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Changes for MatchMaking
61
#61
4 Frags +
flamecirloI'm sure that a second of difference for rollouts won't make that of a big disparity
false.

It does in an organised game, not in a game in which the major problem of rollouts are that players don't know HOW to do them.
(also 1 second of disparity due to spawn position it's a very large hypothesis imho)

EDIT: Blocking the spawn door is also not the right way to fix the problem tho. One thing I have in mind is to choose the position of the player based on the class he chose.

Show Content

http://puu.sh/nscFh/8b17b22166.jpg

that's maybe too space-expensive, but if they decide to add class restrictions to 2/3 it would work great
[quote=flame][quote=cirlo]I'm sure that a second of difference for rollouts won't make that of a big disparity[/quote]

false.[/quote]
It does in an organised game, not in a game in which the major problem of rollouts are that players don't know HOW to do them.
(also 1 second of disparity due to spawn position it's a very large hypothesis imho)

EDIT: Blocking the spawn door is also not the right way to fix the problem tho. One thing I have in mind is to choose the position of the player based on the class he chose.
[spoiler][img]http://puu.sh/nscFh/8b17b22166.jpg[/img]
that's maybe too space-expensive, but if they decide to add class restrictions to 2/3 it would work great[/spoiler]
62
#62
1 Frags +

I'd remove the ability to draw on the results screen. It feels like a lot of people would use it to draw dicks or racial slurs tbh.

I'd remove the ability to draw on the results screen. It feels like a lot of people would use it to draw dicks or racial slurs tbh.
63
#63
-4 Frags +
cirloflame-The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way.I feel like this is quite useless and confusing. If MM is really meant to be just a bridge from pub to real 6s I'm sure that a second of difference for rollouts won't make that of a big disparity specially since most of non-comp players don't know how to do them.

Most pubbers don't even know how to do basic rollouts

[quote=cirlo][quote=flame]
-The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way.[/quote]
I feel like this is quite useless and confusing. If MM is really meant to be just a bridge from pub to real 6s I'm sure that a second of difference for rollouts won't make that of a big disparity specially since most of non-comp players don't know how to do them.[/quote]
Most pubbers don't even know how to do basic rollouts
64
#64
7 Frags +

I think players should be able to move when there's 3-4 seconds left to start, just right after the animation ends. It would be more intuitive than having to wait another 2-3 seconds for the spawndoors to open after the countdown ended.

I think players should be able to move when there's 3-4 seconds left to start, just right after the animation ends. It would be more intuitive than having to wait another 2-3 seconds for the spawndoors to open after the countdown ended.
65
#65
14 Frags +

Having a 2 winlimit for now is actually probably helpful when stress testing because the quicker turnaround means more people queueing at the same time on average. It also helps them get more end to end tests of the queuing to playing to ending sequence meaning they're statistically more likely to catch bugs in those processes. Given how much new work has to go into the queueing and ending sequences it makes sense to prioritise finding bugs there than in the playing itself. Any problems with the gameplay can be fixed by a simple config update and they could copy 90% of an existing league config for that. It's just not the highest priority right now, so long as the game is playable they can get the information they need about things that are more likely to break. This is a beta to find technical issues, not a beta to fine tune gameplay.

Having a 2 winlimit for now is actually probably helpful when stress testing because the quicker turnaround means more people queueing at the same time on average. It also helps them get more end to end tests of the queuing to playing to ending sequence meaning they're statistically more likely to catch bugs in those processes. Given how much new work has to go into the queueing and ending sequences it makes sense to prioritise finding bugs there than in the playing itself. Any problems with the gameplay can be fixed by a simple config update and they could copy 90% of an existing league config for that. It's just not the highest priority right now, so long as the game is playable they can get the information they need about things that are more likely to break. This is a beta to find technical issues, not a beta to fine tune gameplay.
66
#66
26 Frags +

Nobody mentioned weapon pickups?
Probably one of most retarded things right now.
Being able to retain uber out of dropped medigun is so dumb.

Nobody mentioned weapon pickups?
Probably one of most retarded things right now.
Being able to retain uber out of dropped medigun is so dumb.
67
#67
19 Frags +
MankyNobody mentioned weapon pickups?
Probably one of most retarded things right now.
Being able to retain uber out of dropped medigun is so dumb.

