So whilst streaming tonight I was asked what level I played at and we eventually got onto the topic of what the difference between open (Which I am), IM and Invite was.
It sparked an interesting conversation about what makes a player IM level and Invite level.
To me it is as follows:
An IM level could easily 1v1 an invite level player any day but at the same time their team could get 5-0'd constantly. I argued that an IM level player and Invite level player have near virtually the same DM skills (Or can have) but the experience born of an Invite level player will far exceed an IM level player and thus win him the game. Now I know this will strike controversy and everything to the Invite/IM players but I just wanted to know what the general population thought.
TLDR; IM and Invite are near similar skill levels in DM but Invite far exceed in game sense and experience thus making them the far better players.
So whilst streaming tonight I was asked what level I played at and we eventually got onto the topic of what the difference between open (Which I am), IM and Invite was.
It sparked an interesting conversation about what makes a player IM level and Invite level.
To me it is as follows:
An IM level could easily 1v1 an invite level player any day but at the same time their team could get 5-0'd constantly. I argued that an IM level player and Invite level player have near virtually the same DM skills (Or can have) but the experience born of an Invite level player will far exceed an IM level player and thus win him the game. Now I know this will strike controversy and everything to the Invite/IM players but I just wanted to know what the general population thought.
TLDR; IM and Invite are near similar skill levels in DM but Invite far exceed in game sense and experience thus making them the far better players.
likely true with some special exceptions
likely true with some special exceptions
i thunk it means what division you play in
i thunk it means what division you play in
youre saying that RainofLight could 1v1 shrugger any day? rofl
youre saying that RainofLight could 1v1 shrugger any day? rofl
the top of IM and the bottom of invite are interchangeable, just like they are every season. There are IM teams that can play close with low/mid invite teams.
In the same way, the dividing line is blurry between open and IM. The difference is that the teams at the top of open can not just hang in low IM, but in some cases would be capable of making real IM playoff runs. In the past there have been teams in open capable of winning games in invite even.
These things have been true for as long as I can remember. There have always been players in open and IM who are objectively better than some of their Invite counterparts, but because tf2 is not a game you can make a living on, there's little incentive not to play with your friends.
the top of IM and the bottom of invite are interchangeable, just like they are every season. There are IM teams that can play close with low/mid invite teams.
In the same way, the dividing line is blurry between open and IM. The difference is that the teams at the top of open can not just hang in low IM, but in some cases would be capable of making real IM playoff runs. In the past there have been teams in open capable of winning games in invite even.
These things have been true for as long as I can remember. There have always been players in open and IM who are objectively better than some of their Invite counterparts, but because tf2 is not a game you can make a living on, there's little incentive not to play with your friends.
xattuuyoure saying that RainofLight could 1v1 shrugger any day? rofl
Yes he could.
But he would get raped every day.
[quote=xattuu]youre saying that RainofLight could 1v1 shrugger any day? rofl[/quote]
Yes he could.
But he would get raped every day.
when you apply the 80/20 rule to tf2; the top 20% of a division beats 80% of the division above it
when you apply the 80/20 rule to tf2; the top 20% of a division beats 80% of the division above it
80% of invite is 7 teams so thats 2 playoff teams idk about that
80% of invite is 7 teams so thats 2 playoff teams idk about that
hooliwhen you apply the 80/20 rule to tf2; the top 20% of a division beats 80% of the division above it
Don't you mean the top 20% of a league beats the bottom 20% of the league above it? That's how I always understood that rule at least
[quote=hooli]when you apply the 80/20 rule to tf2; the top 20% of a division beats 80% of the division above it[/quote]
Don't you mean the top 20% of a league beats the bottom 20% of the league above it? That's how I always understood that rule at least
I mean the basic difference is the speed of the game - invite teams just move/execute far faster or at least more efficiently than their counterparts. You can find open players who may be more technically skilled in certain aspects than their invite counter-parts but they simply don't play the game as competently or as consistently in general. The other issue is experience - it's a lot easier to present an open team with something they don't know how to get around than it is to present some never before seen thing to an invite team - generally.
I mean the basic difference is the speed of the game - invite teams just move/execute far faster or at least more efficiently than their counterparts. You can find open players who may be more technically skilled in certain aspects than their invite counter-parts but they simply don't play the game as competently or as consistently in general. The other issue is experience - it's a lot easier to present an open team with something they don't know how to get around than it is to present some never before seen thing to an invite team - generally.
Maybe if you're looking at IM when the division was way stronger coordination was the biggest difference but as of now the difference in DM between top IM and even low/mid invite is pretty massive.
