Where do i place the RGB value in my hud file. or do i put it in console.
Is it possible to change the default location and size of the console? I've looked everywhere I can think of
GarbsIs it possible to change the default location and size of the console? I've looked everywhere I can think of
Nah don't think it is, I had a look for it myself ages ago and couldn't find shit. My guess would be you'd have to look through the hl2 hud files/sourcescheme for it, that's just a guess so it's probs bs.
Nah don't think it is, I had a look for it myself ages ago and couldn't find shit. My guess would be you'd have to look through the hl2 hud files/sourcescheme for it, that's just a guess so it's probs bs.
I use DeliHud, and I am trying to update it for gun mettle + halloween, since the scoreboard is screwed up. What should I do?
Also, I wanted to add a "competitive" button in the menu.
Also, I wanted to add a "competitive" button in the menu.
namassinAlso, I wanted to add a "competitive" button in the menu.
Oh fuck i love that hud so much,
First of all,put this in GameMenu.res
"PlayCompButton"
{
"label" "Comp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
}
now put this in your mainmenuoverride.res
Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.
Also, I wanted to add a "competitive" button in the menu.[/quote]
Oh fuck i love that hud so much,
First of all,put this in GameMenu.res
[code]
"PlayCompButton"
{
"label" "Comp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
} [/code]
now put this in your mainmenuoverride.res
http://pastebin.com/anPknHTc
Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.
SmesinamassinAlso, I wanted to add a "competitive" button in the menu.Oh fuck i love that hud so much,
First of all,put this in GameMenu.res"PlayCompButton" { "label" "Comp" "command" "ladder_ui_show" "subimage" "glyph_practice" "OnlyAtMenu" "1" }
now put this in your mainmenuoverride.res
http://pastebin.com/anPknHTc
Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.
I am incredibly inexperienced with editing huds (I usually just ask disguise) but I will ask you for any further help, I appreciate it!
Also, it's a shame that deli stopped updating it :(
Also, I wanted to add a "competitive" button in the menu.[/quote]
Oh fuck i love that hud so much,
First of all,put this in GameMenu.res
[code]
"PlayCompButton"
{
"label" "Comp"
"command" "ladder_ui_show"
"subimage" "glyph_practice"
"OnlyAtMenu" "1"
} [/code]
now put this in your mainmenuoverride.res
http://pastebin.com/anPknHTc
Please notice how i took this from my hud and it might not work in deli'shud
I'm assuming you know how to edit menus,If you dont,you can ask me.[/quote]
I am incredibly inexperienced with editing huds (I usually just ask disguise) but I will ask you for any further help, I appreciate it!
Also, it's a shame that deli stopped updating it :(
namassin
[/quote]
[url=http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=150]Fuck it i did it for you.[/url]
SmesinamassinFuck it i did it for you.
oh rofl I had already done it
[/quote]
[url=http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=150]Fuck it i did it for you.[/url][/quote]
oh rofl I had already done it
When you pick up the intel, a giant icon fills the screen. How do I remove it?
Any easy way to give damage text an outline?
Tried changing the font entirely but didn't seem to register despite custom font shortcut and name added etc.
Tried changing the font entirely but didn't seem to register despite custom font shortcut and name added etc.
hey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?
Conshey, so I use the tf2 default hud, and I was wondering how would it be possible to edit your damage numbers, by default they appear small and red. I like how b4nny's damage numbers appear. (They are bigger and yellow) Does anyone know how to make them appear like how B4nny sets his?
Find/extract HudDamageAccount.res and change the fonts there (delta_item_font = normal damage, delta_item_font_big = crits), also colors for healing/damage are changeable in that file.
Find/extract HudDamageAccount.res and change the fonts there ([i]delta_item_font[/i] = normal damage, [i]delta_item_font_big[/i] = crits), also colors for healing/damage are changeable in that file.
I've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.
disengageI've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.
I updated noto to fix that ages back. But, looks like you're using a custom version so I'll give you the fix.
Open resource/ui/hudplayerhealth.res, find and replace all instances of Warlock with Reflect.
So, for example, PlayerStatus_RuneWarlock becomes PlayerStatus_RuneReflect.
Should do you right. Check the GitHub for the latest file and compare it.
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.[/quote]
I updated noto to fix that ages back. But, looks like you're using a custom version so I'll give you the fix.
Open resource/ui/hudplayerhealth.res, find and replace all instances of [b]Warlock[/b] with [b]Reflect[/b].
So, for example, PlayerStatus_RuneWarlock becomes PlayerStatus_RuneReflect.
Should do you right. [url=https://github.com/omnibombulator/noto]Check the GitHub[/url] for the latest file and compare it.
omnidisengageI've had this stupid little wizard hat on my hud (noto) for sometime now and I just now feel like removing it:
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.
Thanks!
http://i.imgur.com/sAFtLme.jpg
I can't even remember what it's from or why it's there.[/quote]
[/quote]
Thanks!
in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?
like the blue shadow in this pic
like the blue shadow in this pic
http://i.imgur.com/HlevlY2.jpg
fade-in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?
like the blue shadow in this pic
http://i.imgur.com/HlevlY2.jpg
Go to resource > clientscheme.res
ctrl+f "lowcolor"
Change the RGB Values of LowColor1 and LowColor2
like the blue shadow in this pic
http://i.imgur.com/HlevlY2.jpg[/quote]
Go to resource > clientscheme.res
ctrl+f "lowcolor"
Change the RGB Values of LowColor1 and LowColor2
Smesifade-in m0rehud, the shadow under the hp number turns blue on overheal. is there a way to turn that orange for low hp?Go to resource > clientscheme.res
like the blue shadow in this pic
http://i.imgur.com/HlevlY2.jpg
ctrl+f "lowcolor"
Change the RGB Values of LowColor1 and LowColor2
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?
like the blue shadow in this pic
http://i.imgur.com/HlevlY2.jpg[/quote]
Go to resource > clientscheme.res
ctrl+f "lowcolor"
Change the RGB Values of LowColor1 and LowColor2[/quote]
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?
fade-
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?