I can see wep pickup if uber is reset when the medigun was dropped.

[quote=Manky]Nobody mentioned weapon pickups?
Probably one of most retarded things right now.
Being able to retain uber out of dropped medigun is so dumb.[/quote]
I can see wep pickup if uber is reset when the medigun was dropped.
68
#68
3 Frags +

-The class limits that already exist in ugc, esea, eft2l, etf2l
-The ability to use custom huds and viemodel settings
-Enthusiasm from the community to learn, accept, and expand the 6v6 metagame

-The class limits that already exist in ugc, esea, eft2l, etf2l
-The ability to use custom huds and viemodel settings
-Enthusiasm from the community to learn, accept, and expand the 6v6 metagame
69
#69
5 Frags +

Keeping in mind the low-level, less organized players who will be in matchmaking, another benefit of the door lock at round start is that you can change classes based on how the dummies on your team are composed without getting separated from the pack during rollouts. If the guy you thought was gonna play Medic decides he's gonna be a Pyro at the last minute (as happened in my MM match last night during the stress test), you have time to switch to med and buff everyone before they start blowin themselves up and leave you stranded.

Keeping in mind the low-level, less organized players who will be in matchmaking, another benefit of the door lock at round start is that you can change classes based on how the dummies on your team are composed without getting separated from the pack during rollouts. If the guy you thought was gonna play Medic decides he's gonna be a Pyro at the last minute (as happened in my MM match last night during the stress test), you have time to switch to med and buff everyone before they start blowin themselves up and leave you stranded.
70
#70
1 Frags +
deft_maybe a choice to pick what maps you can be queued into like csgo

this would end up like csgo where everyone wanted to queue dust2 and nobody would ever queue doublecross or whatever

not saying that that's a bad thing but i don't mind the random map if they're all good maps (sunshine, gully, process, snake)

[quote=deft_]maybe a choice to pick what maps you can be queued into like csgo[/quote]

this would end up like csgo where everyone wanted to queue dust2 and nobody would ever queue doublecross or whatever

not saying that that's a bad thing but i don't mind the random map if they're all good maps (sunshine, gully, process, snake)
71
#71
3 Frags +

They have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.

They have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.
72
#72
marketplace.tf
5 Frags +
flameThey have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.

why is valve not willing to just make the changes themselves

[quote=flame]They have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.[/quote]

why is valve not willing to just make the changes themselves
73
#73
2 Frags +
Geel9flameThey have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.

why is valve not willing to just make the changes themselves

I'm not entirely sure that Valve are the ones who compiled the maps at the end of the day. Also they paid for the map as is, not sure about the legalities/intellectual property rules around that exchange.

[quote=Geel9][quote=flame]They have to manually update the maps to be competitive - friendly.

Those spawn door changes are done within the map itself, as are the changes to the podium at the end of the game. I'm not sure what their stance is on 'official custom' maps but I'm actually hoping they add yukon, coldfront, and sinshine to the rotation.

I'm assuming changes to the maps though will need to be done by the original mapmakers.[/quote]

why is valve not willing to just make the changes themselves[/quote]

I'm not entirely sure that Valve are the ones who compiled the maps at the end of the day. Also they paid for the map as is, not sure about the legalities/intellectual property rules around that exchange.
74
#74
5 Frags +

if valve already has sinshine as an official map why wouldn't they just go the extra mile and jsut add sunshine wtf

i mean sunshine completely cripples my fps but so does sinshine so no difference there

if valve already has sinshine as an official map why wouldn't they just go the extra mile and jsut add sunshine wtf

i mean sunshine completely cripples my fps but so does sinshine so no difference there
75
#75
7 Frags +

Pretty sure the sewer door (the one that drops you into the water) in ctf_doublecross isn't locked but I could be wrong

It would be cool to have a training mode for basic strategies and rollouts for people who don't know how to play 6s

Pretty sure the sewer door (the one that drops you into the water) in ctf_doublecross isn't locked but I could be wrong

It would be cool to have a training mode for basic strategies and rollouts for people who don't know how to play 6s
76
#76
-1 Frags +

i dont see why they are puting in the effort to do the whole locked door thing just turn on freezetime jumping again :(

i dont see why they are puting in the effort to do the whole locked door thing just turn on freezetime jumping again :(
77
#77
32 Frags +

make it so you can't trade during games

make it so you can't trade during games
78
#78
5 Frags +
BumFreezei dont see why they are puting in the effort to do the whole locked door thing just turn on freezetime jumping again :(