Maybe if you're looking at IM when the division was way stronger coordination was the biggest difference but as of now the difference in DM between top IM and even low/mid invite is pretty massive.
I don't think you can isolate one specific difference. On average the average player will be a little better at everything. It doesn't make sense that the progression of DM suddenly stops at IM.
I don't think you can isolate one specific difference. On average the average player will be a little better at everything. It doesn't make sense that the progression of DM suddenly stops at IM.
tf2 is a team game so the best player on a good IM team might be better than the worst player on an invite team, but we would have no way to really show it unless they were in the same div
plus different individuals have different experience levels, especially if they play different classes (tons of invite scouts have enough experience to get theirs, but not enough to main call or whatever)
can't always oversimplify things
tf2 is a team game so the best player on a good IM team might be better than the worst player on an invite team, but we would have no way to really show it unless they were in the same div
plus different individuals have different experience levels, especially if they play different classes (tons of invite scouts have enough experience to get theirs, but not enough to main call or whatever)
can't always oversimplify things
you got it all wrooong, it's all about who's dick your sucking and how good you suck it
you got it all wrooong, it's all about who's dick your sucking and how good you suck it
STOPERRRyou got it all wrooong, it's all about who's dick your sucking and how good you suck it
got any pointers?
[quote=STOPERRR]you got it all wrooong, it's all about who's dick your sucking and how good you suck it[/quote]
got any pointers?
samifaceSTOPERRRyou got it all wrooong, it's all about who's dick your sucking and how good you suck it
got any pointers?
Make sure you lick the tip, and if they ask for butt play you always say "yes sir" that's how you play with grant the man look at muma!
[quote=samiface][quote=STOPERRR]you got it all wrooong, it's all about who's dick your sucking and how good you suck it[/quote]
got any pointers?[/quote]
Make sure you lick the tip, and if they ask for butt play you always say "yes sir" that's how you play with grant the man look at muma!
definitely not. there is always the standout player that can compete in with higher invite players but even the difference in DM between top invite and low invite can be big. it is pretty easy to tell that it isn't just experience causing you to roll teams, it is natural when playing lower level players to take more 1v1's and push flank and get solo kills.
definitely not. there is always the standout player that can compete in with higher invite players but even the difference in DM between top invite and low invite can be big. it is pretty easy to tell that it isn't just experience causing you to roll teams, it is natural when playing lower level players to take more 1v1's and push flank and get solo kills.
I notice that a lot of times what separates an IM team from an invite team is simply just having more solo players that play for stats, dont comm, and/or dont listen to comms. There are a lot of those players out there unfortunately.
I notice that a lot of times what separates an IM team from an invite team is simply just having more solo players that play for stats, dont comm, and/or dont listen to comms. There are a lot of those players out there unfortunately.
basically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|
basically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|
joshuawnbasically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|
same dude same
[quote=joshuawn]basically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|[/quote]
same dude same
joshuawnbasically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|
iamverysmart
[quote=joshuawn]basically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|[/quote]
iamverysmart
the divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters
the divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters
Khakithe divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters
how do u expect to get better when shitties play against other shitties
[quote=Khaki]the divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters[/quote]
how do u expect to get better when shitties play against other shitties
HellbentI notice that a lot of times what separates an IM team from an invite team is simply just having more solo players that play for stats, dont comm, and/or dont listen to comms. There are a lot of those players out there unfortunately.
I think a perfect example of this (at least in terms of solo play) was the old goldfish vs. Slamberg battles in IM. Both of them used to just try to do all the work, they'd always be the one making plays, or in behind distracting.. and honestly, it worked a lot in IM (and was awesome to watch). But moving to Invite, you find that teams learn, adapt and adjust so quickly, that you can't get away with just big dicking every life - you'll just end up salty with like 60 deaths. It's been cool to see them, as well as some other players, grow and evolve from a solo/hero type player, to more of a team player after making Invite.
