Do you guys know why my HUD does this? I'm using a custom HUD I made myself. It's kinda in progress but tbh, it's a mix of aHUD files and files from default HUD files. The round timer has . . . after it and it's really inaccurate in game. Halp plis :C http://imgur.com/LVE7pSg
Mochaaaahttp://imgur.com/LFAlMKG
it looks like this
whats wrong with it
it looks like this[/quote]
whats wrong with it
fade-Mochaaaahttp://imgur.com/LFAlMKG
it looks like this
whats wrong with it
its supposed to look like http://i.imgur.com/kB0QQ9S.png
it looks like this[/quote]
whats wrong with it[/quote]
its supposed to look like http://i.imgur.com/kB0QQ9S.png
Mochaaaafade-its supposed to look like http://i.imgur.com/kB0QQ9S.pngMochaaaahttp://imgur.com/LFAlMKG
it looks like this
whats wrong with it
in arena, the target IDs move up on your hud for some reason. you could go into your scripts/hudlayout.res file and mess with the ypos of CMainTargetID and CSecondaryTargetID, but usually hud makers try to make the top of your screen as least cluttered as possible so you can see jumpers. it's all preference in the end though.
it looks like this[/quote]
whats wrong with it[/quote]
its supposed to look like http://i.imgur.com/kB0QQ9S.png[/quote]
in arena, the target IDs move up on your hud for some reason. you could go into your scripts/hudlayout.res file and mess with the ypos of CMainTargetID and CSecondaryTargetID, but usually hud makers try to make the top of your screen as least cluttered as possible so you can see jumpers. it's all preference in the end though.
MartyMochaaaafade-its supposed to look like http://i.imgur.com/kB0QQ9S.pngMochaaaahttp://imgur.com/LFAlMKG
it looks like this
whats wrong with it
in arena, the target IDs move up on your hud for some reason. you could go into your scripts/hudlayout.res file and mess with the ypos of CMainTargetID and CSecondaryTargetID, but usually hud makers try to make the top of your screen as least cluttered as possible so you can see jumpers. it's all preference in the end though.
thanks!
it looks like this[/quote]
whats wrong with it[/quote]
its supposed to look like http://i.imgur.com/kB0QQ9S.png[/quote]
in arena, the target IDs move up on your hud for some reason. you could go into your scripts/hudlayout.res file and mess with the ypos of CMainTargetID and CSecondaryTargetID, but usually hud makers try to make the top of your screen as least cluttered as possible so you can see jumpers. it's all preference in the end though.[/quote]
thanks!
thejar123Do you guys know why my HUD does this? I'm using a custom HUD I made myself. It's kinda in progress but tbh, it's a mix of aHUD files and files from default HUD files. The round timer has . . . after it and it's really inaccurate in game. Halp plis :C http://imgur.com/LVE7pSg
your text box isn't wide enough, try increasing the "wide" value.
your text box isn't wide enough, try increasing the "wide" value.
Mochaaaaok, i need help again. I installed noto hud to see that the target id bg does not load properly. what are some of the files that you need to look at to fix it?
There's a console command that controls the alpha of the target id background, tf_hud_target_id_alpha. Set it to 255 and the backgrounds will look full. I dunno why static was going on about where the target id is positioned but ???
There's a console command that controls the alpha of the target id background, tf_hud_target_id_alpha. Set it to 255 and the backgrounds will look full. I dunno why static was going on about where the target id is positioned but ???
Jason_HeyWhere can i edit the medics shield meter (mvm) ?
huditemeffectmeter_heavy.res iirc
huditemeffectmeter_heavy.res iirc
f_blueJason_HeyWhere can i edit the medics shield meter (mvm) ?huditemeffectmeter_heavy.res iirc
Unfortunately thats not it. Im using flathud and try to fix the shield meter clipping with the uber bar, so i changed the x and y pos in huditemeffectmeter_heavy.res (the first block) and it only affected the rage meter and left the shield meter untouched.
huditemeffectmeter_heavy.res iirc[/quote]
Unfortunately thats not it. Im using flathud and try to fix the shield meter clipping with the uber bar, so i changed the x and y pos in huditemeffectmeter_heavy.res (the first block) and it only affected the rage meter and left the shield meter untouched.
Jason_HeyUnfortunately thats not it. Im using flathud and try to fix the shield meter clipping with the uber bar, so i changed the x and y pos in huditemeffectmeter_heavy.res (the first block) and it only affected the rage meter and left the shield meter untouched.
huditemeffectmeter_scout.res is what you're looking for to change the shield meter.
huditemeffectmeter_scout.res is what you're looking for to change the shield meter.
