I'm getting worse frames on dx9
Yeah same with dx9, had 150-180, now 100-120, sometimes even drops to 70-80
Also some more food for thought, notice how in the default hud they replaced team names with a square with the team logo inside for RED and BLU? That might actually serve to implement comp team logos in-game when matchmaking hits.
You can't use A and D to switch between backpack pages again agh!
VictorApparently you can fire arrows in mid-air now.
Source
Was there a reason why you couldnt before? I never understood why they made the huntsman so you couldnt fire while in the air
[url=https://www.youtube.com/watch?v=kvkURKQWewc] Source[/url][/quote]
Was there a reason why you couldnt before? I never understood why they made the huntsman so you couldnt fire while in the air
Does anyone know what the console command for the new class icons on the scoreboard is?
ThalashDoes anyone know what the console command for the new class icons on the scoreboard is?
tf_scoreboard_alt_class_icons 1
tf_scoreboard_alt_class_icons 1
Paladin_IMShttp://puu.sh/lZzmz/0ef6b6698b.png
+materials/vgui/ranked_background_widescreen_2.vmt CRC:002f04c871 size:115
https://github.com/SteamDatabase/GameTracking/commit/f28120480edd5646e25ad0c6d68228f0badcf4ff
from latest update
1920*1080 wallpaper
[/img]
+materials/vgui/ranked_background_widescreen_2.vmt CRC:002f04c871 size:115
https://github.com/SteamDatabase/GameTracking/commit/f28120480edd5646e25ad0c6d68228f0badcf4ff
from latest update[/quote]
[img]http://puu.sh/lZDjZ.png[/img]
1920*1080 wallpaper
Hellbentwhy did they nerf the market gardener wtf
it's a useless nerf anyway, 20% affects nothing if you rj in between swings
it's a useless nerf anyway, 20% affects nothing if you rj in between swings
http://i.imgur.com/YsR4YUf.jpg
is there any way to remove the darker backgrounds on players? I want to make the scoreboard look the way it did before the update
is there any way to remove the darker backgrounds on players? I want to make the scoreboard look the way it did before the update
sorry to hear about that, buddy :(
sorry to hear about that, buddy :(
OMG THE PYRO UPDATE IS TOLERABLE
Gemmellnesshttp://media.steampowered.com/apps/tf2/toughbreak/images/pyroland_sniperrifle_rainbow_wear1.png
quirky weaboo sniper mains everywhere celebrate
THE FADE WEAPONS ARE HERE BOYS
[quote=Gemmellness][img]http://media.steampowered.com/apps/tf2/toughbreak/images/pyroland_sniperrifle_rainbow_wear1.png[/img]
quirky weaboo sniper mains everywhere celebrate[/quote]
THE FADE WEAPONS ARE HERE BOYS
I haven't read all of the posts on this yet, so I don't know if this was already mentioned or not yet, but:
This update also included something in MainMenuOverride.res (the file that contains the Main Menu HUD elements) called "ShowWarButton". It's visible value is set to 0 so you can't see it, but when it's enabled it displays the text "War is here!" and doesn't do anything at the moment.
The command connected to it is called "showcomic", and based on the picture posted by Paladin_IMS, I wouldn't be surprised if the two were connected in terms of matchmaking affiliation.
Picture of the button here:
This update also included something in MainMenuOverride.res (the file that contains the Main Menu HUD elements) called "ShowWarButton". It's visible value is set to 0 so you can't see it, but when it's enabled it displays the text "War is here!" and doesn't do anything at the moment.
The command connected to it is called "showcomic", and based on the picture posted by Paladin_IMS, I wouldn't be surprised if the two were connected in terms of matchmaking affiliation.
Picture of the button here:
[img]http://puu.sh/lZFSh/d49bf8c84d.jpg[/img]
This update makes me want to pocket and medic again. The medic change is the most absurd to me. You regen 6hp if you heal someone when you're hurt instantly and after 4 seconds, you gain a 6hp/s HoT while also healing 6hp/s. 12hp/s after 4 seconds of not taking damage is insane.
Went from constant 300+ to barely under 100 fps... this is brutal. Going to try defaulting my game and seeing if stock settings are "better" now.
Edit: Nope
Edit: Nope
Got a cosmetic case, opened, got a strange version of the top tier hat, a well wrapped hat, no idea what to list it at on the market, any ideas? My friend said go for 300 while its the only one on it.
DreamboatGot a cosmetic case, opened, got a strange version of the top tier hat, a well wrapped hat, no idea what to list it at on the market, any ideas? My friend said go for 300 while its the only one on it.
Go as high as possible who knows people are idiots and buy shit
Go as high as possible who knows people are idiots and buy shit
bl4nkThis update makes me want to pocket and medic again. The medic change is the most absurd to me. You regen 6hp if you heal someone when you're hurt instantly and after 4 seconds, you gain a 6hp/s HoT while also healing 6hp/s. 12hp/s after 4 seconds of not taking damage is insane.
Got room for one more?
original recommended system requirements
CPU: Pentium 4/Athlon XP or better
CPU Speed: 3 GHz
RAM: 1 GB
Video Card: NVIDIA GeForce 7900+ / ATI Radeon X1900+
Sound Card: Yes
Free Disk Space: 5 GB
ha ha ha ha
CPU: Pentium 4/Athlon XP or better
CPU Speed: 3 GHz
RAM: 1 GB
Video Card: NVIDIA GeForce 7900+ / ATI Radeon X1900+
Sound Card: Yes
Free Disk Space: 5 GB
ha ha ha ha
KairuWent from constant 300+ to barely under 100 fps... this is brutal. Going to try defaulting my game and seeing if stock settings are "better" now.
