take that pyro mains!!
Honestly looks like one of the best updates ever in terms of balancing things, great job valve
Crusader's Crossbow
Healing a player with an arrow now grants a small amount of ÜberCharge
they fucking buffed the best medic weapon, this is amazing
Healing a player with an arrow now grants a small amount of ÜberCharge
they fucking buffed the best medic weapon, this is amazing
kritz medic can now lay down 8 krit stickies and then have a second kritz OR an uber in HL
fuck
fuck
Pyro not as gay (fuck the degreaser), loose cannon has been equalized, sweet skins, medic buffs (CRUSADER'S CROSSBOW YEAH), reserve shooter isn't OP anymore, bringing down the engineer even more and all of the little things that came with this update
this might be the best update tf2 has ever had
this might be the best update tf2 has ever had
tfw medic sounds appealing now....
^this is 100% what theyre going for by the way, they want more medic mains for mm :)
^this is 100% what theyre going for by the way, they want more medic mains for mm :)
the upade is also going to add new maps and contracts!
i can feel all the hype!
i can feel all the hype!
wtf crossbow building uber??
loose cannon less gay????
pryro not an unholy clusterfuck of stupid?????????
WHAT A FUCKING FAT UPDATE
loose cannon less gay????
pryro not an unholy clusterfuck of stupid?????????
WHAT A FUCKING FAT UPDATE
unfLoose Cannon
Reduced projectile speed (now a visible attribute)
Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
welp
No need to ban the 'looser cannon' now I guess.
Reduced projectile speed (now a visible attribute)
Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
welp[/quote]
No need to ban the 'looser cannon' now I guess.
Wrap Assassin - Damage penalty reduced from -70% to -65%
thank god finally
thank god finally
Reserve Shooter
No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
about this change, im interested in seeing if it will effect enemy rocket jumping soldiers, like if a dude rj's at you will you mini crit him? gonna try to test this out in a minute
No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
about this change, im interested in seeing if it will effect enemy rocket jumping soldiers, like if a dude rj's at you will you mini crit him? gonna try to test this out in a minute
most of these changes rule
i'm scared of buffed phlog even though all the other aspects of pyro were nerfed, but it only really applies to pubbing so w/e
i'm scared of buffed phlog even though all the other aspects of pyro were nerfed, but it only really applies to pubbing so w/e
the pyro was the least impactful class before, what is it now?
also shotgun soldier now got like the world's smallest buff from the weapon switch speed:
you can now shoot a rocket and switch to shotgun faster than a scout can fire a second shot
you can now shoot a rocket and switch to shotgun faster than a scout can fire a second shot
Yipyapperthe pyro was the least impactful class before, what is it now?
making the least impactful class less impactful logically makes it the least impactful class
making the least impactful class less impactful logically makes it the least impactful class
Some rad changes. I wonder if the overall weapon switch buff will allow snipers to move quicker if they can now switch from the scoped shot end animation.
nitegonna try to test this out in a minute
the update isnt out yet
the update isnt out yet
WholegrainYipyapperthe pyro was the least impactful class before, what is it now?making the least impactful class less impactful logically makes it the least impactful class
pyro can now stand on point invulnerable while capping and unable to get knockback dude
pyro is now the new meta on gullywash
making the least impactful class less impactful logically makes it the least impactful class[/quote]
pyro can now stand on point invulnerable while capping and unable to get knockback dude
pyro is now the new meta on gullywash
fatswimdudedoes the conch regen drop if you do self damage?
its supposed to make it work more like medic regen, which acts like crit heals do, so I assume so
its supposed to make it work more like medic regen, which acts like crit heals do, so I assume so
Medic changes are huge, holy shit. Looks like the comp meta is gonna be changing again when matchmaking drops.
Also, anyone notice the little christmas-y type thing at the bottom of the page? Guess that hints that the yearly smissmas update and matchmaking are right around the corner.
Also, anyone notice the little christmas-y type thing at the bottom of the page? Guess that hints that the yearly smissmas update and matchmaking are right around the corner.
parachute nerf D:
jk, really good update from what we've seen
jk, really good update from what we've seen
ViperMedic changes are huge, holy shit. Looks like the comp meta is gonna be changing again when matchmaking drops.
Also, anyone notice the little christmas-y type thing at the bottom of the page? Guess that hints that the yearly smissmas update and matchmaking are right around the corner.
isn't this the smissmass update?
Also, anyone notice the little christmas-y type thing at the bottom of the page? Guess that hints that the yearly smissmas update and matchmaking are right around the corner.[/quote]
isn't this the smissmass update?