"The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way." -flame

So if someone has a bad spawn, it won't matter because he can walk up to the door

Freezetime jumping is only for soldier and demoman, and it also hurts them in the process. I find this way much better than freezetime jumping

[quote=BumFreeze]i dont see why they are puting in the effort to do the whole locked door thing just turn on freezetime jumping again :([/quote]

"The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way." -flame

So if someone has a bad spawn, it won't matter because he can walk up to the door

Freezetime jumping is only for soldier and demoman, and it also hurts them in the process. I find this way much better than freezetime jumping
79
#79
4 Frags +

There are some good suggestions in here but i think what a lot of people are misunderstanding is the point of the stress test. Everyone asking for features like map selection and making sure you get on a local server, that is stuff that obviously will exist in the final product. What valve wanted from this test was to get as many games as possible as quickly as possible, and if you were able to choose what map you wanted to play and always have sub 100 ping then the queue times would be way longer. This wasnt for you, so that you could have a fun matchmaking experience. this is for valve to get as much data as possible on how the hardware and software of matchmaking is actually working

There are some good suggestions in here but i think what a lot of people are misunderstanding is the point of the stress test. Everyone asking for features like map selection and making sure you get on a local server, that is stuff that obviously will exist in the final product. What valve wanted from this test was to get as many games as possible as quickly as possible, and if you were able to choose what map you wanted to play and always have sub 100 ping then the queue times would be way longer. This wasnt for you, so that you could have a fun matchmaking experience. this is for valve to get as much data as possible on how the hardware and software of matchmaking is actually working
80
#80
7 Frags +

just saw this command tf_classlimit. is that new?

"tf_classlimit" = "0" min. 0.000000
game notify replicated
- Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).

"Interesting" how it's suggesting a limit of 2, would be nice for matchmaking. I enjoyed cl2 when we were testing it.

just saw this command tf_classlimit. is that new?

"tf_classlimit" = "0" min. 0.000000
game notify replicated
- Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).

"Interesting" how it's suggesting a limit of 2, would be nice for matchmaking. I enjoyed cl2 when we were testing it.
81
#81
4 Frags +

CLASS LIMITS

CLASS LIMITS
82
#82
10 Frags +

The Beggars needs to get nerfed into the ground and something needs to get done about crit-a-cola because that shits bonkers. Actually many MANY weapons just needs either nerfs or complete reworks because they can cause havoc and just aren't all that fun to play against.

A way to choose what maps to play or at least the removal of the ctf maps from rotation, ctf just doesn't play all that well in 6's because it's just so slow and ctf by design goes against 6's design of being a fast paced format.

Class limits to 2 each at most, I don't think anything should really be limited to one because a player could just troll and not actually do anything while playing that class.

Personally I didn't experience the fps problems other people were experiencing, I got my normal 60-90 fps. A lot of why they don't want graphics configs are because they want to standardize the look of the game. However some kind of customization should be allowed and people having fps problems is definitely a issue that has to get looked into.

As far as just stress testing goes, it needs more server in North America, I played a match where everyone in the game was from North America and the server was in Stockholm. Also the whole issue of teams not being set up correctly and people reporting 3 v 9's, that's a massive issue.

Finally I felt like rounds were just really short (with the exception of ctf, the living hell of stalemates) it may be that many players aren't experienced yet and there is no real division between players so you have invite players playing people who've never even touched the format before. Maybe the 2 round win limit might work fine when people get better because there any MANY stalematey strats that are possible when you have an unrestricted heavy and engie. Than again, maybe they should just use the league formats that are already in place, those seem to work pretty well.

Also on the winning screen maybe only the winning team should be able to draw, not a fan of being called a n----- by salty gamers.

It's pretty fun, it has the potential to be incredibly fun, but it has a way to go.

The Beggars needs to get nerfed into the ground and something needs to get done about crit-a-cola because that shits bonkers. Actually many MANY weapons just needs either nerfs or complete reworks because they can cause havoc and just aren't all that fun to play against.