I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"
At the end of "PlayerHealthCrossBG",put this.
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075
It should end like this.
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075
Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075
Like i said,I don't know if this works.
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?[/quote]
I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"
At the end of "PlayerHealthCrossBG",put this.
[code]
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]
It should end like this.
[code]Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075
Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]
Like i said,I don't know if this works.
Smesifade-
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?
I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"
At the end of "PlayerHealthCrossBG",put this.
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075 Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075
It should end like this.
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075 Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075 Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075 Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075 Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075 Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075 Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075 Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075 Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075
Like i said,I don't know if this works.
Unfortunately this still didn't seem to work. Thanks for the help, though.
Thank you!
edit: it didn't work, I have both lowcolor 1 and lowcolor 2 at 221 74 56 255. what should they be to have the bottom outline/shadow as red? also, what does each of them change/represent?[/quote]
I don't know if this works becuase i don't use m0hud but let's see if this works.
To change the shadow of the shadow,go to scripts > hudanimations
ctrl+f "Health Dying Pulse"
At the end of "PlayerHealthCrossBG",put this.
[code]
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]
It should end like this.
[code]Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.125 0.075
Animate PlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate SpecPlayerHealthBG BgColor "LowColor1" Linear 0.0 0.075
Animate SpecPlayerHealthBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerHealthCrossBG BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerHealthCrossBG BgColor "LowColor2" Linear 0.125 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor1" Linear 0.0 0.075
Animate PlayerStatusHealthValueShadowExtra BgColor "LowColor2" Linear 0.125 0.075[/code]
Like i said,I don't know if this works.[/quote]
Unfortunately this still didn't seem to work. Thanks for the help, though.
I want to add player count to the scoreboard in flathud. Help?
lol_goatI want to add player count to the scoreboard in flathud. Help?
It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1
It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1
Jermlol_goatI want to add player count to the scoreboard in flathud. Help?
It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1
You the real MVP.
It's already in scoreboard.res from the looks of it https://github.com/flatlinee/flathud/blob/master/flathudblue/resource/ui/ScoreBoard.res#L233-L255
so just turn visible and enabled to 1[/quote]
You the real MVP.
anyone know how to style the quickplay server results list?
[img]http://puu.sh/lSreF/4f045032d1.jpg[/img]
Rawrsoranyone know how to style the quickplay server results list?
http://puu.sh/lSreF/4f045032d1.jpg
sourcescheme.res
"QuickListBGDeselected"
"QuickListBGSelected"
Redefine your font in sourcescheme as well, and try changing most/all the font definitions to whatever font you're using to see which changes the Map name font. I can't remember it off the top of my head. Word of advice, use an all caps version of your font. Some Maps show in uppercase, lowercase or capital.
Examples:
Badwater Basin
HARVEST
pipeline
It'll keep things consistent. HUD is looking brilliant at the moment though, well done.
[img]http://puu.sh/lSreF/4f045032d1.jpg[/img][/quote]
sourcescheme.res
[code]"QuickListBGDeselected"
"QuickListBGSelected"[/code]
Redefine your font in sourcescheme as well, and try changing most/all the font definitions to whatever font you're using to see which changes the Map name font. I can't remember it off the top of my head. Word of advice, use an all caps version of your font. Some Maps show in uppercase, lowercase or capital.
Examples:
Badwater Basin
HARVEST
pipeline
It'll keep things consistent. HUD is looking brilliant at the moment though, well done.
Hey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.
FUNKeHey, where can i edit the Currency / Remaining Currency elements shown in mvm, right below the health/ammo depending on your hud? I've been browsing all the res files that would reasonably have it but i can't find it.
Should be in hudcurrencyaccount.res and mvminworldcurrency.res if you want to change the way it looks, and hudmannvsmachinestatus.res if you want to move it to a different position.
Should be in hudcurrencyaccount.res and mvminworldcurrency.res if you want to change the way it looks, and hudmannvsmachinestatus.res if you want to move it to a different position.
omni<useful stuff>
Thanks a bunch omni! Just a couple more questions.
1: Is it possible to edit the scrollbar?
http://puu.sh/lTDbm/db27875407.jpg
2: Can you color images in imagepanels somehow? I want to use different colors but not have to make separate images for different colors.
Thanks a bunch omni! Just a couple more questions.
1: Is it possible to edit the scrollbar?
http://puu.sh/lTDbm/db27875407.jpg
2: Can you color images in imagepanels somehow? I want to use different colors but not have to make separate images for different colors.
#2251 Not 100% sure but isn't it just the scrollbar stuff in sourcescheme?
ScrollBarButton.FgColor
ScrollBarButton.BgColor
and so on.
ScrollBarButton.FgColor
ScrollBarButton.BgColor
and so on.
Rawrsor
http://puu.sh/lTDbm/db27875407.jpg
I personally like how that looks,that grey fits well.
http://puu.sh/lTDbm/db27875407.jpg
[/quote]
I personally like how that looks,that grey fits well.