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TF2 update for 1/20/16 (1/21/16 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225
- Updated koth_highpass
- Removed unnecessary detail props
- Revised fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on the ramps in front of spawn
- Improved cliff displacements
- Revised some details and textures

Rumor has it:

- MORE COMPETITIVE MATCHMAKING PIPING! https://github.com/SteamDatabase/GameTracking/commit/97c72fcb800aed0bb3d8880b79cfd5b7ea2e35e6

- For handling abandons in matches, TF2 will follow the route of Dota 2 in letting players freely leave at any point afterwards
- Minor asterisk: Dota 2 matches can only be truly freely left without consequence in casual mode. Ranked Dota 2 matches still effectively force you to stay, but if you were to leave, you'd be handed a loss and penalized MMR

- SnowshoeIceboot managed to get Valve to get both Heavy's and Soldier's thumbs to work as of this update as their thumbs up sequences now work

- Here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/2635dcd188e5762550e239508b9fee96b49fd9e3

- Size is ~60 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225
- Updated koth_highpass
- Removed unnecessary detail props
- Revised fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on the ramps in front of spawn
- Improved cliff displacements
- Revised some details and textures[/quote]

Rumor has it:

- [B]MORE COMPETITIVE MATCHMAKING PIPING![/B] [url]https://github.com/SteamDatabase/GameTracking/commit/97c72fcb800aed0bb3d8880b79cfd5b7ea2e35e6[/url]

- For handling abandons in matches, TF2 will follow the route of Dota 2 in letting players freely leave at any point afterwards
- Minor asterisk: Dota 2 matches can only be truly freely left without consequence in casual mode. Ranked Dota 2 matches still effectively force you to stay, but if you were to leave, you'd be handed a loss and penalized MMR

- SnowshoeIceboot managed [url=https://www.reddit.com/r/tf2/comments/41xlob/tf2_update_for_12016_12116_utc/cz6316c]to get Valve to get both Heavy's and Soldier's thumbs to work as of this update[/url] as their thumbs up sequences now work

- Here's an item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/2635dcd188e5762550e239508b9fee96b49fd9e3[/url]

- Size is ~60 MB
2
#2
newbie.tf
37 Frags +
- Increased amount of damage required to fill MMMPH meter to 300 from 225

reddit freakout in 3... 2...

[quote]- Increased amount of damage required to fill MMMPH meter to 300 from 225[/quote]
reddit freakout in 3... 2...
3
#3
10 Frags +
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225

thank god

[quote]- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225[/quote]

thank god
4
#4
-6 Frags +

Best. News. Ever.

Best. News. Ever.
5
#5
-3 Frags +

PogChamp

PogChamp
6
#6
3 Frags +

phlog nerf thank god? it wasn't that op in lobbies but super annoying in pubs

phlog nerf thank god? it wasn't that op in lobbies but super annoying in pubs
7
#7
15 Frags +

the health restore thing was dumb from the start. I never understood why it did that in the first place.

goodbye phlog

the health restore thing was dumb from the start. I never understood why it did that in the first place.

goodbye phlog
8
#8
-13 Frags +

-snip

-snip
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#9
-2 Frags +

What do the updated winpanels look like?

What do the updated winpanels look like?
10
#10
2 Frags +

Anyone else's stamps on the scoreboard really big?

Anyone else's stamps on the scoreboard really big?
11
#11
0 Frags +

yeah idk why they positioned them the way they did, they even hang off the edge of the default scoreboard and its not worth the effort to readjust the whole thing

yeah idk why they positioned them the way they did, they even hang off the edge of the default scoreboard and its not worth the effort to readjust the whole thing
12
#12
2 Frags +

snakewater crashes servers for some reason

snakewater crashes servers for some reason
13
#13
0 Frags +
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake

and now they broke the pilot light appearing on any flamethrower except the stock, including the backburner, botkillers, and festives (but not skins). typical valve

- Updated the model/materials for The Federal Casemaker

this is really long overdue, the original author has been asking for them to accept his new model for literal years, he even put it on the SFM workshop

[quote]- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake[/quote]
and now they broke the pilot light appearing on any flamethrower except the stock, including the backburner, botkillers, and festives (but not skins). typical valve