A way to choose what maps to play or at least the removal of the ctf maps from rotation, ctf just doesn't play all that well in 6's because it's just so slow and ctf by design goes against 6's design of being a fast paced format.

Class limits to 2 each at most, I don't think anything should really be limited to one because a player could just troll and not actually do anything while playing that class.

Personally I didn't experience the fps problems other people were experiencing, I got my normal 60-90 fps. A lot of why they don't want graphics configs are because they want to standardize the look of the game. However some kind of customization should be allowed and people having fps problems is definitely a issue that has to get looked into.

As far as just stress testing goes, it needs more server in North America, I played a match where everyone in the game was from North America and the server was in Stockholm. Also the whole issue of teams not being set up correctly and people reporting 3 v 9's, that's a massive issue.

Finally I felt like rounds were just really short (with the exception of ctf, the living hell of stalemates) it may be that many players aren't experienced yet and there is no real division between players so you have invite players playing people who've never even touched the format before. Maybe the 2 round win limit might work fine when people get better because there any MANY stalematey strats that are possible when you have an unrestricted heavy and engie. Than again, maybe they should just use the league formats that are already in place, those seem to work pretty well.

Also on the winning screen maybe only the winning team should be able to draw, not a fan of being called a n----- by salty gamers.

It's pretty fun, it has the potential to be incredibly fun, but it has a way to go.
83
#83
3 Frags +

I think the ctf gamemode needs a rework if it is going to be in mm
Or they could just remove it

I think the ctf gamemode needs a rework if it is going to be in mm
Or they could just remove it
84
#84
-26 Frags +

this isnt really a change but

When you win a match on Highlander, they should use the group photo pose

https://wiki.teamfortress.com/w/images/f/fe/Tf2groupphoto.jpg?t=20110420134521

this isnt really a change but

When you win a match on Highlander, they should use the group photo pose

[img]https://wiki.teamfortress.com/w/images/f/fe/Tf2groupphoto.jpg?t=20110420134521[/img]
85
#85
8 Frags +
AptI'd remove the ability to draw on the results screen. It feels like a lot of people would use it to draw dicks or racial slurs tbh.flufnMost pubbers don't even know how to do basic rollouts
[quote=Apt]I'd remove the ability to draw on the results screen. It feels like a lot of people would use it to draw dicks or racial slurs tbh.[/quote]

[quote=flufn]
Most pubbers don't even know how to do basic rollouts[/quote]
86
#86
7 Frags +
sombrezthis isnt really a change but

When you win a match on Highlander, they should use the group photo pose

https://wiki.teamfortress.com/w/images/f/fe/Tf2groupphoto.jpg?t=20110420134521

You do realize that it has been confirmed 6s for some time now

[quote=sombrez]this isnt really a change but

When you win a match on Highlander, they should use the group photo pose

[img]https://wiki.teamfortress.com/w/images/f/fe/Tf2groupphoto.jpg?t=20110420134521[/img][/quote]
You do realize that it has been confirmed 6s for some time now
87
#87
-34 Frags +

About the CTF thing

They could add 12v12, sounds dumb I know

6 players defend, 6 players attack on each team

12v12 would be good for PASS Time, CTF, Payload Race (sort of), and Player Destruction

Maybe have it be unlockable after you have a high rank in 6s so that it's not just a pub with fancy start and end game animations

Having 3 players to defend and attack is kind of hard in CTF

Or just remove CTF entirely

About the CTF thing

They could add 12v12, sounds dumb I know

6 players defend, 6 players attack on each team

12v12 would be good for PASS Time, CTF, Payload Race (sort of), and Player Destruction

Maybe have it be unlockable after you have a high rank in 6s so that it's not just a pub with fancy start and end game animations

Having 3 players to defend and attack is kind of hard in CTF

Or just remove CTF entirely
88
#88
14 Frags +

boost performance and make the hud damage numbers use a bigger font with yellow color (or make the color adjustable from the adv. options menu)

boost performance and make the hud damage numbers use a bigger font with yellow color (or make the color adjustable from the adv. options menu)
89
#89
6 Frags +

Class Limits valve please

Class Limits valve please
90
#90
10 Frags +

configs PLEASE

25 fps makes me want to neck myself

configs PLEASE

25 fps makes me want to neck myself
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