[quote=Hellbent]I notice that a lot of times what separates an IM team from an invite team is simply just having more solo players that play for stats, dont comm, and/or dont listen to comms. There are a lot of those players out there unfortunately.[/quote]
I think a perfect example of this (at least in terms of solo play) was the old goldfish vs. Slamberg battles in IM. Both of them used to just try to do all the work, they'd always be the one making plays, or in behind distracting.. and honestly, it worked a lot in IM (and was awesome to watch). But moving to Invite, you find that teams learn, adapt and adjust so quickly, that you can't get away with just big dicking every life - you'll just end up salty with like 60 deaths. It's been cool to see them, as well as some other players, grow and evolve from a solo/hero type player, to more of a team player after making Invite.
aim-Khakithe divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters
how do u expect to get better when shitties play against other shitties
in that case, why are there divisions? just put all the teams into 1 division
[quote=aim-][quote=Khaki]the divisions get a little stagnant though when the top open team is 6 ex inviters, the top IM team is 6 ex inviters, and the top invite team is 6 current inviters[/quote]
how do u expect to get better when shitties play against other shitties[/quote]
in that case, why are there divisions? just put all the teams into 1 division
top of IM has only 2 ex inviters! Yeet
actually not really nvm
top of IM has only 2 ex inviters! Yeet
actually not really nvm
i'm sure that i balance out at least 2 seasons of invite exp
i'm sure that i balance out at least 2 seasons of invite exp
joshuawnbasically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|
Okay what even is this fucking mess.
given f is a function that represents dm potential
This sounds like you want a function that maps players to some real number - or maybe some tuple of reals. Or maybe you want pairs of players mapped to some indicator of who would win. This bad definition is irrelevant anyway, since then you say
f : (IM) -> (Invite)
Okay so now you've defined your domain and codomain (after trying to define the map on individual elements - lolwtf) but we could charitably say that you're considering the restriction of the function to these new sets. But IM and Invite are sets of players (or maybe they're skill ranges... WHO KNOWS, still doesn't work anyway).
So the map is from players to players? Okay, perhaps it maps a player to the player in the codomain with the closest skill? WHO KNOWS. Let's move on.
...isn't injective or surjective even when |IM| <= |Invite|
So I guess IM and Invite are sets of players (or at least there exist bijections to the relevant sets of players)! If |IM| < |Invite| the map isn't surjective anyway (and if |IM| = |Invite| then not injective is the same as not surjective).
What about not being surjective for |IM| > |Invite|? Well then there exists a player in invite that is not mapped to by our mystery function f. Woohoo, this tells us a lot.
Also the map not being injective doesn't really tell us anything about the relative skill levels - every player in IM could be exactly as skilled as the top player in invite, or there could be a pair of players that have the same skill as any particular invite player then all the others have different skills. Not that I've worked out what f is even supposed to do yet.
But wait! Maybe I've interpreted you wrong! Maybe you're saying that for all functions that represent DM potential, your conclusion holds!
Great, except I don't know what it means for a function to represent DM potential, and the conclusions still miss the point of the thread.
Moral of the story: don't try to use maths to sound smart, and if you do get it right.
[quote=joshuawn]basically, given f is a function that represents dm potential, f : (IM) -> (Invite) isn't injective or surjective even when |IM| <= |Invite|[/quote]
Okay what even is this fucking mess.
[quote]given f is a function that represents dm potential[/quote]
This sounds like you want a function that maps players to some real number - or maybe some tuple of reals. Or maybe you want pairs of players mapped to some indicator of who would win. This bad definition is irrelevant anyway, since then you say
[quote]f : (IM) -> (Invite)[/quote]
Okay so now you've defined your domain and codomain (after trying to define the map on individual elements - lolwtf) but we could charitably say that you're considering the restriction of the function to these new sets. But IM and Invite are sets of players (or maybe they're skill ranges... WHO KNOWS, still doesn't work anyway).
So the map is from players to players? Okay, perhaps it maps a player to the player in the codomain with the closest skill? WHO KNOWS. Let's move on.
[quote]...isn't injective or surjective even when |IM| <= |Invite|[/quote]
So I guess IM and Invite are sets of players (or at least there exist bijections to the relevant sets of players)! If |IM| < |Invite| the map isn't surjective anyway (and if |IM| = |Invite| then not injective is the same as not surjective).
What about not being surjective for |IM| > |Invite|? Well then there exists a player in invite that is not mapped to by our mystery function f. Woohoo, this tells us a lot.
Also the map not being injective doesn't really tell us anything about the relative skill levels - every player in IM could be exactly as skilled as the top player in invite, or there could be a pair of players that have the same skill as any particular invite player then all the others have different skills. Not that I've worked out what f is even supposed to do yet.
But wait! Maybe I've interpreted you wrong! Maybe you're saying that for all functions that represent DM potential, your conclusion holds!
Great, except I don't know what it means for a function to represent DM potential, and the conclusions still miss the point of the thread.
Moral of the story: don't try to use maths to sound smart, and if you do get it right.
really you just typed 400 words in response to a dolphin rider post so it looks like he wins again
really you just typed 400 words in response to a dolphin rider post so it looks like he wins again