[quote]- Updated the model/materials for The Federal Casemaker[/quote]
this is [i]really[/i] long overdue, the original author has been asking for them to accept his new model for literal years, he even put it on the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=215300948]SFM workshop[/url]
14
#14
0 Frags +

inb4 indecency shitpost about matchmaking

inb4 indecency shitpost about matchmaking
15
#15
-2 Frags +

rip scoreboard :(

rip scoreboard :(
16
#16
4 Frags +
+"TF_Competitive_Abandoned" "A player abandoned the match and will be penalized. The match is over and it is now safe to leave."

WHOOHOO

[quote]+"TF_Competitive_Abandoned" "A player abandoned the match and will be penalized. The match is over and it is now safe to leave."[/quote]

WHOOHOO
17
#17
1 Frags +

I am just incredibly happy that we can finally set medal_width to 0 and it actually disappears. TY VOLVO BEST UPDATE SINCE 2014

I am just incredibly happy that we can finally set medal_width to 0 and it actually disappears. TY VOLVO BEST UPDATE SINCE 2014
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#18
0 Frags +

if you use mousemode and scroll, the badges dont disappear. whatever they did to the badges was questionable

if you use mousemode and scroll, the badges dont disappear. whatever they did to the badges was questionable
19
#19
-1 Frags +

phlog nerf, god bless.

phlog nerf, god bless.
20
#20
6 Frags +

none mentioned the new rank names:

-"TF_Competitive_Rank_0" "Recruit"
-"TF_Competitive_Rank_1" "Recruit"
-"TF_Competitive_Rank_2" "Mercenary"
-"TF_Competitive_Rank_3" "Field Mercenary"
-"TF_Competitive_Rank_4" "Veteran Mercenary"
-"TF_Competitive_Rank_5" "Infiltrator"
-"TF_Competitive_Rank_6" "Operator"
-"TF_Competitive_Rank_7" "Raider"
-"TF_Competitive_Rank_8" "Guerrilla"
-"TF_Competitive_Rank_9" "Agent"
-"TF_Competitive_Rank_10" "Field Agent"
-"TF_Competitive_Rank_11" "Master Agent"
-"TF_Competitive_Rank_12" "Assassin"
-"TF_Competitive_Rank_13" "Field Assassin"
-"TF_Competitive_Rank_14" "Elite Assassin"
+"TF_Competitive_Rank_0" "Volunteer"
+"TF_Competitive_Rank_1" "Volunteer"
+"TF_Competitive_Rank_2" "Recruit"
+"TF_Competitive_Rank_3" "Runner"
+"TF_Competitive_Rank_4" "Guerrilla"
+"TF_Competitive_Rank_5" "Privateer"
+"TF_Competitive_Rank_6" "Raider"
+"TF_Competitive_Rank_7" "Mercenary"
+"TF_Competitive_Rank_8" "Field Mercenary"
+"TF_Competitive_Rank_9" "Veteran Mercenary"
+"TF_Competitive_Rank_10" "Operator"
+"TF_Competitive_Rank_11" "Infiltrator"
+"TF_Competitive_Rank_12" "Specialist"
+"TF_Competitive_Rank_13" "Agent"
+"TF_Competitive_Rank_14" "Field Agent"
+"TF_Competitive_Rank_15" "Master Agent"
+"TF_Competitive_Rank_16" "Assassin"
+"TF_Competitive_Rank_17" "Field Assassin"
+"TF_Competitive_Rank_18" "Elite Assassin"
none mentioned the new rank names:
[quote]-"TF_Competitive_Rank_0" "Recruit"
-"TF_Competitive_Rank_1" "Recruit"
-"TF_Competitive_Rank_2" "Mercenary"
-"TF_Competitive_Rank_3" "Field Mercenary"
-"TF_Competitive_Rank_4" "Veteran Mercenary"
-"TF_Competitive_Rank_5" "Infiltrator"
-"TF_Competitive_Rank_6" "Operator"
-"TF_Competitive_Rank_7" "Raider"
-"TF_Competitive_Rank_8" "Guerrilla"
-"TF_Competitive_Rank_9" "Agent"
-"TF_Competitive_Rank_10" "Field Agent"
-"TF_Competitive_Rank_11" "Master Agent"
-"TF_Competitive_Rank_12" "Assassin"
-"TF_Competitive_Rank_13" "Field Assassin"
-"TF_Competitive_Rank_14" "Elite Assassin"[/quote]