NokkJason_HeyUnfortunately thats not it. Im using flathud and try to fix the shield meter clipping with the uber bar, so i changed the x and y pos in huditemeffectmeter_heavy.res (the first block) and it only affected the rage meter and left the shield meter untouched.
huditemeffectmeter_scout.res is what you're looking for to change the shield meter.
Thanks alot friend ;)
huditemeffectmeter_scout.res is what you're looking for to change the shield meter.[/quote]
Thanks alot friend ;)
Rawrsorthejar123Do you guys know why my HUD does this? I'm using a custom HUD I made myself. It's kinda in progress but tbh, it's a mix of aHUD files and files from default HUD files. The round timer has . . . after it and it's really inaccurate in game. Halp plis :C http://imgur.com/LVE7pSg
your text box isn't wide enough, try increasing the "wide" value.
Hmmph, I tried it but it seems like it remains the same. I don't know if there's anything else to do :/
your text box isn't wide enough, try increasing the "wide" value.[/quote]
Hmmph, I tried it but it seems like it remains the same. I don't know if there's anything else to do :/
Which files should I look at for editing the health bars and outlines of my teammates (the ones I see when I'm dead and shortly after respawning)?
thejar123Hmmph, I tried it but it seems like it remains the same. I don't know if there's anything else to do :/
It has to be the wide of the TimePanelValue (the one in HudObjectiveStatus.res)
-------------------------------
EnderpWhich files should I look at for editing the health bars and outlines of my teammates (the ones I see when I'm dead and shortly after respawning)?
Editing the health bars is impossible afaik, changing the font is done by changing SpectatorVerySmall in ClientScheme.res
Disabling the health bars/names is setting visible to 0 in hudlayout.res for 'SpectatorExtras', outlines are controlled by console variables.
It has to be the wide of the TimePanelValue (the one in [i]HudObjectiveStatus.res[/i])
-------------------------------
[quote=Enderp]Which files should I look at for editing the health bars and outlines of my teammates (the ones I see when I'm dead and shortly after respawning)?[/quote]
Editing the health bars is impossible afaik, changing the font is done by changing [i]SpectatorVerySmall[/i] in ClientScheme.res
Disabling the health bars/names is setting visible to 0 in hudlayout.res for 'SpectatorExtras', outlines are controlled by console variables.
Rawrsorthejar123Do you guys know why my HUD does this? I'm using a custom HUD I made myself. It's kinda in progress but tbh, it's a mix of aHUD files and files from default HUD files. The round timer has . . . after it and it's really inaccurate in game. Halp plis :C http://imgur.com/LVE7pSg
your text box isn't wide enough, try increasing the "wide" value.
Btw, where is this text file located?
your text box isn't wide enough, try increasing the "wide" value.[/quote]
Btw, where is this text file located?
Ok this is a tough one to explain...
Whenever I join payload maps any map my hud breaks. I can't click continue on the map rotation screen and it looks like the default hud. If I hit enter on my keyboard, I can go to the team selection screen, but again I can't click anything and it's the default hud. This continues to the class selection screen (cant click/default hud). In-game I have my custom hud except for the spectator screen (when dead) is the default hud.
It's been like this for a couple of weeks now.
Edit: as of today, it's all servers...
Whenever I join [s]payload maps[/s] any map my hud breaks. I can't click continue on the map rotation screen and it looks like the default hud. If I hit enter on my keyboard, I can go to the team selection screen, but again I can't click anything and it's the default hud. This continues to the class selection screen (cant click/default hud). In-game I have my custom hud except for the spectator screen (when dead) is the default hud.
It's been like this for a couple of weeks now.
[b]Edit: as of today, it's all servers... [/b]
how do i fix the red team panel thing on the right from being cut off?
[img]http://puu.sh/mCqsI/4ac0a3c358.jpg[/img]
Here's a screenshot of E.V.E. HUD
I'd like the health cross and number above the player's head to be about 4x larger to make it more visible, and the TargetID cross/number to be 2x bigger. The background box will probably have to be increased to compensate as well. I tried tinkering with spectatorguihealth.res but that didn't work out too well.
Also, it bothers me that the overheal cross jumps to max size regardless of how much overheal and stays that way until health goes back down to normal, then the overheal cross disappears, rather than slowly shrinking. Is there a way to fix this? It behaves normally on TargetID but not above the player's head.
And finally, I want to center the vaccinator's resistance icon. In HudMedicCharge.res, I set the wide and tall values to 70 for good visibility, but the xpos and ypos dont seem to affect the position.
Here is a link to E.V.E. HUD: http://tf2.gamebanana.com/guis/25711
[img]http://imgur.com/RucdzP7[/img]
I'd like the health cross and number above the player's head to be about 4x larger to make it more visible, and the TargetID cross/number to be 2x bigger. The background box will probably have to be increased to compensate as well. I tried tinkering with spectatorguihealth.res but that didn't work out too well.
