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HUD editing: short questions, quick answers
posted in Customization
2701
#2701
0 Frags +
(except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)

I've had that problem on other huds I've made, do you know how to fix that?

[quote](except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)[/quote]

I've had that problem on other huds I've made, do you know how to fix that?
2702
#2702
whitelist.tf
0 Frags +
SnerkI've had that problem on other huds I've made, do you know how to fix that?

Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)

[quote=Snerk]I've had that problem on other huds I've made, do you know how to fix that?[/quote]
Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a [i]dropshadow 1[/i] or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)
2703
#2703
0 Frags +
Wiethoofd@ STOGE: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ _DR34M_: Replace the fonts in HudAmmoWeapons.res

@ BlakJak: tall 0 on PlayerStatusHealthBonusImage in HudPlayerHealth.res and maybe change the "HealthBonusPosAdj" value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ END: update your hudlayout.res to contain the MatchSummary section

@ Snerk: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)

it didnt fixed thanks anyway

[quote=Wiethoofd]@ [b]STOGE[/b]: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ [b]_DR34M_[/b]: Replace the fonts in [i]HudAmmoWeapons.res[/i]

@ [b]BlakJak[/b]: [i]tall 0[/i] on [i]PlayerStatusHealthBonusImage[/i] in HudPlayerHealth.res and maybe change the [i]"HealthBonusPosAdj"[/i] value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ [b]END[/b]: update your hudlayout.res to contain the [i]MatchSummary[/i] section

@ [b]Snerk[/b]: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a [i]ChargeLabelShadow[/i] which might still be visible when you're using the vaccinator)[/quote]

it didnt fixed thanks anyway
2704
#2704
1 Frags +
WiethoofdSnerkI've had that problem on other huds I've made, do you know how to fix that?Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)

You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.

[quote=Wiethoofd][quote=Snerk]I've had that problem on other huds I've made, do you know how to fix that?[/quote]
Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a [i]dropshadow 1[/i] or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)[/quote]

You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.
2705
#2705
whitelist.tf
0 Frags +
_KermitYou could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.

If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a dropshadow or outline defined would be the easiest solution.

@ DR34M AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res

[quote=_Kermit]You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.[/quote]
If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a [i]dropshadow[/i] or outline defined would be the easiest solution.

@ [b]DR34M[/b] AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res
2706
#2706
0 Frags +
Wiethoofd_KermitYou could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a dropshadow or outline defined would be the easiest solution.

@ DR34M AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res

i did that http://pastebin.com/1ZNEkxQi heres my client scheme if i did something wrong and heres my Hudammoweapon.res http://pastebin.com/xRm3uUjX i Changed the ammoinclip to the font i want and then it didnt worked im gonna check on hudplayerhealth

EDIT: Fixed it

[quote=Wiethoofd][quote=_Kermit]You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.[/quote]
If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a [i]dropshadow[/i] or outline defined would be the easiest solution.

@ [b]DR34M[/b] AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res[/quote]

i did that http://pastebin.com/1ZNEkxQi heres my client scheme if i did something wrong and heres my Hudammoweapon.res http://pastebin.com/xRm3uUjX i Changed the ammoinclip to the font i want and then it didnt worked im gonna check on hudplayerhealth


EDIT: Fixed it
2707
#2707
0 Frags +

how do i get rid of the big black health text?

http://images.akamai.steamusercontent.com/ugc/314495501211768473/9C544D007A0DB9D861C207CFA4635C7351C842E6/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black

how do i get rid of the big black health text?

[img]http://images.akamai.steamusercontent.com/ugc/314495501211768473/9C544D007A0DB9D861C207CFA4635C7351C842E6/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black[/img]
2708
#2708
0 Frags +

Still can't figure out why only 1 player from each team is showing in the ready up phase

https://i.imgur.com/1qDw9ux.png

I tried vgui_drawtree but it didn't want to work at all, it just displayed nothing when I moused over or anything. However I did narrow down that the white square in the top left is something in hudtournament.

The fact that I can replace most of these files with the default huds and it still only shows one player must mean its something else messing with it right?

Still can't figure out why only 1 player from each team is showing in the ready up phase

[img]https://i.imgur.com/1qDw9ux.png[/img]

I tried vgui_drawtree but it didn't want to work at all, it just displayed nothing when I moused over or anything. However I did narrow down that the white square in the top left is something in hudtournament.