[quote] +"TF_Competitive_Rank_0" "Volunteer"
+"TF_Competitive_Rank_1" "Volunteer"
+"TF_Competitive_Rank_2" "Recruit"
+"TF_Competitive_Rank_3" "Runner"
+"TF_Competitive_Rank_4" "Guerrilla"
+"TF_Competitive_Rank_5" "Privateer"
+"TF_Competitive_Rank_6" "Raider"
+"TF_Competitive_Rank_7" "Mercenary"
+"TF_Competitive_Rank_8" "Field Mercenary"
+"TF_Competitive_Rank_9" "Veteran Mercenary"
+"TF_Competitive_Rank_10" "Operator"
+"TF_Competitive_Rank_11" "Infiltrator"
+"TF_Competitive_Rank_12" "Specialist"
+"TF_Competitive_Rank_13" "Agent"
+"TF_Competitive_Rank_14" "Field Agent"
+"TF_Competitive_Rank_15" "Master Agent"
+"TF_Competitive_Rank_16" "Assassin"
+"TF_Competitive_Rank_17" "Field Assassin"
+"TF_Competitive_Rank_18" "Elite Assassin"[/quote]
21
#21
-1 Frags +

/

/
22
#22
10 Frags +

Those rank names sound pretty stupid.

Those rank names sound pretty stupid.
23
#23
-15 Frags +
EoNinb4 indecency shitpost about matchmaking

who even are you

[quote=EoN]inb4 indecency shitpost about matchmaking[/quote]

who even are you
24
#24
5 Frags +

volunteer is a sick rank

volunteer is a sick rank
25
#25
7 Frags +
cocoonThose rank names sound pretty stupid.

What cirlo didn't mention when he pasted in the ranks was the commented out line of code at the top that stated that the names were just placeholders and not confirmed to be final.

http://puu.sh/mDzBw/87bae6141f.png

// work in progres..temp names
[quote=cocoon]Those rank names sound pretty stupid.[/quote]

What cirlo didn't mention when he pasted in the ranks was the commented out line of code at the top that stated that the names were just placeholders and not confirmed to be final.

[img]http://puu.sh/mDzBw/87bae6141f.png[/img]

[code]// work in progres..temp names[/code]
26
#26
6 Frags +

y can i not blow stickies when i attack with melee on demo

y can i not blow stickies when i attack with melee on demo
27
#27
2 Frags +

I'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.

I'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.
28
#28
4 Frags +
MR_SLINI'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.

Or at least give names that can be abbreviated more easily like in CSGO. Saying I'm a SMFC, Nova 3, or DMG doesn't sound too dumb but "Raider", "Guerrilla", and "Assassin" sound fucking retarded.

[quote=MR_SLIN]I'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.[/quote]

Or at least give names that can be abbreviated more easily like in CSGO. Saying I'm a SMFC, Nova 3, or DMG doesn't sound too dumb but "Raider", "Guerrilla", and "Assassin" sound fucking retarded.
29
#29
3 Frags +

.

.
30
#30
10 Frags +
deetrMR_SLINI'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.
Or at least give names that can be abbreviated more easily like in CSGO. Saying I'm a SMFC, Nova 3, or DMG doesn't sound too dumb but "Raider", "Guerrilla", and "Assassin" sound fucking retarded.

idk, if you're assassin you could just say you're ass.

[quote=deetr][quote=MR_SLIN]I'm hoping they just do bronze/silver/gold/plat/diamond. "Elite assassin" sounds lame compared to challenger, master, or premier.[/quote]

Or at least give names that can be abbreviated more easily like in CSGO. Saying I'm a SMFC, Nova 3, or DMG doesn't sound too dumb but "Raider", "Guerrilla", and "Assassin" sound fucking retarded.[/quote]

idk, if you're assassin you could just say you're ass.
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