHealth which element has the %health% labeltext, then find this in /scripts/hudanimations_tf and change the colors in the appropriate events for overheal/low health.
Where can I change the size/position of ready up stuff for mp_tournament?
Where is the color for the stuff in the playerlist of the scoreboard defined?
i need to know how to change crosshair color cause when i do it on options it has this weird outline so any idea ?
Guys i recently started using pvhud, and the ammo and health numbers are too big for my screen
how do i reduce their size? i went into HudAmmoWeapons and HudPlayerHealth, but there's no font size there, just "HudFontHUGE". I tried changing it to "HudFontMedium" and "HudFontSmall", but the ammo and health just get like fucked up, really small. so i don't think it's intentional.
how do i reduce their size? i went into HudAmmoWeapons and HudPlayerHealth, but there's no font size there, just "HudFontHUGE". I tried changing it to "HudFontMedium" and "HudFontSmall", but the ammo and health just get like fucked up, really small. so i don't think it's intentional.
QuertGuys i recently started using pvhud, and the ammo and health numbers are too big for my screen
how do i reduce their size? i went into HudAmmoWeapons and HudPlayerHealth, but there's no font size there, just "HudFontHUGE". I tried changing it to "HudFontMedium" and "HudFontSmall", but the ammo and health just get like fucked up, really small. so i don't think it's intentional.
There is a definition for HudFontHuge in Clientscheme.res, try changing tall from 80 to 50-60
how do i reduce their size? i went into HudAmmoWeapons and HudPlayerHealth, but there's no font size there, just "HudFontHUGE". I tried changing it to "HudFontMedium" and "HudFontSmall", but the ammo and health just get like fucked up, really small. so i don't think it's intentional.[/quote] There is a definition for HudFontHuge in Clientscheme.res, try changing tall from 80 to 50-60
Where are hud combattext numbers located? I'm talking specifically about combat text that shows over players heads, and more specifically the bonus points (+1 on sandvich give, +1 on extinguish, +2 on med drop). I'm trying to modify lawena's kill notices only hud to enable these.
EDIT: Never mind, I was originally thinking that huddamageaccount.res only dealt with the static damage numbers shown near your health, but apparently it also deals with overhead damage text.
EDIT: Never mind, I was originally thinking that huddamageaccount.res only dealt with the static damage numbers shown near your health, but apparently it also deals with overhead damage text.
vermsWhats the file for the KillFeed?
Hudlayout and search for HudDeathNotice
Hudlayout and search for HudDeathNotice
Where/what/how do you disable the static/3D player model?
PendjiWhere/what/how do you disable the static/3D player model?
cl_hud_playerclass_use_playermodel 0
cl_hud_playerclass_use_playermodel 0
fiestaPendjiWhere/what/how do you disable the static/3D player model?
cl_hud_playerclass_use_playermodel 0
I don't think that always gets rid of it;
Alternatively try going into "hudplayerclass.res" in your huds resource folder and changing visible and enabled to 0
cl_hud_playerclass_use_playermodel 0[/quote]
I don't think that always gets rid of it;
Alternatively try going into "hudplayerclass.res" in your huds resource folder and changing visible and enabled to 0
Yeah t
STOGEfiestaPendjiWhere/what/how do you disable the static/3D player model?
cl_hud_playerclass_use_playermodel 0
I don't think that always gets rid of it;
Alternatively try going into "hudplayerclass.res" in your huds resource folder and changing visible and enabled to 0
Yeah that's the issue. By default it's the static class logo. People started implementing it into huds again since you could make it into the 3D model, but I just want rid of it all together.
"HudPlayerClass" set to 0 did it, thanks.
cl_hud_playerclass_use_playermodel 0[/quote]
I don't think that always gets rid of it;
Alternatively try going into "hudplayerclass.res" in your huds resource folder and changing visible and enabled to 0[/quote] Yeah that's the issue. By default it's the static class logo. People started implementing it into huds again since you could make it into the 3D model, but I just want rid of it all together.
"HudPlayerClass" set to 0 did it, thanks.
Ever since the gun mettle update I've been getting incorrect weapon descriptions only in the killcam itempanel, is there a fix for this?
Also, Sometimes item labels don't show up in the class loadout panels, not sure if this is a bug or my hud.
Also, Sometimes item labels don't show up in the class loadout panels, not sure if this is a bug or my hud.
Can the top bar of charinfopanel.res be made less tall?
http://i.imgur.com/JTDZSwK.png
can someone help me fix the transparent crosshair pls ive had this problem for a while now.
Avacan someone help me fix the transparent crosshair pls ive had this problem for a while now.
Are you talking about Knuckles / Fog Crosshairs?
Make sure the RGB value is right.
For Example:
Let's say you want a lime crosshair.
"fgcolor" "0 255 0 255"
This is how you're supposed to do it.
If you're wondering what the 2nd 255 does,that's the alpha AKA the transparency of the crosshair.
Hope this helps.
Are you talking about Knuckles / Fog Crosshairs?
Make sure the RGB value is right.
For Example:
Let's say you want a lime crosshair.
[code]"fgcolor" "0 255 0 255"[/code]
This is how you're supposed to do it.
If you're wondering what the 2nd 255 does,that's the alpha AKA the transparency of the crosshair.
Hope this helps.