The fact that I can replace most of these files with the default huds and it still only shows one player must mean its something else messing with it right?
2709
#2709
whitelist.tf
0 Frags +

@ Astrin: HudPlayerHealth there is a shadow, use vgui_drawtree + highlight selected to figure out the exact FieldName and just remove it

@ STOGE: where do you get your default file? if you don't have a custom file it will use the actual default file, see if that works. Also check console if you're using your custom file and check for EOF errors.

@ Astrin: HudPlayerHealth there is a shadow, use vgui_drawtree + highlight selected to figure out the exact FieldName and just remove it

@ STOGE: where do you get your default file? if you don't have a custom file it will use the actual default file, see if that works. Also check console if you're using your custom file and check for [i]EOF[/i] errors.
2710
#2710
3 Frags +

kicking myself for not knowing this one but how do I change the background of the tournament spectator info?

http://puu.sh/nw5F7/73ab4217d1.jpg

kicking myself for not knowing this one but how do I change the background of the tournament spectator info?
[img]http://puu.sh/nw5F7/73ab4217d1.jpg[/img]
2711
#2711
huds.tf
4 Frags +
Rawrsorkicking myself for not knowing this one but how do I change the background of the tournament spectator info?
http://puu.sh/nw5F7/73ab4217d1.jpg

TFFatLineBorderRedBG and TFFatLineBorderBlueBG in clientscheme.res

[quote=Rawrsor]kicking myself for not knowing this one but how do I change the background of the tournament spectator info?
[img]http://puu.sh/nw5F7/73ab4217d1.jpg[/img][/quote]

TFFatLineBorderRedBG and TFFatLineBorderBlueBG in clientscheme.res
2712
#2712
0 Frags +
Wiethoofd@ STOGE: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ _DR34M_: Replace the fonts in HudAmmoWeapons.res

@ BlakJak: tall 0 on PlayerStatusHealthBonusImage in HudPlayerHealth.res and maybe change the "HealthBonusPosAdj" value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ END: update your hudlayout.res to contain the MatchSummary section

@ Snerk: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)

It didn't work. I'm not sure how this hud uses that animation I don't remember it being on the old omphud.

[quote=Wiethoofd]@ [b]STOGE[/b]: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode

@ [b]_DR34M_[/b]: Replace the fonts in [i]HudAmmoWeapons.res[/i]

@ [b]BlakJak[/b]: [i]tall 0[/i] on [i]PlayerStatusHealthBonusImage[/i] in HudPlayerHealth.res and maybe change the [i]"HealthBonusPosAdj"[/i] value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.

@ [b]END[/b]: update your hudlayout.res to contain the [i]MatchSummary[/i] section

@ [b]Snerk[/b]: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a [i]ChargeLabelShadow[/i] which might still be visible when you're using the vaccinator)[/quote]

It didn't work. I'm not sure how this hud uses that animation I don't remember it being on the old omphud.
2713
#2713
1 Frags +

Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks!

Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks!
2714
#2714
0 Frags +

How do I change the size of a HUD crosshair?

How do I change the size of a HUD crosshair?
2715
#2715
1 Frags +
No1inPartiqlarIs there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks!

https://github.com/MFSTATE/tf2basehud/commits/master is where I would usually go but looks like it hasn't been updated for mm yet

[quote=No1inPartiqlar]Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks![/quote]

https://github.com/MFSTATE/tf2basehud/commits/master is where I would usually go but looks like it hasn't been updated for mm yet
2716
#2716
1 Frags +
No1inPartiqlarIs there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks!

https://github.com/Tewgon/tf2basehud

[quote=No1inPartiqlar]Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks![/quote]

https://github.com/Tewgon/tf2basehud
2717
#2717
1 Frags +

https://i.imgur.com/rCORDkT.jpg

How can I make my votemenu actually show text lol?

https://i.imgur.com/bFC0UsR.jpg

Also how can I recolor the main menu buttons? I tried just adding in "defaultBgColor" values etc, but it seemingly did nothing.

[img]https://i.imgur.com/rCORDkT.jpg[/img]

How can I make my votemenu actually show text lol?

[img]https://i.imgur.com/bFC0UsR.jpg[/img]

Also how can I recolor the main menu buttons? I tried just adding in "defaultBgColor" values etc, but it seemingly did nothing.
2718
#2718
0 Frags +
STOGEhttps://i.imgur.com/rCORDkT.jpg

How did you edit your font size for (Ammo and Health) ?