Also, it bothers me that the overheal cross jumps to max size regardless of how much overheal and stays that way until health goes back down to normal, then the overheal cross disappears, rather than slowly shrinking. Is there a way to fix this? It behaves normally on TargetID but not above the player's head.
And finally, I want to center the vaccinator's resistance icon. In HudMedicCharge.res, I set the wide and tall values to 70 for good visibility, but the xpos and ypos dont seem to affect the position.
Here is a link to E.V.E. HUD: http://tf2.gamebanana.com/guis/25711
How do I change the layout of the main menu and the picture/background of the main menu. Also how do i move the in game scoreboard up or down when I press tab.
Is it possible to have a larger font size? Somewhere around a tall value of 64 the text size doesn't appear to get larger. I would like to have a font size that almost fills up the entire screen.
omniMochaaaaok, i need help again. I installed noto hud to see that the target id bg does not load properly. what are some of the files that you need to look at to fix it?
There's a console command that controls the alpha of the target id background, tf_hud_target_id_alpha. Set it to 255 and the backgrounds will look full. I dunno why static was going on about where the target id is positioned but ???
thank u ur a god
There's a console command that controls the alpha of the target id background, tf_hud_target_id_alpha. Set it to 255 and the backgrounds will look full. I dunno why static was going on about where the target id is positioned but ???[/quote]
thank u ur a god
OsmoticShiftHere's a screenshot of E.V.E. HUD
I'd like the health cross and number above the player's head to be about 4x larger to make it more visible, and the TargetID cross/number to be 2x bigger. The background box will probably have to be increased to compensate as well. I tried tinkering with spectatorguihealth.res but that didn't work out too well.
Impossible to have the above the head and the targetID sized differently.
Also, it bothers me that the overheal cross jumps to max size regardless of how much overheal and stays that way until health goes back down to normal, then the overheal cross disappears, rather than slowly shrinking. Is there a way to fix this? It behaves normally on TargetID but not above the player's head.
In TargetID find spectatorguihealth and change "HealthBonusPosAdj" to it's default value of 10 and the HealthDeathWarning to 0.49 and see if this improves the issue.
And finally, I want to center the vaccinator's resistance icon. In HudMedicCharge.res, I set the wide and tall values to 70 for good visibility, but the xpos and ypos dont seem to affect the position.
Have a look at this thread explaining an 'anchor' trick with 'pin_to_corner' to move elements that seem fixed in the hud.
---------------------
Professor_Salty_ScrubHow do I change the layout of the main menu and the picture/background of the main menu.
mainmenuoverride.res is the file you're looking for to change where things are positioned
gamemenu.res for the button actions/tooltips
and overrrule the VTFs in the materials/console folder starting with background_ (have a look at /scripts/chapterbackgrounds.txt for which files exactly and add the _widescreen versions by duplicating it)
Also how do i move the in game scoreboard up or down when I press tab.
Have a look at Scoreboard.res?
I'd like the health cross and number above the player's head to be about 4x larger to make it more visible, and the TargetID cross/number to be 2x bigger. The background box will probably have to be increased to compensate as well. I tried tinkering with spectatorguihealth.res but that didn't work out too well.[/quote]
Impossible to have the above the head and the targetID sized differently.
[quote]Also, it bothers me that the overheal cross jumps to max size regardless of how much overheal and stays that way until health goes back down to normal, then the overheal cross disappears, rather than slowly shrinking. Is there a way to fix this? It behaves normally on TargetID but not above the player's head.[/quote]
In TargetID find spectatorguihealth and change [i]"HealthBonusPosAdj"[/i] to it's default value of 10 and the [i]HealthDeathWarning[/i] to 0.49 and see if this improves the issue.
[quote]And finally, I want to center the vaccinator's resistance icon. In HudMedicCharge.res, I set the wide and tall values to 70 for good visibility, but the xpos and ypos dont seem to affect the position.[/quote]
Have a look at [url=http://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix/]this thread[/url] explaining an 'anchor' trick with 'pin_to_corner' to move elements that seem fixed in the hud.
---------------------
[quote=Professor_Salty_Scrub]How do I change the layout of the main menu and the picture/background of the main menu.[/quote]
mainmenuoverride.res is the file you're looking for to change where things are positioned
gamemenu.res for the button actions/tooltips
and overrrule the VTFs in the materials/console folder starting with [i]background_[/i] (have a look at /scripts/chapterbackgrounds.txt for which files exactly and add the _widescreen versions by duplicating it)
[quote]Also how do i move the in game scoreboard up or down when I press tab.[/quote]
Have a look at Scoreboard.res?
I'm using ahud and I want to get an outline around the borders of the item selection screen.