Edit: Nope
Did you switch to dx9? I still can't use dx9 on this update. I just keep it on 8 and the performance is fine. Staying above 200.
Edit: Nope[/quote]
Did you switch to dx9? I still can't use dx9 on this update. I just keep it on 8 and the performance is fine. Staying above 200.
the ppl with shitty fps have tried to put their graphics with high settings ?
KrocketKarma
Did you switch to dx9? I still can't use dx9 on this update. I just keep it on 8 and the performance is fine. Staying above 200.
I was on DX9 pre-update. Got better frames with DX9 and picmip -1 than DX8.
I'll probably change back to DX8, but others in the thread that run DX8 seem to be effected as well??
mousiopethe ppl with shitty fps have tried to put their graphics with high settings ?
Messed around with the menu options after a safelaunch with no autoexec and did not see any FPS change from any option (Did not test multicore rendering though).
Did you switch to dx9? I still can't use dx9 on this update. I just keep it on 8 and the performance is fine. Staying above 200.[/quote]
I was on DX9 pre-update. Got better frames with DX9 and picmip -1 than DX8.
I'll probably change back to DX8, but others in the thread that run DX8 seem to be effected as well??
[quote=mousiope]the ppl with shitty fps have tried to put their graphics with high settings ?[/quote]
Messed around with the menu options after a safelaunch with no autoexec and did not see any FPS change from any option (Did not test multicore rendering though).
yea i run dx8 and I went from like 130 in firefights to 80
opting out of steam beta restored any fps drops I had from the update, try that if you're having fps issues
im getting build times of ~ 30 seconds with arrow building for 150 at max range.
i'm not in the beta :(
although my steam client in general isnt updated
although my steam client in general isnt updated
I'm really enjoying this update so far, things to highlight:
-Faster weapon switch means much faster game, having a Scout switching from a Scatter to Pistol is absolutely insane, if you're a Medic and using an ubersaw to get uber on someone, now its much quicker, this increases your chance to actually getting an uber from an ubersaw and popping on time. Also Pocket soldiers with shotgun will now be much more stronger than before.
-Medic changes are great, yet another crossbow buff and faster healing are just neat new features which totally makes Medic much more enjoyable. Really interested to see how Crossbow building will be used in 6s, have a scout hit himself on Badlands spire and your medic crossbowing him while still managing to give buffs to your teammates? Sounds good in theory.
-Scoreboard changes are great as well, would switch to default HUD now if they changed health and ammo positions. Really nice feature comparing your stats with your teammates and enemies during 6s/hl game, because until now you couldn't say say who is carrying enemy team, now you can just look at your enemy players stats and analyze mid-game, who is causing the most problem, who is dealing all the frags and doing the damage, and most importantly now you can know who on your team needs to be blamed for not doing anything :)
But overall, I like the design of a scoreboard, it's starting to look much more modern, still needs polishing in some areas, and new class icons look quite outdated to be honest.
-"Players can no longer use blast damage to move during the pre-round freeze period", seems a fair enough thing to do, because with matchmaking, not every single player will be able to (or will be aware of) rollout, which can disadvantage one of the teams.
-"Upon spawning, friendly players will show an outline for 10 seconds", most likely to compensate the potential lack of communication for the matchmaking, when you respawn, you will know exactly where your team is, so that you dont have to ask by yourself or look around for ages.
-"During setup time, ÜberCharge build rate is now increased by 3x" can be big in Highlander, build Kritzkrieg, use it to put crit stickies around and go back to spawn and switch to Uber, could be useful on some maps with close 1st point spawns (Barnblitz, Cp_Steel)
-Faster weapon switch means much faster game, having a Scout switching from a Scatter to Pistol is absolutely insane, if you're a Medic and using an ubersaw to get uber on someone, now its much quicker, this increases your chance to actually getting an uber from an ubersaw and popping on time. Also Pocket soldiers with shotgun will now be much more stronger than before.
-Medic changes are great, yet another crossbow buff and faster healing are just neat new features which totally makes Medic much more enjoyable. Really interested to see how Crossbow building will be used in 6s, have a scout hit himself on Badlands spire and your medic crossbowing him while still managing to give buffs to your teammates? Sounds good in theory.
-Scoreboard changes are great as well, would switch to default HUD now if they changed health and ammo positions. Really nice feature comparing your stats with your teammates and enemies during 6s/hl game, because until now you couldn't say say who is carrying enemy team, now you can just look at your enemy players stats and analyze mid-game, who is causing the most problem, who is dealing all the frags and doing the damage, and most importantly now you can know who on your team needs to be blamed for not doing anything :)
But overall, I like the design of a scoreboard, it's starting to look much more modern, still needs polishing in some areas, and new class icons look quite outdated to be honest.
-"Players can no longer use blast damage to move during the pre-round freeze period", seems a fair enough thing to do, because with matchmaking, not every single player will be able to (or will be aware of) rollout, which can disadvantage one of the teams.
-"Upon spawning, friendly players will show an outline for 10 seconds", most likely to compensate the potential lack of communication for the matchmaking, when you respawn, you will know exactly where your team is, so that you dont have to ask by yourself or look around for ages.
-"During setup time, ÜberCharge build rate is now increased by 3x" can be big in Highlander, build Kritzkrieg, use it to put crit stickies around and go back to spawn and switch to Uber, could be useful on some maps with close 1st point spawns (Barnblitz, Cp_Steel)