[quote=STOGE][img]https://i.imgur.com/rCORDkT.jpg[/img]

[/quote]

How did you edit your font size for (Ammo and Health) ?
2719
#2719
0 Frags +

heya, it's probably somewhere in this thread :)
how do i edit this:

http://i.imgur.com/xiFfWKz.jpg

thanks :)

heya, it's probably somewhere in this thread :)
how do i edit this:
[img]http://i.imgur.com/xiFfWKz.jpg[/img]
thanks :)
2720
#2720
whitelist.tf
0 Frags +

HudDamageIndicator in hudlayout.res

Possible things to define:

  proportional_float MinimumWidth
  proportional_float MaximumWidth
  proportional_float MinimumHeight
  proportional_float MaximumHeight
  proportional_float StartRadius
  proportional_float EndRadius
  float MaximumDamage
  float MinimumTime
  float MaximumTime
  float TravelTime
  float FadeOutPercentage
  float Noise
HudDamageIndicator in hudlayout.res

Possible things to define:
[code] proportional_float MinimumWidth
proportional_float MaximumWidth
proportional_float MinimumHeight
proportional_float MaximumHeight
proportional_float StartRadius
proportional_float EndRadius
float MaximumDamage
float MinimumTime
float MaximumTime
float TravelTime
float FadeOutPercentage
float Noise[/code]
2721
#2721
0 Frags +

Possibly wrong forum but I'd like to change my crossbow teammate hitsound. I'm fine with it being the kill sound, but would like it separate from the hit sound. Don't really know where to start.

Possibly wrong forum but I'd like to change my crossbow teammate hitsound. I'm fine with it being the kill sound, but would like it separate from the hit sound. Don't really know where to start.
2722
#2722
2 Frags +

hey guys, how would I go about fixing:

-double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
-item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
-item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
-don't have a picture of it but the sticky counter isn't labeled charge (the meter- very minor bug)
-and making my scoreboard transparent, currently using yayahud and it has a grey bg: http://i.imgur.com/uyKRpfB.jpg (a scoreboard like this would be something that I would like http://i.imgur.com/Sczf9qs.jpg)
- and how would I make my low health pulse quicker/faster, here's my current hudanimations for it :

//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "175" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "255 0 0 255" Accel 0.0 0.0

Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0

Animate PlayerStatusHealthValue FgColor "240 128 128 255" Accel 0.0 0.075
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.125 0.085

RunEvent HudHealthDyingPulseLoop 0.6
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
RunEvent PlayerStatusHealthValue 0.0
RunEvent PlayerStatusHealthValueCam 0.0
RunEvent PlayerStatusHealthValueSpec 0.0
RunEvent PlayerStatusHealthValueTour 0.0
}

event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
StopEvent PlayerStatusHealthValue 0.0
StopEvent PlayerStatusHealthValueCam 0.0
StopEvent PlayerStatusHealthValueSpec 0.0
StopEvent PlayerStatusHealthValueTour 0.0

Animate PlayerStatusHealthValue FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "227 227 227 255" Accel 0.0 0.0

Animate HealthBarHurt Alpha "0" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0

-last but not least.. how would I make my ammo pulse, it's probably around here somewhere but hud editing is confusing for me, here's the hudanimations for the ammo:
event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}
event LowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoInClip FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoNoClip FgColor "AmmoLow" Accel 0.0 0.0

Animate AmmoBG BgColor "Blank" linear 0.0 0.0

RunEvent HudLowAmmoPulseLoop 0.25
}

event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent LowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoInClip FgColor "Ammo" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoReserve" Accel 0.0 0.0
Animate AmmoNoClip FgColor "Ammo" Accel 0.0 0.0

Animate AmmoBG BgColor "Blank" linear 0.0 0.0
}

-sorry for all the work....

hey guys, how would I go about fixing:

-double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
-item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
-item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
-don't have a picture of it but the sticky counter isn't labeled charge (the meter- very minor bug)
-and making my scoreboard transparent, currently using yayahud and it has a grey bg: http://i.imgur.com/uyKRpfB.jpg (a scoreboard like this would be something that I would like http://i.imgur.com/Sczf9qs.jpg)
- and how would I make my low health pulse quicker/faster, here's my current hudanimations for it :

//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "175" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "255 0 0 255" Accel 0.0 0.0

Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0

Animate PlayerStatusHealthValue FgColor "240 128 128 255" Accel 0.0 0.075
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.125 0.085