Like this http://imgur.com/eKP3Fo4
If anyone knows how I'd appreciate it.
Like this http://imgur.com/eKP3Fo4
If anyone knows how I'd appreciate it.
mylosercanflyI'm using ahud and I want to get an outline around the borders of the item selection screen.
Like this http://imgur.com/eKP3Fo4
If anyone knows how I'd appreciate it.
CharinfoPanel.res << compare yours to the default file or any other file with a HeaderLine and FooterLine set
Like this http://imgur.com/eKP3Fo4
If anyone knows how I'd appreciate it.[/quote]
[i]CharinfoPanel.res[/i] << compare yours to the default file or any other file with a HeaderLine and FooterLine set
WiethoofdMR_SLINHow would I fix the MvM portion of a HUD? I'm trying to revamp an old HUD and the MvM part is broken. I'm happy to play MvM with default HUD (i.e. install default MvM HUD into this revamped HUD), I just want to have a working MvM HUD. I'd also be willing to rip the MvM HUD from an existing custom HUD.
Which section of the MvM hud is broken?
Scoreboard.Res needs a section that loads the mvm scoreboard, not touching the MvMScoreboard.res should work, unless you made major changes to where the labels and values with player stats have moved (LocalPlayerStatsPanel)
Leaving out all the other files from your custom folder that are MvM related should make them revert to the default ones valve provides.
Local server and vgui_drawtree + Highlight selected ticked is the easiest way to figure out which hud element is what.
Sorry for the late reply. I'm not sure what you meant in that last sentence (local server what?) but my MvM hud doesn't have a hud thingy to ready up (which is causing an issue when I'm trying to see ready statuses in PugChamp), I don't have an objective UI (i.e. where the bomb is) and my scoreboard is broken as you mentioned. I can try your scoreboard fix though!
Which section of the MvM hud is broken?
Scoreboard.Res needs a section that loads the mvm scoreboard, not touching the MvMScoreboard.res should work, unless you made major changes to where the labels and values with player stats have moved (LocalPlayerStatsPanel)
Leaving out all the other files from your custom folder that are MvM related should make them revert to the default ones valve provides.
Local server and vgui_drawtree + [i]Highlight selected[/i] ticked is the easiest way to figure out which hud element is what.[/quote]
Sorry for the late reply. I'm not sure what you meant in that last sentence (local server what?) but my MvM hud doesn't have a hud thingy to ready up (which is causing an issue when I'm trying to see ready statuses in PugChamp), I don't have an objective UI (i.e. where the bomb is) and my scoreboard is broken as you mentioned. I can try your scoreboard fix though!
MR_SLINSorry for the late reply. I'm not sure what you meant in that last sentence (local server what?) but my MvM hud doesn't have a hud thingy to ready up (which is causing an issue when I'm trying to see ready statuses in PugChamp), I don't have an objective UI (i.e. where the bomb is) and my scoreboard is broken as you mentioned. I can try your scoreboard fix though!
if you can't see ready up panels, then your issue is most likely in HudTournamentSetup.res or HudTournament.res
mainly in the parts that that deal with "if_readymode"
that part is quite new to the files, so you might have to start from the default files.
if you can't see ready up panels, then your issue is most likely in HudTournamentSetup.res or HudTournament.res
mainly in the parts that that deal with "if_readymode"
that part is quite new to the files, so you might have to start from the default files.
StaticVoidMR_SLINbut my MvM hud doesn't have a hud thingy to ready up (which is causing an issue when I'm trying to see ready statuses in PugChamp)if you can't see ready up panels, then your issue is most likely inHudTournamentSetup.resor HudTournament.res
The Tournament Setup is the one that 'drops down' when pressing F4 in mp_tournament 1 to change team names and change ready status, the HudTournament is the one with the player panels in MvM and with mp_tournament_readymode 2
so you might have to start from the default files.
I would suggest the same, or at least 'compare' and duplicate your original changes to a fresh file extracted from the VPKs or taken from here.
if you can't see ready up panels, then your issue is most likely in [s]HudTournamentSetup.res[/s] or HudTournament.res[/quote]
The Tournament Setup is the one that 'drops down' when pressing F4 in mp_tournament 1 to change team names and change ready status, the HudTournament is the one with the player panels in MvM and with [i]mp_tournament_readymode 2[/i]
[quote]so you might have to start from the default files.[/quote]
I would suggest the same, or at least 'compare' and duplicate your original changes to a fresh file extracted from the VPKs or taken from [url=https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudtournament.res]here[/url].
How can I get my effect meter from http://i.imgur.com/bajFr1j.jpg
to http://i.imgur.com/HlevlY2.jpg
to http://i.imgur.com/HlevlY2.jpg