We are looking for feedback for whitelists so I thought I would make a google form to see what people think.
https://docs.google.com/forms/d/1Qv3ShtGL6maLw_MeDjATALHDby5jbGv6ejHEM0tr-a8/viewform
We are looking for feedback for whitelists so I thought I would make a google form to see what people think.
https://docs.google.com/forms/d/1Qv3ShtGL6maLw_MeDjATALHDby5jbGv6ejHEM0tr-a8/viewform
We are also looking for feedback regarding servers. Please take some time and fill out this form.
https://docs.google.com/forms/d/1BM3Cb7yF2B0UCXPmw_ca3GVIgmvB2Z_nfbPRijIGYCE/viewform
Can we select the ESEA whitelist then only select weapons that have too much farming capabilities or do we need to ban weapons covered by the ESEA whitelist too
cyzerCan we select the ESEA whitelist then only select weapons that have too much farming capabilities or do we need to ban weapons covered by the ESEA whitelist too
You can select whatever. If you specify ESEA whitelist, but also want x weapon and y weapon banned, you can check those off. If you think something that is banned from the ESEA whitelist should be unbanned, you can write a comment.
No whitelist is perfect so that is why I left the options open to ban weapons if you chose a pre-existing whitelist.
We have another survey: This is about the idea of an open/invite system.
https://docs.google.com/forms/d/1_bvxD-Ilktb-A-5ApU81xSDxhPQPOdK9yIjL8Ks8oes/viewform
Please take the time to fill it out so we have a better understanding of what the community wants.
erynnWe have another survey: This is about the idea of an open/invite system.
https://docs.google.com/forms/d/1_bvxD-Ilktb-A-5ApU81xSDxhPQPOdK9yIjL8Ks8oes/viewform
Please take the time to fill it out so we have a better understanding of what the community wants.
Will the results be public later? I'm curious.
CrowleyerynnWe have another survey: This is about the idea of an open/invite system.
https://docs.google.com/forms/d/1_bvxD-Ilktb-A-5ApU81xSDxhPQPOdK9yIjL8Ks8oes/viewform
Please take the time to fill it out so we have a better understanding of what the community wants.
Will the results be public later? I'm curious.
Was not planning on making the results public just because I wouldn't want to publicly post people's feedback without their permission.
Edit: looking at the data I already have, I guess I could make some generic charts/graphs with the surveys that can't be tied to anyone. Maybe if I have some time later on I can compile something with info from all the surveys.
The site appears to be temporarily freezing with a bad gateway page that shows up right when picking is about to start. Everyone gets kicked off, though it has come back up each time after a few seconds. Only has happened a couple times so far today.
maelstromIt's not letting me change my alias?
u ave to beg erynn or a admin to change it
https://38.media.tumblr.com/0b8b49923320bc097148305ffbb1d0bd/tumblr_inline_mvgxrpjSpj1qlj4bt.gif
The site will be taken down (hopefully only briefly) sometime today in order to deploy more advanced player stats.
tscThe site will be taken down (hopefully only briefly) sometime today in order to deploy more advanced player stats.
Quick question though: Our current stats will not reset or anything correct?
Don't really need elo to be this accurate and it makes it harder to read imo
The update is finished - you should be able to see more detailed stats now, and players on the homepage will display a tooltip on hover with some stats.
I can't load the site after logging into steam community. The page that loads instead says:
TypeError: Cannot set property 'low' of undefined
at userSchema.set.transform (/home/server/pugchamp-dev/database.js:71:40)
at model.Document.$toObject (/home/server/pugchamp-dev/node_modules/mongoose/lib/document.js:1875:19)
at model.Document.toObject (/home/server/pugchamp-dev/node_modules/mongoose/lib/document.js:1998:15)
at /home/server/pugchamp-dev/modules/common.js:70:54
at Layer.handle [as handle_request] (/home/server/pugchamp-dev/node_modules/express/lib/router/layer.js:95:5)
at trim_prefix (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:312:13)
at /home/server/pugchamp-dev/node_modules/express/lib/router/index.js:280:7
at Function.process_params (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:330:12)
at next (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:271:10)
at /home/server/pugchamp-dev/modules/common.js:66:9
at Layer.handle [as handle_request] (/home/server/pugchamp-dev/node_modules/express/lib/router/layer.js:95:5)
at trim_prefix (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:312:13)
at /home/server/pugchamp-dev/node_modules/express/lib/router/index.js:280:7
at Function.process_params (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:330:12)
at next (/home/server/pugchamp-dev/node_modules/express/lib/router/index.js:271:10)
at SendStream.error (/home/server/pugchamp-dev/node_modules/serve-static/index.js:120:7)
if u clear ur cookies it works
still shouldnt have that error
I have same issue as Xalox. Cleared cookies, and tried different browsers: same issue. I have mobile auth enabled...could this have anything to do with it?
I cleared my cookies and still get the same issue.
i mean did u go into ur console and literally delete the only pugchamp cookie because ive done that 3 times as a test and its worked every time
then again i already have an account maybe thats it haha x D
is it possible to change server config somehow so the server empties after a pug after say 2 minutes ?
so we stop "running out of servers"
mi mean did u go into ur console and literally delete the only pugchamp cookie because ive done that 3 times as a test and its worked every time
then again i already have an account maybe thats it haha x D
yeah there is no pugchamp cookie in my browser
botmodeis it possible to change server config somehow so the server empties after a pug after say 2 minutes ?
so we stop "running out of servers"
The site will consider any server that is currently assigned to a completed game as free and reuse it.
There are no pugchamp cookies left in my browser and I get the same problems everytime
BLoodSiremi mean did u go into ur console and literally delete the only pugchamp cookie because ive done that 3 times as a test and its worked every time
then again i already have an account maybe thats it haha x D
yeah there is no pugchamp cookie in my browser
well now the site just doesnt load or respond to pings guess were not puggin anymore rip rip
sike who wants to play pugme
It is back up. Edit: tsc fixed the error and is going to restart to apply the changes.
Hey all, sorry for the myriad of issues last night. Some of them are issues we fixed, and others were game servers being strangely unresponsive to RCON commands. We've added a retry mechanism to hopefully compensate for that.
The site is still suffering from overload issues, but those should hopefully be less prevalent when the site is moved to a new server for beta.
whenever picking starts the website starts to lock up (like it is completely unresponsive) and it suddenly uses 4 gigs of ram and around a third of my processor, i am on Firefox 44 and the newest version of flash. as soon is picking ends it becomes responsive again
aierawhenever picking starts the website starts to lock up (like it is completely unresponsive) and it suddenly uses 4 gigs of ram and around a third of my processor, i am on Firefox 44 and the newest version of flash. as soon is picking ends it becomes responsive again
I've made a change to hopefully significantly reduce it. Let me know if it's still happening and I'll investigate further.