RunEvent HudHealthDyingPulseLoop 0.6
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
RunEvent PlayerStatusHealthValue 0.0
RunEvent PlayerStatusHealthValueCam 0.0
RunEvent PlayerStatusHealthValueSpec 0.0
RunEvent PlayerStatusHealthValueTour 0.0
}

event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
StopEvent PlayerStatusHealthValue 0.0
StopEvent PlayerStatusHealthValueCam 0.0
StopEvent PlayerStatusHealthValueSpec 0.0
StopEvent PlayerStatusHealthValueTour 0.0


Animate PlayerStatusHealthValue FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "227 227 227 255" Accel 0.0 0.0

Animate HealthBarHurt Alpha "0" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0


-last but not least.. how would I make my ammo pulse, it's probably around here somewhere but hud editing is confusing for me, here's the hudanimations for the ammo:
event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}
event LowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoInClip FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoNoClip FgColor "AmmoLow" Accel 0.0 0.0

Animate AmmoBG BgColor "Blank" linear 0.0 0.0

RunEvent HudLowAmmoPulseLoop 0.25
}

event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent LowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoInClip FgColor "Ammo" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoReserve" Accel 0.0 0.0
Animate AmmoNoClip FgColor "Ammo" Accel 0.0 0.0

Animate AmmoBG BgColor "Blank" linear 0.0 0.0
}

-sorry for all the work....
2723
#2723
0 Frags +

Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"

Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"
2724
#2724
1 Frags +
_DR34M_Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"

there should be a file called upward_widescreen or something like that, make a new vtf with whatever you want and rename it that / replace it

[quote=_DR34M_]Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"[/quote]

there should be a file called upward_widescreen or something like that, make a new vtf with whatever you want and rename it that / replace it
2725
#2725
0 Frags +
fade-_DR34M_Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"
there should be a file called upward_widescreen or something like that, make a new vtf with whatever you want and rename it that / replace it

Alright thanks

[quote=fade-][quote=_DR34M_]Hey Guys How do i change the menu color for Ahud And oh How do i change The logo in menu like "Ahud"[/quote]

there should be a file called upward_widescreen or something like that, make a new vtf with whatever you want and rename it that / replace it[/quote]
Alright thanks
2726
#2726
0 Frags +
STOGEhttps://i.imgur.com/rCORDkT.jpg

How can I make my votemenu actually show text lol?

https://i.imgur.com/bFC0UsR.jpg

Also how can I recolor the main menu buttons? I tried just adding in "defaultBgColor" values etc, but it seemingly did nothing.
[quote=STOGE][img]https://i.imgur.com/rCORDkT.jpg[/img]

How can I make my votemenu actually show text lol?

[img]https://i.imgur.com/bFC0UsR.jpg[/img]

Also how can I recolor the main menu buttons? I tried just adding in "defaultBgColor" values etc, but it seemingly did nothing.[/quote]
2727
#2727
0 Frags +

How do I remove the "-" letter before the damage numbers?

How do I remove the "-" letter before the damage numbers?
2728
#2728
3 Frags +
Kond3PHow do I remove the "-" letter before the damage numbers?

You can do it by editing the font. If you are lazy like me, there are a lot of "numbers only" fonts in many huds.

[quote=Kond3P]How do I remove the "-" letter before the damage numbers?[/quote] You can do it by editing the font. If you are lazy like me, there are a lot of "numbers only" fonts in many huds.
2729
#2729
0 Frags +
Wiethoofd_KermitYou could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a dropshadow or outline defined would be the easiest solution.

@ DR34M AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res

it worked thanks !

[quote=Wiethoofd][quote=_Kermit]You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.[/quote]
If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a [i]dropshadow[/i] or outline defined would be the easiest solution.

@ [b]DR34M[/b] AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res[/quote]

it worked thanks !
2730
#2730
0 Frags +

For the tournament spectator hud.

On an other hud I worked on, I had two files (spec_red and spec_blue) in vgui/replay/thumbnails to edit the background of the player info while spectating a tournament match.
I tried doing the same with a hud from scratch today, but adding the file doesn't have any effect in game.
Do the files need to have a specific size in pixels, do I need to add an element to my SpectatorTournament.res or was the way it works changed?

For the tournament spectator hud.

On an other hud I worked on, I had two files (spec_red and spec_blue) in vgui/replay/thumbnails to edit the background of the player info while spectating a tournament match.
I tried doing the same with a hud from scratch today, but adding the file doesn't have any effect in game.
Do the files need to have a specific size in pixels, do I need to add an element to my SpectatorTournament.res or was the way it works changed?
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